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Messages - nargil66

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1681
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 03 December 2018, 17:41:49 »
Arrived in Rhakotis. After some farming for pirate MI's, I gave up. It would be nice if you add pirate armors to the MI merchant.
Some feedback on Knossos area:
Goblinshatcher - woah. 1 death, despite maxed Battle Standard and Trance of Convalescence. Now thats a boss!
Leucus, Tyrant of Crete - he was VERY easy, died in 3 hits. Needs a serious buff, and maybe better minions (like champs). To compare, i died from normal skeleton mage champions when swarmed near the palace. Being good at this game is not my strong side, lol
Minotaur Lord - he was easy. Died in 6-7 hits.
Telkine - a few hits more. Both need a buff i think. Telkine can use some minions.
Found 2x Black Bite in the labyrinth.
Labyrinth map is only partly visible.
Btw, nice idea on those animated statues. I'm excited to see new Egypt content :)

Edit: In Wadjet Canyon now. After the beating Scarabeus and the Beast of Legend very easy, im starting to think its not the boss dificulty, but Warfare skills. With the combination of Battle Rage + Battle Standard + Crushing Blow + physical bonus from Weapon Training and the sturdy pets, maybe its just too much. You asked us to test balance, here is my honest oppinion. I only have max ToC from Dream, everything else is Warfare. True, playing with melee is riskier, but all this damage compensates.
Optionally, i suggest you move some skills upper in the tree to unlock on higher lvls. With Warfare level of 10 you have pretty much everything you need to own anything.
My current tree:
Spoiler for Hiden:

1682
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 02 December 2018, 22:55:20 »
Was thinking too about Hoi Polloi and the Rogue knive skill... tbh, i miss the old skill from v1.1. What if it cast projectiles on every attack, but reduces total dmg by % like ternion? And its a left button skill again.
I spent several hours trying to make a pirate cannoneer, just for the experiment. The bad thing is dvergr and human animation are incompatible, even if they share same bones. First time i see something like this. The result was very wonky  :-\:
Spoiler for Hiden:

1683
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 02 December 2018, 15:03:26 »
Update on my Harbinger: Just finished the pirate quest. The island was a really enjoyable experience. But i'm well equipped now, the three pirate bosses were not very hard. I think they can use a buff, as well as pirate mobs on the island. Had an idea - they can drop a piece of pirate map... donno what it will do tho :)
Another thing - sea Naiads in all Act I are named Megaran Naiad, even in the island. Maybe change the name to more general one?
Ok, back to playing, ima go farm some pirate MIs ^^

Edit: Nvm about buffing, the piratess killed me twice lol.
Edit 2: Another idea - You know those dwarf cannoneers from Act V? Maybe can be made to pirate arquebusiers somehow. They can cast greek fire, if you want to stay closer to the ancient theme.

1684
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 02 December 2018, 08:32:11 »
About alpha versions, can you numerate the zips somehow (version, date) to see easy which is the latest?
More mod impressions:
Arrived in Athens with ancestral archers and warriors. Trance of Convalescense is maxed, battle standard lvl 5, all the regen + dmg absorbtion and still I died several times. (I bet you are bursting with joy right now) Once was from the Uber liche in the Athens graveyard catcombs, an honorable mention. With so many bosses, heroes and mini bosses, its like a different game. Vanilla seems just... PLAIN compared to this. Thank you for curing my boredom :D
A small issue with maenads before Delphi - their armors seem too big.

1685
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 02 December 2018, 02:00:00 »
I fall far behind sauruz, just reached Parnassus with the new char... bwahaha, the look of the satyr healer really cracked me up :D. Also nice touch with those ghost spiders in the cave before Delphi. The boss chest dropped warrior's maul and 2 green balanced knives, doing very nice dmg.
Forgot to mention about Aithousa nymph boss after Megara - cool skills and alot of frost burn, but wasn't very hard to deal with, because she returns to her spawn point too fast. About the pirate boss - he didn't follow me this time, you probably fixed it... but with warfare/dream he was possible to be dealt with.

1686
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 01 December 2018, 23:50:12 »
- About tombs, i can hear some trigger and nothing happens
Mystery. Will take a long time to figure out which trap is broken, how it's broken.
At least in Greece, i think there is a poison sound after the trigger, but no effect.

1687
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 01 December 2018, 17:00:04 »
After testing with Berserker for a while, I used defiler to remove Rune skills. Some more feedback on Warfare and Rune.

