Author Topic: Soulvizier AERA bug topic  (Read 37659 times)

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Offline Accolon

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Re: Soulvizier AERA bug topic
« Reply #90 on: 03 October 2022, 16:52:46 »
For "Hard mod" version 1.10h
Code: [Select]
records\item\equipmentarmor\m_n_telkine.dbr
records\item\equipmentarmor\m_n_siren.dbr
records\item\equipmentarmor\m_l_telkine.dbr
records\item\equipmentarmor\m_e_telkine.dbr
records\item\equipmentarmor\m_l_siren.dbr
records\item\equipmentarmor\m_e_siren.dbr
still use "mesh,_DRX_Meshes\Items\armor\m_\sirenarmorfmesh.msh,"

Centaur am_marauder_08.dbr and satyr am_bloodthirster_10.dbr & am_bloodthirster_12.dbr not present in database.arz but used in
Spoiler for Hiden:
Code: [Select]
"records\proxies greek\area001\pools\beastmen\centaur_03_archer03.dbr"(8,40):name2,Records\Creature\Monster\Centaur\AM_Marauder_08.dbr,
"records\proxies greek\area001\pools\beastmen\centaur_03_melee02.dbr"(6,40):name2,Records\Creature\Monster\Centaur\AM_Marauder_08.dbr,
"records\proxies greek\area001\pools\beastmen\e_centaur_03_archer03.dbr"(9,40):name2,Records\Creature\Monster\Centaur\AM_Marauder_08.dbr,
"records\proxies greek\area001\pools\beastmen\e_centaur_03_melee02.dbr"(6,40):name2,Records\Creature\Monster\Centaur\AM_Marauder_08.dbr,

"records\proxies greek\area001\pools\beastmen\satyr_03_archer02.dbr"(21,38):name6,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_archer03.dbr"(20,38):name7,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_fodder02.dbr"(21,38):name6,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_fodder03.dbr"(16,39):name10,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_melee03.dbr"(22,38):name8,records/creature/monster/satyr/am_bloodthirster_10.dbr,

"records\proxies greek\area001\pools\beastmen\satyr_02_archer03.dbr"(17,38):name8,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_archer03.dbr"(21,38):name8,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_caster03.dbr"(21,38):name8,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_fodder03.dbr"(17,39):name11,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_melee03.dbr"(23,38):name9,records/creature/monster/satyr/am_bloodthirster_12.dbr,

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #91 on: 03 October 2022, 18:01:57 »
1.10h is just a small version for compatibility, it is not fixing those bugs.
Version 1.11 will fix them.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Accolon

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Re: Soulvizier AERA bug topic
« Reply #92 on: 13 October 2022, 12:35:15 »
";;" instead ";" in 1.10h. I don't know how critical that is. Just in case.
Spoiler for Hiden:
Code: [Select]
---------- Find in Files ----------
"records\creature\monster\rumormonsters\egypt\je5_shadowstalker_24.dbr"(475,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_duneraider_melee_21.dbr"(295,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_duneraider_melee_24.dbr"(295,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_duneraider_ranged_23.dbr"(303,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_jackalman_archer_22.dbr"(485,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_jackalman_berserker_22.dbr"(486,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_jackalman_berserker_25.dbr"(486,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_jackalman_soldier_21.dbr"(484,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_skeleton_archer_21.dbr"(315,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_skeleton_archer_24.dbr"(315,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_skeleton_firemagi_22.dbr"(481,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_skeleton_firemagi_25.dbr"(481,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_skeleton_soldier_21.dbr"(313,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_skeleton_soldier_24.dbr"(313,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
14 occurrences have been found.

Offline Accolon

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Re: Soulvizier AERA bug topic
« Reply #93 on: 02 May 2023, 12:33:26 »
Boarman AM_Storm_15 don't exist in database.arz (v1.11e) but called from
Code: [Select]
"records\proxies greek\area001\pools\beastmen\satyr_02_archer03.dbr"(28,48):nameChampion5,Records\Creature\Monster\BoarMan\AM_Storm_15.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_02_melee03.dbr"(28,48):nameChampion5,Records\Creature\Monster\BoarMan\AM_Storm_15.dbr,

Offline max240

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Re: Soulvizier AERA bug topic
« Reply #94 on: 03 October 2023, 20:34:37 »
It seems that weapon masteries are capped at 20?
When I equip a soul with more than 20, the third tab shows damage bonuses that correspond to a weapon mastery of 20 (for example, +8% total damage).
Tried this with several different souls and weapon types.

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #95 on: 03 October 2023, 22:00:38 »
It seems that weapon masteries are capped at 20?
When I equip a soul with more than 20, the third tab shows damage bonuses that correspond to a weapon mastery of 20 (for example, +8% total damage).
Tried this with several different souls and weapon types.
Yes, you are right, good catch. The max level was set at 21 instead of 101...
(everyone starts at 1 which gives no bonus)
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Accolon

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Re: Soulvizier AERA bug topic
« Reply #96 on: 29 February 2024, 05:16:43 »
After studying the log (CTD during vanilla crafting in the Spartan camp and microfreeze at the location)
Code: [Select]
Proxy: No Limits equation file specified (records\proxies quest\greece\journal\jg05 - random loot monster proxy.dbr)
RestoreState CreateObjectFromFile Records/Creature/NPC/Speaking/Greece/Sparta_Hippias.dbr
replaced the following dbr-records with vanilla ones
Code: [Select]
records\creature\monster\rumormonsters\greece\jg05 - random loot monster01.dbr
records\creature\monster\rumormonsters\greece\jg05 - random loot monster02.dbr
records\creature\monster\rumormonsters\greece\jg05 - random loot monster03.dbr
records\creature\monster\rumormonsters\greece\jg05 - random loot monster04.dbr
records\creature\npc\speaking\greece\sparta_hippias.dbr
The sparta_hippias.dbr was replaced due to concerns (possibly unfounded) of incorrect animation.

