Titan Quest Fans Forum

Titan Quest - Anniversary Edition => Soulvizier AERA => Bug Reports SV AERA => Topic started by: soa on 19 April 2020, 20:31:40

Title: Soulvizier AERA bug topic
Post by: soa on 19 April 2020, 20:31:40
Here is the topic for bug reports about the mod SV:AERA.
You can also report bugs of the vanilla game, especially if they can be solved easily, no need to wait for an official patch.


Preview of bug fixes for next patch

Fix missing texture bugs for SV items in Custom quest versions.
Title: Re: Soulvizier AERA bug topic
Post by: Gudzing on 20 April 2020, 23:22:29
Hello,
First of all, thanks for your hard work making this mod playable with all expansions. I feel really hyped for all adventures that are waiting for me.

I went for Defense class, and after seeing all new recipes to craft items, I decided to get some items since I'm playing melee.
Crafted Ghalok Mace without any problems, but I have encountered a problem when tried to craft Aeson's Buckler.
It says I need Oak Reinforced Buckler, but when I finally got one, it didn't highlight on recipe, and also shows different image when crafting, but has the same name. Maybe old item id of shield or something, because they have new models, I don't know. I'm only playing, don't know anything about modding :D

Here are the screenshots:
https://imgur.com/a/hz5yHRP
Thanks in advance.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 21 April 2020, 00:11:15
OK, the issue probably stems from the fact you are using a shield that I added from Endymion's mod.
It's a shield with an old forgotten skin that was already in the game files but that the devs never used.
So it has the same name as other shields, but a different ID and I haven't upgraded the recipe to make it work with these.

So it will be fixed in next patch, in the meantime for this recipe (and other recipes) try to use items with the same skin as the vanilla game.
Title: Re: Soulvizier AERA bug topic
Post by: AlcyonV on 21 April 2020, 02:21:05
(https://c4hlnw.am.files.1drv.com/y4mmvEWmN38APy66JRKv2rqOxemHcMGGn7AKiCD-dWpdXDT0dC5b6dBzMmO5s3louCFm2owlgfqp0PXopJfzgE3QgsiUD6mvF9Qoe411oRTr5ui04h-bVHRGq0WmSfBtIvVJvp8fYRuPO1qaC-Jqlk4pQD6f4CmTX3tgArEuK3dyS9LhE-KFAQ7Wx5MZuBVTtSTiWoVfnpLNWaLoQttOzh8xg?width=660&height=371&cropmode=none)

Don't know if it's vanilla bug but it has never happened to me before. I tested and it occured only once with SV.

When I killed all the three encounters, the horse rose up above earth an didn't run near the farmer.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 21 April 2020, 02:22:58
Never happened to me during my playthroughs.
At this point you can just recreate a character to see if it changes anything. Basically SV changes nothing in this area.
Title: Re: Soulvizier AERA bug topic
Post by: AlcyonV on 21 April 2020, 02:32:31
It didn't occure again with new characters.
Title: Re: Soulvizier AERA bug topic
Post by: AlcyonV on 21 April 2020, 19:14:41
Multiplayer connection panel is a bit glitchy.

(https://dihunw.am.files.1drv.com/y4mto8sbIftErJZjls4tZ66OTqINdJm2_akqtmfxhCMUBp10yeggdslJqzg-ops_fNwAei9Q5I9Cq5fAxGPDwJbI-tjAqG8wspYz97O1_u3EUT59TdVk2RNNHNFgYwIco8SjdalanuotqlTXWzdfljZ5iTRV21yaJJUDdO86RV4x_S2vrO1yAvGl-hAkUMnbqtT5l38uo2NXpmRYAFjUOnbzQ?width=355&height=336&cropmode=none)

(https://dihtnw.am.files.1drv.com/y4mwma5lGyl6vlD0CpVXZNbKbVV-JOQGNnZUlKY0lvrrgO97TSDtSd4O-0Hew4vOvmpuRijmHiE3_wIEDryLc8R0uS6VQp_gMTUHPNTjCY0Njt7JQZxlfqsbjcsHHoZioKry2jcnoy2g2EuHkcO9ChBXGeyGvm_Ugcvm_ZSgwoUFGHBKyzQpg7ZBWgKMV58_SfxY8KVg3_4Vm-dAgCJK7fvvA?width=355&height=341&cropmode=none)

It occures only when I play SV, not vanilla.

And in party selection menu all characters are displayed without stuff or with a weird look. But I assume this issue is normal because those parties do not use the same version of the game.

(https://dihsnw.am.files.1drv.com/y4mswGFiejjeVQL6WEcslhkoa2yixMy2sGfa06OsnXCSlqw7roHeCe1lXNbh4xkvmI3GNi8Ma_8-JVelJOFoLpDm-2bZtlMEgEpcIV-DZwwReUof2nzL4Mf4l-_NEIRJT7dwM5KtUDI0P1jjCXDXz5xIlvtS9_gvfDZJmNZCwS5WFJJe9pS8-CmosN8gbNVGpw1WobqOa3Yl7eXN7uy1Nmx6A?width=1024&height=527&cropmode=none)

Is MP playable with players who have SV with the same version than us ?
Title: Re: Soulvizier AERA bug topic
Post by: soa on 21 April 2020, 19:21:29
Multiplayer text should be fixed in 1.6 (I fixed some text yesterday that looked like that).
I haven't tested multiplayer with SV, but it should be playable if you have the same version. If you don't, there will be glitches or the game won't even launch.
Title: Re: Soulvizier AERA bug topic
Post by: rakshir on 22 April 2020, 02:44:51
First of all, congrats soa and others on the release! Earth's heat shield skill is bugged in my game. The pc just goes through a very fast animation and nothing else happens. Just wanted to let you know in case it wasn't just an install error.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 22 April 2020, 14:20:24
First of all, congrats soa and others on the release! Earth's heat shield skill is bugged in my game. The pc just goes through a very fast animation and nothing else happens. Just wanted to let you know in case it wasn't just an install error.
Works well for me. What kind of weapon were you using ? Male or female pc ?
Title: Re: Soulvizier AERA bug topic
Post by: AlcyonV on 23 April 2020, 06:41:32
(https://dihnnw.am.files.1drv.com/y4mxrLBSYN5dOBb0ZxOrJlvUbx411bRbsaG0BsPk4eqQyA90LQnvIZDU4EL1EjJkeuoO8ba-_qCkyFuL3IXA0orSPVqnOnaZwCPn6N1xuT--mB6T109pJKxZWf0IdlFGAjEFIzxNJpC_bHw3Tg2sO2tUZnpI6esLG_DLOwNUDZj-AFjIV60DZkRTPtM_3XAVIkMEYpNEcZz_d_pNIcRcC4o7g?width=660&height=340&cropmode=none)

I have this when I launch Vanilla version. Inventory, stash and relic vault seem fine though.

Did I mismatched SV and Vanilla files while modifying by multiple times my installation ? Or is it normal since there are core (and others) SV files in TQ directory ? Which file is the transfer zone setup's one ?


EDIT : my mistake. I mismatched Vanilla's and Soulvizier's SaveData files while renaming them to set .bat file up. All works fine.
Title: Re: Soulvizier AERA bug topic
Post by: rakshir on 23 April 2020, 19:44:37
Works well for me. What kind of weapon were you using ? Male or female pc ?
Hey soa. Just checked again. Tried several different weapons. Same result. So far the other skills are all fine. Male pc.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 23 April 2020, 19:52:22
Works well for me. What kind of weapon were you using ? Male or female pc ?
Hey soa. Just checked again. Tried several different weapons. Same result. So far the other skills are all fine. Male pc.
Can you send me your save (My Games\Titan Quest - Immortal Throne\SaveData\Main => make a zip of the folder of you character) ?
So far I tried only with a male PC with unarmed and staff. I was targeting myself or a pet.
Do you play on Very Fast Speed (I play on Fast) ?
DX9 or DX11 ? (I'm on DX11)
Quickcast enabled ? (I have it enabled)
Title: Re: Soulvizier AERA bug topic
Post by: rakshir on 23 April 2020, 20:59:48
Can you send me your save (My Games\Titan Quest - Immortal Throne\SaveData\Main => make a zip of the folder of you character) ?
So far I tried only with a male PC with unarmed and staff. I was targeting myself or a pet.
Do you play on Very Fast Speed (I play on Fast) ?
DX9 or DX11 ? (I'm on DX11)
Quickcast enabled ? (I have it enabled)
Sure I can send you my save. Just let me know where to send it. I can't promise it's not an install error on my end but I tried to follow the instructions. I tried on all speeds after I read your post. I tried DX9 and DX11. I tried with and without quickcast.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 23 April 2020, 21:20:52
Can you send me your save (My Games\Titan Quest - Immortal Throne\SaveData\Main => make a zip of the folder of you character) ?
So far I tried only with a male PC with unarmed and staff. I was targeting myself or a pet.
Do you play on Very Fast Speed (I play on Fast) ?
DX9 or DX11 ? (I'm on DX11)
Quickcast enabled ? (I have it enabled)
Sure I can send you my save. Just let me know where to send it. I can't promise it's not an install error on my end but I tried to follow the instructions. I tried on all speeds after I read your post. I tried DX9 and DX11. I tried with and without quickcast.
I don't really see how a bad installation could cause this. Send me the save by private message here (use a dropbox, mega.nz or anything to share the file).
Title: Re: Soulvizier AERA bug topic
Post by: rakshir on 24 April 2020, 02:42:37
I don't really see how a bad installation could cause this. Send me the save by private message here (use a dropbox, mega.nz or anything to share the file).
Hey soa. I sent you a message with a mega link. If you can, just let me know that you got it okay. I'd actually never used it before.
Title: Re: Soulvizier AERA bug topic
Post by: mountainblade on 24 April 2020, 04:04:24
I had the same issue with heat shield, although putting a point into heat Accretion seems to fix it.  :-\
Title: Re: Soulvizier AERA bug topic
Post by: rakshir on 24 April 2020, 04:40:41
I had the same issue with heat shield, although putting a point into heat Accretion seems to fix it.  :-\
Good to know I'm not crazy, although I tried it with and without Accretion to no avail.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 24 April 2020, 15:34:38
No issues on my side even with your save. I'll try to change something in 1.6, but it's weird.
Title: Re: Soulvizier AERA bug topic
Post by: rakshir on 24 April 2020, 16:33:00
Well thanks for looking into it, anyway. I'll sure let you know if I figure anything out.
Title: Re: Soulvizier AERA bug topic
Post by: mountainblade on 25 April 2020, 01:41:33
actually I tried it again and it seems random. Sometimes it works, 90% of the time it doesn't. I tried different keybindings, didn't seem to have an effect. I started recording to show you and of course it worked first time then.

