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Messages - nargil66

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31
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 23 December 2024, 06:13:18 »
Gosh, I've made an OP skill again. Here is what happens with AoE:



Either i have to reduce the spawn chance or to limit the wisp count to 2 per killed enemy again. Sorry Bumble, i can "beautify" things for your mod, but don't expect great game balance from me  :-\

32
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 22 December 2024, 23:55:34 »
Ok, i'll see what i can do about aggro, seems like a good idea.

Btw, I found some interesting info about ghosts in Ancient Greece:

Types of Ghosts in Ancient Greek Literature

Ancient Greeks believed two underworld goddesses presided over the spirits of the restless dead, known as Melinoe and Hecate. Melinoe was thought to oversee the propitiations offered to ghosts and spirits of the dead. She was described in ancient literature as wandering the night, followed by a train of ghosts, striking fear into the hearts of all who saw her. Hecate was also associated with ghosts, accompanied by the Lampades as her retinue. Like Melinoe, Hecate led her own nocturnal procession of ghosts, heralded by the barking of dogs. The widespread prominence of these two deities in Greek culture, who were dedicated to overseeing restless spirits, indicates that the Greeks were fascinated by the concept of ghosts.

Ghost Sub-Categories

Ancient Greeks divided ghosts and specters into three subcategories – the ataphoi, the aoroi, and the biaiothanatoi. The ataphoi were believed to be the spirits of people whose bodies had not received a proper burial. A prime example of an ataphos from ancient Greek literature is Elpenor from Homer’s Odyssey. In the epic story of Elpenor – a companion of Odysseus – he fell off a roof while intoxicated, and his body was left without a burial. When Odysseus later visited the underworld, Elpenor’s shade appeared and begged the hero for a burial. Greeks also believed in the aoroi, or spirits of those who had died too young. These spirits were left unfulfilled by life, and could easily become vengeful after death. Lastly, they thought a biaiothanatos was the spirit of a person who had suffered a violent death, including those who died in battle and war. Much like the ataphoi, Ancient Greeks believed that a biaiothanatos would become active if they were not properly buried. Indeed, the majority of ghost stories from Greek literature find their origin in improper burial, suggesting burial rites were essential elements of ancient Greek religion.

Source: https://www.thecollector.com/ghost-stories-ancient-greece-rome/

Donno, may be useful for something. For some reason while reading about the Aoroi, i imagined a spectral skull with Nightmare wings attached to it, hehe. May even try to make such model :D

Edit - More interesting now :P



Edit 2 - the skill is finished. Here it is on first and ultimate level:





If it is balanced, i cannot say, remains testing.

33
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 22 December 2024, 22:21:02 »
Ok, wisp it is. Here are some early tests:



Vision of death skill is cool too, i'll check the effect you made, i made one too before seeing this, but your version will probably be better.

Edit - Yep, as expected, your effect is far better :)

34
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 22 December 2024, 20:59:39 »
@Bumbleguppy I have some bad news regarding Spirit mastery - the Raise Skeleton skill doesn't work on my end and instead of summoning a skeleton, is crashing the game.
I was forced to change the skill structure entirely. How it works now:





The base Raise Skeleton skill and the dummy buff skill (it does nothing, except to activate SkillSecondary_Petspawn.tpl) are now level 1 by default, the raiseskeleton_summonskill.dbr is the skill that is actually shown in in the player skill tree. So there are some good and bad news. Good news are the stats of the summoned pets are visible now. Bad news are SkillSecondary_Petspawn.tpl spawns TWO pets on killed monster and ignores pet limit, so i had to reduce the chance to spawn and the pet lifetime drastically.

Another thing is, i don't like much the idea of human skeleton spawning from a killed boar or crow, I think to change the spawned pets to something more universal. How about calling the skill Soul Shatter or Soul Splinter and describe that when you kill a monster, you use fragments of it's soul to conjure the pet? As i see it, there are two options of possible pets summoned by such skill: Soul Wisp and Soul Sprite. I plan to make either of them very short lived and unstable, exploding on contact, similar to the Shadow Sprites skill in Soulvizier.

Which one do you think will be cooler BG, wisps or sprites? Or maybe a flying skull or something?

