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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 15 March 2025, 22:52:09 »
With the new Hades mixed pack done, i started reworking the rest of the old Hades packs. Here are 2 of them, Chthonic Sorceress Outfit and Chthonic Sorceress Loincloth, 16 colors each:
![]() ![]() Only one Hades pack remains to be updated, and I'll take a small break, before continuing with the Norse packs. I'll leave Atlantis for last. 3
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 11 March 2025, 21:13:07 »
With some delay, here are the first 2 skins of a new Hades mixed pack + new hair:
![]() ![]() ![]() I'll post more progress when there is some. Edit - Gray dye: ![]() Hunter dye: ![]() Edit 2 - Gold, Burgundy, fixed Orange: ![]() ![]() ![]() Edit 3 - Slate and Brown (based on the Grey Sisters and Keres): ![]() ![]() Edit 4 - 2 more (Royal blue, Purple): ![]() ![]() 5 remaining. Edit 5 - the last 5 skins are done: ![]() ![]() ![]() ![]() ![]() 4
Other Modifications / [MOD]More Space for TQAE« on: 09 March 2025, 21:04:18 »
This mod drastically increases the inventory and caravan space in Titan Quest AE.
Features and info: - Character's inventory space is now 3x or 4x compared to vanilla. Caravan space is also increased significantly. - The base inventory space is removed and added to bag space, the first bag is always given by default, via quest. - The inventory window has been reworked and redesigned. - Many resistance icons are better looking now (mostly replaced by Grim Dawn icons). - Mechant's window is also reworked to be much bigger, potentially allowing merchants to sell more items. Added is a tool that can unlock the new bigger merchant's space (this feature is for modders only, see Optional Files and read the instructions). - The mod comes in two variants: More Space XL and More Space XXL - More Space XL is the standard version. It preserves all the UI elements in the character's inventory window, while adding 3 bags with size 20x9 for a total of 540 squares of space. - More Space XXL is the "excessive" version, for those who want maximum space. In this version the character's inventory display is removed, added are 3 bags with size of 12x20 for a total of 720 squares of space. - For comparison, the vanilla inventory space is 180 squares, bags included. - MoreSpace mod may not display properly with some low screen resolutions. The lowest resolution that is supported is 1366x768 (Widescreen). Installation and usage: 1. Drop folders "MoreSpaceXL" and "MoreSpaceXXL" (each containing folders "database" and "resources") in the place where you install GoG mods, usually located in ".../Documents/My Games/Titan Quest - Immortal Throne/CustomMaps" folder. If you don't have a CustomMaps folder in that directory, create it manually. This way the mod will be playable through Steam as well. 2. Launch the game and pick "Play Custom Quest" in the menu, then load "MoreSpaceXL" or "MoreSpaceXXL" mod (whichever you want to use) from the mods list. 3. Do NOT load previous existing characters with MoreSpace mod if you dont want some of your items to be permanently stuck in character's inventory! Also, MoreSpace mod is currently incompatible with TQVault, you have been warned! 4. Otherwise, have fun! ![]() N66 Previews MoreSpaceXL: ![]() MoreSpaceXXL: ![]() Links NexusMods: https://www.nexusmods.com/titanquestanniversaryedition/mods/92 Mega: https://mega.nz/file/zxAmVSoC#PK3ZhgRF0i6nHGqGIj_LRKHGZVKoC90Mjr7nHZgjqvE Credits Koderkrazy and BiohazardN7 for their help in unlocking the Merchant window. Note: Feel free to merge MoreSpace with any other mod, just credit me as the original creator. 5
Modifications / Re: How to crop/trim animation (to make it shorter)« on: 09 March 2025, 16:54:36 »
Yeah, as said, the main goal is to be functional and playable in the end
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Modifications / Re: How to crop/trim animation (to make it shorter)« on: 09 March 2025, 13:16:30 »
Ok, I checked your mod files and found the reason why male DW special animations are not showing on the Scorpos. You used non-existing name references under the DW special animations, while they must be the same as the animation references inside the corresponding skill DBRs. For example in the skill DBR: records\skills\warfare\dualwieldtechnique_jumpslash.dbr in the SkillConfig tab you can see the following animation reference:
![]() You have to use the same name inside the character animation table, for the animation to trigger correctly. So here are fixed references on the image you sent me earlier: ![]() You can import DBR: records\creature\pc\anm\anm_malepc01.dbr to check all the special animation names that are used by the male character. It should make your life easier, without having to check each skill separately. However, there is no guarantee how good these animations will look on the Scorpos. Most likely they will have to be fixed with the Animation Composer, and some can be almost impossible to fix. 7
Modifications / Re: How to crop/trim animation (to make it shorter)« on: 07 March 2025, 04:36:57 »I've never used 3ds Max before, so I decided to pick the first option, and now it's much shorter while still looking quite natural, which I'm really grateful for. Here is a demonstration of my animation: https://imgur.com/a/CqGrTDr I'd say let it go, had similar problems when combining DW animations for mounted character, and unless i knew how to make new ones from scratch (and i can't), some animations remained impossible to recreate. So i settled up with generic ones. In this case functionality is more important. Good job on the Pickup animation, you are learning fast ![]() Sorry for the delayed answer. Edit - maybe i misunderstood, those animations aren't triggering at all, not even showing on the Scorpos (no matter if glitchy or not)? If that is the case, send me your test mod in PM, i'll try to identify the problem. 8
Forum News and Info / Re: Birthdays« on: 06 March 2025, 20:32:19 »
Thank you all with delay
![]() Happy Birthday to you too, @efko ! 9
Modifications / Re: How to crop/trim animation (to make it shorter)« on: 03 March 2025, 09:49:48 »
Two ways that i know of - the fast way and the proper way.
Fast way - use Tamschi's Animation Composer EXE. 1. Before loading animation inside the program, tick this field: ![]() 2. Load your longer animation first (the one you want to crop). 3. Load a shorter animation with the amount of frames you want your final animation to have. 4. Untick all bones from the second (shorter) animation, except one (pick some unsignificant one like Bone_L_Toe or something) 5. Save the combined animation. If you did everything right, your longer animation will be cropped to the frame count of your second shorter animation. The "proper" way is to reduce the frame count of the animation with 3ds max. Let me know if you want a more detailed explanation. 10
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 01 March 2025, 06:20:59 »
Next part is the rework of female Hades packs. Some previews are coming soon.
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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 01 March 2025, 05:00:47 »
More unshowed skins from the new Asian Mixed pack:
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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 23 February 2025, 11:11:00 »
Some new/reworked skins that i havent shown here yet:
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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 23 February 2025, 11:06:04 »Hi nargil. I was wondering if it was possible to mix and match nymph and pc mods and how ?.It is possible, but the best way is to make them separate addon mods for JSGME. Sadly i dont have time to do it ATM. Maybe after the skin update is finished. 14
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 18 February 2025, 17:51:37 »
Last few weeks i'm working on the skin mod again. Many old and ugly skins are updated, there is a new Ariadne model too. Here are previews, showing some of the upcoming skins (Minoan pack, Xmas pack and 2 Egyptian packs):
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Music / Re: What Music are You Listening to now?« on: 26 January 2025, 23:40:38 »The most badass remix of Tupac i've heard ![]() |