I'm sure that's not helpful but not sure what else to add.
Title: Re: Soulvizier AERA bug topic
Post by: Tauceti on 26 April 2020, 13:43:59
 I like new crafting recipes but searching for a particular satyr or centaur soul among a bunch of souls is hazardous. It's not technically a bug but could be improved if each soul got a description when we right click on it: satyr, centaur soul etc.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 26 April 2020, 14:38:06
I like new crafting recipes but searching for a particular satyr or centaur soul among a bunch of souls is hazardous. It's not technically a bug but could be improved if each soul got a description when we right click on it: satyr, centaur soul etc.
OK, that's doable. Not in next patch but in a near future.
Title: Re: Soulvizier AERA bug topic
Post by: InkyCricket on 27 April 2020, 06:57:00
I am not seeing Cenon Stormborn(an icthian hero from act 3) soul's granted skill activating whenever I attack in melee or when I cast volcanic orb. It appears to have no effect.

(https://i.imgur.com/tFTZB9b.png)
Title: Re: Soulvizier AERA bug topic
Post by: TranceFetish on 27 April 2020, 11:04:18
Hello,

Trying out your mod and all is good except for my inventory, it seems the items don't fit in the boxes? I have a screenshot to show what I mean. When I installed I did the core files first and created a new directory for the templates since it did not exist before, i.e: this is what I did. C:\Users\xxx\Documents\My Games\Titan Quest - Immortal Throne\Working\database\Templates  I created the Working folder and the database folders because they weren't there and then copied the templates folder into that. Is this correct?

Thanks for remaking the mod!

(https://i.postimg.cc/FFYHqr1N/Bugged.jpg)
Title: Re: Soulvizier AERA bug topic
Post by: soa on 27 April 2020, 20:51:52
Hello,

Trying out your mod and all is good except for my inventory, it seems the items don't fit in the boxes? I have a screenshot to show what I mean. When I installed I did the core files first and created a new directory for the templates since it did not exist before, i.e: this is what I did. C:\Users\xxx\Documents\My Games\Titan Quest - Immortal Throne\Working\database\Templates  I created the Working folder and the database folders because they weren't there and then copied the templates folder into that. Is this correct?

Thanks for remaking the mod!
Templates should be useless now, they are no longer in the mod.
Have you a hacked version of the game, or a not up-to-date version ?
Title: Re: Soulvizier AERA bug topic
Post by: InkyCricket on 27 April 2020, 21:35:44
Ember Oak casts stone form, but does not get affected by it in any way.

He does not gain the damage immunity from using it, and he does not get stuck in it for it's duration.

(https://i.imgur.com/6bDcvIH.jpg)

Title: Re: Soulvizier AERA bug topic
Post by: TranceFetish on 28 April 2020, 10:43:17
I have the steam version and up to date as much as it can be with all dlc's. Should I just remove the template folder altogether and try again?

Edit: Very strange I just checked my steam library and it tells me I don't have Atlantis.. I swear I bought it and installed it. Well I would presume that is the issue then? Ugh!
You can delete the folder template, but I don't see how it can cause any issue.
For Atlantis, it is absolutely mandatory to have it, to avoid bugs. Check if Marinos (ferryman for Atlantis) is in Rhodes.
Title: Re: Soulvizier AERA bug topic
Post by: Tauceti on 28 April 2020, 11:57:55
For the forge formula Beastbane, some protective beads don't work. (maybe it's the same problem reported for the Oak Reinforced Buckler)

Edit:
Tooltips don't give the correct description for the recharge time of the N+1 level on the following skills:
Defense mastery: Adrenaline + Resilience (the N+1 level recharge time is the same as N level one, and Adrenaline initial CD is 21s instead of 30s i guess)
Storm mastery: Storm surge
Earth mastery: Heat shield, Flame Surge + Barrage

I didn't check other masteries.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 28 April 2020, 21:55:07
For the forge formula Beastbane, some protective beads don't work. (maybe it's the same problem reported for the Oak Reinforced Buckler)

Edit:
Tooltips don't give the correct description for the recharge time of the N+1 level on the following skills:
Defense mastery: Adrenaline + Resilience (the N+1 level recharge time is the same as N level one, and Adrenaline initial CD is 21s instead of 30s i guess)
Storm mastery: Storm surge
Earth mastery: Heat shield, Flame Surge + Barrage

I didn't check other masteries.
Beastbane : same problem, except I think it was already in classic Soulvizier.
Azorian Band and Greaves of the Flameforge have a similar problem.

For the cooldowns, this is a bug in the official game engine. Skill modifiers with a -Xs to recharge actually reduce the recharge of the base skill, even if the modifier is at lvl 0. So this bug is on Adrenaline + Resilience, Flame Surge + Barrage, should also be the same with modifiers for Distortion Wave, and Regrowth (this one has little -Xs), at least.
I believe that there is also a bug when the cooldown decreases with the levels of the base skill, like Heat Shield or Storm Surge.

I think I'll be able to fix it for modifiers by artificially increase the level of the base skill to compensate. What I did now for War Dance /Finesse is to give the -Xs to recharge only at level 2.
I'm not sure I'll be able to fix it for Heat Shield and Storm Surge.


Title: Re: Soulvizier AERA bug topic
Post by: soa on 28 April 2020, 22:01:43
Ember Oak casts stone form, but does not get affected by it in any way.
He does not gain the damage immunity from using it, and he does not get stuck in it for it's duration.
OK, I think he uses two files for the skill instead of one.
He should buff himself just after attacking, from time to time.
Title: Re: Soulvizier AERA bug topic
Post by: Telkin on 28 April 2020, 23:43:55
Hello, i begun to test this mod out.
First of all any explaination of bug price?:
https://i.imgur.com/4Klux6O.jpg
Title: Re: Soulvizier AERA bug topic
Post by: soa on 29 April 2020, 00:09:53
Hello, i begun to test this mod out.
First of all any explaination of bug price?:
https://i.imgur.com/4Klux6O.jpg
I don't think this is a bug.
This has to do with the vanilla gold cost equations which I haven't changed.
The 18 armor helm is in fact a "light armor" helm, it requires less strength.
The 24 armor helm is a "heavy armor" helm, requiring more strength.
Light armor tends to cost a lot more gold than its heavy armor counterpart. Here, you're paying for the fact that it requires less strength. Of course, it's not useful for you, because you can wear both helms. It could be useful for someone who can't.
Light armor have a pretty good ratio when you look at the armor protection offered per required strength. It's usually a better ratio than heavy armor.
You pay gold for that better ratio.
You can also see things differently : heavy armor offers more protection, for less gold, but requires more strength. You character benefits from that, because he has invested some points in strength.
Title: Re: Soulvizier AERA bug topic
Post by: AlcyonV on 29 April 2020, 23:59:35
Shouldn't a new SV hero begin with 1000 gold ? In Steam Workshop version I get only 500 like in vanilla.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 30 April 2020, 00:12:50
Shouldn't a new SV hero begin with 1000 gold ? In Steam Workshop version I get only 500 like in vanilla.
I put it to 2000 in the hard mod version. But it doesn't work with custom quest versions because when you create your character, the game uses the vanilla database.
So I will have to modify a quest to give more instead, it will require a bit more tests but it's doable.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 30 April 2020, 00:25:27
I am not seeing Cenon Stormborn(an icthian hero from act 3) soul's granted skill activating whenever I attack in melee or when I cast volcanic orb. It appears to have no effect.

(https://i.imgur.com/tFTZB9b.png)
Classic issue of templates not working with autocast. I can fix in next patch.
Title: Re: Soulvizier AERA bug topic
Post by: AlcyonV on 30 April 2020, 00:56:31
Vanilla bug :

iron ball mace has the right iron texture when displayed on the character (in the world or in character window portrait) but a bronze texture when displayed in inventory, equipment slots, caravan or marchants.

(https://a4ftkw.am.files.1drv.com/y4mtzOuQlILAYjdMRZafJm86YzRRhbdgjsPMpWH-0_on4IncnNmoRyPKiTeHTXhYHweC3MfJ_Cgvi77bsXSn2x8-BBVfDqNXHKtHmqJp7CQEOxohtLKBJq-vmRe-8cyt9eHd-nqlkY21w5Ql9zFmYmfviYoqPwZLY4RIRSnU6oEdPD6pA6kmJBqXhDgENWWiv7U9bXBlN1EzRD6zAfoCWNL1g?width=176&height=256&cropmode=none) (https://dihmnw.am.files.1drv.com/y4myVBglcUD7F7cQSdeTUVOTDYS-K97XBLfv_YfPKu92MzB1jlhrOYGUm23FX1I9tF8NIR_kWUFnFq_xrEYSyTj45qdMSFU_X4D_ubXX5N6Jj0clm866CUQPJxJWTQ4s2ZLB0muw-z_HK0fP-bAfgKov6eSk1HEitpAtmAYICgiTemeIdjSbT0QRjWcVM7guqKk2r1nGsHxl07fqrGGwwNOWA?width=169&height=256&cropmode=none)
(https://dihlnw.am.files.1drv.com/y4miI1SbRYsHXecMuBL4HweqG8WJJDKJihh7vKOX-JoL9E_y6UXEMYX9IfIeBgW-bAU-yTHjQqaxG763hhmV1XdmNt4wiRFpGIsZzZsNi8AE2MkLoKSj9Yt0tqYtrvXk1E2O5RBvdaXmvPAdlq_EkTXtFTF0rjfCMU6-4QrE78otvplVhEXLIqelTYkPPpq2rTOj7xSzA4LY-xX5jjKwERukA?width=335&height=612&cropmode=none)
Title: Re: Soulvizier AERA bug topic
Post by: Telkin on 02 May 2020, 18:50:29
Here are some bugs that i found:

1.Spear item that gives skill: https://imgur.com/a/WozuZ1z
There is not skill on the item nor can be put to quick bar.

