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391
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 19 October 2018, 15:45:40 »
You mean we could really die from a trap in a chest/sepulcher?

I always felt like they were dealing ridiculously low damage and that it could be increased without any worries. But lethal? I don't know if I'd like an hardcore run ruined by a chest...

392
New Projects / Re: More Masteries Mod - WNG
« on: 18 October 2018, 21:58:55 »
↜ 4. Archery Mastery ↝


Description:
The most well-trained Archers are unmatched in ranged combat, firing arrows at blinding speed combined with deadly accuracy. This masterfulness, however, only comes to those who are willing to spend years dedicated to training.

Dev's Note:
This mastery favors bow and thrown weapon users, with many boosts including attack speed, piercing damage, and bleeding damage. Unlike the Hunting mastery, it solely focuses on ranged weapons. It can be used as a secondary mastery if you switch weapons and use a bow as a secondary weapon.

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+30 Health
+4 Energy
+1 Strength
+3 Dexterity

Level 32:
+1020 Health
+128 Energy
+32 Strength
+96 Dexterity

__________Tier 1: __________


Split Shots
This special technique allows you to fire multiple projectiles at once to manage large groups more easily.
Requires either a bow or a thrown weapon.

[
% Chance to Pass through Enemies
Launches 5 Projectiles
Total Damage
]
Preview:
Spoiler for Hiden:


Target Practice
Learn to remain steady and shoot under all conditions and from all angles to always hit the mark.
Requires a ranged weapon.

[
+% Dexterity
+% Attack Speed
]


Raptor Hunter
Call upon a bird of prey to assist you in hunting down your victims.
[
Health
Energy
]
Preview:
Spoiler for Hiden:

__________Tier 2: __________


Eagle Eye
Firing rapidly allows you to enter a state of increased focus, reducing the energy cost of your attacks and increasing the piercing power of your weapon. Apply this skill to your left mouse button.
Requires either a bow or a thrown weapon.

[
1 Energy Cost
Charge Levels
+% Pierce Damage
-% Energy Cost
]


Magical Winds
Concentrate a great amount of magical energy in a single, powerful projectile that damages all enemies in its path.
Requires either a bow or a thrown weapon.

[
3.0 Meter Radius
100% Chance to Pass through Enemies
Piercing Damage
Elemental Damage
% Slower Movement for 2.5 Seconds
]
Preview:
Spoiler for Hiden:


Monster Hunter
Special training allows you to face all kinds of demons and giants with no hesitation.
[
+% Damage To Demons
+% Damage To Giants
+% less Damage from Demons
+% less Damage from Giants
]


Razor Sharpening
Increase the piercing potential of the weapons of the nearby allied units. Requires a bow, a thrown weapon, a sword or a spear.
[
1 Active Energy Cost per Second
Meter Radius
+% Increased Pierce Ratio
+% Pierce Damage

Bonus to All Pets:
+% Pierce Damage

50 Energy Reserved
]
Preview :
Spoiler for Hiden:

__________Tier 3: __________


Hunting Net
Throw a hunting net, entangling an enemy, preventing them from taking a single step for a duration, as well as heavily reducing their damage output.
[
Second Duration
Meter Radius
% Reduced Damage for 5.0 Seconds
-% Movement Speed
]


Blinding Winds (requires Magical Winds from Tier 2)
Intense rays of light emerge from your projectiles, which blind your enemies, making them unable to aim properly or defend themselves.
[
Energy Cost
Lightning Damage
% reduced Offensive Ability for 3.0 Seconds
% Chance of Impaired Aim for 3.0 Seconds
% Chance of seconds of Confusion
]


Intimidating Screech (requires Raptor Hunter from Tier 1)
The raptor’s screech sends a shivering wave, which lowers enemies’ resistance and damage dealt, for a short while.
[
8.0 Second Duration
-% Total Damage
-% Pierce Resistance
]

__________Tier 4: __________


Acute Precision (requires Eagle Eye from Tier 2)
The projectiles of your ranged weapons pass through enemies and deal increased piercing damage.
[
1 Energy cost
% Chance to Pass through Enemies
+% Pierce Damage
]


Ranger's Prowess
Rangers can share their techniques with companions and allies, improving their damage output and speed for a short moment.
[
Second Duration
Damage
Piercing Damage
+% Attack Speed
+% Casting Speed
]
Preview :
Spoiler for Hiden:


Scorching Edge (requires Razor Sharpening from Tier 2)
Instead of sharpening your arrows, you dip them into ignited oil to melt your opponent’s armor. However, the tar-like complexion of the arrow will make it dull.
Requires a bow.

