Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 343878 times)

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Offline SimplPrimate

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #435 on: 02 July 2020, 03:05:16 »
I should also state that the button does become "clickable", as in it pops up after putting in either of those codes, I just can sit there and click on it all day long and nothing happens.

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Offline Ryksa

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #436 on: 05 July 2020, 17:21:47 »
The only thing I fear about this mod is, when the game on Steam get an update, my inventory surely will shrink to the normal size. Would this mean, that my items are gone forever?

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Offline Ceyhun

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #437 on: 28 July 2020, 15:36:22 »
hi im new player and found you modpack, can you update soon? bugfix mod update yesterday

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #438 on: 08 August 2020, 15:59:43 »
Ok, after a long delay, the new version is approaching...
This update will focus on immersion - some monsters have more accurate names, NPC markers (above their heads) are recolored to blend better with the game world.
Endymion's latest fixes are already in. I'm still working on a skin overhaul - skin mod will be improved, as well as mastery pet looks and some NPCs. You know me, im the nymph lover guy, so i started from Nature nymph (now called Sylvan Dryad) and Pegaea NPC. My party of revamped Nature pets near the spider cave:

(credit to Wardust for the wolf reskins)
« Last Edit: 24 August 2020, 14:28:07 by nargil66 »

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Offline wardust

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #439 on: 24 August 2020, 15:52:33 »
Thanks for all the amazing work!

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Offline Kangaxx

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #440 on: 24 September 2020, 20:44:19 »
Hi! Thank you for you mod.
I wanted to ask, are tags under unique items supposed to be? Or am I doing something wrong? Mod EGA 18.03.20 installed "hard".

« Last Edit: 24 September 2020, 23:41:28 by efko »

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #441 on: 25 September 2020, 10:19:05 »
No, its a bug, these tags aren't supposed to be visible. Will be fixed for next version.

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #442 on: 08 October 2020, 17:10:59 »
« Last Rated on: 08 October 2020, 21:34:01 »
New EGA is uploaded to MEGA :D

More seriously... here is what is added/changed in the new version:

- Fixed DPS number showing incorrect value (thanks to soa for reporting the issue)
- Fixed flavour item text showing incorrectly or missing tags
- Added lore descriptions to many unique items in Ragnarok (thanks to soa)
- Added NewSkins mod with 500 + skins (use code: newskins, works on new characters only, big thanks to soa for his help with skin linking)
- Updated female PC model to the latest version (2.0I)
- Skins are now gifted to you by the gods themselves, but you'll have to show your devotion :)
- Added latest Endymion's bugfixes
- Added new long idle, attack idle, run, death and emote animations for both characters, as well as fixes for some vanilla animations
- Replaced the useless Taunt animation with new Worship animation
- Zoom menus now apply to all loading screens (works only on hard mod version)
- New visuals for Pegaea (quest giver nymph)
- New visuals for Nature wolves (thanks to Wardust for base texture)
- New visuals for Nature nymph, now changes on higher levels
- New visuals for blood nymph (pet summon from the blood of Ouranos spear)
- New visuals for Core Dweller on higher levels (thanks to Bumbleguppy, i used base texture from LoC)
- New visuals for Persephone NPC
- Fixed visual glitch on Amazonian Spear (this time the model)
- Changed color of all NPC markers to blend better with the game world
- Most common items now have khaki color to blend better with the game world
- Most common monsters now have khaki color to blend better with the game world
- Added singular noun form or more correct names for the following creatures - Machae, Keres, Telkines, Gray Sisters, Automatoi, Potamoi, Tritones, Gigantes 
- Added more lore-friendly names to Wraiths, Zombies, Satyr Brutes, Sylvan Nymph, Liche King, Liches, Dragon Liche
- Re-added the big merchant window (for fun, the bigger space is not usable, thanks to the devs love for hardcoding)
- Re-added potions to display the amount or restored mana and HP
- Gold currency is changed to Copper (for immersion, how the hell everyone has so much gold?)