35
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 22 December 2024, 03:50:35 »
Hmm, while testing Hecate with Spirit mastery pets, I noticed that skeleton warriors equip double helmets on their second tier. But instead of fixing it, i think to rework all Spirit pets (textures and models) to be more thematic. Started with the Liche King. Here is an early preview:

1st Tier:



2nd Tier:



Vanilla to compare:



Edit - Modified the mesh of the first tier too (Liche Lord vs Liche King):



36
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 20 December 2024, 08:35:09 »
New from the last night - added cosmetic auras for the gods, equippable as artifacts:



The latest source files are uploaded to Nexus btw.

---

Edit - A brand new staff for Hecate, made by Amaryllis and me:



As you probably notice, the staff resembles a giant key, which is also one of her symbols. Based on this concept:

Spoiler for Hiden:

Edit2 - Finalized (video):

https://imgur.com/Db2d8Yr

37
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 19 December 2024, 11:05:53 »
What is done last night - added Hecate illusion + weapons:







The last one is her vanilla staff (Hecate's Rod), only recolored and added effect.

38
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 18 December 2024, 23:26:30 »
About the Nymph, have you tried Nymph Mods Collection? It's the latest mod with Xmas themed nymph.
I'll see what I can do about the green hair.

39
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 17 December 2024, 00:18:36 »
Really looking forward to giving this a go when you release the update, looking really good!

Thanks! Last week i keep adding more stuff. The god models are being remade to Divine Illusions:



They will probably be Christmas exclusive, because they are a bit too epic for the start of the game  :)

Edit - Close-up of transformed female character to Artemis with transmogrified shield and javelin (thrown):


Edit2 - Today i made a more human variant of Artemis' skin. Here is comparison (Nymph-like vs human-like):





Another thing added is Hermes' Harpe sword (2 Variants):




Based on Wikipedia pictures:
https://en.wikipedia.org/wiki/Harpe

40
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 11 December 2024, 14:09:27 »
Ok, that's enough working on deity models for the moment. Today i'll try to prepare all of them for release. Btw, i think i should change the name of the mod, as "Fallen Gods" has a rather negative connotation. I think "Gods and Heroes" is better, and it will allow me to include other models too (like for example Heracles, Jason, Anck-Su-Namun, various nymph models. etc).

Stay tuned!

Edit - this will take a bit more than expected, maybe several days.

41
New Projects / Re: Pantheon Mod - Development
« on: 10 December 2024, 02:28:56 »
Mastery color themes revisited:



I think the next year will be a Pantheon year, only this time I'll use Legion of Champions as a foundation. And don't worry, the current LoC will remain intact, you will be able to play either the original Bumble's masteries or Pantheon masteries.

42
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 08 December 2024, 23:47:41 »
Something else was added today, still experimental:


43
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 08 December 2024, 00:39:03 »
What is new - implemented the 12 Olympians mod that i had from before to LoC. Now you'll have some eye-candy after beating Typhon. But better show you than explain:



Some of the deity models are reworked from scratch (Hermes for example) others are greatly improved.
I'll upload the latest source files to Nexus tonight. Expect the next version of LoC 2024 very soon!

44
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 03 December 2024, 21:31:08 »
Just passing by to say - there are a low of new things added on the gods rework, if you want to see the previews, check the first link on the previous post. I'll keep adding stuff to that same gallery as the work continues. I'll give my best to release Fallen Gods II before Christmas. Man, time is flying so fast when you do something enjoyable!

45
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 28 November 2024, 06:51:24 »
Ok, back to modding...

Last week i'm working to update Fallen Gods and port it to JSGME. I started with some of the goddesses, here is what is done so far:

https://imgur.com/a/pySf868

When it's ready, I'll post in a new dedicated thread.

Stay tuned for Fallen Gods 2!

Edit - since many people on Nexus was asking to display the custom weapons of the gods, in Fallen Gods 2 you will be able to hide your normal weapons and play with the full deity model, including the weapon! Example with the latest Aphrodite model:
https://i.imgur.com/wJ3nKHB.mp4
This was not very easy to do with the old version, but with JSGME it works like a charm :)

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