After that, the microfreezes disappeared and there were no departures for two or three sessions of the game in the first act. For the last time in 17 hours of continuous play of Act 1 and mopping up the embankment from the gates of Corinth to the pier of departure to the north (teleported to the Megara pass using the menanda spell records\skills\monster skills\attack_direct\reversal.dbr).
« Last Edit: 29 February 2024, 05:24:17 by Accolon »

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #97 on: 29 February 2024, 20:55:14 »
I don't see any reason for those changes to have any impact.
The changes in the files are very minor and unlikely to cause a freeze, and even less a crash.
Hippias has no issue with his animations, as he doesn't use those that are modified.
So I've added proxy limits & difficulty equation in the proxy, just for the sake of cleaning the log. But that line was also missing in vanilla.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Accolon

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Re: Soulvizier AERA bug topic
« Reply #98 on: 04 March 2024, 10:07:14 »
I played for about 17 hours under the version 1.12d (with jg05 - random loot monster for 1.12d) and did not meet the problems that were under 1.12с. ^-^
I don't see any reason for those changes to have any impact.
But still, me ran into problems under 1.12c and found my solution for them. However, I will not deny the coincidence.
Quote
The changes in the files are very minor and unlikely to cause a freeze, and even less a crash.
For myself, I copied vanilla records from the current version of TQ AE and changed the loot tables in them to SV.
Spoiler for changes as an example (former >> changed):
Code: [Select]
lootFinger1Item5,Records\Item\LootTables\Finger\MasterTables\Unique\Finger_N01.dbr;Records\Item\LootTables\Finger\MasterTables\Unique\Finger_E01.dbr;Records\Item\LootTables\Finger\MasterTables\Unique\Finger_L01.dbr,
Code: [Select]
lootFinger1Item5,records\item\loottables\_SV_unique_loottables\ring_01_a01.dbr;records\item\loottables\_SV_unique_loottables\ring_02_a01.dbr;records\item\loottables\_SV_unique_mastertables\ring_03_a01.dbr,
I counted 20 significant (i.e., non-zero) lines of difference between vanilla and SV for jg05 - random loot monster01.dbr.
Quote
Hippias has no issue with his animations, as he doesn't use those that are modified.
Okay, then I'll just give him back the vanilla record.
Quote
So I've added proxy limits & difficulty equation in the proxy, just for the sake of cleaning the log. But that line was also missing in vanilla.
Thanks. If the crash log is not clogged with unnecessary warnings, it will be calmer.

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #99 on: 04 March 2024, 20:54:14 »
It still makes no sense at all, but I've integrated the same kind changes for the next patch (on the jg05 - random loot monster0x.dbr)
It shouldn't hurt either.
Soulvizier for AE, Ragnarok and Atlantis [released] :
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Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline HekTo

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Re: Soulvizier AERA bug topic
« Reply #100 on: 04 June 2024, 14:13:02 »

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #101 on: 04 June 2024, 20:08:09 »
Thank you, it'll be fixed in the next patch.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Accolon

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Re: Soulvizier AERA bug topic
« Reply #102 on: 08 June 2024, 15:57:23 »
Hero's Nephele (sv_ew\creature\monster\oceanid\hero_nephele_17.dbr) skill level (skillName4,sv_ew\creature\monster\oceanid\skills\oceanid_arrowhail.dbr,) too powerful for Greece - almost oneshot for hero 15 lvl with more ~2500 hit points equipped with Ino's armor. Set it to skillLevel4, 3;6;9, (there was skillLevel4, 7;8;9,) for myself.

sv_ew\creature\monster\oceanid\skills\oceanid_arrowhail.dbr:
Code: [Select]
skill level:             [ 1 ][ 2 ][ 3 ][ 4 ][ 5 ][ 6 ][ 7 ][ 8 ][ 9 ] [ 10 ][ 11 ][ 12 ]
---------------------
offensiveColdMin,        20.0;30.0;40.0;50.0;60.0;70.0;80.0;90.0;100.0;110.0;120.0;130.0,
offensivePierceMin,      20.0;30.0;40.0;50.0;60.0;70.0;80.0;90.0;100.0;110.0;120.0;130.0,
offensiveSlowBleedingDurationMin,3.0,
offensiveSlowBleedingMin,20.0;30.0;40.0;50.0;60.0;70.0;80.0;90.0;100.0;110.0;120.0;130.0,
offensiveSlowColdDurationMin,3.0,
offensiveSlowColdMin,    20.0;30.0;40.0;50.0;60.0;70.0;80.0;90.0;100.0;110.0;120.0;130.0,
projectileExplosionRadius,1.5,
projectileLaunchNumber,12,
projectileLaunchRotation,15.0,
projectileUsesAllDamage,1,
skillCooldownTime,12.0,
skillProjectileName,sv_ew\creature\monster\oceanid\effects\moonshot_projectile_exploding.dbr,
skillProjectileSpeedModifier,100.0,

A pair of options came to mind about projectileLaunchNumber,12,:
Code: [Select]
projectileLaunchNumber,1; 2; 3; 4; 5; 6; 7; 8; 9;10;11;12,
projectileLaunchNumber,2; 2; 3; 3; 4; 4; 5; 5; 6; 6; 7; 7,
« Last Edit: 08 June 2024, 16:13:29 by Accolon »

 


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