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Messages - nargil66

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2581
Titan Quest Anniversary Edition - Full Log
by THQ Nordic

Legend
"+": Added feature or improvement.
"-": Bug fix, change or removal.

 GENERAL
 
+ Merged TQ and IT into one standalone game
- Fixed the "Slow Cast Bug" once and for all
- Fixed lags caused by Tower of Judgement and Crystaline Stellae scripts
+ Optimized world loading to minimize pauses and edited specifically problematic areas
- Reduced background saving when picking items below "rare" quality
- Reduced lag caused by AI failing to find a path
- Further performance improvements
+ Stash and Transfer area item files now use relative paths
- Doubled size of caravan stash
+ Added key to pick up nearby gold, relics and potions (auto pickup)
- Removed GameSpy implementation
+ Added new multiplayer and lobby system
+ Implemented NAT Traversal and NAT Proxy Connectivity Layer
+ Added support for Steam friend invites
+ Added voice chat for multiplayer parties
+ Added Steam Achievements
+ Added Steam Trading Cards

 GAME MECHANICS

+ Bleeding Damage now increases by 10% per 50 dexterity
+ Poison damages now increase by 10% per 50 dexterity
+ Physical DoT now increases by 10% per 50 intelligence
+ Vitality Decay Damage increases by 10% per 50 intelligence
+ Life Leech and Mana Leech increase by 2.5% per player level
+ Pirecing damage now depends less heavily on Strength and more on Dexterity
+ Physical damage from abilities and item bonuses now scales with Strength (10% per 65)
+ Pierce damage from abilities and item bonuses now scales with Dexterity (10% per 100)
+ All Retaliation Damages now scale with character level
- Defensive Ability greatly exceeding the attacker's Offensive Ability yields diminishing returns
+ Dodging now caps at 80%
+ Projectile Dodging now caps at 80%
+ Cooldown Reduction now caps at 80%
+ Less Damage from Race effects now cap at 80%
- Special resistances against % Life Reduction and Mana Burn Damage can no longer be reduced
- Attribute points now yield 40 Health or Energy per invested point
+ Elemental Damage % bonuses now also boost fire, cold and lightning DoTs
- Fixed interferences between DoT resistances and DoT duration reductions
- Fixed passive weapon/shield attack skills not working when granted by an item
- Fixed an exploit that let characters reclaim one gravestone twice
+ Increased Potion stack limit to 25
+ Increased Scroll stack limit to 10
+ Difficulty resistance penalties now also apply to Bleeding and Vitality
- Increased enemy health bonuses with difficulty, and with more players in the game
- Increased the number of extra monsters spawning with additional players
- Enemies move and attack 5% / 10% faster in Epic and Legendary difficulty
- Enemies inflict 5% / 10% more damage in Epic and Legendary difficulty
- Player run speed was increased by about 10%
+ Players receive 10% / 20% extra experience in Epic and Legendary difficulty

 GRAPHICS

- Fixed main menu on resolutions bigger than HD
+ Added support for 1280x720 resolution
+ Increased camera zoom ranges
- Implemented shader & renderer improvements
+ Added new shadow mapping technique
+ Added menu option for UI scaling
+ Added menu option for UI style selection
+ Added a new default UI design
+ Health and Energy bars in the classic UI are now 50% wider
- Life Leech resistance no longer adds to the Vitality Resistance stat
- Energy Leech effects no longer factor into the DPS estimate
- Secondary resistance stats no longer display numbers above the resistance cap
+ Added (dynamic) cooldown display to skill tooltips
- Changed main menu screen to an updated version of the original TQ look
- Updated loading screen art
- Adjusted position of mastery description window
+ Redesigned Knossos labyrinth minimap

 EFFECTS
 
- Added missing AoE explosion effects for Lightning, Cold and Elemental staff projectiles
+ Improved look of Elemental staff projectiles (and adjusted speed)
+ Added several new effects to player skills (see below)
+ Added arrow effects to several unique bows (see below)
+ Added damage effects for Energy Burn and Vitality Decay
+ Added a Mana Burn damage indication effect
+ Improved Siege Walker grenade effects
+ Reduced delays on Earthfury spell projectiles
+ Adjusted size of Dragonian Reflection effect
- The aura effects of Onslaught are a bit more transparent
- Adjusted sizes of Heat Shield, Storm Shield and Wraith Shell effects
+ Added a glow effect to enemy Blood Pact aura
- Fixed wave effects on Apollo's Lyre skill
- Improved chain effect of Regrowth - Dissemination
- Monster lightning auras now display an activation effect
- Fixed wave effect on Cerberus' Roar
- Fixed effect on Nightmare's Hypnotic Gaze
+ Improved Megalesios' Statue effects
+ Improved Dark Obelisk effects
- Fixed death effects of several enemies and bosses
+ Added more vibration effects

 SOUNDS

- Fixed excessive Satyr grunts
- Fixed excessive Maenad screaming
- Fixed sound selection bug that resulted in some never being played
+ Changed Scatter Shot fragment hit sound
- Reduced redundant Mana/Life Leech sounds
- Reduced sound volume on Nightmare's Psionic Beam
- Various unique helmets now make helmet instead of circlet sounds
- Centaur helmets now make leathery sounds
- Cloth headgear now makes cloth sounds
- Fixed block sound of Phrygian Shield
- Fixed sounds on Jackalman and Satyr armbands
- Fixed missing water drop sounds of all Act 4 bows
- Fixed sound on Anouran Chain Heal skill
- Fixed sound on Empusa Freeze skill
- Fixed sound on Limos Consume Life skill
- Fixed sound on Lost Souls' Life Drain Ward
- Fixed sound on Act 4 heroes' Frenzy skill
- Fixed sounds on Arcane Mirror's triggered ability
+ Gave Dragonian Reflection a distinct sound effect
+ Added sounds for the Nymph's Overgrowth skill
+ Added sound for Core Dwellers walking through water