[
+% Physical Damage
-% increased Pierce Ratio
-% Pierce Damage
Fire Damage
Reduced Armor for 3.0 Seconds
]


Silver Feathers (requires Bloodletting Talons from Tier 3)
Your raptor may now throw its piercing feathers to damage from afar and disturb eyesight.
[
Projectiles
% Chance to pass through Enemies
Piercing Damage
% Chance of Fumble for Seconds
% Chance of Impaired Aim for Seconds
]

__________Tier 5: __________


Languid Death (requires Eagle Eye from Tier 2)
Coat your projectiles with deadly poison, which brings slow but certain demise.
[
1 Energy Cost
Bleeding Damage over 4.0 Seconds
+% Bleeding Damage
Poison Damage over 4.0 Seconds
+% Poison Damage
% Chance of % Slower Movement for 3.0 Seconds
]


Vampire Shots (requires Magicwind Arrow from Tier 2)
Skill Modifier
Upgrade your magical shots to drain life from your enemies and restore yours. However, this technique will greatly increase the energy required to cast the skill.

[
150 Energy Cost
35% of Attack Damage Converted to Health
]


Divine Defiance (requires Monster Hunter from Tier 2)
The resolve of a monster slayer amplifies equally to the greatness of the challenge before them.
[
+% Damage To Deities
+% Damage To Titans
+% Damage To Telkines
+% less Damage from Deities
+% less Damage from Titans
+% less Damage from Telkines
]


Scavenger (requires Silver Feathers from Tier 4)
Feeding on the flesh of its sufferers and tracking those who attempt to flee becomes trivial to the most relentless raptors.
[
Damage
% of Attack Damage Converted to Health
+% Attack Speed
]

__________Tier 6: __________


Headshot (requires Eagle Eye from Tier 2)
Shots perfectly aimed at the head may cause critical damage and knock out enemies.
[
Energy Cost
+% Physical Damage
% Chance of Seconds of Stun
% Increase in Projectile Speed
]


Devastating Shots (requires Bow Mastery from Tier 4)
Perfected skills with ranged weapons allows you to aim where your opponents least expect it and deal extraordinary damage.
Requires either a bow or a thrown weapon.

[
Energy Cost
% Chance of +% Increased Pierce Ratio
% Chance of +% Bleeding Damage over 3.0 Seconds
% Chance of +% Total Damage
]


Ominous Arrows
Multiple piercing arrows, imbued with dreadful essence, explode in a small radius burst upon contact.
Requires a bow.

[
3 Projectile(s)
1.5 Meter Radius
% Chance to pass through Enemies
Bleeding Damage over 3.0 Seconds
Cold Damage
Vitality Damage
]
Preview:
Spoiler for Hiden:


Light Armor Specialist
Learn how to adjust and customize the armor pieces of you and your allies, allowing for faster movement and an increase in durability.
[
Armor
% Pierce Resistance
+% Movement Speed
]
Preview:
Spoiler for Hiden:

__________Tier 7: __________


Dragon Arrow
Launch a scorching, fiery arrow that explodes upon hitting the first enemy it encounters and deals a great deal of burn damage over time.
Requires a bow.

[
Energy Cost
3.0 Meter Radius
Damage
Burn Damage over 5.0 Seconds
Piercing Damage
Fire Damage
1.5 seconds of Stun
]
Preview :
Spoiler for Hiden:


Astuteness (requires Light Armor Specialist from Tier 6)
Having more cunning and cleverness than your opponents allows you to use different defensive strategies to outsmart your foes.
[
Energy Reserved
+% Defensive Ability
% Chance to Avoid Projectiles
% Reduced Entrapment Duration
]

393
New Projects / Re: More Masteries Mod - WNG
« on: 18 October 2018, 21:58:43 »
↜ 3. Necromancy Mastery ↝


Description:
Necromancers are feared worldwide for their ability to control the fallen. Raising their minions one by one, they can create their own small army to vanquish the living, who shall inevitably serve them in the afterlife.