2.Same texture for different (rare-blue) item: https://imgur.com/a/zztd5C0
Here you can see 2 items with different names and stats but using same texture: Mindlash and Harmony.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 02 May 2020, 21:57:20
Here are some bugs that i found:

1.Spear item that gives skill: https://imgur.com/a/WozuZ1z
There is not skill on the item nor can be put to quick bar.

2.Same texture for different (rare-blue) item: https://imgur.com/a/zztd5C0
Here you can see 2 items with different names and stats but using same texture: Mindlash and Harmony.

1. OK, will fix
2. Not a bug, more like lazy devs :) But I can improve. There are other items like that.
Title: Re: Soulvizier AERA bug topic
Post by: Tauceti on 05 May 2020, 19:50:52
After a lot of farming sessions with different chars, here are 2 balancing issues up to Act IV.

Chimera
Its soul is easy to obtain on this static boss and is way more powerful than all other souls i could drop before. Even it's not a permanent pet, 800 burn dmg over 3s and 600 lightning dmg over a 6.5m radius zone is what we could expect maybe on epic/legendary, not on normal difficulty. With the help of Chimera, all heros/bosses are much more easy to handle. The damage output of Chimera could be halved on normal without losing its interest.

Xelwang the hatred
This random boss can be encountered in Wusao or along the pathway to Typhon. It is as if he spawned from legendary mode on normal. I mean he is much more difficult than any Telkin or Typhon and this is weird since Typhon is expected to be the main boss at this stage. Again its damage output could be halved and Xelwang would still be a very tough opponent.

Apart from these exceptions, there is a wide variety of souls well balanced, the same for heroes or random bosses  ;)
Title: Re: Soulvizier AERA bug topic
Post by: Gudzing on 11 May 2020, 18:04:46
Epic Atlantis act, dropped Benthic Band from regular chest in Africa.
Problem is, it doesn't have any stats or description whatsoever.
And also it sells for only 250gold so I guess it has no attributes.
Don't know if it's vanilla problem because never found that item before.
But it has 57lvl required so it was probably changed like other uniques.

Screenshot below:

https://imgur.com/XnLRjr7
Title: Re: Soulvizier AERA bug topic
Post by: soa on 11 May 2020, 23:23:29
Epic Atlantis act, dropped Benthic Band from regular chest in Africa.
Problem is, it doesn't have any stats or description whatsoever.
And also it sells for only 250gold so I guess it has no attributes.
Don't know if it's vanilla problem because never found that item before.
But it has 57lvl required so it was probably changed like other uniques.

Screenshot below:

https://imgur.com/XnLRjr7

The vanilla game is unfinished, many atlantis items are empty and can't drop, mainly jewelry and artifacts. I've reactivated the drops, but I haven't added bonuses yet, it's on my list.
Title: Re: Soulvizier AERA bug topic
Post by: Telkin on 13 May 2020, 14:27:36
Found this item: https://imgur.com/a/unhzGee there is no level requirement.
Title: Re: Soulvizier AERA bug topic
Post by: Tauceti on 19 May 2020, 21:00:40
Found in 1.5c:

Armor of Troy: Trojan helm and Bracers of Troy don't have set bonus when worn together (only one is recognized as part of set).
(https://i.imgur.com/HIs4eDh.jpg?1)
(https://i.imgur.com/JLAiyzr.jpg?1)

Torc of Lochar Moss: Invalid skill profile
(https://i.imgur.com/TeP8d59.jpg?1)

Shadow Veil: armor description
(https://i.imgur.com/jOfX715.jpg?1)

Axe of King Budli: weapon description
(Note that weapon and armor descriptions are immersive contents. A blank line for the armor/weapon value, or a different color, would be a plus)
(https://i.imgur.com/C2jWh5R.jpg?1)

Morloc soul: Guardian ward
There is no description of the granted skill. The death ward works well in game but would need a description of the health amount, CD time, %health that triggers this skill.
(https://i.imgur.com/brTE3MW.jpg?1)
Title: Re: Soulvizier AERA bug topic
Post by: soa on 19 May 2020, 22:23:09
Found in 1.5c:
Armor of Troy: Trojan helm and Bracers of Troy don't have set bonus when worn together (only one is recognized as part of set).
(https://i.imgur.com/HIs4eDh.jpg?1)
(https://i.imgur.com/JLAiyzr.jpg?1)
I don't see any issue in the game files. Was one of those items dropped in the vanilla game or both in Soulvizier ?

Torc of Lochar Moss: Invalid skill profile
(https://i.imgur.com/TeP8d59.jpg?1)

Shadow Veil: armor description
(https://i.imgur.com/jOfX715.jpg?1)

Axe of King Budli: weapon description
(Note that weapon and armor descriptions are immersive contents. A blank line for the armor/weapon value, or a different color, would be a plus)
(https://i.imgur.com/C2jWh5R.jpg?1)
Already fixed in 1.5d. In a future patch, the lore text is planned to be in light yellow if I can't find a better color, with an added line after.

Morloc soul: Guardian ward
There is no description of the granted skill. The death ward works well in game but would need a description of the health amount, CD time, %health that triggers this skill.
(https://i.imgur.com/brTE3MW.jpg?1)
Not a bug, it's just that the game is not designed to allow a description in this case because the skill is a passive one with a built-in trigger.
Only active skills with a separate trigger can have a proper description.
Here, I'd have to modify manually (won't be dynamic text) the name of the skill with a different color to simulate a description, and it will look bad because if the description is too long, it will widen the window of the item too much instead of adding the text below. Or I'd have to modify the skill to make it an active buff with a separate trigger, but then it won't be the same % health trigger.
So maybe one day, because it would need to chance every skill like that, now not a priority.

Found this item: https://imgur.com/a/unhzGee there is no level requirement.
Fixed in 1.5d
Title: Re: Soulvizier AERA bug topic
Post by: Tauceti on 19 May 2020, 23:58:20
I don't see any issue in the game files. Was one of those items dropped in the vanilla game or both in Soulvizier ?
I installed the Soulvizier hard mod version. This char is self-found, therefore these 2 items are dropped in Soulvizier. That said, this bug may exist in vanilla game, i can't say.

Quote
Here, I'd have to modify manually (won't be dynamic text) the name of the skill with a different color to simulate a description, and it will look bad because if the description is too long, it will widen the window of the item too much instead of adding the text below. Or I'd have to modify the skill to make it an active buff with a separate trigger, but then it won't be the same % health trigger.
So maybe one day, because it would need to chance every skill like that, now not a priority.
Ok don't mind, the skill works.
Title: Re: Soulvizier AERA bug topic
Post by: xiaorantu on 20 June 2020, 14:00:16
1.it seems that no star mark on the head of hero monster?
2.new weapon,called like forged waepon? no basic attack number
Title: Re: Soulvizier AERA bug topic
Post by: soa on 20 June 2020, 17:56:04
1.it seems that no star mark on the head of hero monster?
2.new weapon,called like forged waepon? no basic attack number

1. On purpose, because the stars dont disappear on monsters death. Maybe I'll add them later as an option.
2. I can't understand, can you tell the exact name of the item or upload à screenshot ?
Title: Re: Soulvizier AERA bug topic
Post by: lixiss on 21 June 2020, 00:02:19
@soa In Act 1 i'm noticed what there is exist big presense of Blighted prefix. It drops probably mostly from skeletons, not sure, but looks logical, and they are only + specific skill. But fireforget prefix is different and makes bad feelings: fireforged can be almost everything. This looks like someone love too many earth mastery, because there is no real drops for another prefixes (but a lot for fireforged). Feel unfair in this case. (However there is not a thing about which i'm will choose gear, but just it is about what i'm regularly see.)
Title: Re: Soulvizier AERA bug topic
Post by: lixiss on 21 June 2020, 00:06:10
@soa another thing abour "War Dance" skill. If you apply this skill it do 4 swings as i'm see. But there is has trick which i'm not noticed initially: if target to which you apply skill died before all 4 swings applies - dance stop. So, instead do 4x flurry of attacks - you may do single... I'm not sure if there is possible to do with this something, and there is not so big disturb, but there is gives not consistent gameplay when you apply this skill. Sometimes early i'm use it and it is funny, some times it do "nothing".
Title: Re: Soulvizier AERA bug topic
Post by: Antifringe on 22 June 2020, 08:57:12
There's some weirdness going on with the Flame Surge skill from Earth.

The tooltip says that the recharge time is "-4.0 seconds."  When you use it, the skill has zero cooldown, kind of like Ice Orb from Storm.  Id say that this is intentional, but the next synergy of the skill, Barrage, reduces the cooldown of Flame Arch, starting on the second point invested.  When you buy the second point, Flame Arch goes from zero cooldown to, uh, something bigger than zero.  That makes Barrage a sidegrade (and a pretty bad one at that), and doesn't feel intentional.  MY guess is that the negative recharge time is bugged in the original skill.