 TEXTS

- Fixed a number of typos and inconsistencies in stats, item names and quest texts
+ Adjusted the names of some damage types and other variables for clarification
- Fixed some mistranslations and wrong item genders in German and Russian
- Amended missing translations for complete localization in 11 languages

 MODDING

+ Removed all database record modification restrictions from loaded mods
- Fixed chhanges to Act 4 quests not being registered in loaded mods
- Fixed a bug that would delete custom skills and items upon entering a new difficulty in a Custom Quest mod
+ Added support for "Bounce Mods", which are now recognized by the game and the MP lobby
+ Integrated Steam Workshop into the game and added a Steam Workshop Tool
+ Merged all TQ records into the IT database
+ Created 20+ uniquely named proxies in side locations throughout the world
+ Passive skills can now have Damage Absorption as an ability
+ Enabled dbr-based modding of the Main Menu's lights, music and sounds
+ Enabled advanced modding of HUD elements and the HUD style list
- Fixed issue of existing characters being unable to use added stash space
+ Charon's Oar mesh can now be used for staves
- Updated Templates with the new caps and other functions

 QUESTS

- Hades Generals: Quest reward now works properly
- Stygian Lurker: Quest reward now works properly
- Reward for "News of Treasure" quest now always corresponds to difficulty
- Greaves rewarded for Epic quests now have proper suffixes
- Athens Catacombs: Can now award unique amulets on Normal difficulty
- Terracottas: Shields get shield affixes instead of spear affixes
- Plight of the Nile Farmers: Correctly awards rigid carapace charms now
- Rhodos: The lighthouse worker now wears greaves instead of "creaves"
- Admetus in ToJ now has higher level chests (rare not golden)
- Reaching Elysium can now award Glorybringer
- The Melinoe Captain guards a quest chest rather than a generic one
- Odysseus: Fixes to ballista shot and wall
+ Quest items are now a different hue of purple to distinguish them from legendaries
+ Loading a character into the game for the first time will now retroactively fix missed or changed quest rewards
  (Affects Maousoleum, Stygian Lurker and Hades Generals rewards, as well as the new Yeti pet bonus)

 ENEMIES

- Heroes and Bosses now have 75/80/85% and 85/90/95% resistance against % Life Reduction
- Heroes and Bosses now have 50/60/70% and 70/80/90% resistance against Mana Burn Damage
- Undead now absorb 70% Poison damage (on all difficulties) rather than having a resistance
- Traps and constructs now absorb 80% Poison damage (on all difficulties) rather than having a resistance
- Ghosts now absorb 60% Physical and Piercing damage (on all difficulties) rather than having resistances
- All hero monsters now have mediocre "hero" resistances instead of either having none or sharing those of bosses
- Natural Machine and Undead immunities to Fear, Bleeding, etc. cannot be removed
- Enemy Sleep, Slow and %Life resistances now increase with difficulty like all others
- Enemy Electric Burn and Vitality Duration damages now increase with difficulty like all others
- Fixed mesh-ralated projectile targeting issues on multiple enemies and pets
- Fixed a lot of monsters being unable to flee when feared
- Increased the health of some weak quest monsters, especially in Act 1 Epic and Legendary
+ Satyrs now run slightly faster in Epic and Legendary
- Crabs are now classed as Insectoids (in accordance with the "Bane of the Karkinos" set)
- Traps are no longer immune to nets or freezing
- Supplemented several referenced but missing monster spawn lists
- Fixed a few typos and inconsistencies in monster spawn lists
+ Made (unlinked) Formicid captains appear in the Formicids' lair
- Corrected some Machae Archer spawns in ToJ & Hades' Palace
- Fixed Djinn Blood Sisters appearing in only 1% of all games
+ Gave Dactyls heroic loot and XP rewards
- Doubled the health of skeletal Revenants and all non-hero Tropical Arachnos
- Inceased health of Tomb Rot monsters by 400%
- Added chances to deflect projectiles to Giant Turtles and Guardian Statues
+ Ascacophi received some projectile resistance
- Sandwraiths can no longer be confused by too many projectiles
- Cerberus' poison clouds are now also "Beast" type
- The Cyclops brothers now carry weapons corresponding to the current difficulty
- General Ptch'k'k'ath is now a pale formicid like his peers
- General Yrr'tik is now a non-pale formicid hero (with proper loot)
- Inzu is now a Demon like his fellow Dune Raiders
- Odontotyranni (beasts) no longer drop Demon's Blood charms
- Polyphemus had his freeze resistance values fixed
- Shadowstalker hero "Sehr'tunkah" no longer freezes when casting an ability
- Roughneck (Turtle) stopped casting Heart of Oak all day
- Sildor Barbnet (Centaur) is no longer small
- Scorpos heroes now have proper health pools
- Swapped the names of Gorgon Profaners and Geomancers
+ Eurynomi are more colorful
+ Skeletons can be female
+ Added new alert animations to various enemies
- Enabled unused death animations on various heroes
+ Added Ant Lion hero
+ Improved looks of Centaur heroes
- Fixed missing level 43 version of Prince Ch'kik't (Arachnos hero)
- Common Arachnoi may now use spears
+ Added Hyena hero
- Added spawn chances for Nesis Fleshmender (Satyr hero)
- Added spawn chances for Sehr'tunkah (Shadowstalker hero)
- Added spawn chances for Ratman Sappers
- Slightly reduced early Monstrous Boar spawns
+ Added Champion and Hero spawns to some side quest monster groups
+ Lysia Spellbreaker (Maenad hero) now spawns and has the right name
- Fixed low health of Zombie heroes
+ Nkruma the Enslaved (Zombie Hero) was reworked, no longer a copy of Reshef
+ Huang Fay the Unclean (Zombie Hero) was reworked, no longer a copy of Reshef
+ Added two new Zombie heroes
+ Fesil the Quick (Ratman Hero) was reworked, no longer a copy of Wheedletongue
+ Sinnet Patchfur (Ratman Hero) was reworked, no longer a copy of Wheedletongue
+ Added a second Minotaur hero
- Xaktil Etherweb now has the right name
+ Added Orthrus hero
+ Nexeu, Doomed Prophet (Mummy hero) was reworked, no longer a copy of Hanif the Cruel
+ Senusnet Mal (Mummy hero) was reworked, no longer a copy of Hanif the Cruel
+ Added two new Mummy heroes
+ Added Eurynomus hero
+ Added a second Shadowstalker hero
- Fixed tiny weapons on Scorpos heroes
+ Errak Bonecarver (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail
+ Sartt Soulrender (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail
+ Added a Reptilian hero
+ Added a Jackalman archer hero
- Adjusted attack speeds of Reptilian Overseers and Jackalman archers
+ Common Dune Raiders learned to dodge attacks
+ Najja the Parched (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad
+ The Faceless One (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad
+ Added two new Dune Raider heroes
+ Reworked all Desert Hag heroes, no longer just copies of Sandqueen Masika
+ Sandqueen Masika is now a boss
+ Melchior Bloodhand (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn
+ Mehrdad Coralskin (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn
- Cenon the Stormborn is now immune to fire (not really :p)
- Tweaked Ichtian Bonecaster AI & Life Drain AoE attack
+ Added Neanderthal Shaman hero
+ Korat Bearkin (Neanderthal hero) was reworked, no longer a copy of Grom
+ Raghd Bloatworm (Djinn Hero) was reworked, no longer a copy of Adara the Lovely
+ Adara the Lovely (Djinn Hero) also learned some extra skills
+ Sargoth Manbane (Dragonian hero) was reworked, no longer a copy of Tarthon Na'Arak
+ Vort the Red (Dragonian hero) is now red and also no longer a copy of Tarthon Na'Arak
+ Added two non-sorcerer Dragonian heroes
- Improved Anouran sight range
+ Added a special Dark Obelisk
+ Added Saberlion hero
+ Added Crypt Worm hero
+ Added a new hidden boss