Dev's Note:
Necromancy offers both spells with high damage, as well as regenerative abilities. It's also the favorite mastery of petmancers, as you can raise an army of skeletons to follow you around. Although fragile, they are cheap, numerous and on a low cooldown.

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+25 Health
+10 Energy
+2 Intelligence
+2 Dexterity

Level 40:
+1000 Health
+400 Energy
+80 Intelligence
+80 Dexterity

__________Tier 1: __________


Forbidden Codex
Study the archives of the Forbidden Codex, learning how to best utilize all sorts of weapons. Necromancers can put this knowledge into practice, which can ultimately give them an advantage in combat.
[
-% Strenght Requirement for all Weapons
-% Dexterity Requirement for all Weapons
-% Intelligence Requirement for all Weapons
]


Banishing Spell
This surge of shadow energy effectively defeats the living and the dead alike.
[
Vitality Damage
+Damage to Undead
]
Preview :

Cold Hand of Death
Cold and chilling magic wraps around the weapons of you and your allies, desecrating the foes touched by them with necrotic power.
[
1 Active Energy Cost per Second
8.0 Meter Radius
+% Vitality Damage
+% Vitality Decay
Vitality Damage
75 Energy Reserved
]


Summon Undead Minion
Invoke a weak but obedient skeletal pawn, to fight for you, for a short period of time.
[
Health
Summon Limit
]
Preview :
__________Tier 2: __________


Skull Grenade
Throw a skull imbued with torturous fear, causing foes to panic, and in turn, becoming easy targets.
[
5.0 Meter Radius
% Reduction to Enemy's Health
% Reduced Offensive Ability for 3.0 seconds
Chance of seconds of Fear
]
Preview :

Vanquish Undead
Learn how to fend off the undead efficiently, with a special aura that increases control over them.
[
1 Active Energy Cost per Second
7.0 Meter Radius
50 Energy Reserved
+ Damage To Undead
+ Damage to Ghosts
]


Early Grave
Although Necromancers rely on vicious magic, which tortures their foes to death, they always find a way to quicken the process.
[
+% Attack Speed
% Increased Projectile Speed
]


Summon Undead Archer
Invoke a skeletal archer, that targets weak points and makes your opponents bleed, for a short period of time.
[
Health
Energy
Summon Limit
]
Preview :
__________Tier 3: __________


Impaling Bones
Raises a row of piercing bone spires that tears your opponents’ flesh.
[
2.5 Meter Radius
100% Chance to Pass through Enemies
Crushing Damage per Second
Piercing Damage
]
Preview :

Bone Cage
Snares your opponents in a cage of piercing bones, preventing any movement for a short while.
[
5.0 Meter Radius
Second Duration
Crushing Damage per second
Piercing Damage
-% Defensive Ability
]
Preview :

Mana Source
Grants you the ability to gather magical energy out of seemingly nothing, empowering yourself and allowing you to cast spells tirelessly.
[
10.0 Second Duration
Seconds Recharge
+10.0 Energy Regeneration per Second
+% Energy Regeneration
+% Movement Speed
]
Preview :

Summon Undead Wizard
Invoke a long-dead wizard, that casts powerful spells, for a short period of time.
[
Health
Energy
Summon Limit
]
Preview :
__________Tier 4: __________


Doom Sealing (requires Impaling Bones from Tier 3)
The bone spires, now inhabited by ghostly forces, terrorize and disrupt your opponents’ spellcasting.
[
Energy Cost
Energy Leech over 3.0 seconds
Seconds of Skill Disruption
Chance of seconds of Fear
]


Deathshield (requires Vanquish Undead from Tier 2)
Improve your ward to give protection from revenants' attacks, and bolster the damage of you and your allies.
[
75 Energy Reserved
+% Absorption of Spell Energy
+% Energy
+% Less Damage from Undead
+% Less Damage from Ghosts
]


Soul Chill (requires Cold Hand of Death from Tier 1)
Terrorize the very souls of your opponents with a chilling enchantment reserved to the strongest necromancers.
[
+% Cold Damage
Cold Damage
+25% Damage to Ghosts
]


Summon Undead Captain
Invoke an ancient commander to inspire its allies, for a short period of time.
[
Health
Energy
]
Preview :
__________Tier 5: __________


Gravestone
Leave an enchanted, cursed gravestone as a grim reminder of what awaits your enemies.
This summon is invincible and cannot be destroyed by enemies.