There's also a problem with the Freezing Blast skill from Storm.  It has a substantial radius of effect in the tooltip, but only affects one target in actual play.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 22 June 2020, 20:25:56
@soa In Act 1 i'm noticed what there is exist big presense of Blighted prefix. It drops probably mostly from skeletons, not sure, but looks logical, and they are only + specific skill. But fireforget prefix is different and makes bad feelings: fireforged can be almost everything. This looks like someone love too many earth mastery, because there is no real drops for another prefixes (but a lot for fireforged). Feel unfair in this case. (However there is not a thing about which i'm will choose gear, but just it is about what i'm regularly see.)
Fireforged has the same probability to drop as Blighted (even 2x less because Blighted can give a bonus to Skeleton Soldier or Deathchill Aura).

@soa another thing abour "War Dance" skill. If you apply this skill it do 4 swings as i'm see. But there is has trick which i'm not noticed initially: if target to which you apply skill died before all 4 swings applies - dance stop. So, instead do 4x flurry of attacks - you may do single... I'm not sure if there is possible to do with this something, and there is not so big disturb, but there is gives not consistent gameplay when you apply this skill. Sometimes early i'm use it and it is funny, some times it do "nothing".
I'll look into it.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 22 June 2020, 20:28:48
There's some weirdness going on with the Flame Surge skill from Earth.

The tooltip says that the recharge time is "-4.0 seconds."  When you use it, the skill has zero cooldown, kind of like Ice Orb from Storm.  Id say that this is intentional, but the next synergy of the skill, Barrage, reduces the cooldown of Flame Arch, starting on the second point invested.  When you buy the second point, Flame Arch goes from zero cooldown to, uh, something bigger than zero.  That makes Barrage a sidegrade (and a pretty bad one at that), and doesn't feel intentional.  MY guess is that the negative recharge time is bugged in the original skill.
Yeah, I already fixed it, the fix will be in next patch.
The cooldown is supposed to be 6s (base skill) and reduced with Barrage, like vanilla (except vanilla has a bug that applies Barrage reduced cooldown at level 0).

There's also a problem with the Freezing Blast skill from Storm.  It has a substantial radius of effect in the tooltip, but only affects one target in actual play.
I'll try something in next patch to fix this.
Title: Re: Soulvizier AERA bug topic
Post by: lixiss on 23 June 2020, 16:57:46
Fireforged has the same probability to drop as Blighted (even 2x less because Blighted can give a bonus to Skeleton Soldier of Deathchill Aura).

Damn, my eyes. I'm mysteriously misread "Fireforged" prefix first time and thinked wrongly all this time... (I though what it was +1 to all Earth skills). After re-looking again everything becomes fine. Sorry!
Title: Re: Soulvizier AERA bug topic
Post by: lixiss on 29 June 2020, 23:20:32
Is Storm's Concussive Blast works as intended? I'm played in raw AE last time and noticed big difference: it forks and strikes as it described. But in SV-AERA - each forks looks like strike enemies multiple times, looks like about 4 times. It makes it very good spell surely :) but just not sure if it is really expected.
Title: Re: Soulvizier AERA bug topic
Post by: lixiss on 30 June 2020, 01:34:26
In 1.6 you can sell many items by much better price at Soul Collerctor. Say some staff which sells at Helos at 3500gp, Soul Collector buy by 10000gp. :) (So when i'm sell some things, instead of getting total of about 10K income, i'm now can get 100K income in 10 yellow items. Works not with every yellow item.).
Title: Re: Soulvizier AERA bug topic
Post by: soa on 01 July 2020, 22:01:58
In 1.6 you can sell many items by much better price at Soul Collerctor. Say some staff which sells at Helos at 3500gp, Soul Collector buy by 10000gp. :) (So when i'm sell some things, instead of getting total of about 10K income, i'm now can get 100K income in 10 yellow items. Works not with every yellow item.).
OK, will fix in 1.7.

Is Storm's Concussive Blast works as intended? I'm played in raw AE last time and noticed big difference: it forks and strikes as it described. But in SV-AERA - each forks looks like strike enemies multiple times, looks like about 4 times. It makes it very good spell surely :) but just not sure if it is really expected.
Not my work, but I consider it intended, vanilla skill has low precision, SV version makes it worth of use.
Title: Re: Soulvizier AERA bug topic
Post by: UnBorn on 27 July 2020, 17:12:37
Just restarted game so i figure to give some feedback. Started with Warfare Mastery.
- % resist on start of game that's just unreasonable

-Armor and weapon don't really follow some consistency in early game so it take a loot of time to look, hope this does not persist.

-Souls sims boring and uneventful, i don't see reason they have attribute requirements and sacrifice. After dropping first quest boss soul i just find out 80 int requirement strange for jewelry and after looking at some other souls in shop i find them obsolete.
Honestly they just supper charge certain builds that already got easy start of game and sims boring for what it's supposed to represent. Idk how balanced old souls where but i don't remember looking at them searching for what sacrifice they ask and what attribute i need. In my opinion souls should be just Legendary difficulty items with quality instead of this clutter. Its reasonable to get into this problem so limiting may be only way to make them actually matter as exciting concept.

-Skeletons before sparta consist mostly of massive range ambushes. I considering Ragnarok range weapons as a one of the reason, but still i find it unreasonable. Most aoe melee got restrictions on targets number so it not great place.

-War Wind changes as its called now War Dance is horrible, removing ability to charge is just bad when playing melee. Just imagine targeting archers or mages, now you move slow and when you get there they run off...

-After sparta i found the hero monster i encounter last time before quitting. Aniketos the Sacrifier, Beastmean. I mean you show me how you kill him at lvl 8? He summon like 10 magic beast that crit even this mele char. Those magic boars sims little less tanky then last time tho its hard to tell when he melt you in 3. sec. Also he got dodge and move constantly and you cant even target him when his summons surround you. My best take is 75% of his life with scroll that buff damage and battle rage, and that's only because he decided to not start summoning immediately.

-I got broke shopping potions and scrolls. Getting levels, items and still don't find a way to do added content. It's rather inconsistent feel to the game, dragging time, some balance problems got amplified. I mean you got limited with your abilities and potions are pain. Pets, retaliation and spells that dont care for target numbers can make it feel better. Most of time you can only click and hit where monsters reign supreme with skills and buffs. Yeah i feel like i'm hunted and rewards sims to bad to ever change that.
People look for rewards, new build ideas and challenges. That's a lot of rambling, but generally souls sims week as it stands now, concept of them sims to ben lost, and some changes hit painful and amplified balance problems.

Im frustrated for not wanting to skip content but i give more feedback as this is advertised as friendly to no legacy items game play.
Revisiting ideas oft mods, finding those eventful moments, meaningful rewards and keeping strong concept is not easy task so keep it up.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 27 July 2020, 21:18:30
Just restarted game so i figure to give some feedback. Started with Warfare Mastery.
- % resist on start of game that's just unreasonable
? You probably never played this mod before ? It was -10% in the old SV mod.

-Armor and weapon don't really follow some consistency in early game so it take a loot of time to look, hope this does not persist.
? Don't be so vague. Comments like this are useless if you're not specific.

-Souls sims boring and uneventful, i don't see reason they have attribute requirements and sacrifice. After dropping first quest boss soul i just find out 80 int requirement strange for jewelry and after looking at some other souls in shop i find them obsolete.
I don't know what you mean by boring or uneventful. I mean, have you ever looked at the vanilla game ? That's boring.

Honestly they just supper charge certain builds that already got easy start of game and sims boring for what it's supposed to represent.
Useless comment, too vague.

Idk how balanced old souls where but i don't remember looking at them searching for what sacrifice they ask and what attribute i need.
I'm not the original author of the mod and most of its souls. In the original mod they were immensely broken, they absolutely require drawbacks to get a little balance. That's what the original author was adding in the last versions of the old SV mod. They were still overpowered, I had to make them non-enchantable with relics and add requirements to get some sort of balance. Some people still ask to reduce their power, for now I think it's more a matter of specific cases (improving some and nerfing others).

In my opinion souls should be just Legendary difficulty items with quality instead of this clutter. Its reasonable to get into this problem so limiting may be only way to make them actually matter as exciting concept.
Make them only Legendary is not serious and would be hated by the vast majority of players.

-Skeletons before sparta consist mostly of massive range ambushes. I considering Ragnarok range weapons as a one of the reason, but still i find it unreasonable. Most aoe melee got restrictions on targets number so it not great place.
Don't know what you mean. This is vanilla.

-War Wind changes as its called now War Dance is horrible, removing ability to charge is just bad when playing melee. Just imagine targeting archers or mages, now you move slow and when you get there they run off...
Not my work. That's because a new animation was added. I don't really know if it's possible to keep it and add movement speed.

-After sparta i found the hero monster i encounter last time before quitting. Aniketos the Sacrifier, Beastmean. I mean you show me how you kill him at lvl 8? He summon like 10 magic beast that crit even this mele char. Those magic boars sims little less tanky then last time tho its hard to tell when he melt you in 3. sec. Also he got dodge and move constantly and you cant even target him when his summons surround you. My best take is 75% of his life with scroll that buff damage and battle rage, and that's only because he decided to not start summoning immediately.
I've already planned to reduce the number of summons (6 max instead of 9 + a maximum lifetime) and reduce a bit their damage.

-I got broke shopping potions and scrolls. Getting levels, items and still don't find a way to do added content. It's rather inconsistent feel to the game, dragging time, some balance problems got amplified. I mean you got limited with your abilities and potions are pain. Pets, retaliation and spells that dont care for target numbers can make it feel better. Most of time you can only click and hit where monsters reign supreme with skills and buffs. Yeah i feel like i'm hunted and rewards sims to bad to ever change that.
People look for rewards, new build ideas and challenges. That's a lot of rambling, but generally souls sims week as it stands now, concept of them sims to ben lost, and some changes hit painful and amplified balance problems.
Im frustrated for not wanting to skip content but i give more feedback as this is advertised as friendly to no legacy items game play.
Revisiting ideas oft mods, finding those eventful moments, meaningful rewards and keeping strong concept is not easy task so keep it up.
I mean, do you really think I'll be able to do anything with a comment like this ? There's no valuable information in there.
Title: Re: Soulvizier AERA bug topic
Post by: lixiss on 27 July 2020, 21:59:25
I'm not the original author of the mod and most of its souls. In the original mod they were immensely broken, they absolutely require drawbacks to get a little balance. That's what the original author was adding in the last versions of the old SV mod. They were still overpowered, I had to make them non-enchantable with relics and add requirements to get some sort of balance. Some people still ask to reduce their power, for now I think it's more a matter of specific cases (improving some and nerfing others).

