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Messages - sauruz

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1006
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 08 January 2019, 19:21:44 »
silent runners have no pet bonus description

this one, is this correct ? it says 0.0 secs recharge

1007
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 07 January 2019, 14:29:24 »
the promethean surrounded quest, didnt gave any item as reward , i think it gave before, not sure, but looks like its trying to give something but the reward text is blank our some item may be bugged



Hesy-su-neb-ef , temple guardian from missing brother quest, the 1st form have alot of troubles moving and attacking, the whole batle was he trying to chase me and only did one burning attack. BUT his 2nd form is working very well

1008
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 06 January 2019, 13:22:42 »
Edit2: I am writing as I remember. Because the skeletons are pretty meat shields and weak in general. I regularly resummon them. However unlike the other summons I ahve to click on the ground in order to summon them. This makes pretty hard to summon when action starts to get intense. Also their summon animation is making things take longer. Maybe you can speed up the animation a lil bit?.

Check page Nº33, the mid posts.

I had same feeling and thinking as you, but then i realise and i understand its how the spirit works, the skeelies archers and warriors are diferent than the other summon, like you said, they are meat shields, you can have 11 skellies with you, you can choose where to  cast then and you have tool to get the booses and foes aways from you, just kep summon the skeelies in front of then :)

i got a speellbreaker almost ending normal, and the skeelies are very good, in early game you can have litle bad time, but when you move into the game, they will be stronger more durable and nothing can stop you ( well aside of fire :p).

BG explain to me , i get it and i love it, alas skeelies are one of unique summons you can have, because their mechanics and design

I think I will take a break from the forums. See ya all in a week or so.

Have a good rest! see you soon :)

1009
you finish normal , by completing act 5, lv 56-57.

No need to get trouble about lvs in normal, just doing the quest will be enought. its same with melles and mages

Now the epic/legendary, its not matter the lv, but by the equipement. most of the players tend to farm bosses to get their proper armor and weapons, then just move on.

but with no farm i think you can end at lv 75 at legendary.

1010
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 06 January 2019, 00:18:48 »
I belive this big fellow is a boss ? he droped a big chest after he died



there are a couple of robbers  sitting in the cliff around there ( before entering the cave) in the slums


Have tagmiarmorsf02 in name and the bitmap icon is half square

1011
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 05 January 2019, 21:04:44 »
Fixed skelly hero is intentional.


I point that beacuse it can be a nice spot for a new hero... in a long..long future

Thank you for the answers! Fair enought :)

I did forget to tell you: Jacinto, the Rotten Hyacinth of Thessaly ( zombie hero, found in the tomb before athens) could be more interesting, he just cast a medium poison cloud/poison attacks

1012
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 05 January 2019, 20:59:27 »
Can't speak  to the music, I didn't edit anything to change it I am aware of. I would need a crystal ball or a dowsing rod to determine the cause.

I dont mind it, i just mentioned because it can be a fator in the future.  Ahh a crystal ball would be perfect mhm :P

Liche Boss is pretty tough and like the Hydra, you can just run away.

i could tell you the door closed in the past, nevermind then, its unique concept :)

1013
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 05 January 2019, 15:16:38 »
I reach at minoan labyrinth as runemaster lv 23 , i will leave some feedback about the skills i had and some sugestions in act 1.

The work you did on act 1 is super fantástico (fantastic) , its very well made :)

Runemaster.

-Rune of life, i up at max lv (lv 10) it gives 44% vitality resistance and 33% pierce resistance, i like free bonus, but i think its to generous, i would say decrease a litle the resist bonus.

-Thunderstrike, it clears the groups to well, plus the lower cd you can spam it frequently, i would say increase the cd to 7 sec to 12 secs, and the number of projectile could be increase as you up the skill, it start 2 projectiles at lv 1 and at max lv it gives you 5 projectiles.

-Jottun summon- he can destroy groups of foes, very far away with the long slam range, a minimal decrease at slam radious can work , without destroying his gigantic personality :)


side note:
you replaced the ratman priest boss for new ratman boss right ?


act 1 suggestions. ( when you got some time to look at then)

- you know the petrified cyclops before gorgons ? it could be turned a hero our a boss

-Satyrs  pillagers can have a diferent colour, so he doesnt like a common satyr

-Maenads~alchemist, can have a different colour, plus maybe they could throw  confusion bombs like in 1.1 (?)

-in late monsters warcamps in  , instead of having 90% satyrs, some of then could be replaced with boarmens/cyclops  proxies our another vile beasts.