[
Health
Energy
]
Preview :

Degeneracy (requires Bone Prison from Tier 3)
Augmented necrotic magic saps the vitality of your ensnared victims.
[
Energy Cost
Vitality Decay per Second
Life Leech per Second
]


Reaper's Avatar (requires Cold Hand of Death from Tier 1)
Further embody the emblem of death and claim lives with unrivaled efficiency.
[
+% Pierce Damage
+% Offensive Ability
+% Movement Speed
]

__________Tier 6: __________


Soulflaying Magic (requires Impaling Bones from Tier 3)
Skill Modifier
Allows you to trade off all the physical pain for spiritual dolor, effectively increasing the damage done to your opponents' spirits but also decreases the damage done to their bodies.

[
-% Piercing Damage
Vitality Decay over 3.0 seconds
Vitality Damage
]


Spellbound Souls
Your countless victims are bound to your supremacy, obliged to serve you as a ward from incoming attacks.
[
+Defensive Ability
+%Chance to Avoid Projectiles
%Physical Resistance
]


Ossein Recovery (requires Summon Skeleton Warrior from Tier 1, requires Summon Skeleton Archer from Tier 2, requires Summon Skeleton Wizard from Tier 3 and requires Summon Skeleton Captain from Tier 4)
Prevent the bones of your minions from decaying and increase their overall toughness.
[
Bonus to Undead Pets:
   Armor
   +% Health
   %Elemental Resistance
]

__________Tier 7: __________


Energy Rush (requires Mana Source from Tier 3)
Overflowing with energy, your spells grow much more potent for a short period of time.
[
Energy Cost
+% Elemental Damages
+% Vitality Damage
+% Life Leech
+% Energy Leech
]


Necromania (requires Ossein Recovery from Tier 6)
Awakening the undead makes their past regrets and vengeful desires reappear.
[
Second Duration

Bonus to Undead Pets:
   +% Total Damage
   +% Attack Speed
   +% Casting Speed
]

394
New Projects / More Masteries Mod - WNG - 2. Geomancy Mastery
« on: 18 October 2018, 21:58:27 »
↜ 2. Geomancy Mastery ↝


Description:
Geomancers are well-known for being fierce defenders of the Earth. By controlling the forces of the underground and nature, they can cast powerful spells to either break the world or restore it. With enough determination, Geomancers may shape the world the way they want.

Dev's Note:
The Geomancy Mastery offers great defensive options for your character, though it also offers some decent offensive skills to use. Geomancers can stun ennemies by several means. Multiple skills require melee weapons to work, however.

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+25 Health
+10 Energy
+2 Strength
+1 Intelligence

Level 40:
+1000 Health
+400 Energy
+100 Strength
+60 Intelligence

__________Tier 1: __________


Boulder Toss
Quickly bring dirt and rocky mass together to form a large boulder and hurl it at your opponents.
[
3.0 Meter Radius
Damage
25.0% chance of +50% Stun Duration
1.0 seconds of Skill Disruption
2.0 seconds of Stun
]
Preview:

Overpower
Increased physical strength allows you to lift your shield with less effort, thus making its usage more efficient.
[
-% Strength Requirement for Armor
-% Strength Requirement for Shields
+% Shield Block Chance
]


Block
For a brief moment, protect yourself inside an unbreakable wall of stone, nullifying all incoming damage. The enemies who attempt to attack you may get momentarily stunned.
[
Seconds Recharge
2.0 Second Duration
100% Damage Absorption
% Chance of Stun Retaliation
]
Preview:
__________Tier 2: __________


Staggering Force
Geomancers’ remarkable display of physical strength is capable of grinding bones into mere dust.
Requires an axe or a club.

[
+% Stun Duration
50% chance for one of the following :
   Crushing damage over 3.0 seconds
   +% Physical Damage
]


Sharpstones Veil
A set of razor-sharp rocks quickly orbits around you, reducing incoming damage and injuring nearby opponents.
[
5.0 Seconds Duration
3.0 Meter Radius
% Damage Absorption
Damage
% Chance to Dodge Attacks
Crushing damage per second
Armor
]
Preview:

Shatter
This shield technique can hit multiple targets in front of you, dealing high damage and incapacitating their skills.
Requires a shield.