You are surely bit tricking here. Original SV imply ability to enchant everything, while you personally saying what you will not spend any second of life on this feature. Also, soul requirements, together with their requirements are often no have sense: they are too high. And don't say what you can wear +stat item - they NEVER should be worn, unless you wear unique gear, because you can and should get better affixes instead simple stat bonus. For item requirements - Stonebinder Cuffs is good example here - requirements so high, what makes this item not useful at all (for some builds). Original game also has similar issue - some items doesn't grow linearly in their requirements, while character surely already has non-linear stat grow. If back to souls - some of them comes without drawbacks or come with neglible drawbacks (like pierce resistance) or come with huge drawbacks (like 10-15% speed penalty) - i mean here you can see what drawbacks are not equal, and to compensate them is different roads. But, doesn't read me as complaining, please. My char was needed in some dmg bonus, and i'm used some soul with drawbacks which adds me lot of damage and this works perfectly. Once i'm leveled, i'm switched to other, more better rings (shopped some greens) instead. I'm understand what with all given input (leveling, enchanting), - you done more like good things, rather than bad, but this doesn't meant what it is good balanced now. Also when game doesn't allow players to play like they want - they start to complain. Good game never fairly balanced in favor to player (by some reasons, like stupid AI or everything else), but mods shift balance value into different directions, but again, to be fair - it is need titanic number of time to get at least feeling of changes, i'm not saying about make it really balanced (interesting / still offer challenge, but without stupid one-hit dies). New enemies in 1.6 (oceanids or how they named) - are far less balanced than everything rest in this game. Never died from them, but they are real kick-asses, and more dangerous than any boss in act 1. So, i'm appreciate you work, really! But i feel you some times just parry feedback, instead just take account on it (this doesn't imply what you should fix something).
Title: Re: Soulvizier AERA bug topic
Post by: UnBorn on 28 July 2020, 09:17:01
@soa

-Negative resistances just give sloppy feel for supposedly start from zero concept.

- On start of game you find  white bow with 14 damage and broken bow with 22, graves with 24 armor where chest armor is like 9. Lots of int armors got more bonuses to armor and similar base armor to str base, geting impresion int base is more commonly stronger in defense. idk what is part of vanilla or mods but its there and it's not orderly.
- Souls should be reward for eventful event, as monsters who drop souls should be stronger when they cary soul. What make that monster dangerous should reflect in his soul like old souls, reduced defense ability or blade honing or something that make lots of pain in dealing with them and not just some common attributes.
Alos epic and legendary items are really strong in comparison so enchanting souls is a mast to enable build diversity. You already starve with resist and what not and monsters are way stronger so i dont see who or where say they were overpowered. Finding tailored soul is whole point.

-super charge is when you make what is strong early game even more stronger. For example getting 40 damage on aoe skill is not same as granting 40 damage to single auto attack.

-Souls again, well i got some testing with accomplished hero and omg i could not even dent that sea monster boss. If content is bonkers then hero should be among first as that is his reward.

-As for making Souls legendary its in essence to increase exclusives to allow for more power on such items.
I does not necessarily imply difficulty of game, it's just less mean more, less obstructed progres of game in general and more meaning to encounters and rewards.

-Skeletons if i remember from many years ago never spawned in those numbers and Ragnarok certainly have done no favors as well. Also those mages that spam skeletons i don't remember and they usually come as +1 to normal mages. All combined real spike in difficulty.

-War Dance need to be fixed its just crippling supposedly melee class.

-Aniketos the Sacrifier, Beastmean. Six is a lot, i must remind you that you can't have monster spewing 2-3 spells and have summons where player got one spell. Mathematically it does not add up.

-Broke and frustrated, that's a reward simply put.
-----------------------------------
I don't expect addressing every single problem but when introducing items and content its good to try and bandage some of them. For example adding mods on items or relics, charms with absorb 1-10 damage, life leech retaliation, freez retaliation or some other way to absorb excess and make things rolling is match simpler. It does not need to persist aside of those problematic areas but will have impact in smoothing the progression. Living path open as to not end up cornered and frustrated is all that's needed most of time.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 28 July 2020, 11:05:07
@soa
-Negative resistances just give sloppy feel for supposedly start from zero concept.
There's no "supposedly". You're just making assumptions.

- On start of game you find  white bow with 14 damage and broken bow with 22, graves with 24 armor where chest armor is like 9. Lots of int armors got more bonuses to armor and similar base armor to str base, geting impresion int base is more commonly stronger in defense. idk what is part of vanilla or mods but its there and it's not orderly.
That's normal, and like vanilla. There's nothing wrong in here, you only get wrong impressions. Equipment progresses fast in the beginning of the game and drops are random.

- Souls should be reward for eventful event, as monsters who drop souls should be stronger when they cary soul. What make that monster dangerous should reflect in his soul like old souls, reduced defense ability or blade honing or something that make lots of pain in dealing with them and not just some common attributes.
That's already the case, a lot of souls reflect the monsters abilities.

Alos epic and legendary items are really strong in comparison so enchanting souls is a mast to enable build diversity. You already starve with resist and what not and monsters are way stronger so i dont see who or where say they were overpowered. Finding tailored soul is whole point.
Everyone else says the opposite, that they are too strong. Like I said, now I think it's a matter of specific cases.

-super charge is when you make what is strong early game even more stronger. For example getting 40 damage on aoe skill is not same as granting 40 damage to single auto attack.
I already know that, but again there's no point in making that comment. It's extremely generic.

-Souls again, well i got some testing with accomplished hero and omg i could not even dent that sea monster boss. If content is bonkers then hero should be among first as that is his reward.
Accomplished hero cannot be directly modded, so starting one with self found items will be hard. Normally you need like 2 more levels and some good items at that point, but it's doable without.

-Skeletons if i remember from many years ago never spawned in those numbers and Ragnarok certainly have done no favors as well. Also those mages that spam skeletons i don't remember and they usually come as +1 to normal mages. All combined real spike in difficulty.
That's just the point of the mod (those were in old SV mod as well). More monsters, new monsters and more difficulty. The point is not to reproduce vanilla. If you want very few monsters with no abilities, no difficulty, you should play vanilla instead.
Title: Re: Soulvizier AERA bug topic
Post by: UnBorn on 30 July 2020, 01:04:43
Uff i find so many bugs now so i sort of figured out how some people fide this balance playable.
Having still not experiencing Ragnarok or Atlantis im going back to vanilla and live this feedback before hand.
Ring having stun on hit, hidden enabling double attack with staff on dream mastery, some masteries are just unbelievable as Earth mastery and some are so behind its pain to compare, caravan space is huge but in reality 1/2 of visual representation in hard version but it's fine in custom quest map.
This need more testers as currently with so many mishaps its uncertain when it's exploit and when its a bug, it live impression of guilt instead of excitement.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 30 July 2020, 12:37:40
Uff i find so many bugs now so i sort of figured out how some people fide this balance playable.
Having still not experiencing Ragnarok or Atlantis im going back to vanilla and live this feedback before hand.
Ring having stun on hit, hidden enabling double attack with staff on dream mastery, some masteries are just unbelievable as Earth mastery and some are so behind its pain to compare, caravan space is huge but in reality 1/2 of visual representation in hard version but it's fine in custom quest map.
This need more testers as currently with so many mishaps its uncertain when it's exploit and when its a bug, it live impression of guilt instead of excitement.
Caravan bug was only for people who didn't have a proper installation.

If you have an issue with their size, consider emptying them (store items of all personal and transfer in mules), then :
In ...My Games\Titan Quest - Immortal Throne\SaveData\Sys
Delete winsys.dxb
Delete winsys.dxg
This should delete the transfer stash, and the game would recreate it with correct size next time you load it.
(if you have issues with relic vault, do the same for miscsys.dxb, miscsys.dxg)

In ...My Games\Titan Quest - Immortal Throne\SaveData\Main\_charactername (for each char)
Delete winsys.dxb
Delete winsys.dxg
This should delete the personal stash, and the game would recreate it with correct size next time you load it.