 ENEMY SKILLS

+ Act 1-3 breath attacks are now all based on waves rather than projectiles
- Monster and Boss skill damage values were adjusted to compensate for the new phys/pierce scaling
- Damage of enemy Life Leech and Mana Leech skills was adjusted to the new damage scaling
+ Some heroes and bosses now have a cleaving melee attack
+ Mounted Dune Raiders and Minotaur Lords have more distinct cast animations
- Troglodyte Stonegrinders now use their Cold Enchantment skill
- Dark Obelisk: Strength of minion souls now corresponds to their level
- Desert Hags: Fixed Barrage upgrade for their Flamesurge skill
- Gigantes can now buff themselves and others (i.e. activate their auras)
- Ichthian Bonecasters now correctly use Energy Drain
- Mulgor Flamespear now uses Flaming Earthfury
- Neanderthal Shamans: Fixed Torrent upgrade for their Iceshard skill
+ Maenad Alchemists use their Regrowth skill
- All skeleton Frostmagi now cast their Ice Shards
+ The Flaming Boarman now casts Flaming Earthfury at long range
- Lowered the Minotaur Lord's Earthfury damage & adjusted projectile
+ Neb'Khemi can now cast Circle of Power
- The Jackal Shaman in Khufu's Pyramid now uses his Stoneform skill
+ Medusa's Petrification skill now has a hit effect, and does petrification instead of stun damage
- Fixed delays on poison cloud chest-traps
- Removed mana reserved from monster lightning buff
- Added Life Leech component to Melinoe Blood Drain spells
- Fixed Poison enchantment on Letha (Harpy Hero)
- Fixed Wraith Shell skill on Akiiki (Jackalman Hero)
- Fixed Skeleton Mages' Fireball spell
- Fixed Ratman Sappers' Bomb spell
- Fixed values on Aktaios' fireball
+ Scorpos now use their pincers in combat
+ All Reptilians now have a bite attack
- Fixed Reptilian tail and shield attacks
- Fixed animation freezing on Reptilian mages

 A.I.

- Tweaked A.I. of all player pets (some fixes, generally more aggressive)
- Improved enemy pet summoning behavior
+ Birds are now likely to move upon being hit
- Wild animals pursue for longer
+ Centaurs with bows now move out of melee
+ Non-undead mages keep away from melee more and have a chance to target players over pets
+ Harpies and Sandwings tend to fly away when hurt
+ Bosses in open spaces have more flexible leashes
- Ranged ghosts are more elusive
- Flying enemies roam around more
- Gorgon Queens are more likely to help each other
- Ranged heroes and quest monsters generally act smarter

 PETS AND ALLIES

+ All pets now receive health boosts as a quest reward during Act 3. Difficulty buffs were adjusted respectively
+ Pet difficulty buffs give give some damage through extra str and int rather than just high +% to damages
+ Added adequate Epic and Legendary character levels for all pets (at +30 and +50)
- Bolt Traps are no longer "monsters" and now receive pet scaling and pet gear bonuses
+ Bolt Trap base damage was doubled while rate of fire was halved to balance for the above
- Bolt Traps are less likely to ignore enemies, and vice versa
- Sylvan Nymph now also casts Overgrowth on other pets
+ Sylvan Nymph arrows now convey status effects and flat damage bonuses (e.g. from pet items)
- Sylvan Nymph damage now scales correctly beyond level 18
- Ancestral Warriors now display their correct levels at 16-20
- Briar Ward health now increases in Epic and Legendary difficulties
- Core Dweller AI behavior now corresponds to its orders
- Core Dweller now casts Provoke in normal and aggressive stance
- Liche King can now use Arcane Blast at levels 1-4
- Liche King's Sould Blight now has a sound and new hit effect
- Liche King now shares general Undead resistances
+ Outsider now has a pet icon and can be given orders
- Outsider's Storm Surge buff is displayed in the UI
- Outsider's attack damage now increases past level 15
- Pets no longer hate egyptian obelisks
- Increased the distance at which converted monsters teleport to the player
- Elysian Archers can now use damage bonuses on their arrows
- Athens spearmen now carry spears
- Fixed life times, invisibility, animations and slow effect of summoned enemy spider webs
+ Legendary rings and amulets can now drop with a rare 6th tier of pet bonuses