[
360 Arc of Attack
Target Maximum
Damage
Crushing damage over 2.0 seconds
Seconds of Skill Disruption
]


Aftershock (requires Block from Tier 1)
Skill Modifier
Extends the duration of the stone barrier briefly, granting it a painful revenge on those who strike it, however, it consumes your entire reserve of energy.

[
2.0 Second Duration
10000 Energy Reserved
200% Damage Reflected
]

__________Tier 3: __________


Summon Stone Golem
Give life to mere pieces of stone, forming a powerful golem to fight by your side.
[
Health
Energy
]
Preview:

Original Creation
Form a barrier around yourself or an ally to reduce the susceptibility to elemental attacks.
[
%Damage Absorption
Protects Agaisnt :
   Lightning
   Fire
   Cold
]
Preview:

Shield Expertise (requires Overpower from Tier 1)
Use your shield with unmatched dexterity to minimize the chances of getting injured.
Requires a shield.

[
-% Shield Recovery Time
% Chance to Avoid Projectiles
]


Worldbuilder's Aura
Connecting to the very core of nature serves as both a protective ward and an empowering essence to you and your minions.
[
1 Active Energy Cost per second
% Damage Absorption
+ Strength
+ Intelligence
+% Health Regeneration

Bonus to all pets:
+% Physical Damage
+% Elemental Damages
Armor

75 Energy Reserved
]
Preview:
__________Tier 4: __________


Bedrock (requires Summon Stone Golem from Tier 3)
Build your golem out of the deepest rocks in the Earth’s crust to make it more resistant to damage.
[
+% Health
+% Health Regeneration
+% Energy Regeneration
]


Orogenesis (requires Sharpstones Veil from Tier 2)
Sharpstones Veil may be used more often, but it also becomes more energy-hungry.
[
Energy Cost
-Seconds Recharge
]


Violent Bash
A ruthless, bone-crushing shield technique which reduces enemies’ resilience as well as their precision.
Requires a shield.

[
% Chance to be Used
Crushing Damage over 2.0 seconds
Reduced Resistances for 3.0 seconds
% Chance to Fumble attacks for 3.0 seconds
]


Stoneskin
Makes your skin as hard as stone, diminishing the effectiveness of all piercing attacks used on you.
[
% Pierce Resistance
% Bleeding Resistance
]

__________Tier 5: __________


Stone Hurler (requires Summon Stone Golem from Tier 3 and Bedrock from Tier 4)
Your golem may now toss large stone boulders at your opponents.
[
3.0 Meter Radius
Damage
1.0 - 3.0 Seconds of Stun
]
Preview:

Fissure
Crack the ground beneath your enemies to damage them and obstruct their movement.
Requires a melee weapon.

[
Damage
1.5 Seconds of Stun
% Slower Movement for 1.0 Seconds
]
Preview:

Earthen Energy (requires Worldbuilder's Aura from Tier 3)
Knowledge and practice allow geomancers to manage and harness their energy better.
[
+% Energy Regeneration
Less Energy Reserved
% Absorption of Spell Energy
-% Energy Cost

Bonus to all Pets:
-% Energy Cost
]

__________Tier 6: __________


Shockwave (requires Summon Stone Golem from Tier 3 and Stone Hurler from Tier 5)
Gives your golem the ability to shake the Earth with it’s brute force.
[
9.0 Meter Radius
Damage
Electrical Burn over 3.0 Seconds
65% Slowed for Seconds
]
Preview:

Primordial Creation (requires Original Creation from Tier 3)
Your link to nature grows stronger than ever, keeping your life forces and resolve at high levels.
[
+Offensive Ability
%Life Leech Resistance
%Energy Leech Resistance
]


Craggy Edges (requires Fissure from Tier 5)
Sharp rocky edges pierce your opponents, leave their armor damaged, and hinders their movement for longer.
[
Reduced Armor for 3.0 Seconds
+0% Slow Movement with +% Improved Duration
]


Pressurize
Exert every effort to improve the pulverizing power of your attacks.
[
+0% Crushing Damage with +% Improved Duration
]

__________Tier 7: __________


Sundering (requires Fissure from Tier 5)
Seismic forces awake as you strike to unfurl calamitous damage.
[
Energy Cost
+% Physical Damage
% Reduction to Enemy's Health
]


Seismic Strength
Charge the power of the Earth in your weapons, incapacitating multiple foes in a single attack.
Apply this skill to your left mouse button.
Requires a melee weapon.

