Here is the link for the tool TQ_BoneRenamerV1.7z https://mega.nz/#F!HehT0brT!fSaecQLacXy-OMjw4NY5VA To test it I've given a female anm. If you use as it is then hairs won't move. But if you remove '_MOUNT' from bones using the tool then the hairs will start moving again.
This mod increases font sizes without breaking UI. Existing font sizes are too small for higher resolutions and on big screens.
Intention here is to support higher resolutions on big screens. If you are using smaller resolutions then you may not need this mod.
NPC dialogs (1920x1080 screen resolution):
Other Improvements (1920x1080 screen resolution): Original
Spoiler for Hiden:
With Mod
Spoiler for Hiden:
[Download] Link: http://bit.ly/2uaD9Yn Fle: tq_bigfont.7z Size: 51 KB Tested on version 1.57
[Usage]
Spoiler for Hiden:
1) Make sure you have the CustomMaps directory exist in game save location: C:\Users\<userName>\Documents\My Games\Titan Quest - Immortal Throne\CustomMaps If not then create one. 2) Extract tq_bigfont.7z in CustomMaps. Folder should look like this: C:\Users\<userName>\Documents\My Games\Titan Quest - Immortal Throne\CustomMaps\tq_bigfont 3) Run the game. 4) Go to 'Play Custom Quest'. 5) Select any character or create temporary one if none exist. Select any difficulty. 6) In Map section select tq_bigfont - bounceme.map and click start. 7) You'll get warning, saying it could be a bounce mod. Click OK. 8 ) Notice you are on main quest menu. 9) Select your character and difficulty and continue on main quest.
[Note] 1) UI components are not scalable, background images are fixed in size. So there is less flexibility in modifications. 2) Font settings couldn't be changed at all places from mod. Because, fonts settings are hard coded in the code. So there are some limitations to this approach.
3) Other way to change font in the game is: - To set it in options.txt. The file is in C:\Users\<winUser>\Documents\My Games\Titan Quest - Immortal Throne\Settings - Change setting systemfont = "Terminal" - Then pass '-systemfont' as starting parameter to TQ.exe. You need to find better font to get size increase. I tried 'Terminal' font but it overflows at many places.
//------------------------------------One hit with Elemental Reaver 25-06-2018 17:06:03: combat 25-06-2018 17:06:03: [ 25-06-2018 17:06:03: attackerName = Records/XPack/Creatures/PC/MalePC01.dbr 25-06-2018 17:06:03: attackerID = 228847 25-06-2018 17:06:03: defenderName = Records\Creature\Monster\Satyr\AM_Soldier_04.dbr 25-06-2018 17:06:03: defenderID = 255313 25-06-2018 17:06:03: combatType = Probability Attack 25-06-2018 17:06:03: PTH Offensive Ability 570.000000 25-06-2018 17:06:03: PTH Defensive Ability 24.000000 25-06-2018 17:06:03: PTH 186.850906 25-06-2018 17:06:03: PTH 186.850906, Rand Seed 0.483332 25-06-2018 17:06:03: PTH Random Number 90.311066 25-06-2018 17:06:03: PTH Uber Hit 25-06-2018 17:06:03: PTH Modifier value 1.000000 25-06-2018 17:06:03: Total Damage: Absolute (1395.191895), Over Time (430.014008) 25-06-2018 17:06:03: protection = 9.000000 25-06-2018 17:06:03: protectionAbsorption = 5.940000 25-06-2018 17:06:03: absorption = 0.660000 25-06-2018 17:06:03: bonus = 0.000000 25-06-2018 17:06:03: modified protection = 9.000000 25-06-2018 17:06:03: modified absorption = 0.660000 25-06-2018 17:06:03: ^y 611.577393 of Physical(2) Damage to Defender 0x3e551 25-06-2018 17:06:03: ^y 420.329803 of Pierce(4) Damage to Defender 0x3e551 25-06-2018 17:06:03: ^y 92.110840 of Fire(6) Damage to Defender 0x3e551 25-06-2018 17:06:03: ^y 92.992447 of Cold(5) Damage to Defender 0x3e551 25-06-2018 17:06:03: ^y 101.677521 of Lightning(8) Damage to Defender 0x3e551 25-06-2018 17:06:03: ^y 70.564003 of Life(9) Damage to Defender 0x3e551 25-06-2018 17:06:03: ^bRacial Bonus Damage: (0.000000) 25-06-2018 17:06:03: criticalStrike = 1.000000 25-06-2018 17:06:03: regionHit = Arms 25-06-2018 17:06:03: 25-06-2018 17:06:03: ] Logs are about each attack done by enemies, player, and alley NPCs. These are the logs generated by the game as it is. Following CE table extracts them to TQ_combat_logs.txt
Spoiler for Hiden:
[Usage] =========================================== 1. Run the game. It is best if you run the game in window mode(press Alt +Enter). So you can see details after each hit. 2. Go to place where there are few enemies. Or you can practice on dummies in Sparta left of the camp. 3. Start Cheat Engine. 4. Attach game process. And load this table. 5. Select 'Enable Logs'. It'll take some to enable first time. 6. Check and open the file D:\TQ_combat_logs.txt in Notepad++ or any log viewer. 7. Switch to the game and do damage. You can refresh Notepad++ to see latest damage. 8. If logs don't reflect in the file immediately then. Disable and enable 'Enable Logs' from cheat engine. 9. If you want to clear log file then disable 'Enable Logs' first. Do not modify log file while the option is on. 10. If you want to change log file location then edit the .ct file in text editor.