 SHRINES

- Combat Marker: Fixed poison damage buff
- Health Shrine: Fixed a few properties being associated with wrong acts
- Fixed typos in many Shrine activation effects
- Combat, Frostbite and Thorn Shrine buffs now also affect the respective player's pets   

2582
New Projects / Re: Deities Mod - Early Development
« on: 06 November 2017, 12:50:44 »
and whoever gods might be talking to you, just don't listen to Pan
That hairy horned rascal >:D? Dont worry, i wont.

About scattershot, i'm not a big fan of it in the vanilla game. Bursting arrowheads, wtf? Doesn't make sense, without some magic explanation. And it's way too powerful imo.

Forgot to ask, is this for TQIT or AE?

AE, no point to go back with all the improvements.

2583
Bulgaria / Re: Titan Quest: AE - Bulgarian Translation [WIP]
« on: 06 November 2017, 11:42:27 »
Или може би "крехък"?

2584
New Projects / Re: Deities Mod - Early Development
« on: 06 November 2017, 10:36:27 »
Yes, in the mod you draw power from the domains of the gods, and including Hades is like being a servant to your own enemy... but don't worry, there will be necromancy. It's one of the specialities of Hecate, among other things. I'll update the first post with a picture to show the main skill catergories and comparitions of the gods.

I'm working on Artemis mastery last few days. It's going slow, but there is some progress. Some skills are already different from the ones in the draft. this time i'll do the visual part for last. ArtManager 1.6 gives me error on start, so i can't convert any textures yet... i guess the gods want me to do the more important things first :)

2585
New Projects / Pantheon Mod - Development
« on: 04 November 2017, 05:51:39 »


Forgotten shadows of the past are rising again. They engulf the lands in a black wave of destruction... In these times of great sorrow, when hordes of monsters lay waste to the world of men, mortals think the gods have abandoned humankind. But they haven't. They bestow their blessings upon a hero - you! Devote yourself to two of nine powerful gods from the Greek Pantheon. Master the divine powers of your patron deities and summon mighty companions to aid you in the battle against evil. Whom will you choose?


About Deities Mastery Mod

My core idea is to make a mod based on the Greek Pantheon, as close to the lore of greek mythology as it can be. There will be 9 new Masteries, each related to a major Olympian god. The only exception is Hecate, who replaces Hades and is not an Olympian.  The nine god choises are:


APOLLO 
God of the sun, music, prophecy, healing, archery and disease. Similar to old Dream mastery, but uses burn damage instead of electrical burn. His followers use healing skills, trances, songs, have burning auras and can spread sickness upon the enemy. Also has pet animals, related to Apollo.



Related Weapons:

1. Bow - Personal weapon, a gift from Hephaistos, can spread disease and cause sudden death. More magical than physical.
2. Staff / Rod - Not directly related to Apollo, but a symbol to his son Asclepius.
3. Lyre - Given to him by Hermes, a symbol of music and arts. Ingame will be represented by magic offhand/shield.

Animals and Companions:

1. Raven - Messenger of Apollo. Was white once, but turned black after bringing ill news to Apollo of his lover princess Coronis being unfaithful. Main pets.
2. Phoenix - An Egyptian or Persian resurrecting fire-bird that lay its eggs in the temples of Apollo/Helios. Symbol of the sun. Timed summon pet.
3. Other animals are the wolf, lion, dolphin, hawk and swan. His companions are the nine muses. (None of these will be included, except the muses, which may be related to a skill).

Mastery Draft:
Spoiler for Hiden:


ARES (DONE)
God of war, rage, fear, bloodshed, and father of dragons (his sacred animals). The mastery is very similar to old Warfare mastery, but uses alot of bleed dmg and small amount of burn, also many skills have chance to cause fear. Old skills are reworked or upgraded.



Related Weapons:

1. Spear - Ares' main weapon and symbol is the long war spear (doru) used by hoplites. Spear skills and bonuses.
2. Shield - Not a main symbol, but he is always depicted with a shield. Some of the more offensive shield skills will go to him.
3. Sword - He is also depicted with unsheathed sword as a secondary weapon. Sword skills and bonuses. 
 

 
Animals and companions:

1. Demonic Horses - Four fire-breathing horses that drive his chariot. Names are - Aithon (Red-Fire), Phlogios (Flame), Konabos (Tumult) and Phobos (Fear).
2. Dragons (Drakones) - Serpent-like monsters, offspring of Ares that guard groves and springs sacred to him. They are depicted like wingless giant snakes and breathe poison instead of fire. In greek myths Ares has at least two dragon sons - the Colchian and Ismenian Dragon.
3. Spartoi - War-like men born from the teeth of Ares' dragons. That makes them his grandsons, lel. They are fearsome warriors, but not very clever - if you throw a stone between them, they usually kill each other.
4. Ares' companions are many minor gods and daemons of war. Some of the gods are his sons Phobos and Deimos (Fear and Terror), Enyo/Eris (goddess of Strife/Discord, sister or lover of Ares); daemons include: Makhai/Machae (Battles), Alala (War-Cry), Achlys (Death-Mist), Homados (Battle Din), Hysminai (Combats), Kydoimos (Confusion), Keres (Death-Fates), Androktasiai (Slaughters), Proioxis and Palioxis (Onrush and Backrush), Polemos (War).
5. Animals related to Ares are the vulture, dog, boar, serpent, some types of owls, and Ornithes Areioi (Birds of Ares) - fabulous feather-throwing birds in Amazonian lands. Amazons themselves are offspring of Ares and the nymph Harmonia and have temples dedicated to him.