[
1 Energy Cost
360 Arc of Attack
Target Maximum
100% Chance to pass through Enemies
6 Charge Levels
Seconds of Stun
% Slowed for Seconds
]
Preview:

395
New Projects / [WIP] More Masteries Mod - WNG - 1. Chaos Mastery
« on: 18 October 2018, 21:58:16 »
↜ 1. Chaos Mastery ↝


Description:
The adepts of Chaos hold the most terrific powers, ones which can destroy souls and wreak havoc upon entire armies. To fully harness this power, one must devote their entire self to the chaotic forces and master the magic of darkness.

Dev's Note:
The Chaos Mastery is a very offensive one, heavily focuses on Vitality damage. It also supports Physical, Piercing and Bleeding as secondary damage types. Heroes that use this mastery will become deadly spellcasters or berserkers, but will also be very vulnerable...

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+15 Health
+2 Strength
+2 Intelligence
+2 Dexterity

Level 40:
+750 Health
+80 Strength
+80 Intelligence
+80 Dexterity

__________Tier 1: __________


Twisted Mind
Your sanity slowly fades away, resulting in havoc-wreaking prowess, along with loss of empathy.
[
+% Energy Regeneration
+% Attack Speed
+% Casting Speed
]


Impure Blood
By becoming familiar with the chaos, your whole body suffers drastic changes. Among other things, your blood turns impure and protects you from dark magic.
[
+ Health Regeneration
% Vitality Resistance
% Slow Resistance
]


Befoul Weapons
The corruption growing inside you allows you to imbue your weapons with chaotic power.
[
1 Active Energy Cost per Second
50 Energy Reserved
Vitality Damage
+% Vitality Damage
]
Preview:

Death Pulse
A ring of flesh-reaping energy violently strikes any foes around the player.
[
Damage
Vitality Damage
]
Preview:
__________Tier 2: __________


Obscure Crescent
Reap the foes in front of you with a slashing attack.
Requires a melee weapon.

[
250 Arc of Attack
+% Increased Pierce Ratio
+% Pierce Damage
Bleeding Damage over 3.0 Seconds
Seconds of Fear
]
Preview:

Augmented Reflexes (requires Impure Blood from Tier 1)
Increases your stamina to incredible levels to always remain on the offensive.
[
+ Defensive Ability
+% Movement Speed
-% Shield Recovery Time
]


Dreadful Impact
Sends forth a wave of chaotic power, that damages the body and the mind alike.
[
Damage
Vitality Decay over 3.0 seconds
Vitality Damage
]
Preview:
__________Tier 3: __________


Dividing Magic
Focus your arcane consciousness to decimate entire landscapes.
Requires a staff.

[
% Chance to be used
Fragments
% Chance to pass through ennemies
Vitality Damage
]
Preview:

Devil's Rush
Rush at an opponent with incredible agility and deliver a most certainly deadly blow.
Requires a melee weapon.

[
+% Physical Damage
+% Pierce Damage
Pierce Damage
Vitality Damage
+% Movement Speed
]


Unleash Fury (requires Befoul Weapons from Tier 1)
The cursed touch of your weapons delivers a quick and gruesome death upon mortal beings.
[
% Reduction to Enemy's Health
% Chance of Reduced Resistances for 3.0 seconds
]


Extreme Pressure (requires Dreadful Impact from Tier 2)
The damage of the shock is increased tenfold, leaving your enemies wounded and destabilized.
[
+% Physical Damage
% Chance of Seconds of Fear
% Slower Movement over 3.0 Seconds
]

__________Tier 4: __________


Fleshrender
This dual-wielding technique reaps the flesh of your enemies with bloodletting strikes of unprecedented violence.
Allows dual-wielding; requires dual-wielding melee weapons.

[
% Chance to be Used
Bleeding Damage over 3.0 Seconds
Pierce Damage
]


Power Upsurge
Awakens your inner wrath to multiply your strength for a brief moment.
[
30.0 Second Duration
10.0 Meter Radius
+% Bleeding Damage
+% Vitality Damage
+% Health Regeneration
-% Energy Cost
]
Preview:

Blood Harvest (requires Death Pulse from Tier 1)
Augments the speed of the pulse, causing an instant hemorrhage.
[
Pierce Damage
Bleeding Damage over 3.0 seconds
]

__________Tier 5: __________


Torturer's Delight (requires Devil's Rush from Tier 3)
Skill Modifier
The sole satisfaction of inflicting agonizing wounds upon multiple foes allows you to carry on the slaughter.

