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Messages - skanatov

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Other Modifications / Re: [MOD] Triumph
« on: 08 August 2023, 09:52:45 »
Hello, Morgul! Every now and then I check for updates on Triumph, as I was hoping to try it out. Can you please share what is the progres on the mod, in case you still work on it? Needles to say, that if you release it will make many people happy.

2
Other Modifications / Re: [MOD] (Obsolete) Glorious
« on: 27 August 2022, 18:52:53 »
How is the progress on the renewed mod? Please share some feedback? And, do you plan to put it on Steam workshop?

3
Other Modifications / Re: [MOD] Glorious
« on: 10 July 2022, 19:43:07 »
I completed Ragnarok and Atlantis on Normal with my Hunter/Nature om lvl 74, with all curse modifiers for Electrum put on. It was possible only with legendary bow (impossible with any epic weapon), with a few difficulty spikes and need to turn of the curses just once - to defeat my doppelganger. Now, after I bought the Eternal embers expansion, the shrine for exchange of Electrum exchange to orbs at the beginning of Act 1 was replaced (from outside the ruined temple to inside) and the exchange rates were much more expensive than the ones from the mod (sadly no more 10 000/30 000/50 000 rates per orb). Can you possibly repair this in the new version? Your exchange rates are much more fun and useful and these from the original game are intolerable.
After I moved to Act 1 on Epic, with all curses on, the game became substantially more difficult and slower, and even with legendary bow at lvl 74, the most common mobs need 4-6 shots to die. Please consider this as another thing to check, when updating.
Thank you again for the great work, which made me play TQ 16 years later than my first play. :)

4
Other Modifications / Re: [MOD] Glorious
« on: 10 June 2022, 21:09:14 »
To be honest, I tried many TQ mods in the years, and apart of Destinies, Glorious is the only one I felt pleasure similar to D2 mods. So, thank you for your efforts and creativity. And keep it up! :)

5
Other Modifications / Re: [MOD] Glorious
« on: 09 June 2022, 20:04:48 »
Thank you for the response. Yes, the difficulty right after Act 3 - Olympus is just 2 times worse. My class is Warfare/Rogue, and I kill the mobs rather fast (due to enormous attack speed), but the damage they deal to me is much more than in Act 3. At the beginning of Act 4 even one of the first quests The Torch-Lighter's Gauntlet, is impossible. I simply cannot protect the NPC repairing the Phare, and this is not right. In my experience the second half of Immortal throne gets harder, and I simply cannot imagine what a gameplay awaits me. My potions dried out in a matter of minutes and the overall feeling was of imbalance. Not to mention that I am level 62 and this is normal difficulty. The other difficulties will be worse for sure. I do not think things will get better and somehow I suggest the reason is the too much damage output - my resists and offensive abilities are fine. I would appreciate if you do something about it.

6
Other Modifications / Re: [MOD] Glorious
« on: 07 June 2022, 19:21:55 »
Your mod is rather fun and has many advantages - fast pace gameplay, challenges and good rewards. The idea with the hirelings is just great, if only they could survive more than 2 min up to Immortal throne, and more than 20 sec after that. I have played with completely new character since the beginning and up to Immortal throne all was ok. However, right after that there is a difficulty spike. My character barely stays alive and it seems that neither skills nor epic armor makes any difference. And this is on Normal. I can imagine how it will be on Epic. Can you adjust the difficulty somehow? I mean - I cannot even sustain the far rebuilding NPC in the fists area, what is left later.

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