Some monster you may find while exploring Crete Wilderness:
GeraraiA more primitive version of Maenads, their skill set will be focus on magic and archery.
Razormane and their Corrupted versionOne of main tribal tribes living in the highlands, focus on brute force, maybe thats the reason they were easly caught in the web of the corruption.
Corrupted batA bat tainted with the corruption
Nephilim giantsBased on the Loc mod - a old version on IT cd version- it had Nephilims giants around crete, since the mod made me stay in TQ for so long i decided to re implement their presence with a more gruesome looks.
Undead sirenThe fog brought a illness in Knossos, affecting man and beast alike
Man the variety of monsters and skill sets is impressive - love the headless skeleton throwing his own skull! Nice work
..looking forward to the Act 2 dungeons
Many Thanks!
Ive been doing alot of step backs in the terms of the progression , specially when a xpaks hits , as i see as a new oppurtunity to re look older content to rework or add even more concepts. I must say i am really proud of what i did so far.
About act2 dungeons, i can say their wont be at same level design as in the EE , BUT i do have some new concepts to put around there