Skill tree:
Spoiler for Hiden:


ARTEMIS (DONE)
Goddess of the hunt, wilderness and animals, mistress of the moon. Similar to old Hunting mastery, but has more magical skills and does small portions of frostburn damage. New thing is the Moon tree. Bow and spear will use the same skills with slightly different bonuses, depending on the weapon you choose.



Related Weapons:
1. Bow - One of her epithets is Toxotide, meaning "Archeress".
2. Javelins (Hunting Spears) - She sometimes carry shorter spears for hunting and fishing.
3. Thrown weapons - The other thrown weapons from Ragnarok will be included here.



Animals and companions:
1. Nymphs - Many types, but most notable are the sixty Oceanides (probably Nephelai - rain-cloud nymphs), the twenty Amnisiades (Cretan Naiads of river Amnisos) and the three Hyperborean Nymphs (breeze nymphs, daughters of the north wind Boreas). The latter three were her closest attendants, and the name of each was related to an archery skill - Opis (Aim), Loxo (Trajectory) and Hecaerge (Distancing).
2. Hunting hounds - Artemis has 13 or 14 hunting hounds, gifted to her by Pan. Half are males and half females. They are described so strong, that could tear a lion apart.
3. Animals related to Atremis are the stag, deer, boar, bear. She had many mortal hunter companions (mostly women), some of them she made half-gods. I would love to make a golden deer as an ultimate summon, but for now i can't so i'll stick with the boar (she send giant boars after those who anger her).

Skill Tree:
Spoiler for Hiden:


ATHENA
Goddess of the strategic aspect of war, courage, wisdom, crafts and protection. Closest to vanilla Defense mastery. Does small amounts of electrical burn.



Related Weapons:
1. Armor (Aegis) - Main symbol, a breastplate or cloak made from chymera/gorgon/goat skin. In Deities Athena will reduce Dex reqiurements for armors.
2. Shield (Aegis 2) - Sometimes the Aegis is her shield. Often has a gorgon head (gorgoneion) on it, or it's mirror-like.
3. Spear - Not a main symbol, but she always carry a spear.

Animals and companions:
1. Owl - Main symbol as a goddess of wisdom. Will be made silver and ultimate summon pet.
2. Other related creatures are the snake (as a symbol of wisdom); spider (she turn Arachne to this after weaving contest) and gorgon (she is the one who turn Medusa into a monster).
3. Not many other companions, except the goddess Nike (Victory). Will be related to a skill somehow.

Mastery Draft:
Spoiler for Hiden:


DIONYSUS (STARTED)
God of the woods, celebrations, madness, ecstasy and wine. Closer to old Nature Mastery, but more offensive. Has satyrs and maenads for pets, causes drunkenness, madness, frenzy, regenereates fast, commands plants.



Related Weapons:
1. Wand (Thyrsos) - Symbol of fertility. It's a short staff covered with ivy vines and a pine cone at its tip. 
2. Wine cup (Kantharos) / Drinking Horn (Rhyton) - his symbols as a god of wine. Ingame will be represented by magic offhand/shield.
3. Axe - One of his epithets in some parts of Greece was Dionysos Pelekys (Dionysos the Double-Axe).

Animals and companions:
1. Maenads - Female companions in his ecstatic festivals (called Dionysia or Bacchanalia). The name "maenad" is used for nymphs as well as for human followers, so maybe in the mod there will be both types. According to theoi.com, the nymph ones were mix from wood nymphs (dryades), mountain nymphs (oreiades) and water nymphs (naiades). Other names for maenads: Thyades, Thyiai (early name around Delphi); Bacchantes, Bacchai, Bassarides (Roman counterparts); Mimallones, Klodones (Macedonian counterparts). More info on maenads: they are said to performed miracles with the thyrsos, making wine, milk or honey spring out from nowhere; they fought as warriors in the Indian wars of Dionysos; the bacchic frenzy gave them enough strength to tear apart the enemy with their bare hands. It is also said that while in frenzy, they cannot be hurt by enemy weapons and fire cannot burn them.
2. Satyrs - Goat-men companions. Most notable are: The three Arkadian Satyrs who were sons of Hermes and heralds of Dionysos; Silenus and his three sons, the Silens, who were fat elder satyrs and personal attendants of Dionysus; fourteen elite warrior satyrs who lead Dionysos troops in his war in India; Tityroi (flute-playing satyrs). Young satyrs (lvl 1 scouts) were called satyriskos.
3. Elder Centaurs - There are twelve elite centaurs (called Lamian Pheres) that drive Dionysos chariot and serve as his elite guards. Sometimes they are depicted as satyr-shaped, other times as horse-men.
4. Corybantes/Curetes/Dactyls - three, five, seven or nine demigod giants from Crete or Mount Ida in Phrygia that were sent by Zeus to guard infant Dionysus. Fathers of many nymphs and satyrs. Might be his ultimate summon. They are said to have war dances, in which they bash their shields like thunder.
5. Sacred animals are all types of great cats - most often the panther, but also lynx, lion and tiger; foxes - roman Bassarides wear bassaris - fox pelt, also Dionysos probably send the monstrous Teumessian Fox/Cadmean Vixen in his anger; other animals are the bull and the snake.

