Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 343770 times)

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Offline bellbell

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #450 on: 12 October 2020, 23:26:17 »
Thank you for a quick fix.
I seem managed to solve the problem with god's summoning having set game's speed to "fast" in game options. This way all gods got summoned with one click. I usually play on normal speed though, but changing the speed only for the skin selection process is no problem for me.
I noticed that some female skins have a skirt in paper doll window but have no skirt in-game, just the "panties" part. Is it intentional?
Also, applying some dyes make the character model all grey, texture-less. Only hair is visible. But these dyes are very few.
If I notice something else, I'll let you know. Might take sometime, not for the lack of interest in your mod or the game, mind you, just don't have much time for playing, sadly.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #451 on: 15 October 2020, 01:38:47 »
You're welcome :)
Most of my skins are skirtless, yes it is intentional. However, alpha channel of the skirt showing in character window is not. Its a vanilla game bug.
I'll track and fix the broken dyes for next update.

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Offline 郝玉龙

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #452 on: 15 October 2020, 14:20:37 »
Hello, this mod is very good.Thank you.

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Offline zonder

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #453 on: 18 October 2020, 11:53:05 »
Hello,

i'm a bit confused as to what i should install. i downloaded the zip from your first post that has a bunch of zips inside with a lot of versions (s, t, v, v_cm etc) and also the last one you posted as an update (EGA 12.10.20). is this version the latest and contains everything? or should i install one of the zips from your first post and then the update? thanks.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #454 on: 19 October 2020, 22:01:44 »
EGA_12.10.20 is the only version you need.  I'll put old ones in another folder to avoid confusion.

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Offline zonder

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #455 on: 20 October 2020, 00:38:20 »
EGA_12.10.20 is the only version you need.  I'll put old ones in another folder to avoid confusion.

thanks, any chance you'll upload an xmax version of this latest EGA? (but with bosses x1)
Also, no matter what game speed i set, the skin vendors do not appear no matter how many times i spam the skill :( (the code works fine)
« Last Edit: 20 October 2020, 01:49:27 by zonder »

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Offline bellbell

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #456 on: 20 October 2020, 06:33:43 »
I've just tried changing the game speed/summoning thing and couldn't make it work  :o
It was working EVERY time last time, I summoned ALL of the gods - all summoned with the first attempt, so I considered that was a fix. Strange.

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Offline Dramorian

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #457 on: 22 October 2020, 19:20:00 »
I'm trying to find the HP addresses so I can export those to my auto potions tool.
Where should I look and how to find them?

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #458 on: 22 October 2020, 21:06:38 »
I've just tried changing the game speed/summoning thing and couldn't make it work  :o
It was working EVERY time last time, I summoned ALL of the gods - all summoned with the first attempt, so I considered that was a fix. Strange.
Ok, i guess i should remove that animation :( I'll miss it tho, praying to the gods was a good idea...

I'm trying to find the HP addresses so I can export those to my auto potions tool.
Where should I look and how to find them?

I'm not sure i understand. You mean the record links to HP potions?

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Offline bellbell

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #459 on: 22 October 2020, 21:58:41 »
Ok, i guess i should remove that animation :( I'll miss it tho, praying to the gods was a good idea...

No, please, leave it  :) I even like it that I must "show some devotion" to have the gods answer, more atmospheric this way. Doesn't need to be done often anyway.

I have a little question: some ordinary items stayed white, like in vanilla game, mostly in Atlantis area (haven't been to Ragnarök yet). Is it intentional? Doesn't bother me much, just asking  :)

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #460 on: 22 October 2020, 23:56:16 »
I havent been able to track all the white items yet.

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Offline Dramorian

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #461 on: 23 October 2020, 01:27:51 »
I'm trying to find the HP addresses so I can export those to my auto potions tool.
Where should I look and how to find them?
I'm not sure i understand. You mean the record links to HP potions?

I'm trying to find the current and max hp value so I can trigger health pot keypress when a certain HP% is reached. I could do with pixels and colors, but I want to do it by accessing the memory and write static address to my C# code.
Currently, I have no idea what to do and where to look.

UPD.
that's what I've just found
Spoiler for Hiden:
« Last Edit: 24 October 2020, 01:14:11 by Dramorian »

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Offline johncarter851

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #462 on: 25 October 2020, 11:18:04 »
Thats because the old texture pack was double-sided. On your old characters, use any dye and it should fix the texture issue.

Thank you. That was very helpful. You've done a great work with this mod. On another topic I found a minor inconvenience in the sense that the Monster Infrequents have the same bright green colors as the rare items instead of the vanilla olive green. This is in the Stash/Inventory browsing which makes it difficult to sort them. Do you think it is a problem at my end or of the mod itself? Thank you in advance

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Offline sunblaze

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #463 on: 25 October 2020, 13:31:24 »
Alright mod works great and is a lot of fun, but is there a x-max version?
I have tried changing the gameengine.dbr myself to tripple the spawns, but somehow this mod seems to overwrite the exported file. And I am unable to figure out why it does that.

Former versions in the very first post of this thread had an option to do it,
but that required replacing the database and that is obviously not a good idea with the newest database-version you released in october.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #464 on: 25 October 2020, 16:39:21 »
Alright mod works great and is a lot of fun, but is there a x-max version?
Coming for the next patch.

On another topic I found a minor inconvenience in the sense that the Monster Infrequents have the same bright green colors as the rare items instead of the vanilla olive green. This is in the Stash/Inventory browsing which makes it difficult to sort them. Do you think it is a problem at my end or of the mod itself? Thank you in advance
I did that on purpose, because when MIs show rare prefixes, there are 2 different colors (green + lime) and it wasnt looking good.

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