Author Topic: Making END GAME Builds in 20 mins  (Read 3582 times)

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Offline Empath

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Making END GAME Builds in 20 mins
« on: 19 December 2018, 18:07:39 »
Note: The following content will be made for testing and educational purposes only!
I will be using a random number generator(spinning wheel) to pick 2 classes, and either mage melee or range.
Here is an imgur for the wheels we will be using: https://imgur.com/CBlK9EC  /  https://imgur.com/0l2n6uH

Characters and items are modded to be possible to achieve through manual gameplay, however, for time's sake I am leveling up my characters through use of a character that is leveled and quested without having ever spent skill points or stat points. After that I will make a copy of this character and rename him/her.

As for items used, I will be getting them from custom maps found on the workshop. i.e Shop Mi, All items map. The items used will and always will be possible to obtain in the main game, we shall just be getting them in this way so that we can show off the characters as they would be in end game!

My partner @W. N. G. will collaborate with me on the builds and we shall have fun!

The Builds will have details regarding attributes, skills and gear(including affixes on monster infrequents and upgraded items), and lastly overall strengths and weaknesses.

After that we will rate the build for area clear time efficiency, boss battles, and endurance.

If you would like us to make a build, and have the masteries and main attribute decided, feel free to comment a suggestion for us!

Any comments asking for us to send characters or trade the items will be ignored, as we feel it is not in the spirit of the main game to do this.


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Offline mammoth_hunter

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Re: Making END GAME Builds in 20 mins
« Reply #1 on: 20 December 2018, 15:41:02 »
Why would you want it though, for theorycrafting? There is no endgame in TQ, so no good reason to hurry to get there.

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Offline Empath

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Re: Making END GAME Builds in 20 mins
« Reply #2 on: 20 December 2018, 16:34:39 »
Of course it is for theory crafting, although I thought that the very first sentence clarified our reasons for doing this.

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Offline Tauceti

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Re: Making END GAME Builds in 20 mins
« Reply #3 on: 21 December 2018, 19:17:55 »
Interesting. Imo , you could begin with a well-known class (a melee and a ranged) so that all your other builds could refer to, like the conqueror and the oracle.
Then your results could be crossed with the gasconron thread: https://titanquestfans.net/index.php?topic=122.msg773#msg773

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Re: Making END GAME Builds in 20 mins
« Reply #4 on: 21 December 2018, 19:26:16 »
Rolled: Warfare, Defense, Intelligence.
Idea: Mage-based melee 2x wield Conquerer
Use of Eitr and Gambateinn to convert physical damage to elemental with decent offensive and defensive ability
High recharge weapon swap to keep standard and rally buffs available.
Decent chance to dodge attacks and projectiles
Hybrid physical and elemental dps

Skills:
https://imgur.com/a/qFwvZYw

Gear:
https://imgur.com/a/pgBXIcx

Stat Distribution:
https://imgur.com/a/AVZp1Gi

Pros:
Constant  colorful critical hits
Variety of damage types
Good against packs of monsters that use melee
High dodge chance from DA and warfare dodge attacks passive
Energy is never a problem.

Cons: Weak to vitality damage and bleed*
Depends on rally to heal and keep maximum elemental resistances
Requires weapon swapping for cool-down reduction

Clear time rating: 6/10 pretty average, very playable and viable, just not a fast clearer.
Endurance: 7/10 decent resists and DA, fairly high hp from masteries and gear
*Simply wearing a band of souls will make up for the lack of vitality resistance, this would be important for mainly Hades.
« Last Edit: 21 December 2018, 19:28:13 by Empath »

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