Link:
https://mega.nz/file/IHwAEIxQ#sJH2Q1oVNjDc5y-PJmgrAm2PbcuwBPWMR1nsLtXXDxw
« Last Edit: 08 October 2020, 17:12:34 by nargil66 »

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #443 on: 09 October 2020, 17:11:28 »
What is planned for the next versions:
- full Bulgarian translation
- more male skins
- return of "gimmenudes" code aka adult skin mod
- customization meshes for both characters
- return of all missing features from pre-Atlantis versions
- visual overhaul of all pets
- completed lore text descriptions
- Hades and Ragnarok hirelings

Next patch will probably be the last vanilla-based version of EGA, before it turns to something else... but everything at its time.
« Last Edit: 12 October 2020, 09:25:00 by nargil66 »

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Offline johncarter851

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #444 on: 10 October 2020, 18:47:17 »
I tried installing the new EGA today (hard mod version) but messed up the character skins, even the newly created ones. I had the march version of EGA and it worked very well. No other mods installed. I have the steam version of the game with all the dlc's. If someone has an answer, thank you in advance.

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #445 on: 10 October 2020, 19:25:54 »
Can you show screenshots of your main game Database and Resources folders?

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Offline johncarter851

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #446 on: 11 October 2020, 11:54:14 »




Apparently the new characters are ok. Only the previously created characters are corrupted

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #447 on: 11 October 2020, 19:41:32 »
Thats because the old texture pack was double-sided. On your old characters, use any dye and it should fix the texture issue.

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Offline bellbell

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #448 on: 12 October 2020, 00:23:14 »
Hello.
I've just started to use your mod, great job, thank you.
I have a couple of questions:
1) On the second page of the character sheet I can see my Health and Energy regeneration are 1.00 and 1.80. This is on naked character, new character and pre-mod made character alike. In vanilla TQ they are 2.00 and 2.50 as far as I can remember. Also, the pop up tooltip on Energy regeneration is empty.
2) I can't seem to figure out how to change skins. I make a new character, start the game, Esc, Unlock Content, Enter "newskins", get a bunch of scrolls, pick one, choose "Worship" for right mouse button, click it, my character does the animation and... nothing happens. Should I do something else? Maybe to worship in a temple? On a specific day? During a full moon? Maybe? Sacrifices? :o
Also, if I pick only one scroll with worship skill and leave the others, on a reload I can't use the "newskins" code repeatedly? It says smth like "This character already used this code". So is this only one time thing and I should pick all scrolls up?

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #449 on: 12 October 2020, 09:01:50 »
« Last Rated on: 13 October 2020, 00:34:49 »
Hello.
I've just started to use your mod, great job, thank you.
I have a couple of questions:
1) On the second page of the character sheet I can see my Health and Energy regeneration are 1.00 and 1.80. This is on naked character, new character and pre-mod made character alike. In vanilla TQ they are 2.00 and 2.50 as far as I can remember. Also, the pop up tooltip on Energy regeneration is empty.
2) I can't seem to figure out how to change skins. I make a new character, start the game, Esc, Unlock Content, Enter "newskins", get a bunch of scrolls, pick one, choose "Worship" for right mouse button, click it, my character does the animation and... nothing happens. Should I do something else? Maybe to worship in a temple? On a specific day? During a full moon? Maybe? Sacrifices? :o
Also, if I pick only one scroll with worship skill and leave the others, on a reload I can't use the "newskins" code repeatedly? It says smth like "This character already used this code". So is this only one time thing and I should pick all scrolls up?
1) Probably leftovers from old versions. Fixed for the next one.
2) The problem apparently was animation speed being too low. Fixed. And yes, you have to collect all invocation scrolls, as  the code works once. Or just make a new char and transfer them via caravan.
Thanks for reporting, ill upload the fixes later today.

Edit: Link to the fixed version:
https://mega.nz/file/AeZWmRKI#0RX_bNM0du8s_e75EQ2WZv7RpezGDVwbOooR589nHrU
God summon animations still refuse to work sometimes, unless you do some spam clicking. Still haven't found the cause.
Also added 1 more male skin pack (Phoenician 2).
« Last Edit: 12 October 2020, 14:47:06 by nargil66 »

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