[Download] ============================================ http://bit.ly/2MjaYxd File: TQFunV3.ct Works with game versions 1.54-1.57
1. Filter dropped items - Following items could be filtered now Broken White Yellow Green and MI Epic Legendary Potion Relic Quest Artifact Formula 2. Invisible as ghost - you can walk pass enemies without getting detected. 3. Set/freeze time - you can set game to any time. Also, you can keep time running or freeze it.
Some of the mods which were there in Defiler: 4. Show Damage - shows all damages instead of just critical hits. Only damage over time, and pet damage is not shown. Enable 'Display critical damage' setting in game. 5. Show Pet Damage - shows damage done by pets. 6. Mute Zeus - no speech or text dialog after you kill Typhon. 7. No gold drops - gold will not drop from chests or monsters. 8. Set potion stack limit to 200 - health and energy potions can stack up to 200.
All, I've created cheat table(.CT) for following modifications. It is way better than modifying game files 1. Set/freeze time - you can set game to any time. Also, you can keep time running or freeze it. 2. Game camera - you can change many aspects of the camera here. 3. Invisible as ghost - you can walk pass enemies without getting detected.
Some of the mods which were there in Defiler: 3. Mute Zeus - no speech or text dialog after you kill Typhon. 4. No gold drops - gold will not drop from chests or monsters. 5. Set potion stack limit to 200 - health and energy potions can stack up to 200. 6. Enable Logs - it logs detail combat info to TQ_combat_log.txt
Cheat Engine usage
Spoiler for Hiden:
[Download] ============================================ http://bit.ly/2SOymHf File: TQFunV5.ct Works with game versions 2.8
[USAGE] ============================================ - Run the GAME. - Run CE 6.7 or greater. - Load the game process via CE. - Load this Table - TQFunV1 .ct . - Use compact UI mode for convenience. see above image - Activate scripts by clicking on its box [X]. - You can set time by double clicking on time. To freeze it check the box[X] in front of the cheat. - For filter dropped items, you can choose any number of item types. Also in game use 'x' key to filter them. - Go back to the game and have fun.
[Note] ======================================== I am not doing below mods because, either they've already been done here or not feasible. - infinite player stats e.g. exp, health, energy, gold, skill points etc.. - super flying bodies - increase chest items - undo mastery - set current fountain - update item stats e.g. bonus on charms - increase drop chances - dealing damage while invisible
This mod lets you have either eternal night or day in the game. With eternal night there won't be a day in entire game. And, in case of eternal day there will be no night. Except for areas where there is always dark e.g. Styx river, caves, area before Hade's palace.
This is about a simple mod that provides light in dark areas of the game.
Here is the Ampelian cave normally:
And after turning on the Bulb:
Notice the skill in 7th slot. What the mod does is, it adds one unlocked skill, named Bulb, to all mastery. As soon as you select mastery at level 8 you'll get to equip the Bulb skill in one of the slots at the bottom. When you use the skill it creates a light source above character's head, and it starts emitting light over 100 meter radius.
This mod reduces darkness at night or in caves. What it does is, it adds one unlocked skill, named Bulb, to all mastery. As soon as you select mastery at level 8 you'll get to equip the skill in one of the slots at the bottom. When you use the skill it creates a light source above character's head, and it starts emitting light over 100 meter radius.
This is better solution to the problem over stopping day night cycle or freezing time at day.
1) Make sure you have the CustomMaps directory exist in game save location: C:\Users\<userName>\Documents\My Games\Titan Quest - Immortal Throne\CustomMaps If not then create one. 2) Extract tq_bulb.7z in CustomMaps. It should look like this: C:\Users\<userName>\Documents\My Games\Titan Quest - Immortal Throne\CustomMaps\tq_bulb 3) Run the game. And go to 'Play Custom Quest'. 4) Select any character or create temporary one if none exist. Select any difficulty. 5) In Map section select [b]tq_bulb - bounceme.map[/b] And click start. 6) You'll get warning, saying it could be a bounce mod. Select ok. 7) Notice you are on main quest menu. Select your character and difficulty and start. 8 ) Enjoy the game play! :P
Note: 1) This skill will be available only if you have at least one mastery selected. 2) It won't show on mastery tree, but will be available for selection in skill slots below. 3) Effect of light will vanish if you turn on any other aura\trance skill after enabling bulb. Simply turn off and turn on the bulb again. This is because game shows only one effect on character at a time. For example, use Crushing Vortex scroll. Notice, dark blue vortex effect. Then turn on sills like DeathChillAura, or any Trance (Empathy,Convalescence etc) The vortex effect will disappear even though scroll is still in use.
Possible improvements: Due to limitation mentioned above in point 3) in Note section. I am thinking of creating one glowing pet like Wisp(small white sphere from Storm mastery). So you could summon the pet in darkness. I don't know how to make a creature permanently glow. Do I need to modify texture or something?
This was one of the TQ Defiler mod. I've created it for version 1.54, 1.56, 1.57. If you have enabled Show critical hits in the game settings, then it shows all damages inflicted by the character. e.g physical, elemental, etc.. It also shows all damages inflicted upon character by the enemies. Note: It doesn't show DOT(damage over time) and damage done by allies/pets.
Here 3 bullfrogs taking damage from poison gas bomb:
I debugged Game.GAME::Player::OnCreatureDeath method and managed to find out health and energy of some popular enemies. The game randomizes health and energy, so numbers vary a little bit every time. Below are the highest numbers that I've got. This data is from TQ-AE v1.56.
Multiple Health and Energy(separated by '-') are for each change in form of the boss during single fight. Game considers it as death. Behind the scene Hades and dead Hades are two different enemies with separate stats. Hades have 3 forms normal, then he gets tentacles, and undead one. Also, Surtr dies 4 times during single battle. First in center, then in right lava pond, then top right and last top left.