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Messages - Bumbleguppy

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631
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 29 November 2018, 15:50:25 »

Satyr brute and Pandarus could be buffed
Okay, I hadn't got to that yet. Done.
things i noticed :

- Desecrated Skeleton~ Priest , is going attack  at mellee range, instead of being a ranged mage
- Festering Zombie seens being a litle tuff than the rest of monster i faced until now
That Priest...he's always done that no matter what I do to his record, I can't seem to fix him, that file is cursed. So I copied a venom liche and changed his skills to match the old priest . I'll see if that helps.

Zombies are by design.
-I get horn of apollo ( the warfare archer summons at lv1 ) and i think they are bit strong :
  - They got a very long range , monsters dont even go after then.
  - They tanked Tegea spider with a full hp.

Had their "angerMultiplier" set way too low. Also, reduced their senses to a smaller radius.

Ancestral Horn ~ Onslaught had a broken link. Fixed.

Also, that missing skill in Rune isn't missing, it was an extra that's been removed.

I don't know what's up with Menhir wall's description yet. It's the same file vanilla uses.


is  this intended , feels weird ( the rewards)

Yes.

In order to display the reward skill (in this case extra health) the actual NAME of that reward skill MUST be the text that describes the reward.

For example, the +health reward skill is actually named "+50- Health" in the text. Not "Player Health Bonus Skill".

So this mod will announce that quest bonuses will be described in your journal, not at the moment you get the reward in game.

This allows me to consolidate bonuses into one file instead of one for each difficulty that each have a different name.

632
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 29 November 2018, 15:37:28 »
Btw, if I farm pirates, are there green pirate MIs?
Yes, especially for a Brigand.
Noticed something else, the karkinoses and the blue karkinoses on Megara coast are immune to poison. Throw a gas bomb - nothing. Is it intentional?
Yes. All insect type monster have 50% bleed and poison absorption.[/quote]
missing skill from amulet of skill suffix.
Only way you could help with that is if you get the properties from TQ vault for the affix file path.

633
Bug Reports LOC AE / Alpha tester bug reports
« on: 29 November 2018, 04:08:57 »
Post the bugs here. EXPOSE MY SHAME TO THE WORLD.  :))

634
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 28 November 2018, 18:29:49 »
Okay, I will be another few days before I am ready to post the alpha file download.

Today, I finally just gave in and made Rogue's Throwing knives a passive.

It ended up a lot like wood lore so I think Brigand will be the go-to class if you want pure ranged one handed. Taiji Dao in Rogue allows dual wielding as well.

It's not quite the same as wood lore of course, no defensive ability:
offensivePierceModifier: 6.000000;10.000000;13.000000;16.000000;20.000000;24.000000;27.000000;30.000000;34.000000;38.000000;43.000000;51.000000;58.000000;66.000000;75.000000;85.000000

projectileSpeedModifier: 10.000000;20.000000;30.000000;40.000000;50.000000;60.000000;70.000000;80.000000;90.000000;100.000000;110.000000;120.000000;130.000000;140.000000;150.000000;160.000000

characterAttackSpeedModifier: 5.000000;8.000000;11.000000;14.000000;17.000000;20.000000;23.000000;26.000000;29.000000;32.000000;35.000000;38.000000;41.000000;44.000000;47.000000;50.000000


At tier 4 is the skill Ricochet which is like Volley but when it procs it adds projectile fragments from the target to strike out in another direction. It also adds flat pierce AND bleeding damage.

Flurry of Knives is now a tier 7 proc skill like volley  with 4 projectiles and flat bleeding.

Unlike Volley though, the chance to proc maxxes out at 50% chance for both.

Not like I envisioned, but the templates limit me. But dual wielding with skills maxxed, it should be a combat shotgun anyway.


635
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 28 November 2018, 00:14:42 »
Finished Ordnance up through Thunderer. Only 3 left.

I am looking for alpha testers, please PM me if you are interested.

This will be for skill testing balance and ordnance balance testing.

This is not for the finished game before launch, since I may add more quests and map areas. etc.

Which is not to say it won't also be fun :)

636
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 27 November 2018, 02:58:50 »
Completed Ordnance up through Sorcerer.

