Author Topic: Soulvizier AERA - Presentation, changelogs, downloads  (Read 335152 times)

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Offline BarloGT

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2 Soa

Just because of the optionality, there is much less motivation (Although the add-on is very beautiful. The quests let us down. And there are no items - only the same amount of experience ... except for one quest in my opinion.


How does the "+ to piercing damage ratio" bonus work? Is it just added to the share on the weapon, or is the bonus calculated as part of it?
« Last Edit: 11 April 2023, 02:59:17 by BarloGT »

Offline Chinasun

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.11e RELEASED]
« Reply #226 on: 13 September 2023, 12:55:23 »
Hello,

Sorry for the question but is this mod still in development ? Latest post was 5 months ago and I can't help but remember when amgoz1 abandoned the dev of Soulvizier without notice back in the days before the AE edition. I really hope history will not repeat in this case.

Underlord followed by Soulvizier has always been my favorite TQ mod, the only one needed imho. I can't wait to see this mod updated for Eternal Embers expansion.

Offline nargil66

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.11e RELEASED]
« Reply #227 on: 14 September 2023, 09:07:30 »
Hello,

Sorry for the question but is this mod still in development ? Latest post was 5 months ago and I can't help but remember when amgoz1 abandoned the dev of Soulvizier without notice back in the days before the AE edition. I really hope history will not repeat in this case.

Underlord followed by Soulvizier has always been my favorite TQ mod, the only one needed imho. I can't wait to see this mod updated for Eternal Embers expansion.

Yes, it is still in development. Join the Discord channel if you want to stay updated, it's quite active.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.12c RELEASED]
« Reply #228 on: 18 February 2024, 20:16:08 »
Updated the mod in version 1.12c:

Added Eternal Embers act and other features added in the vanilla game: Hardcore dungeons in act I, II and IV, and random encounters across acts I to V.
Added new skins
If your character is invisible buy a new dye at the new dye sellers in town or general traders.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #229 on: 11 March 2024, 00:28:14 »
Released 1.12e patch with mostly bug fixes.
Downloads are now on Discord or Steam Workshop only.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #230 on: 17 August 2024, 14:12:27 »
I released today patch 1.13 - Ragnarok update:
- added 33 heroes
- added 33 souls
- added new champions, reworked several monsters in the North
- usual rebalance & bugfixing pass
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Brechnov

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #231 on: 15 September 2024, 10:40:58 »
Hi, cool mod so far. I watched a short gameplay where the player could go through a portal shortly after the helos exit into a room full of deities and buy skins. Is there something like that in the current version, 1.13?

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #232 on: 17 September 2024, 21:09:20 »
Updated to 1.13c with small bug fixes and minor additions

Hi, cool mod so far. I watched a short gameplay where the player could go through a portal shortly after the helos exit into a room full of deities and buy skins. Is there something like that in the current version, 1.13?

That place has been deleted in the current version, but the skins have been updated and expanded.
They are sold by new special NPCs (dyers) in towns : golden icons for both male/female and pink icon for female only dyes.
General merchants in small villages also sell some dyes, with a reduced selection.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline sirtomasz1984

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #233 on: 02 October 2024, 20:54:56 »
Gdzie można pobrać wersję 1.13c? Na stronie discord nie ma,

Offline sirtomasz1984

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #234 on: 02 October 2024, 20:56:11 »
Where is mod 1.13C? On discord page not exist. Can you give other link?

Offline Chinasun

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #235 on: 01 January 2025, 22:16:10 »
Hi,

First, thanks for all your work in the best TQ mod imho.