Mastery Draft:
Spoiler for Hiden:


HECATE (DONE)
Goddess of the dead, sorcery and witchcraft, ruler of the dark aspect of the moon. She is not evil however, she brings light in the dark and unlock the hidden mysteries to her devotees, also wards them from the living dead. She is given power over earth, sea and sky, which makes her a master of the elements.



Related Weapons:
1. Club (Torch) - Main symbol, used both to as a weapon and to bring hidden secrets into the light.
2. Sword (Dagger) - Symbol of Hecate's power to cut through illusions, used in magic rituals and herbalism.
3. Wand (One hand) - Also because of the torch (it's aspect as an elemental weapon). 



Animals and companions:
1. Lampades (meaning Torch-Bearers, in Roman Nymphae Avernales, Infernal Nymphs) - underworld nymphs, companions of Hecate. They were a gift from Zeus for Hecate's loyalty in the Titanomachy (Hecate is a titaness, but she fought on the gods' side). They bear torches and accompany Hecate on her night-time travels and hauntings. Some accounts tell of how the light of the Lampads' torches has the power to bring prophetic visions or drive one to madness, depending on their desire. Greeks doesn't say much of their parentage - probably the daughters of various Underworld gods, daimones, river gods, or Nyx. In Deities I stick to the Roman version, according to which think they are Naiads, daughters of the five Hades river gods: Styx (River of Hatred), Acheron (River of Pain), Phlegethon (River of Flame), Lethe (River of Oblivion) and Cocythus (River of Wailing). and their skills are related.
2. Empusas - In greek legends sometimes they are interchangeable with the Lamias and Mormos/Mormolykeai. Described as shapeshipting female demons or spectres that take the form of beautiful women and seduce men to eat their flesh and drink their blood. Have one donkey leg and one brass/copper leg. Empusas are servants of Hecate and she sends them to haunt those who anger her.
3. Black Dogs - serve as familiars of Hecate. Sometimes they are only two and are tranformed mortals, in other legends there are packs of Stygian Hounds that follow her.
4. Polecat - transformed mortal sorceress, similar to the dogs.

Skill Tree:
Spoiler for Hiden:


HEPHAESTUS (STARTED)
God of fire, blacksmithing, masonry, inventions, mechanics, volcanoes. Similar to old Earth Mastery, but uses many mechanical devices and can craft automatons.



Related Weapons:
1. Club (Hammer) - His main symbol as a smith god.
2. Axe - Less common symbol, similar to the hammer.
3. Armor - Hephaistos is not depicted wearing armor, but he crafted many legendary armors for gods and heroes.

Animals and companions:
1. Elder Cyclopes - A tribe of ancient fire Cyclopes that live in volcanoes. Long before Hephaistos was born, they forged Zeus thunderbolts and Poseidon's trident in the war against the Titans. After they started working in Hephaistos' forges. Compared to them, lesser Cyclopes like Polyphemus (a tribe of shepherds) are just noobs.
2. Automatons - animate, metal statues in the shape of animals, men and monsters crafted by Hephaistos or Daedalus. The best of them could think and feel like men. They are many kinds of automatons, made from Hephaistos: Caibeirian Horses - a pair of bronze fire-breathing horses he crafted for his two sons; Caucasian Eagle - a giant bronze eagle who tortured Prometheus; Celedones (Golden Maidens) - a pair of automaton women, housekeepers of Hephaistos; Gold and Silver Dogs - metal watchdogs gifted to some king; Talos - a giant automaton that guarded Crete from pirates; a pair of Bronze Bulls in Colchis that breathed fire and were one of Jason's tests; Golden Tripods - wheeled animated tripods that served on the feasts of the gods in Olympus.
3. Animal symbols are the donkey (he is often riding one in vases) and the crane bird. Other companions are Aphrodite and Kharis (Goddess of Grace); and Cabeiri, his sons. Sometimes also satyrs. 

Mastery Draft:
Spoiler for Hiden:


HERMES
God of trickery, travel, adventures, messenger of the gods; he is a patron of heralds, thieves, herdsmen and acts as a psychopompos (guide of the souls to Hades). This mastery will be similar to old Rogue mastery, but probably won't use poisons, which will be moved to Hecate/Dionysus.



Related Weapons:
1. Wand (Caduceus) - Main symbol as a god of travel, heralds and diplomacy.
2. Sword - Sometimes carries it instead of the wand.
3. Winged boots (Talaria) - symbol as a god of speed. Many skills will have speed bonuses, Hermes also will reduce total requirements (Lightweight skill).

Animals and companions:
1. Not much info on him about followers, this is what i found: As a father of Pan, he's accompanied by mountain satyrs and nymphs (oreiades). His wife is sometimes Peitho (goddess of Persuasion). Has half-god sons from human lovers - Autolikos (thief that can change shapes of objects with touch) and Aethalides (Argonaut with unfailing memory). Also have 3 satyr sons (see Dionysos).
2. Sacred animals are the hawk, turtle, hare and ram.

Mastery Draft:
Spoiler for Hiden:


ZEUS
The king of the Olympian gods. Ruler of the storms, thunder and lightning, bringer of divine protection and judgement. The mastery will be similar to old Storm Mastery, but with new pets and reworked skills.



Related Weapons:
1. Javelins - Zeus' thunderbolts in mythology are basicly magical javelins.
2. Staff - His symbol as a king of the gods.
3. Armor (Aegis 3) - In some legends Athena borrowed the Aegis from Zeus.

Animals and companions:
1. Divine followers - Apart from the main ones like Hera or Hermes there are the three Moirae (Fates), Nike (Victory), Horae (Seasons), Kratos (Power), Themis (Judgement), Bia (Force) and Zelus (Rivalry). 
2. Sacred animals - Bull (he takes its form to abduct Europe) and the giant Golden Eagle (two legends about it - either its the mortal Periphas, transformed from Apollo to serve Zeus, or he came to zeus in the war against the Titans as a good omen).

