Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 217629 times)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #150 on: 15 June 2019, 12:18:04 »
So far, You can hear music ingame/new aspects/new hordes.



Some texture will be updated later today.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #151 on: 16 June 2019, 01:58:21 »
Ok, a litle brainstorm about racial races tags in the mod.

So far three races are gone for good.
-Animals ( only used by wolfs summons)
-Olympian ( does anyone use this ?, They changed Hades to deity with ragnarok xpac)
-Magical ( as i wrote few posts ago)

-Demons will have different name
-constructs/titans/telkines/giant/deitys/undead will remian the same
-Beasts and beastman likely will have different names , i think i can give better fitting title
-Insects, might be changed duo of spiders/karkinos etc..
-Plants , the name is to bland, for racial race.

-Devices are used by traps and rogue traps summons i think, i might change, or merge into Construct

-Ghosts , not sure what to do with this one, i see no difference between ghosts and undeads \o/
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #152 on: 16 June 2019, 04:11:26 »
If you want to free more race slots... there is a total of 1 Titan in the game, and if you want to be true to Greek myths Typhon is NOT a Titan at all... maybe its race can merge with something else? Deity perhaps?
Phaedrus said: "The titans were an ancient race of gods, much older than Zeus and his brethren".
Just an idea.

Edit: It was a bad idea, i forgot that is the name of your mod lol. Unless you somehow include more Titans in it.
« Last Edit: 16 June 2019, 04:18:02 by nargil66 »

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Offline botebote77

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #153 on: 16 June 2019, 06:47:49 »
and if you want to be true to Greek myths Typhon is NOT a Titan at all...
ikr.. the name of the game is titan quest but the only titan in the game is not even a titan

the only titans i can think of are name references from relics
Prometheus (Prometheus flame)
and Atlantis only atlas (atlas endurance)

they are... what 2nd generation titans?
i are TQ titans
i are many people

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #154 on: 16 June 2019, 12:01:17 »
If you want to free more race slots... there is a total of 1 Titan in the game, and if you want to be true to Greek myths Typhon is NOT a Titan at all... maybe its race can merge with something else? Deity perhaps?
Phaedrus said: "The titans were an ancient race of gods, much older than Zeus and his brethren".
Just an idea.

Edit: It was a bad idea, i forgot that is the name of your mod lol. Unless you somehow include more Titans in it.

Good point, But there is one new Titan added in Atlantis , Tartarus ( wich only appear as boss in Tartarus endless dungeon )
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #155 on: 16 June 2019, 15:56:16 »
They made Tartarus a Titan?!? WTF? Atlas is a Titan... but Tartarus has nothing to do with Titans... He is a primordial deity, like Gaia or Chaos. Man, noone even try to follow mythology...

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #156 on: 17 June 2019, 02:04:18 »
I guess not, its a bummer.

Didnt do much today, Sunday made me kinda lazy lol

Still did a few things.

-ReDone Ino dungeons.
-Started to look at ino dbrs ( uped her HP/added few skills) and she got a new visual! She is princess after all!



Now the animation is hard thing to find balance, it have duneraider.anm for now, its works but its litle clumsy on bow animation, if she used a spear would be so much easier!

Need to remove those white texture on leopard, easly fixed.

Thanks to Nargil for the leopard texture!

One thing Titan quest is missing in terms of creature is lack of Mounted Monsters, Its waste of opurtunity. Thankfully im already working on that matter , since i added few mounted throught greece, more will come :)
« Last Edit: 17 June 2019, 02:08:17 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #157 on: 18 June 2019, 11:46:01 »
So far

-Fixed Ino mounted animations
-Added a unique Maenad only found in Ino Dungeon
-Added 8 new types of dark satyrs
-Added a forgotten dungeon in Helicos pass

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #158 on: 20 June 2019, 01:46:13 »
So, with the latest update, it seens they fixed the modding problems in terms of .arc files, in other words the game is back to read custom made arc files! for now.

Also the devs also fixed the Xpac3 ( atlantis ) terrain/meshes everything on the editor and in viewer! Wich is great

No about the mod,

Improved a lithe the dark satyrs pools ( gather your powerfull spells because you will need it :) )

Added new boarmens and 2x new monstrous boars ( still deciding if i should make their own pools)

Started to look at Arachne mechanics , made egg shrines in Arachne batle arena,  that spawns alot of spiders ! :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #159 on: 20 June 2019, 18:55:48 »
So far

-Redone Shadow Maw dungeon
-Updated the  Master Blacksmith npc area
-Extended Spider cave in  Crisaeos Falls
-Updated  Crisaeos Falls area
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #160 on: 21 June 2019, 17:51:26 »
Working on Arachne boss

Will change her texture and size, here a small sample of wht the batle will look like


She is poison based, made a special skill ( and effect) only for her, also her eggs will spawn spiderlings at faster rate, so its better to smash the eggs 1st :)

Added new Music to Phoencian swamps / shadow maw lair / Crisaeos Falls / Crisaeos  Spider cave
« Last Edit: 21 June 2019, 17:57:24 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Cygi

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #161 on: 21 June 2019, 19:27:20 »
Man, I didn't know that your mod will have map and battle changes.
But with so many edits, I'm guessing that this mod won't be released soon.

Anyway - hype, hype, hype. :)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #162 on: 21 June 2019, 20:21:50 »
Ah, yes, ive done alot of changes in map, for exemple extended Beach area ,phoencian swamps zones, and caves (  bigger/ have extra lvs), to balance the indoors/outdoors adventures.  I always dislike how small the caves are in this game

Im planing realease only act 1  soon ( if im not that lazy) , later this month or early July. To hear feedback/ things to change and improve, the normal stuff.

Thankfully, im not having technical issue wth the mod right now , lets kept the things this way :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #163 on: 22 June 2019, 19:13:19 »
-Tweaked some monsters dbrs.
-Changed a litle the undead area before phoencian swamps.
-Created 2x more pools for undeads.
-Replaced a music track in some tomb


Now a matter of aspect , i believe you all know who am talking about.

-SHADOWMAW- know that fella :p?

Im checking his dbr, Do you know he have more hp than Arachne and Cyclops boss ? he got 3600 hp on his lv 16 version, have 100-200 base attack and 78 physical defense. This on his lv 16 version , its insane ah ah

So i will adjust his values, since he will appear at 100% spawn rate, will change the dummys shadow stalkers pets. Oh also i made a secret treasure room full of goddies if you defeat ShadowMaw :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline botebote77

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #164 on: 22 June 2019, 20:00:25 »
perhaps it is my choice of playing mages, particularly storm, but my answer to that is: "hey I'm a mage player.. melee players should find their own way "

1 shadowmaw isn't really difficult to beat.. it's difficult when there are 3, but only 1, not really

but do what you want :)
i are TQ titans
i are many people

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