Author Topic: Pantheon Mod - Development  (Read 268763 times)

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Offline botebote77

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Re: Deities Mod - Development
« Reply #510 on: 12 February 2019, 21:49:33 »
might be cool to see an earthquake skill.. Poseidon is also known for earthquakes.. maybe it's possible to get the animation from scroll of earthquake and put it onto a skill?
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Offline nargil66

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Re: Deities Mod - Development
« Reply #511 on: 12 February 2019, 22:01:35 »
Draft with 10 gods :). Poseidon is replaced by Demeter (goddess of growth, vegetation and winter). I'll remove the plant related bonuses from Dionysus and add them to her, he will remain as a lord of beastmen, not plants.



Demeter is cold based and will be closer to vanilla Nature. Possible summons: Quillvines, Briar Ward, Forest Guardian (Ascacophus).
I never liked Poseidon as an idea tbh. I dont want to copy-paste from Paths mod.

might be cool to see an earthquake skill.. Poseidon is also known for earthquakes.. maybe it's possible to get the animation from scroll of earthquake and put it onto a skill?
Have you ever played Paths? There is an Earthquake skill for Poseidon there.

« Last Edit: 13 February 2019, 10:25:42 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development
« Reply #512 on: 13 February 2019, 05:12:01 »
Deities alpha v03b:

- Skills that have % chance to be used (like volley) in the masteries have a fixed bonus from the start. The chance to activate starts from 3% and ends at 21%.

Ares
- Call of Phobos is buffed, now It reduces enemy total damage by %, and have increased chance and fear duration.
- Readded % Current Life damage to Call of Deimos. Petrify bonus is removed, it can only cause stun now.
- Added new sound effect to Shield Bash
- Rebalanced some of Ares' pets stats.

Artemis
- Fixed many inconsistencies with pet energy costs, damages and stats. Wolves are tougher and do more damage now.
- Fixed wolves not howling when first summoned (they were supposed to)

Hecate
- Empusa is rebalanced to act better as a permanent pet. Her life draining skill is nerfed, it was way too strong.

General

- Imported character's inventory window from Enhanced Gameplay. You will have bigger space in inventory after you unlock the first bag. Caravan is not changed, so you don't need to do any preparations.
- Increased global monster spawn in the mod by 50%. Bosses are still 1x.

The archive in the download link is updated. See the first post.

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Offline nargil66

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Re: Deities Mod - Development
« Reply #513 on: 13 February 2019, 10:19:38 »
New class names (with Demeter added):

Spoiler for Hiden:
« Last Edit: 13 February 2019, 15:48:21 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development
« Reply #514 on: 13 February 2019, 15:46:18 »
Class names v2:



The list is still WIP. If you dont like any of the names, dont hesistate to tell me.

Edit: Now that i look at it, Wizard doesnt fit much, maybe will use Magus instead.

Edit 2: I'm still unsure of Demeter's base class name. Geomancer is sure realted to the Earth, but there must be a better one.
« Last Edit: 13 February 2019, 16:05:21 by nargil66 »

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Offline Mausi

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Re: Deities Mod - Development
« Reply #515 on: 13 February 2019, 17:50:50 »
I just started a new char and selected Artemis. I have invested one point in "Woodlore", but the reduced strenght requirement works only on throwing weapons, not on bows and spears. In the dealer window the reduced request is displayed only on throwing weapons ...

`
« Last Edit: 13 February 2019, 18:13:18 by Mausi »

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Offline nargil66

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Re: Deities Mod - Development
« Reply #516 on: 13 February 2019, 19:22:32 »
I just started a new char and selected Artemis. I have invested one point in "Woodlore", but the reduced strenght requirement works only on throwing weapons, not on bows and
The Qualifying Weapons wasnt ticked for throwing weapons. Thanks, fixed.
I think reduced requirements on bow/spear doesnt show because you already fill them.