For other bugs, I can't investigate anything with so few details. None of those are experienced by other people.
Title: Re: Soulvizier AERA bug topic
Post by: xiaorantu on 31 July 2020, 02:19:13
Uff i find so many bugs now so i sort of figured out how some people fide this balance playable.
Having still not experiencing Ragnarok or Atlantis im going back to vanilla and live this feedback before hand.
Ring having stun on hit, hidden enabling double attack with staff on dream mastery, some masteries are just unbelievable as Earth mastery and some are so behind its pain to compare, caravan space is huge but in reality 1/2 of visual representation in hard version but it's fine in custom quest map.
This need more testers as currently with so many mishaps its uncertain when it's exploit and when its a bug, it live impression of guilt instead of excitement.

you should clean all the caravan space for saved roles[main caravan,transfer caravan,relic caravan],than the caravan space works

Title: Re: Soulvizier AERA bug topic
Post by: agrail on 21 November 2020, 06:47:28
mythical recipes don't work. what is the problem?
http://radikal.ru/fp/tg0006ea1fhkw
http://radikal.ru/fp/1oj95zlyh7yei
Title: Re: Soulvizier AERA bug topic
Post by: soa on 21 November 2020, 21:48:28
mythical recipes don't work. what is the problem?
http://radikal.ru/fp/tg0006ea1fhkw
http://radikal.ru/fp/1oj95zlyh7yei
1st one is because the affix "of degeneration" is new in SV:AE and the formula hasn't been upgraded.
2nd one is because you need 2 affixes for the ring and you have one (11% chance to get 2 affixes).
Title: Re: Soulvizier AERA bug topic
Post by: agrail on 22 November 2020, 13:08:36
is this affix https://radikal.ru/fp/swdxgkjanad8b probably also from SV:AE? do you plan to update the formulas and add these affixes in future updates of the mod? thanks.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 22 November 2020, 13:29:36
is this affix https://radikal.ru/fp/swdxgkjanad8b probably also from SV:AE? do you plan to update the formulas and add these affixes in future updates of the mod? thanks.
Iridescent : yes, it wasn't in the old SV mod.
I will fix this eventually, but that's not a priority considering how unbalanced those items are.
Title: Re: Soulvizier AERA bug topic
Post by: yc1980 on 22 November 2020, 15:00:36
Hi guys,
1 recently installed the TQ AE +dlcs and after the core files and the 1.8b installation files
And some skill icons didn't appear only blank boxes
Title: Re: Soulvizier AERA bug topic
Post by: soa on 22 November 2020, 16:47:59
Hi guys,
1 recently installed the TQ AE +dlcs and after the core files and the 1.8b installation files
And some skill icons didn't appear only blank boxes
See FAQ Q01
https://titanquestfans.net/index.php?topic=1201.msg14055#msg14055

If your game is up to date, not hacked, both DLCs activated, then maybe wrong installation ?
Resources should look like this :
https://imgur.com/RJp7Ae9
Title: Re: Soulvizier AERA bug topic
Post by: lixiss on 27 November 2020, 23:49:44
@soa looks like some XPack3-axes has unmodified pierce ratio (no have idea if it was intended or no).

Code: [Select]
##
## Axe
##

### Pierce Ratio:   0.0%

| PR=  0.0% | 29 | Common    | records\xpack3\items\equipmentweapon\axe\m_n_embalmedpriest.dbr
| PR=  0.0% | 29 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_n_embalmedpriest.dbr
| PR=  0.0% | 30 | Common    | records\xpack3\items\equipmentweapon\axe\m_n_monkeyman.dbr
| PR=  0.0% | 30 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_n_monkeyman.dbr
| PR=  0.0% | 31 | Common    | records\xpack3\items\equipmentweapon\axe\m_n_coralguardian.dbr
| PR=  0.0% | 31 | Common    | records\xpack3\items\equipmentweapon\axe\m_n_serpentoid.dbr
| PR=  0.0% | 31 | Common    | records\xpack3\items\equipmentweapon\axe\m_n_hesperide.dbr
| PR=  0.0% | 31 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_n_hesperide.dbr
| PR=  0.0% | 31 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_n_coralguardian.dbr
| PR=  0.0% | 31 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_n_serpentoid.dbr
| PR=  0.0% | 32 | Common    | records\xpack3\items\equipmentweapon\axe\m_n_potamoiwarrior.dbr
| PR=  0.0% | 32 | Common    | records\xpack3\items\equipmentweapon\axe\m_n_tritonwarrior.dbr
| PR=  0.0% | 32 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_n_tritonwarrior.dbr
| PR=  0.0% | 32 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_n_potamoiwarrior.dbr
| PR=  0.0% | 32 | Epic      | records\xpack3\items\equipmentweapon\axe\u_n_03.dbr
| PR=  0.0% | 32 | Epic      | records\xpack3\items\equipmentweapon\axe\u_n_01.dbr
| PR=  0.0% | 32 | Epic      | records\xpack3\items\equipmentweapon\axe\u_n_02.dbr
| PR=  0.0% | 41 | Common    | records\skills\spirit\drxpet\drxpet_equipment\test_skelly_basic_wep_axe.dbr
| PR=  0.0% | 53 | Common    | records\xpack3\items\equipmentweapon\axe\m_e_embalmedpriest.dbr
| PR=  0.0% | 53 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_e_embalmedpriest.dbr
| PR=  0.0% | 54 | Common    | records\xpack3\items\equipmentweapon\axe\m_e_monkeyman.dbr
| PR=  0.0% | 54 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_e_monkeyman.dbr
| PR=  0.0% | 55 | Common    | records\xpack3\items\equipmentweapon\axe\m_e_serpentoid.dbr
| PR=  0.0% | 55 | Common    | records\xpack3\items\equipmentweapon\axe\m_e_coralguardian.dbr
| PR=  0.0% | 55 | Common    | records\xpack3\items\equipmentweapon\axe\m_e_hesperide.dbr
| PR=  0.0% | 55 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_e_hesperide.dbr
| PR=  0.0% | 55 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_e_serpentoid.dbr
| PR=  0.0% | 55 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_e_coralguardian.dbr
| PR=  0.0% | 56 | Common    | records\xpack3\items\equipmentweapon\axe\m_e_tritonwarrior.dbr
| PR=  0.0% | 56 | Common    | records\xpack3\items\equipmentweapon\axe\m_e_potamoiwarrior.dbr
| PR=  0.0% | 56 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_e_potamoiwarrior.dbr
| PR=  0.0% | 56 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_e_tritonwarrior.dbr
| PR=  0.0% | 56 | Legendary | records\xpack3\items\equipmentweapon\axe\u_e_02.dbr
| PR=  0.0% | 56 | Legendary | records\xpack3\items\equipmentweapon\axe\u_e_01.dbr
| PR=  0.0% | 69 | Common    | records\xpack3\items\equipmentweapon\axe\m_l_embalmedpriest.dbr
| PR=  0.0% | 69 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_l_embalmedpriest.dbr
| PR=  0.0% | 70 | Common    | records\xpack3\items\equipmentweapon\axe\m_l_monkeyman.dbr
| PR=  0.0% | 70 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_l_monkeyman.dbr
| PR=  0.0% | 71 | Common    | records\xpack3\items\equipmentweapon\axe\m_l_coralguardian.dbr
| PR=  0.0% | 71 | Common    | records\xpack3\items\equipmentweapon\axe\m_l_hesperide.dbr
| PR=  0.0% | 71 | Common    | records\xpack3\items\equipmentweapon\axe\m_l_serpentoid.dbr
| PR=  0.0% | 71 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_l_coralguardian.dbr
| PR=  0.0% | 71 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_l_hesperide.dbr
| PR=  0.0% | 71 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_l_serpentoid.dbr
| PR=  0.0% | 72 | Common    | records\xpack3\items\equipmentweapon\axe\m_l_potamoiwarrior.dbr
| PR=  0.0% | 72 | Common    | records\xpack3\items\equipmentweapon\axe\m_l_tritonwarrior.dbr
| PR=  0.0% | 72 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_l_potamoiwarrior.dbr
| PR=  0.0% | 72 | Rare      | records\xpack3\items\equipmentweapon\axe\mi_l_tritonwarrior.dbr
| PR=  0.0% | 72 | Legendary | records\xpack3\items\equipmentweapon\axe\u_l_01.dbr

### Pierce Ratio:  10.0%

| PR= 10.0% | 41 | Common    | records\skills\spirit\drxpet\drxpet_equipment\skelly_basic_wep_axe.dbr
| PR= 10.0% | 41 | Common    | records\skills\spirit\drxpet\drxpet_equipment\skelly_unique_wep_axe.dbr
| PR= 10.0% | 72 | Legendary | records\xpack3\items\equipmentweapon\axe\u_l_03.dbr
Title: Re: Soulvizier AERA bug topic
Post by: soa on 28 November 2020, 12:44:41
@soa looks like some XPack3-axes has unmodified pierce ratio (no have idea if it was intended or no).
It's more like unfinished (or unstarted) business. But yes, the axes will have around 15% pierce ratio (except maybe the skellies)
Title: Re: Soulvizier AERA bug topic
Post by: Accolon on 07 June 2021, 21:53:54
p.s. Templates files for SVAERA 1.9b is needed.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 07 June 2021, 23:26:23
The files exist in vanilla, they are not from SV, they work for me.
Templates, well... when I have time
Title: Re: Soulvizier AERA bug topic
Post by: Accolon on 08 June 2021, 01:00:04
The files exist in vanilla, they are not from SV, they work for me.
Yes, they exist in Creatures.arc. But I can't found any references to it in vanilla dbr-files (Titan Quest version TQ Anniversary v2.9 (0xe94e53eb)).

upd.
"records\proxies greek\area001\pools\beastmen\satyr_03_archer02.dbr"(21,39):name6,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_archer03.dbr"(20,39):name7,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_archer03.dbr"(21,39):name8,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_fodder02.dbr"(21,39):name6,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_fodder03.dbr"(16,40):name10,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_fodder03.dbr"(17,40):name11,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_melee03.dbr"(22,39):name8,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_melee03.dbr"(23,39):name9,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_02_archer03.dbr"(16,39):name7,records/creature/monster/satyr/bm_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_02_archer03.dbr"(17,39):name8,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_caster03.dbr"(21,39):name8,records/creature/monster/satyr/am_bloodthirster_12.dbr,
Allocated b. But this is the only correct line of all given. Because am_bloodthirster-s are not among the dbr-files. But there is bm_bloodthirster-s.
Proxy Pool (Records\Proxies Greek\Area001\Pools\Beastmen\Satyr_03_Fodder03.dbr) could not create object (records/creature/monster/satyr/am_bloodthirster_12.dbr)
Proxy Pool (Records\Proxies Greek\Area001\Pools\Beastmen\Satyr_03_Fodder03.dbr) could not create object (records/creature/monster/satyr/am_bloodthirster_12.dbr)
Proxy Pool (Records\Proxies Greek\Area001\Pools\Beastmen\Satyr_03_Fodder03.dbr) could not create object (records/creature/monster/satyr/am_bloodthirster_10.dbr)
Proxy Pool (Records\Proxies Greek\Area001\Pools\Beastmen\Satyr_03_Fodder03.dbr) could not create object (records/creature/monster/satyr/am_bloodthirster_10.dbr)
Proxy Pool (Records\Proxies Greek\Area001\Pools\Beastmen\Satyr_03_Fodder03.dbr) could not create object (records/creature/monster/satyr/am_bloodthirster_12.dbr)
Proxy Pool (Records\Proxies Greek\Area001\Pools\Beastmen\Satyr_03_Fodder03.dbr) could not create object (records/creature/monster/satyr/am_bloodthirster_10.dbr)
Proxy Pool (Records\Proxies Greek\Area001\Pools\Beastmen\Satyr_03_Fodder03.dbr) could not create object (records/creature/monster/satyr/am_bloodthirster_10.dbr)
Title: Re: Soulvizier AERA bug topic
Post by: Jaylo on 12 June 2021, 20:11:57
Has the Occult Shadowstalkers's Shadowstrike been changed from the original where it teleported to an enemy to strike it as in my game it appears to just be normal walking up to an enemy to strike it or is it bugged?