I notice a bug in the fracture addon skill for the Core Dweller. The skill is used from times to times but doesn't appear to do any damage at all to the enemies. I even add a 10x multiplier to the phys, fire and fire DOT dmg from Art Manager but still no damage done. I've noticed that the drxstonehandbuff.dbr skill uses "skillbuff_debuftrap" as its template. Not sure if that could explain the bug.

edit : copied drxstonehandbuff.dbr to drxstonehand.dbr. In the latter, I changed the template name and actor name to "Skill_AttackProjectileAreaEffect". The Fracture skill now does damage enemies.
« Last Edit: 15 January 2025, 22:24:12 by Chinasun »

Offline Chinasun

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #236 on: 15 January 2025, 22:39:12 »
I made a few personal modifications to the Soulvizier mod to suit my tastes. In one of them (where I set soul drop chances to 25% instead of 8%), I noticed something strange in the "um_wolverine_ulfgan_50.dbr" monster record. This creature has its soul equipped to "lootFinger2Item2" instead of "lootFinger2Item1" as it is for the other 1228 monster that have a soul.
Besides, the chanceToEquipFinger2Item2 is set to 0. Unless mistaken, the ulfgan creature has then no chance to equip (and drop) its soul. I set its 3 difficulty related souls to lootFinger2Item1 instead.
« Last Edit: 15 January 2025, 22:52:55 by Chinasun »

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #237 on: 20 January 2025, 22:53:58 »
Hi,

First, thanks for all your work in the best TQ mod imho.

I notice a bug in the fracture addon skill for the Core Dweller. The skill is used from times to times but doesn't appear to do any damage at all to the enemies. I even add a 10x multiplier to the phys, fire and fire DOT dmg from Art Manager but still no damage done. I've noticed that the drxstonehandbuff.dbr skill uses "skillbuff_debuftrap" as its template. Not sure if that could explain the bug.

edit : copied drxstonehandbuff.dbr to drxstonehand.dbr. In the latter, I changed the template name and actor name to "Skill_AttackProjectileAreaEffect". The Fracture skill now does damage enemies.
Thanks for reporting bugs.
It seems weird that no one saw that in 15 years. I haven't had time to look into it.
Maybe the fix works, I'l test it.

I made a few personal modifications to the Soulvizier mod to suit my tastes. In one of them (where I set soul drop chances to 25% instead of 8%), I noticed something strange in the "um_wolverine_ulfgan_50.dbr" monster record. This creature has its soul equipped to "lootFinger2Item2" instead of "lootFinger2Item1" as it is for the other 1228 monster that have a soul.
Besides, the chanceToEquipFinger2Item2 is set to 0. Unless mistaken, the ulfgan creature has then no chance to equip (and drop) its soul. I set its 3 difficulty related souls to lootFinger2Item1 instead.
Yes, it's a bug, changing it to lootFinger2Item1 works.
« Last Edit: 20 January 2025, 23:29:38 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline hotrakirti

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #238 on: 04 February 2025, 22:39:37 »
Sadly, this mod has the comments section disabled in Steam. Why disable comments there, but not here?

The mod lists lots of things, but does not list the most important step: how to play with the mod, in the intended way.

I have subscribed to the mod in Steam, but during play the caravan presents the FAQ Caravan bug. The instructions blame a "hard" version of the mod which is not in Steam.. ?
The fixes point to destinations that do not apply, for example:

"In ...My Games\Titan Quest - Immortal Throne\SaveData\Main\_charactername (for each Soulvizier character)
Delete winsys.dxb
Delete winsys.dxg
This should delete the personal stash, and the game will recreate it with correct size the next time you load it."

But my character is not in Main but in User.
I've deleted all those files and the issue persisted. I've re-applied the mod in Steam but the issue persisted.

Is the Steam mod different from the one here? Is there a different, correct way to install the mod instead of Subscribing in Steam?

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #239 on: 05 February 2025, 14:09:58 »
Very few people post here, while a lot more used to post on Steam, and 90% of messages there were spam, hateful or didn't make any sense. So it's a lot better closed.
Most people are on Discord, there's a more up to date FAQ section there, and other people may answer as well.

There was a stash bug in the early days of the mod that affected only the "hard installation", not the Steam one, and the instructions on this forum FAQ aimed at fixing it.

Since then a new bug appeared for all versions, because the official devs introduced new bugs/changes in their engine.
Whatever you do, some parts of the transfer stash and relic vault are unusable (on the lower right of the panel).
Fixing that would mean reducing the size of the personal stash as well, but it's not possible for a modder to fix only the shared stashes.

The FAQ here is not up to date. I don't want to update twice the FAQ so I'd rather remove it here.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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