Created a Shadow Wisp for the item skill, it's pretty cool.  8)

Casts Eye of Darkness buff. +%total damage, flat mana leech, dodge & deflect projectiles. 100% mana leech resist.

Only 10 left.

Forgot to mention, the end of the Wealth of Ancient Kings map area, i moved the last room with the puzzle lever to the left so that when you go in your pets don't aggro the boss.

637
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 26 November 2018, 15:30:04 »
Hopefully things will ease up again and I'll get much more time to invest like you BG!

I'd rather I was 30 years younger. Or if my wife was 30 years younger!

638
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 26 November 2018, 04:20:48 »
Thank you, sometimes the work feels so tedious, it's enough to discourage some days. This forum really helps me not feel so lonely about it.

Today, I remembered a system I had started developing in the last version.

Take the chest traps (which all spawn an invisible monster to cast the trap's spell), but instead of a trap skill, add a 100% chance to drop a random unique item.

I had to make 15 master tables and populate them with all the various unique item tables from each act and difficulty, but I did it.


So now uber mini bosses like Fucang Lung and Avatar of Seth have chests that (the first time you defeat them) have a 100% guaranteed chance to drop at least 1 unique item from that act and difficulty. :)

I always felt that the Wealth of Ancient kings quest was a pretty long drawn out quest and then to have a pile of crappy yellows spawn was such a let down.

So now King Dorus' chest has a 100% chance to drop a unique! The quest disables the chest proxy after quest completion, so you only get the one.

Of course, then I felt like it was too easy, so I made him into a fully buffed mini-boss. :)

Stack lightning resistance, kids.

EDIT: Okay, added the unique drop to Hydra and Manticore initial chest now, too.

I forgot to mention I buffed up Xiao, his sonic scream skill now converts pets.

EDIT: Another project I probably won't get to for awhile. Take a treasure chest mesh and open animation and change the template to shrine. Add them to the accessory pools every now and then you get a surprise shrine buff. Shrine also have a slot for treasure so you would still get that, too.

639
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 25 November 2018, 22:34:20 »
Finished ordnance up to Skinchanger

640
https://www.youtube.com/channel/UCWP2ABMB20FD2N_-ochNERQ

I am watching his niche Shaman build using life leech (not ADCtH).

He's pretty thorough and has a great grasp of TQ game mechanics.

Enjoy!

641
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 25 November 2018, 02:20:53 »
I quieted the sounds of bandits and trolls.

Finished ordnance up to Runesmith.

642
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 24 November 2018, 02:21:30 »
At this rate, ordnaces will be finish before christmas :P

Excelent work

Here's hoping!  :))

Came across a problem now.

I made an item skill for Conquerer that inspired me (read that as I stole it from ordnance) to change the Warfare tier 7 pet buff skill. Now the Lochagos skill is just like Nightmare's Mastermind but the player casts it. It is a timed party buff (like Rally) where I made the particle effect from Rally yellow for Warfare, but the petbonus is the only part of the skill with values for +%physical damage, elemental resistance, total speed and +%life regen.

Now I don't know what item skill to use for the Conqueror ordnance.

I mean, what could Conqueror possibly need? lol

EDIT: Okay, something simple: A new banner with the Athens banner mesh, aura grants 8,12,15% damage absorption, total damage and total speed. I mean, it's simple, but what's not to like?


EDIT: Whew! As far as a player skill, Battlestandard is actually one of the most complex as far as implementing it in ArtManger.
Pet files, Petskill aura with skill and skill buff files, 3 skill particle effects, pet mesh with attached effects, pet mesh texture, skill button bitmaps. Wow.

643
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 23 November 2018, 23:41:09 »
Completed ordnance up through Ranger today.

EDIT:

Also rebalanced the drop rate for Champion Hearts so they scale with act.

644
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 22 November 2018, 22:24:34 »
Yeah, the ordnance skill is to summon a Grenade Trap that does fire, bleeding and poison damage for 30 seconds.

Most Ordnance summons are AI summoned, but Magician's is manual and projectile so you can spawn it far away. It's going to be fun. :)

645
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 22 November 2018, 22:13:13 »
Ha ha, no I know what Bifrost is. I only don't know how it effects pets that I could fix it.

Finished Ordnance up through Magician.

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