Edit: on further use of the Shadowstalker it seems rather worse than i thought. It's a lot slower than the original Shadowstalker, has the aforementioned problem of not teleporting and early on at the Spartan Road area where there are hoards of skeleton archers the Stalker just moves into the middle of them and walks back and forth doing nothing while they kill it. Looks like there is something very wrong with it.
All other pets work fine.
Title: Re: Soulvizier AERA bug topic
Post by: Piratair on 21 December 2021, 17:58:01
Hello,
A little worry with this mod.
First of all, I play the official version of Steam with the DLCs.
I installed Custom Maps as indicated in two ways with the workshop and manually.
In both cases it does not work, I put an image of my worries that can not choose my mastery, the window is translucent and I can click to choose.
The game is in French, I changed the text.arc in the right file.
3 hours I try but I think give up ....
All the rest works alone the choice of masters is a problem.
Thank you for your cordially help.

<a href='https://www.casimages.com/i/Erreur 1.html' title='Mon image'>Lien vers mon image</a>
Title: Re: Soulvizier AERA bug topic
Post by: sauruz on 21 December 2021, 20:51:26
Hello,
A little worry with this mod.
First of all, I play the official version of Steam with the DLCs.
I installed Custom Maps as indicated in two ways with the workshop and manually.
In both cases it does not work, I put an image of my worries that can not choose my mastery, the window is translucent and I can click to choose.
The game is in French, I changed the text.arc in the right file.
3 hours I try but I think give up ....
All the rest works alone the choice of masters is a problem.
Thank you for your cordially help.

<a href='https://www.casimages.com/i/Erreur 1.html' title='Mon image'>Lien vers mon image</a>

The mod needs to be updated into the new xpak
Title: Re: Soulvizier AERA bug topic
Post by: Piratair on 21 December 2021, 20:55:58
Hello,
A little worry with this mod.
First of all, I play the official version of Steam with the DLCs.
I installed Custom Maps as indicated in two ways with the workshop and manually.
In both cases it does not work, I put an image of my worries that can not choose my mastery, the window is translucent and I can click to choose.
The game is in French, I changed the text.arc in the right file.
3 hours I try but I think give up ....
All the rest works alone the choice of masters is a problem.
Thank you for your cordially help.

<a href='https://www.casimages.com/i/Erreur 1.html' title='Mon image'>Lien vers mon image</a>

The mod needs to be updated into the new xpak

merci de ta réponse

Title: Re: Soulvizier AERA bug topic
Post by: soa on 21 December 2021, 21:42:45
The mod has been updated for the new DLC more than two weeks ago, but I still need to update the links here and on Steam. There's a beta patch on the Discord.
Title: Re: Soulvizier AERA bug topic
Post by: Piratair on 22 December 2021, 09:46:51
The mod has been updated for the new DLC more than two weeks ago, but I still need to update the links here and on Steam. There's a beta patch on the Discord.
hello, so I have the latest version, which I can not play with ...

https://zupimages.net/viewer.php?id=21/51/hjyf.png

I downloaded the beta and reinstalled all that nothing changes can not choose its mastery, the choice panel is always transparent and you can not click on it.

I wanted to thank people invested in the mod just for our pleasure to us.
This should not be easy every day to stay motivate, good luck.
Title: Re: Soulvizier AERA bug topic
Post by: Piratair on 02 January 2022, 15:02:45
Hello and Happy New Year, a little question I am at act 5 Chateau d'Hades, so this worry does not stop me from playing but I can not do any optimization on my character.
All my relics and charms can not be equipped with blue equipment and more.
On the Greens it works, the yellows too but not on others.
Is it normal because when we get a blue loot we try to keep it but I can not ask there any optimization ...
Thank you for your answers
Title: Re: Soulvizier AERA bug topic
Post by: Carl_Johnson on 02 January 2022, 23:24:41
All my relics and charms can not be equipped with blue equipment and more.
On the Greens it works, the yellows too but not on others.

It's not a bug. It's just how game works.
Title: Re: Soulvizier AERA bug topic
Post by: Piratair on 03 January 2022, 16:09:56
Thank you very much for the answer, it's been a lot of years that I no longer played tqa and I did not remember very well :)
Title: Re: Soulvizier AERA bug topic
Post by: bakapi91 on 06 January 2022, 15:19:03
Do i missing anything or this is when the mod have something wrong ?I want to get the soul of Liche Queen Kallixenia but there is no way for her to respawn unless i missing something (tried to touch her altar many times) , her soul just have 5% drop chance and  if the soul dont drop when you first encounter with her quest or 2 time later on higher difficulty then you completely unable to get her soul because you can't farm her !
Title: Re: Soulvizier AERA bug topic
Post by: Accolon on 29 August 2022, 14:39:54
It seems, that
Code: [Select]
records\creature\monster\satyr\am_bloodthirster_10.dbr
records\creature\monster\satyr\am_bloodthirster_12.dbr
have been missed in Soulvizier AERA v1.9e - v1.10f at least, but used by some pool-points:
Code: [Select]
---------- Find in Files ----------
"records\proxies greek\area001\pools\beastmen\satyr_02_archer03.dbr"(17,38):name8,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_archer02.dbr"(21,38):name6,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_archer03.dbr"(20,38):name7,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_archer03.dbr"(21,38):name8,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_caster03.dbr"(21,38):name8,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_fodder02.dbr"(21,38):name6,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_fodder03.dbr"(16,39):name10,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_fodder03.dbr"(17,39):name11,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_melee03.dbr"(22,38):name8,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_melee03.dbr"(23,38):name9,records/creature/monster/satyr/am_bloodthirster_12.dbr,
10 occurrences have been found.
Output completed (16 sec consumed)
Me fix it by cloning bm-version (bm_bloodthirster_10(12).dbr be copied to am_bloodthirster_10(12).dbr and injected to database.arz by Glacie from Lixiss), but fix from the Author would be preferable.

This dbr-files
Code: [Select]
records\item\equipmentarmor\m_e_siren.dbr
records\item\equipmentarmor\m_e_telkine.dbr
records\item\equipmentarmor\m_l_siren.dbr
records\item\equipmentarmor\m_l_telkine.dbr
records\item\equipmentarmor\m_n_siren.dbr
records\item\equipmentarmor\m_n_telkine.dbr
contain incorrect data for mesh-field:
Code: [Select]
mesh,_DRX_Meshes\Items\armor\m_\sirenarmorfmesh.msh,correct one
Code: [Select]
mesh,_DRX_Meshes\Items\armor\m_sirenarmorfmesh.msh,
something wrong with
Code: [Select]
records\creature\monster\satyr\us_nesisfleshmender_15.dbrand this is due to the use of his personal spells - game is freezing when he uses area buff.
For now, me del
Code: [Select]
buffSelfSkillName,Records\Skills\Nature\BriarWard.dbr,but I haven't come across this hero yet.

when I replaced these proxies with vanilla
Code: [Select]
records\proxies greek\area005\ag_beastmen_centaur_01n.dbr
records\proxies greek\area005\ag_beastmen_centaur_01t.dbr
records\proxies greek\area005\ag_beastmen_centaur_02n.dbr
records\proxies greek\area005\ag_beastmen_centaur_02t.dbr
records\xpack2\proxiesnorth\pools\human\greekbandit_03_dark01.dbr
the game has stopped CTD in Delphi.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 03 September 2022, 18:56:10
[...]
@Accolon Thank you for the input.
I could fix everything (replace every call of am_bloodthirster by bm_bloodthirster ; fix siren/telkine mesh field ; put Briar Ward as an attack skill instead of buff skill for Nesis Fleshmender, and also for Drusil Thornweaver that has the same issue ; fix a wrong Centaur marauder call in Beastmen pools (am_ instead of bm_)