[
Seconds Recharge
Energy Cost
360 Arc of Attack
Target Maximum
Life Leech over 3.0 Seconds
]


Demon's Gift (requires Befoul Weapons from Tier 1)
Exceeding energy permeates your mind and reinforces your soul to overcome adversity with ease.
[
+ Health
+ Energy
+% Total Speed
]


Eradicate (requires Death Pulse from Tier 1)
Forces of neither life nor death can escape your wrath.
[
Energy Cost
% of Attack Damage converted to Health
+Damage to Constructs
+Damage to Devices
+Damage to Undead
+Damage to Ghosts
]


Hellborn (requires Dreadful Impact from Tier 2)
Skill Modifier
Although sibling to the mortal race, gazing into the depths of hell will quickly prove that you and the hellspawns have much more in common than you initially thought.

[
Seconds Recharge
+% Physical Damage
Burn Damage over 3.0 seconds
-% Vitality Damage
-% Vitality Decay
Fire Damage
]

__________Tier 6: __________


Insigna of Anguish
Starving forces of the underworld reach out to the ground's surface and corrupt the ground with hellish signs, eliminating anyone who gets too close.
[
10.0 Second Duration
3.0 Meter Radius
Damage
Vitality Decay over 3.0 Seconds
Vitality Damage
]
Preview:

Everlasting Hatred (requires Power Upsurge from Tier 4)
Overwhelming power fills your thoughts with rancor and hatred.
[
Energy Cost
Second Duration
+% Total Damage
+% Strength
]


Corruption
An aura of terror gathers around you; foes daring to approach can neither remain brave nor unscarred for too long.
[
Chance for one of the following :
   % Reduced Offensive Ability Retaliation for 3.0 seconds
   % Reduced Defensive Ability Retaliation for 3.0 seconds
% Health Reduction Retaliation
]


Frenzy (requires Death Pulse from Tier 1)
Every cast of Death Pulse has a chance to recharge the skill almost instantly.
[
% Chance of -90% Recharge
]

__________Tier 7: __________


Pandemonium
Offer your whole self to the chaotic forces. Submerge your conscience in darkness. Allow it to increase your damage tremendously, but only for a mere moment.
[
Energy Cost
1.5 Second Duration
+% Total Damage
]
Preview:

Shadow Riposte
Each blow you take can unleash a burst of concentrated dark magic, that eradicates all nearby forms of life.
[
8% Chance of Activating
Energy Cost
1 Active Energy Cost per Second
8.0 Meter Radius
Damage
Vitality Damage
Energy Reserved
]
Preview:

396
New Projects / Shadow Champions (Mastery Mod) - WNG
« on: 18 October 2018, 21:58:09 »


Hello, fellow TQ players. Our new mod has now be released, the first mastery mod since the Ragnarök expansion!

This mod will add 10 new unique masteries to play with, along with many gameplay changes and additions across the entire game.

Progress:
1. Chaos Mastery
2. Geomancy Mastery
3. Necromancy Mastery
4. Archery Mastery
5. Lifegiving Mastery
6. Aqua Mastery
7. Barbarism Mastery
8. Time Mastery
9. Science Mastery
10. Witchcraft Mastery

Download Link : https://steamcommunity.com/sharedfiles/filedetails/?id=1949340853
Non-Steam : https://mega.nz/#!dEEWmA5S!q_AFtN4b3hteGHGcNBlRI82jGrtMcvm4udEjEWTnqVk

397
Agreed on Marbod's Mask. This item is very amazing early on.

Also, I saw that there was this bow in Ragnarok... it's a shame the DLC wasn't out back when I leveled my Ranger, I would've killed to have such bow during my leveling.


398
Guides AE / Re: Super Tanky Caster (Summoner) Build
« on: 18 October 2018, 03:41:30 »
Looks interesting... out of curiosity, can I have a look at the gear of yours?

Among other things, I was wondering how high was your DA in the late stages.

399
Rogue AE / Re: [Guide] Poison and bleed trickster with traps
« on: 17 October 2018, 03:00:40 »
This looks like an actually fun build! And I see you made it to legendary with no deaths, too. Very nice.

