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Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 29 November 2018, 15:50:25 »Okay, I hadn't got to that yet. Done.
Satyr brute and Pandarus could be buffed
things i noticed :That Priest...he's always done that no matter what I do to his record, I can't seem to fix him, that file is cursed. So I copied a venom liche and changed his skills to match the old priest . I'll see if that helps.
- Desecrated Skeleton~ Priest , is going attack at mellee range, instead of being a ranged mage
- Festering Zombie seens being a litle tuff than the rest of monster i faced until now
Zombies are by design.
-I get horn of apollo ( the warfare archer summons at lv1 ) and i think they are bit strong :
- They got a very long range , monsters dont even go after then.
- They tanked Tegea spider with a full hp.
Had their "angerMultiplier" set way too low. Also, reduced their senses to a smaller radius.
Ancestral Horn ~ Onslaught had a broken link. Fixed.
Also, that missing skill in Rune isn't missing, it was an extra that's been removed.
I don't know what's up with Menhir wall's description yet. It's the same file vanilla uses.
is this intended , feels weird ( the rewards)Yes.
In order to display the reward skill (in this case extra health) the actual NAME of that reward skill MUST be the text that describes the reward.
For example, the +health reward skill is actually named "+50- Health" in the text. Not "Player Health Bonus Skill".
So this mod will announce that quest bonuses will be described in your journal, not at the moment you get the reward in game.
This allows me to consolidate bonuses into one file instead of one for each difficulty that each have a different name.