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Offline nargil66

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Re: Deities Mod - Development
« Reply #517 on: 15 February 2019, 10:47:19 »
Class names v3:

Spoiler for Hiden:

I think they are a little more consistent now, which classes results in what. I tried making a version with as much greek titles as possible - warrior was hoplite, mystic was mystagog, other things like iatromantis, asclepiad, etc. But i changed them later, because i dont want people to play my mod with a dictionary lol. Anyway I left more than enough titles greek/roman for the sake of immersion.

Edit: changed few things again :P:
« Last Edit: 15 February 2019, 11:15:04 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development
« Reply #518 on: 18 February 2019, 05:02:15 »
I'm working on the next mastery - Hephaestus. All skills that were ready from earlier are imported.
Other news is the 10th mastery is canceled forever. Poseidon bugged me for a long time, and with Demeter there will be 2 Nature-like masteries. I don't like it.
This is my final decision. Don't ask me to include a 10th mastery, because I won't. Nine gods are enough.
I'm changing the mastery selection screen back to Immortal Throne, as it was in the beginning.

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Offline nargil66

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Re: Deities Mod - Development
« Reply #519 on: 18 February 2019, 12:44:23 »
« Last Rated on: 18 February 2019, 18:33:27 »
Reworked mastery screen for nine gods:



Most of the icons are rearanged for better color balance, hierarchy and separation of earth and sky gods. Hermes and Hephaestus are flipped to make all gods look towards the center. Dionysus icon has more unified color like the others. Now it's more like it :)
« Last Edit: 18 February 2019, 12:46:57 by nargil66 »

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Offline sauruz

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Re: Deities Mod - Development
« Reply #520 on: 18 February 2019, 15:31:01 »
looks good for me as well :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline WNG

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Re: Deities Mod - Development
« Reply #521 on: 19 February 2019, 00:54:49 »
The loss of the 10th mastery is regrettable, though I see the reason why and I think this was the best decision to do.

Keep it up :)

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Re: Deities Mod - Development
« Reply #522 on: 19 February 2019, 05:48:22 »
All the skills are imported from the last time i worked on the mastery. I posted pictures of the Ember Cyclops summon before, time to see it in action :):



Some of his skills are still buggy, and i think i have to update his looks.

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Re: Deities Mod - Development
« Reply #523 on: 20 February 2019, 06:08:01 »
Updated mastery selection screen:



I've always wanted to put Olympus there :)

When the time comes, I'll make my own mastery and skill icons, to not use someone else's work. But for now these should do.

EDIT: Another idea can't get out of my mind. I'm not good with balancing things, and i love the vanilla skills. My two favorite mods for Titan Quest - Legion of Champions and Underlord/Soulvizier - stay closer to vanilla. They add or change things, not reinvent them. This is the same reason I've never played Paths, Destinies, Asylum's Mod, etc. So, my plan is to start a separate vanilla-like version of Deities, for people who want to play just vanilla with a twist (including myself ;)). The current version is NOT cancelled.
« Last Edit: 20 February 2019, 06:58:34 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development
« Reply #524 on: 22 February 2019, 10:04:40 »
« Last Rated on: 23 February 2019, 15:00:24 »
Latest progress on Hephaestus is... none. You should know by now to not trust me when i say what im doing next :P
Instead of Hephaestus I continued on the Dionysus tree. Working on the pets right now. Sorry for the long wait Typhon...  :-\
I won't show anything yet, because nothing is ready.

Edit: The maenad pet is imported. Attachments are ready, animations are working. She has new voice sounds and uses her basic attack.



But many things are still unfinished. Most animations need tweaks, as well as her skin and that of the leopard. Then the skills... and i can continue with the satyr buddies :)
Edit2: maybe on second tier she can ride a tiger instead of leopard. Will see.
Edit 3: Just got an idea about Egypt... what if it's possible to make a dual horse chariot? I've never really put a though on it... Imagine a mummy pharaon boss, riding a chariot with two undead horses It would be awesome! Something like this:
Spoiler for Hiden:
I think it's worth a try.
« Last Edit: 22 February 2019, 18:06:43 by nargil66 »

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