400
Runemaster AE / Re: Dragon Hunter is the best Rune class?
« on: 15 October 2018, 23:30:00 »
A bit out of the topic, but why are you considering Cerberus one of the toughest challenges? A decent health pool + fire resistance and maxed out Herbal Remedy and you will be good, right?

For 2 reasons...
1. When im still a newb and havent found out about this forum, after and before normal Typhon i dont found any hard to kill bosses, maybe the centaur Nessus since you will be only like lvl 6 and you need to chug potions and need sometime to kill him. Until i got trapped in that small room with that nasty dog, never pay attention to the resistance and stuff and those green light from the floor just kill me almost instantly
2. Compared to Typhon battlefield which is quite large, Cerberus stage is quite small and hard to hit and run (my favourite stye obviously). So i think Cerberus and Charon is quite a challenge for this same reason.

Study Prey gives even more -resistance to piercing that Flush out does to Elemental Resist.

RW gives elemental damage, so you are going to be doing 1/3 fire, 1/3 cold and 1/3rd lightning and only that.  So, clearly focusing on +elemental damage works best.  For Marksmanship, you are in a similar boat in terms of damage.  You have physical from the weapon and piercing from the ratio and bonuses.  You can also factor in bleeding. 

Bow doesn't give you the Reckless Offence Proc, which is significant in terms of damage.  Also, it is one item instead of two, with additional bonuses.  I'm assuming Thunderstrike only send out 5 daggers instead of 10. 

RW is definitely a stronger single target damage dealer (though, a lot of that also depends on itemization).  A Marksman can go DEX/STR or SEX/INT for armor where a RW is stuck with INT/DEX (for Stonebinders). 
Err when i got maxed WBDbE, did i lose the pierce damage from the Weapon? Even if it lose the pierce damage, i think the RW damage output will be bigger than pierce dmg with Mark. The 140%int with 35%ele dmg and total damage on maxed+4 is quite a number, how can i calculate its damage? Can you probably test it out when it reach lvl 14 charge and you open the character window and see the dps output at that time and compare it to the dps output when it has no charge at all?

Oh and the Nyx got this supeeer good frostburn effect which will slow enemies.

I think pierce damage is always godly in TQ and the Mark with bow is probably one of the best skill in the game, like i said earlier, if i have to bet, then i would put my bet on hunting if theres any solo class legendary finish challenge. Again thats probably bcoz i prefer to hit and run instead of going wham with melee. I think i should use Aphro Favor instead of Brisingamen. And Marduk artifact for an extra 20%int and a lifesaver skill if somehow enemies got past my Sacred Rage.

You certainly should try and experiment different gear loadouts and play what you feel best with. There are some more popular choices for some classes, but always use what suits you best. For the artifact I'd probably go for Elemental Rage here (might be overpowered) but maybe could Marduk's Tablet of Destiny work here. You tell us.

Also, don't give too much attention to the DPS displayed in the character window. It's cool to see the little number rise, but it is very inaccurate (for the best or for the worst) since it doesn't take  a lot of things into account (such as your LMB, for example.)

401
Runemaster AE / Re: Dragon Hunter is the best Rune class?
« on: 15 October 2018, 18:49:38 »
A bit out of the topic, but why are you considering Cerberus one of the toughest challenges? A decent health pool + fire resistance and maxed out Herbal Remedy and you will be good, right?

402
Runemaster AE / Re: Dragon Hunter is the best Rune class?
« on: 15 October 2018, 13:34:12 »
I'm more of a visual guy, and this wall of text isn't much appealing... maybe you have a picture of your character with its stats? Like resistances, DPS, OA, DA...

403
General Discussion / Re: % Attack Damage Converted to Health
« on: 15 October 2018, 11:08:04 »
As far as I could figure, there seem only 2 artifacts with ADCTH:
Soul Shiver
Elemental Rage

Anyone knows others?

(Soul Shiver seems to have been nerfed with new patch)

I believe those are the only ones.

If you desperately need ADCTH, you would have more options when looking at other types of equipment.

404
General Discussion / Re: % Attack Damage Converted to Health
« on: 13 October 2018, 14:34:09 »
No. Life leech procs off Life leech and no other type of DoT.

405
Anniversary Edition - General discussion / Re: Gorgons Help
« on: 13 October 2018, 13:23:41 »
You didn't mentionned it, so I assume you didn't used a scroll. It could definetly be helpful for you.

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