Author Topic: Legion of Champions Eternal Embers development  (Read 9543 times)

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Offline Bumbleguppy

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Legion of Champions Eternal Embers development
« on: 26 November 2022, 20:57:19 »
So I have ported over what I could salvage from my Atlantis mod and I'm hammering out the bugs from that and have started development on a new version.

Haven't added the game map yet, but I hope to some day if just to make some QOL changes for petmancers (Sciron's camp is crazy for pet pathing madness...where'd everybody go? Auuughh!).

Added a couple new quests so far.

Already used a new skill type template from Eternal Embers for the Champion Heart amulet skill for Warlock where every kill has a chance to raise a poison zombie and it's pretty fun. Thinking about who could use a skill that causes their victim's corpses to explode which would also be fun.

Too much to mention here in the OP.

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Offline Bumbleguppy

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Re: Legion of Champions Eternal Embers development
« Reply #1 on: 27 November 2022, 04:31:17 »
Wow, nargil66 gifted me a new boss mesh that I just HAD to use right away! And it's not even Christmas! :D




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Online nargil66

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Re: Legion of Champions Eternal Embers development
« Reply #2 on: 27 November 2022, 07:14:37 »
Woah, that was fast... welcome back to the trolley, BG!  ;D

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Offline Medea Fleecestealer

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Re: Legion of Champions Eternal Embers development
« Reply #3 on: 27 November 2022, 09:31:11 »
Great to see you back working on this BG.  I love my pets and playing this mod.   :)

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Offline efko

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Re: Legion of Champions Eternal Embers development
« Reply #4 on: 27 November 2022, 13:23:57 »
That boss looks awesome.
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Offline mountainblade

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Re: Legion of Champions Eternal Embers development
« Reply #5 on: 27 November 2022, 14:09:56 »
👀

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Offline Cygi

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Re: Legion of Champions Eternal Embers development
« Reply #6 on: 27 November 2022, 18:54:52 »
Oh yeah, he's back. ^^

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Offline Bumbleguppy

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Re: Legion of Champions Eternal Embers development
« Reply #7 on: 01 December 2022, 20:53:34 »
Started fooling around with the Eternal Embers skill templates, remembered how my first character was a Battle Mage (naturally) and how disappointed I was.

So I added a lvl 5 skill for melee only that has a chance to explode an enemy corpse on death. Weird side-effect/bug is that if the skill kills an enemy when it goes off, all the enemies killed by the blast explode, too. Not a big deal on higher levels/difficulties but Helos Satyrs and crows all explode at one lol

The template is bad for the UI as the skill that has a UI presence calls the actual skill that does the damage, which ISN'T available to show in the UI. Since it's a passive skill, it can't show up in the quick slot to see the damage stats. Oh well.

I don't want anyone to point out how bad I am at playing melee in this video, none of it.


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Offline sauruz

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Re: Legion of Champions Eternal Embers development
« Reply #8 on: 02 December 2022, 00:21:38 »
Looking cool, like corpse explosion from D2, a tq version of it.

This reminds me with EE  and the possibility to spawn a "pet" on kill, we could see some skellies appear when a monster die  :P
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Legion of Champions Eternal Embers development
« Reply #9 on: 02 December 2022, 00:52:21 »
Way ahead of you friend, the Warlock ordnance skill is raising poison zombies on kill :))

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Online nargil66

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Re: Legion of Champions Eternal Embers development
« Reply #10 on: 02 December 2022, 02:27:34 »
Nice! Battlemage is a fun class imo, and with that skill it's even more fun.
Edit - an idea: maybe a skill or affix that grants HP/EP on kill?
« Last Edit: 02 December 2022, 02:34:52 by nargil66 »

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Offline Bumbleguppy

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Re: Legion of Champions Eternal Embers development
« Reply #11 on: 02 December 2022, 04:15:14 »
Hey, that's actually possible now. Keep 'em comin'! :D

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Online nargil66

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Re: Legion of Champions Eternal Embers development
« Reply #12 on: 02 December 2022, 11:12:02 »
Ok, two more :)
1. % chance to activate some kind of Berserk skill upon killing an enemy
2. Is it possible to make an Onslaught/Psionic Strike type of skill that gains charges only when killing enemies?

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Offline Cleglaw

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Re: Legion of Champions Eternal Embers development
« Reply #13 on: 02 December 2022, 23:22:03 »
So I have ported over what I could salvage from my Atlantis mod and I'm hammering out the bugs from that and have started development on a new version.

Where can I download the Atlantis version?
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Re: Legion of Champions Eternal Embers development
« Reply #14 on: 03 December 2022, 00:50:20 »
You can't , I never finished it because an update broke the map. But you can't play it with the disc version either because the update for controllers/consoles broke the map for the disc version already.

It literally can't be played on any version.

That's why I quit for so long, it was heartbreaking for me and it took me awhile to recover.

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