---

Downloads

Link to the Mega folder with alpha versions (latest version is 13.02.2019 - Artemis update 2):

2586
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 02 November 2017, 17:50:29 »
V3:

Spoiler for Hiden:

Download:


Only white tunic for now.

2587
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 02 November 2017, 11:30:29 »
Male face tweaks:

Spoiler for Hiden:

Left - vanilla, right - new

V2: Some more tweaks.

Spoiler for Hiden:

2588
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 02 November 2017, 01:33:44 »
Brighter skin variant. She still have asian look tho :P. I guess it's the wide face and eyes.

Spoiler for Hiden:

2589
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 01 November 2017, 23:37:11 »
Hmm, maybe its because of the darker skin. And ty :)

2590
Texture & Skin Modding / [RESOURCES] Custom Models & Skins
« on: 01 November 2017, 13:59:19 »
Wazzup :) Here I'll be posting some custom textures and skins that I make from time to time, continuing the thread from the old forum. I hope you like some of them.

First one is a reskin of the vanilla girl with tweaked face and darker eyes:

Spoiler for Hiden:

This is only first version, face needs more work.

Download link:


All tunic colors included. To replace the vanilla skins, put the Creatures folder in your game Database directory.

2591
Other Modifications / [MOD] Enhanced Gameplay 2 (EE)
« on: 31 October 2017, 22:10:10 »
~ ABOUT THIS MOD ~

Enhanced Gameplay is a "quality of life" mod, which tries to add more features to the game without breaking its balance. The main features of this modpack are:

1. Expanded Caravan/Inventory - Increases Caravan and Inventory space.
2. Alternative Music - replaces some of the vanilla music
3. Character Retextures - changes the looks of player characters and adds many new outfits, gifted by the gods themselves!
4. Pack Animals - allow the player to summon pack animals, which act as portable caravan drivers.
5. Hirelings - adds summonable mercenaries, which fight on the player's side
6. Alternative Main Menu - changes the main menu screen and its zoom
8. Tweaked UI - changes some of the interface elements, adds new fonts and text colors.
9. Item Changes - changes visuals of some items, adds new sparkle effects, drop sound, flavour lore text and shows hidden affixes
10. And more...

~ INSTALLATION ~

This mod can be used both as a soft mod (loaded from custom quest) and as a hard mod (playing from the main game). It requires Ragnarok and Atlantis expansions!

To make it a soft mod:
- Place "EGA" folder in "My Documents/My Games/Titan Quest - Immortal Throne/CustomMaps" folder. Start the game and launch the mod from Custom Quest menu.

To make it a hard mod:
- Take folders "Database", and "Resources" from the "EGA" folder and place them in your main game's instalation folder with replace. You may want to back up your original files first: Database/database.arz and Resources/Quests.arc.
OR
- Make a copy of your entire TQ:AE game folder and replace in the new one (i highly recommend this method for GoG versions, especially if you play another hard mod - this way there will be no conflicts).
- If you install on top of a previous EGA hard mod, you don't need to backup anything.

---Unlocking the Caravan space for MAIN GAME version---

1. First, move items from transfer stash, personal stashes and relic vault to TQ Vault or mule characters.
2. When its all empty, replace with the new database.
3. Then go to "My Documents/My Games/TitanQuest - Immortal Throne/SaveData/Main". For each of your existing charactes, delete the following files:
winsys.dxb
winsys.dxg
This will fully expand personal stashes of your existing characters (items left there will be deleted)
4. Next, while still in SaveData folder, go to "SaveData/Sys" and delete the following files:
miscsys.dxb
miscsys.dxg
winsys.dxb
winsys.dxg
This will fully expand the shared (Transfer and Relic) stashes (any item left there will be deleted).
5. Start the game. Everything should be unlocked now.

---Unlocking the Caravan space for CUSTOM MAPS version ONLY---

To unlock Shared Stash for EGA only (does NOT affect the main game or other mods):
1. Go to "My Games / Titan Quest - Immortal Throne / SaveData / Sys / EGA" directory.
2. Delete winsys.dxb and winsys.dxg (This will erase all items that you have left in EGA's Shared Stash. Back up or move them first).

To unlock Personal Stash for existing LoC characters (it should be unlocked by default for the new ones):
1. Go to "My Games / Titan Quest - Immortal Throne / SaveData / User / *EGA Character Name*" directory.
2. Delete winsys.dxb and winsys.dxg (This will erase all items that you have left in that character's Personal Stash. Back up or move them first).

~ FEATURES ~

Here is a list of most features implemented to this moment:

Vanilla Fixes
- Numerous fixes from Endymion's "A Few Bug Fixes" mod, Soulvizier and older versions of EG

Player Characters
- Added over 500 new skins for both playing characters (much more for female), gifted to you by the gods themselves! To unlock this feature, go to "Unlock Content" and type code: newskins
- Added alternative adult skins for female. Unlockable by code: gimmenudes
- Added many new cosmetic female hair helmets (still WIP). Code: femalehairs01
- The female character model has been gradually reworked to be more attractive and natural looking.
- Added new effect for character level up
- Male and female start with slightly different stats (just for immersion). Male has +5 Str and +30 HP, female has +5 Dex and +30 EP. Changes show only on new characters
- Added many new flavor animations to both characters and corrected some vanilla ones

Monsters
- Global monster spawn is increased by 50%
- Added singular noun form or more correct names for the following creatures - Machae, Keres, Telkines, Gray Sisters, Automatoi, Potamoi, Tritones, Gigantes, 
- Added lore-friendly names to Wraiths, Zombies, Satyr Brutes, Sylvan Nymph, Liche King, Liches, Dragon Liche
- Corrected inconsistencies in some other monster names

