0 Members and 13 Guests are viewing this topic.
nargil66, Hi, while I was understanding the import / export in blender, using the example of editing your models, I understood the basics. I have a question:1.Where do you get the standard TQ model? As I understand it, when opening the "Creatures.arc" \pc\female\femalepc01.msht his is our model and the base textures are right there.Am I correct or somewhere else
I mean that I can't find a model without a tunic or I have to clean it myself?
Quote from: Leonllus on 08 April 2022, 00:58:42I mean that I can't find a model without a tunic or I have to clean it myself?You don't have to. There are 2 existing skirtless female models already. The first one is that from Allskins mod, second one is called femaleshade01.msh and is located in "Xpack/Creatures.arc > npc > hades" folder. It is the one i used to make my Ariadne model.You just have to remove the side hairs and ponytail from it, because they are fused to the model by default.
Sorry for the late answer, check this link:https://titanquestfans.net/index.php?topic=32.msg16466#msg16466
Hello nargil66, glad that you're still modding for Titan Quest, I have to say that your post about why you like this game so much is what I think about the game as well.Titan Quest is a game that make us feel better even just looking at the scenarios, even if we, as individuals, are passing thru trouble times, TQ, in all of their versions, give us a bit of immersion that I can only find in the great books and fantasy stories.Thanks for all your work for TQ thru all those years. The Ariadne is amazing