-Alastor boss, seens to cast some fear skill on you (?), if true it seens pretty useless, maybe on his summons our his basic attacks could have a % to cast fear/skill disruption

Side quests rewards

- I would trade the  "Spartans Lost" that rewards you a champion heart and give it to "The Undead Tyrant" quest.

- The Cornered Man, Lycus ( the guy you save from Satyrs ) could reward you at normal difficulty only a green axe, since his lumbercamp is destroyed he seens dont need it anymore.

Lycus rusty axe ( do some bleeding dmg), just a simple weapon, to help out melle users

also its seens theres a fixed skellie hero that appears here ( the room before the stairs where talos)


sorry for triple posts :(

1014
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 05 January 2019, 14:25:38 »
Ha! I did it! I figured out a way to determine which difficulty your in at the very beginning of the game!


You are the real hero ! big BRAVO to you :)

i could continue into the game, i notice when i enter knossos palace and phoencian swamps for the 1st time, the intro music of the area didnt played

Also when you face the liche boss ( magoi of athens ) in the catacombs before athens, the door that leads the boss arena dont close, it stands open, that means yo can run safely

Boarman mi helm have no pet bonus description

Cave itchian~murklord have bad animation file ( T pose)

shieldmaiden still cant  past lv 20

edited for small typo

1015
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 05 January 2019, 00:19:45 »
Drop this new Quests.arc in your Documents/games/titanquest - immortal throne/custommaps/legionofchampragnarok_v1/resources driectory and overwrite the one that is already there.

https://mega.nz/#!YlRiCKTQ!7RXoQ97_oyI3ngyC6NM3b8A5OPP4ZzMJTVXHaH7DaDw

i downloaded and replaced the quest.file.

Killed the gorgons twice, the door still is closed, maybe the character is corrupted (?), and only works on new ones ?

edited: i tried with my spellbreaker who get in act 5 recently, killed the gorgons and the door still closed, something tells me is some kind of problem around the gorgons bosses

1016
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 04 January 2019, 21:50:42 »
glad to know ! :)

I defeated the gorgons , the music still playing, the door is unlocked, but i could open the chests, the quest ddint updated as well.

is some invisible monster around the area ?


1017
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 04 January 2019, 16:07:23 »
something seens fishy with cyclops troglodyte boss in cyclops lair, about his basic attacks, it seen dont do almost any dmg, i can stand in front of him at lv 14 and not being insta killed

Also didnt he had a throwing rock ability ? and the cyclops troglodyte maneater as well?

edited : i found this,


1018
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 04 January 2019, 14:43:02 »
I decide to make a new character, and this time i left my confort zone and start a thrownig weapon build ( runemaster plus storm), i will mostly focus on runemaster tho.

Being honest it will be my 1st time playing the mastery and with this kind of weapon.

I reach megara, i could defeat the bosses so far, died a couple of time against the boarsnatcher, but it was my fault, was to lazy to run from her web lol

the new dungeon in tegea its so nice! it could be home for new boss in the future :p..poor tegeans lol

you cant change those itchians attacking at megara gates ? they feel so squishy


runemaster mastery:

the rune of life  , it can have % mana reserved as the other buffs, right now its 1 energy cost per sec, but with the so many itens that gives mana recovery its like a free buff

im felling the thunderstike skill is bit to strong , i wil see how it goes as far i go deep into the game

jotunn summon, was thinking for a death effect ( without doing dmg) a big storm our some soul effect that mean the jottun you had was being free from your control


Now something i noticed:

the satyrs ghosts that appear when you destroy the altars, seens to drop chests, maybe only the champs could drop then (?)

tegea spider, i dont remenber she could chase you so long, our did you change it ? pic below


small idea:

karkinos champs ( in greece) could have some special attack

1019
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 04 January 2019, 10:52:06 »
it was a hard batle, i died twice :p

i will wait for legendary when the mod hits the beta, i continue  with my spellbreaker , but she reach at act 5, mhm i wil make another one :)

1020
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 04 January 2019, 01:03:46 »
glad you found a way to fix it :)

i think i dont have much to share except:

-fire bettles, normal ones, found around ashlands seens to drop champion hearts

-Traps spawns in double in Surtr fortress

-Nidhoggr - Tormentor of the Dead ,summons dies right away

Also in bitfrost bridge, theres a spot that makes your chars gets stuck/dissapear, to avoid it you need to walk in the borders

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