First the good things:
- I really like what you did with battle rage. Finally the skill is useful.
- Sacred rage was one of the reasons i picked Rune, because of the huge ADCtH at higher lvls. I like it, more then the speed bonus.
- Ancestral Archers are awesome, they dont draw much aggro, except from the big spider before Tegea, which prefered to kill all my pets first.
- Battle standard seems nerfed a bit, but gives a nice regen boost, i think its balanced.

And some critique:
- Ancestral horn and Menhir Wall spawn no pets/walls.
- Jotunn pet has very slow run speed. Sure he should be slow, but his size maybe can compensate?
- The volley animation for Ancestral Archers is a little wonky, they cast the arrows from their right hands.
- War horn has no effect.

1688
New Projects / Re: Deities Mod - Development Thread
« on: 01 December 2018, 16:33:28 »
What the hell is this cool skin at your char? Did I miss something? That skin looks so beautiful...I like! ^-^
It's a modified egyptian skin. See here:
https://titanquestfans.net/index.php?topic=32.msg7730#msg7730
Or just try latest EG version. You can play Deities on top of the main game version btw :)

1689
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 30 November 2018, 16:12:31 »
I decided to forego the AI on Hoi Polloi and instead I took Rune's Thunderstrike and removed all the buffs to damage and gave it a 12% chance to activate and +20% pierce damage 5 projectiles. Seems like a better deal.

EDIT: Which gives me an idea.  I could use the weaponrangedspread template like thunderstrike and give it a cooldown like the original Throwing Knives to manage spamming. Start Throwing Knives with one projectile and just have Flurry like the original?

Sounds like an awesome idea. I'd say go for it!
My character got corrupted by accidently launching another mod. Im starting a new berserker.

1690
New Projects / Re: Deities Mod - Development Thread
« on: 30 November 2018, 05:00:14 »
I'm preparing the Steam release. Took me around an hour to make some decent screenshots with all the pets. After alot of fails (and alot of cursing, pets never stand on one place  >:() finally two that look alright:





Sometimes I think the purpose of all my modding is to make cool screenshots at the end  :P

Edit: It's on Steam now. Back to playing LoC 2 :)

1691
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 29 November 2018, 18:59:46 »
Ok, I'll definetly farm pirates then :)

Feedback 2:

- If i teleport to town from cyclops lair, i cant use the town's portal to go back
- Cyclopes cannot go through the cave tunnels or the ancient gate. I assume it is limited by the map? Not really complaining tho, i killed most standing in a tunnel where they cant reach me.
- Found 2 thrown hoi polloi blades, but their volley skill doesnt activate at all.
- Just got killed by a dryad priestess and her swarm of boggies :o. In this version even champions are harder, i like it!

1692
New Projects / Re: Deities Mod - Development Thread
« on: 29 November 2018, 04:45:17 »
Check folder "My Games/My Documents/Titan Quest Immortal Throne" folder. Crash logs are normally stored there.
You can also try playing from custom game, without the Maps.arc. Try and tell me if it crashes this way.

1693
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 29 November 2018, 04:36:27 »
Sure, since you insist :P

Some feedback:
First, new content is great. I stated a brigand, lvl 10 in Megara now. Man, these pirates are awesome... and their leader is uber :o. I died 2 times from him, and he chased me back to Tegea lol, where the immortal guards helped... otherwise i dont think i could of win at this lvl. Btw, if I farm pirates, are there green pirate MIs?
Noticed something else, the karkinoses and the blue karkinoses on Megara coast are immune to poison. Throw a gas bomb - nothing. Is it intentional?
The new traps are really deadly, my first death was from a trap. But no complains about it, traps are meant to be deadly.
The only other things are missing skills in Warfare and Rune, and missing skill from amulet of skill suffix.
The Nessus new skills are cool.

1694
New Projects / Re: Deities Mod - Development Thread
« on: 29 November 2018, 01:27:35 »
Oh man, i try to play mod 2 times, and it crash after some minutes 2 times @.@!
I create a Accomplished hero then import them to start mod with Epic Difficult.
Could you send a crash log? I'll try to figure out what causes it.

1695
New Members Introduction / Re: Farewell, I'll be gone for a while
« on: 28 November 2018, 04:48:48 »
Focus on your rl, its the biggest game.
Good luck man, and i hope we will see you again :)

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