The only thing where I don't see anything wrong is :
records\xpack2\proxiesnorth\pools\human\greekbandit_03_dark01.dbr
All monsters exist and I don't see anything wrong with them. Can you re-check if that precise pool also causes crashes ? I don't think that one is used near Delphi.
Title: Re: Soulvizier AERA bug topic
Post by: Accolon on 04 September 2022, 15:55:32
The only thing where I don't see anything wrong is :
records\xpack2\proxiesnorth\pools\human\greekbandit_03_dark01.dbr
All monsters exist and I don't see anything wrong with them. Can you re-check if that precise pool also causes crashes ? I don't think that one is used near Delphi.
А reason for suspecting a pool was a reference to it in TitanQuest.dmp.txt. So I can't be shure that something wrong exactly with this pool (changed it with vanilla and reported it just in case).
However, I caught a CTD in Delphi again (*) and here is the log:
Quote
Begin Loading Level Levels/World/Greece/Delphi/Underground/OracleChamber01.lvl
After Lock For Level Levels/World/Greece/Delphi/Underground/OracleChamber01.lvl
Couldn't load resource 'Shaders\UndergroundTransparency.ssh' (file not found)
After Load For Level Levels/World/Greece/Delphi/Underground/OracleChamber01.lvl
End Loading Level Levels/World/Greece/Delphi/Underground/OracleChamber01.lvl
RestoreState chunkId 5, 131
RestoreState CreateObjectFromFile Records/Creature/NPC/Speaking/Story/Oracle.dbr
Couldn't load resource 'invalidMesh' (file not found)
I couldn't find the file UndergroundTransparency.ssh in the archive Shaders.arc. "invalidMesh" seems to be generated by the TQ-engine and it is possible that this error was caused by the previous one.
----
(*) and this time there is no link to records\xpack2\proxiesnorth\pools\human\greekbandit_03_dark01.dbr from TitanQuest.dmp.txt so he's most likely innocent.
Title: Re: Soulvizier AERA bug topic
Post by: Accolon on 05 September 2022, 11:30:43
fix a wrong Centaur marauder call in Beastmen pools (am_ instead of bm_)
I think that's the reason for the CTD around Delphi. I corrected the satyrs, but missed the centaurs. I'll consider it that for now.
Title: Re: Soulvizier AERA bug topic
Post by: Accolon on 03 October 2022, 16:52:46
For "Hard mod" version 1.10h
Code: [Select]
records\item\equipmentarmor\m_n_telkine.dbr
records\item\equipmentarmor\m_n_siren.dbr
records\item\equipmentarmor\m_l_telkine.dbr
records\item\equipmentarmor\m_e_telkine.dbr
records\item\equipmentarmor\m_l_siren.dbr
records\item\equipmentarmor\m_e_siren.dbr
still use "mesh,_DRX_Meshes\Items\armor\m_\sirenarmorfmesh.msh,"

Centaur am_marauder_08.dbr and satyr am_bloodthirster_10.dbr & am_bloodthirster_12.dbr not present in database.arz but used in
Code: [Select]
"records\proxies greek\area001\pools\beastmen\centaur_03_archer03.dbr"(8,40):name2,Records\Creature\Monster\Centaur\AM_Marauder_08.dbr,
"records\proxies greek\area001\pools\beastmen\centaur_03_melee02.dbr"(6,40):name2,Records\Creature\Monster\Centaur\AM_Marauder_08.dbr,
"records\proxies greek\area001\pools\beastmen\e_centaur_03_archer03.dbr"(9,40):name2,Records\Creature\Monster\Centaur\AM_Marauder_08.dbr,
"records\proxies greek\area001\pools\beastmen\e_centaur_03_melee02.dbr"(6,40):name2,Records\Creature\Monster\Centaur\AM_Marauder_08.dbr,

"records\proxies greek\area001\pools\beastmen\satyr_03_archer02.dbr"(21,38):name6,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_archer03.dbr"(20,38):name7,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_fodder02.dbr"(21,38):name6,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_fodder03.dbr"(16,39):name10,records/creature/monster/satyr/am_bloodthirster_10.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_melee03.dbr"(22,38):name8,records/creature/monster/satyr/am_bloodthirster_10.dbr,

"records\proxies greek\area001\pools\beastmen\satyr_02_archer03.dbr"(17,38):name8,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_archer03.dbr"(21,38):name8,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_caster03.dbr"(21,38):name8,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_fodder03.dbr"(17,39):name11,records/creature/monster/satyr/am_bloodthirster_12.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_03_melee03.dbr"(23,38):name9,records/creature/monster/satyr/am_bloodthirster_12.dbr,
Title: Re: Soulvizier AERA bug topic
Post by: soa on 03 October 2022, 18:01:57
1.10h is just a small version for compatibility, it is not fixing those bugs.
Version 1.11 will fix them.
Title: Re: Soulvizier AERA bug topic
Post by: Accolon on 13 October 2022, 12:35:15
";;" instead ";" in 1.10h. I don't know how critical that is. Just in case.
Code: [Select]
---------- Find in Files ----------
"records\creature\monster\rumormonsters\egypt\je5_shadowstalker_24.dbr"(475,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_duneraider_melee_21.dbr"(295,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_duneraider_melee_24.dbr"(295,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_duneraider_ranged_23.dbr"(303,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_jackalman_archer_22.dbr"(485,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_jackalman_berserker_22.dbr"(486,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_jackalman_berserker_25.dbr"(486,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_jackalman_soldier_21.dbr"(484,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_skeleton_archer_21.dbr"(315,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_skeleton_archer_24.dbr"(315,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_skeleton_firemagi_22.dbr"(481,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_skeleton_firemagi_25.dbr"(481,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_skeleton_soldier_21.dbr"(313,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
"records\creature\monster\rumormonsters\egypt\qs_skeleton_soldier_24.dbr"(313,72):lootMisc1Item2,Records\Item\LootTables\Misc\Potions\Energy_20-25All.dbr;;Records\Item\LootTables\Misc\Potions\Energy_45-50All.dbr;Records\Item\LootTables\Misc\Potions\Energy_60-65All.dbr,
14 occurrences have been found.
Title: Re: Soulvizier AERA bug topic
Post by: Accolon on 02 May 2023, 12:33:26
Boarman AM_Storm_15 don't exist in database.arz (v1.11e) but called from
Code: [Select]
"records\proxies greek\area001\pools\beastmen\satyr_02_archer03.dbr"(28,48):nameChampion5,Records\Creature\Monster\BoarMan\AM_Storm_15.dbr,
"records\proxies greek\area001\pools\beastmen\satyr_02_melee03.dbr"(28,48):nameChampion5,Records\Creature\Monster\BoarMan\AM_Storm_15.dbr,
Title: Re: Soulvizier AERA bug topic
Post by: max240 on 03 October 2023, 20:34:37
It seems that weapon masteries are capped at 20?
When I equip a soul with more than 20, the third tab shows damage bonuses that correspond to a weapon mastery of 20 (for example, +8% total damage).
Tried this with several different souls and weapon types.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 03 October 2023, 22:00:38
It seems that weapon masteries are capped at 20?
When I equip a soul with more than 20, the third tab shows damage bonuses that correspond to a weapon mastery of 20 (for example, +8% total damage).
Tried this with several different souls and weapon types.
Yes, you are right, good catch. The max level was set at 21 instead of 101...
(everyone starts at 1 which gives no bonus)
Title: Re: Soulvizier AERA bug topic
Post by: Accolon on 29 February 2024, 05:16:43
After studying the log (CTD during vanilla crafting in the Spartan camp and microfreeze at the location)
Code: [Select]
Proxy: No Limits equation file specified (records\proxies quest\greece\journal\jg05 - random loot monster proxy.dbr)
RestoreState CreateObjectFromFile Records/Creature/NPC/Speaking/Greece/Sparta_Hippias.dbr
replaced the following dbr-records with vanilla ones
Code: [Select]
records\creature\monster\rumormonsters\greece\jg05 - random loot monster01.dbr
records\creature\monster\rumormonsters\greece\jg05 - random loot monster02.dbr
records\creature\monster\rumormonsters\greece\jg05 - random loot monster03.dbr
records\creature\monster\rumormonsters\greece\jg05 - random loot monster04.dbr
records\creature\npc\speaking\greece\sparta_hippias.dbr
The sparta_hippias.dbr was replaced due to concerns (possibly unfounded) of incorrect animation.

After that, the microfreezes disappeared and there were no departures for two or three sessions of the game in the first act. For the last time in 17 hours of continuous play of Act 1 and mopping up the embankment from the gates of Corinth to the pier of departure to the north (teleported to the Megara pass using the menanda spell records\skills\monster skills\attack_direct\reversal.dbr).
Title: Re: Soulvizier AERA bug topic
Post by: soa on 29 February 2024, 20:55:14
I don't see any reason for those changes to have any impact.
The changes in the files are very minor and unlikely to cause a freeze, and even less a crash.
Hippias has no issue with his animations, as he doesn't use those that are modified.
So I've added proxy limits & difficulty equation in the proxy, just for the sake of cleaning the log. But that line was also missing in vanilla.
Title: Re: Soulvizier AERA bug topic
Post by: Accolon on 04 March 2024, 10:07:14
I played for about 17 hours under the version 1.12d (with jg05 - random loot monster for 1.12d) and did not meet the problems that were under 1.12с. ^-^
I don't see any reason for those changes to have any impact.
But still, me ran into problems under 1.12c and found my solution for them. However, I will not deny the coincidence.
Quote
The changes in the files are very minor and unlikely to cause a freeze, and even less a crash.
For myself, I copied vanilla records from the current version of TQ AE and changed the loot tables in them to SV.
Code: [Select]
lootFinger1Item5,Records\Item\LootTables\Finger\MasterTables\Unique\Finger_N01.dbr;Records\Item\LootTables\Finger\MasterTables\Unique\Finger_E01.dbr;Records\Item\LootTables\Finger\MasterTables\Unique\Finger_L01.dbr,
Code: [Select]
lootFinger1Item5,records\item\loottables\_SV_unique_loottables\ring_01_a01.dbr;records\item\loottables\_SV_unique_loottables\ring_02_a01.dbr;records\item\loottables\_SV_unique_mastertables\ring_03_a01.dbr,
I counted 20 significant (i.e., non-zero) lines of difference between vanilla and SV for jg05 - random loot monster01.dbr.
Quote
Hippias has no issue with his animations, as he doesn't use those that are modified.
Okay, then I'll just give him back the vanilla record.
Quote
So I've added proxy limits & difficulty equation in the proxy, just for the sake of cleaning the log. But that line was also missing in vanilla.
Thanks. If the crash log is not clogged with unnecessary warnings, it will be calmer.
Title: Re: Soulvizier AERA bug topic
Post by: soa on 04 March 2024, 20:54:14
It still makes no sense at all, but I've integrated the same kind changes for the next patch (on the jg05 - random loot monster0x.dbr)
It shouldn't hurt either.
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