NPCs
- Tweaked visuals for Pegaea (quest nymph)
- Tweaked visuals for Oracle's attendant (in front of the temple)
- Added a retrainer NPC in Spartan Camp
 
Pets
- Some Mastery pets have changed visuals and more variable skins
- Wolves' race profile adjusted to Beast

Interface
- Greatly expanded vanilla Caravan space
- Removed blocking panel from Transfer Stash
- Greatly expanded vanilla Inventory space
- Bags are much bigger now (even more space!)
- Greatly increased the size of the merchant window (unlockable via modified DLL, see Optional files)
- Changed some of the resistance icons to Grim Dawn ones (for fun), others have reworked visuals
- Increased maximum zoom of camera and slightly changed the camera angle
- Text color of items, chests and other ingame objects is much less intrusive and immersion breaking
- Increased zoom on main menu screens and added alternative scenes (see Optional files)

Items
- All monster infrequent (MI) items dropped around the world now have visible affixes.
- Added more visible sparkle effects for rare, unique and legendary items on the ground (thanks to Bumbleguppy)
- Added drop sounds for all MIs and Uniques
- Added immersive lore descriptions to many unique items
- Some MI items have different textures
- Prefixes giving +1 to a certain Mastery (Warrior's, Hunter's, Defender's, etc) are made green
- Players start with two random weapons now, each suggesting a Mastery. There are total of 10 types of starting weapons - if you want a roll a random class based on it, you can
- Added poison and vitality staves (thanks to WNG)
- Added many new types of shields (thanks to Endymion)
- Added new type of amulets - Whistles, which allow the player to summon pack animals for a quick access to your caravan from any place in the world. Types of Pack animals:
Horse, Camel, Ox, Yak, Chthonic Horse, Elk
- Added hireable mercenaries. The summoning contracts are equipped in artifact slot. You can upgrade the mercenary in each act up to Legendary difficulty. Added mercenaries untill now:
Spartan Warrior (available in Normal Act I)
Memphian Priest (available in Normal Act II)
Promethean Agent (available in Normal Act III)
- Potions stack limit increased to 100
- Scroll stack limit increased to 50
- Gold currency changed to Copper (for convenience)

Quests
- Starting quest (saving the horse) gives a small reward
- Oracle gives a special reward after completing the Olive Branch quest
- Inventory bags are unlocked much earlier in the game

Other
- Implemented my Alternative Music Mod
You can see list of the included tracks here:
https://titanquestfans.net/index.php?topic=132.0

Special thanks to:
Soa
Endymion
Ninakoru
WNG
Bumbleguppy
Koderkrazy
Sauruz
HandballFreak
Wardust
Tamschi
(even if i've never met him)

And many others who tested and supported the mod.

~ DOWNLOADS ~

Link to the latest EGA version (from 18.10.2021 - OUTDATED):
https://mega.nz/file/YSonCC5T#fCvXiaKY-GJMF_gsz7LuWhK8nfEnibzdRRXFIuoc0aI

On Nexus Mods (from 18.10.2021 - OUTDATED):
https://www.nexusmods.com/titanquestanniversaryedition/mods/26

Link to the latest "Nightly" -EG2 version (from 28.02.2022 - CURRENT):
https://mega.nz/folder/gbpgCKYK#Q8NFUYK4qq3h1cAizLn4Vw
How to download a Nightly version from Mega:
- Right click on "-EG2" folder and from the drop-down menu pick "Download>Download as ZIP"

2592
Bulgaria / Re: Titan Quest: AE - Bulgarian Translation [WIP]
« on: 31 October 2017, 18:21:31 »
Да става, по-разбираемо е.

2593
Bulgaria / Re: Titan Quest: AE - Bulgarian Translation [WIP]
« on: 30 October 2017, 21:14:27 »
Мерси много за първия фийдбек!  :D
Радвам се, че като цяло преводът ти е харесал, и благодаря за предложенията ти.

Quote
Наистина има някои думи които леко ми звучат странно на БГ, но това е така защото не съм свикнал да играя преведени игри, пък и аз също не можах да се сетя за по-добър вариант.

Например? Ако видиш такава дума, ще те помоля да си я отбележиш. Преди време се зарибявах да пиша едно фентъзи с по-стари български думи и сега малко прекалявам с тях... или говориш за нетипично звучащи думи като "Бъклър" и "Судис"?

Quote
Тук мога да предложа да заменим представката "хладно" със "вледеняващо", "заледяващо", или "изстудяващо", като на мен ми харесва най-много първия вариант.

Превел съм го "хладно", защото това е само най-ниската степен на заледяващо оръжие. Например на английски ледените оръжия градират така:

Quote
tagPrefix041=Chilling
tagPrefix042=Numbing
tagPrefix043=Biting
tagPrefix044=Frigid
tagPrefix045=Freezing

Засега на български съм ги писал така:

Quote
tagPrefix041=Хладно
tagPrefix042=Сковаващо
tagPrefix043=Вкочаняващо
tagPrefix044=Мразовито
tagPrefix045=Вледеняващо

Но може би си прав, че "хладно" звучи малко слабо, дори за първа степен. Може би по-добре ще е "смразяващо'' или "изстудяващо", както казваш ти. Ще помисля, ако имаш предложение кажи, важното е да градират по сила и да звучи добре.

Quote
а тук може би трябва да е 2% Устойчивост към Физически щети

Това директно ще го оправя. И мен ме дразни като го видя, просто все се разсейвам.


2594
General Discussion / Re: TQ.net forum layout ideias
« on: 30 October 2017, 09:46:38 »
Well, we really need place for Mod development and challenges, i dont know about other things, but i think it will make the forum alive.

2595
General Discussion / Re: TQ.net forum layout ideias
« on: 29 October 2017, 20:00:00 »
I meant main forum categories, not subforums, my bad.

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