Author Topic: Titan Quest- Atlantis Patch Notes  (Read 45314 times)

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Offline sauruz

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Titan Quest- Atlantis Patch Notes
« on: 10 May 2019, 19:38:14 »
https://steamcommunity.com/app/475150/discussions/0/1648792158816965606/

Changelog for Atlantis.
Atlantis DLC

A new questline with new areas, new enemies and new loot
Expanded Masteries - unlock a new tier of skills in each Mastery
Tartarus Endless Mode to really test your character’s mettle
Casino Merchant to gamble your gold for extra loot
New powerful relics, craft up to two into one item
Find & brew a new type of Potion

Titan Quest Improvements

DirectX 11 support including color grading, ambient occlusion, and soft particles
with DirectX 9 legacy mode

Custom settings for displaying combat damage and effects
‘Quick-Cast’ option to cast all spells directly at the cursor
Colored items backgrounds that show their rarity
New loot filters for valuable yellow items or only green and above
Large shared Relic Vault to store your characters’ Relics, Recipes & Artifacts
Quick transfer of items to and from the stash by right-clicking
Improved Arcane Formula highlighting of owned ingredients
Improved item tooltip highlighting of supported skills
Bulk buying of Potions (10 at a time) by shift-clicking
Item comparison for items on the ground.
Default Taunt skill for everyone

Select All Pets can now handle more than five pets
Magically enhanced skill numbers are now in a more readable color
Projectile and weapon trails no longer disappear.
Fewer limitations for assigning skills to mouse buttons
Support for fourth and fifth mouse buttons
Numpad support for entering passwords
Key to hide the UI for screenshots
Force move keybind to run towards the cursor position

Option not to play intro videos
Cinematics menu to watch videos
Selectable menu background scene
Options menu tooltips
Improved borderless window mode

And much much more.
« Last Edit: 10 May 2019, 19:43:03 by sauruz »
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Offline Cygi

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Re: Titan Quest- Atlantis Patch Notes
« Reply #1 on: 11 May 2019, 08:12:31 »
"New loot filters for valuable yellow items or only green and above"

So that means:
valuable yellow = single magic filter
green and above = dual magic filter

Am I correct?

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Offline sauruz

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Re: Titan Quest- Atlantis Patch Notes
« Reply #2 on: 19 June 2019, 11:29:01 »
Titan Quest - Update 2.7

Changelog

Fixed several collision and nav. mesh issues
Fixed various crash bugs
Fixed playing Custom Maps, resource files can now be read correctly.
Fixed Tier 7 skill connections showing in the base game
Fixed some Atlantis uniques having a low drop chance
Fixed monster scaling when playing high level chars in Normal Tartarus
Boss and hero monster health now scale more strongly with number of players
Tartarus "No pets allowed" modifier: Pets are not forcibly removed when arena starts
Fixed incorrect duration bar display for certain buffs.
Pets that spawn from projectiles remember their behavior setting
Tweaked enemy spawns in the final area
Fixed delayed poison trap effects in Hades & Atlantis
Fixed missing properties on Hesperide MI armors
Fixed Poison Mayhem % at level 1 and progression at ultimate levels
Poison Mayhem fear duration changed to 1-2s
Added 0.7s cooldown to Lightning Dash (window for passive procs)
Added chance to freeze and do extra damage to Lightning Dash
Increased range of Sylvan Nymph arrows
Quest "A score to settle" is now assigned to Atlantis region. (It may disappear from the journal if already listed.)
Changed format of all enemy sounds to fix functions such as distance falloff
Several graphical fixes
Various minor tweaks and fixes
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Titan Quest- Atlantis Patch Notes
« Reply #3 on: 19 June 2019, 20:40:41 »
My Viewer.exe stopped working and the issue hasn't been resolved.

I am able to use my THQ Disc version so it's not a big deal, but I really miss the entity listings in the animation frame bar.

I can open Viewer.exe and the list of resources loads in the left area, but clicking on a mesh doesn't do anything and no mesh will load in teh view pane.

Anyone else having this issue?

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Offline sauruz

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Re: Titan Quest- Atlantis Patch Notes
« Reply #4 on: 20 June 2019, 00:17:14 »
Its from today or you had this problem before ?

If im seeing the correct viewer, its working correctly here ( meshes and their animations)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Titan Quest- Atlantis Patch Notes
« Reply #5 on: 20 June 2019, 00:39:25 »
Okay, so it's my setup that's all wonky then. Thanks.

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Offline sauruz

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Re: Titan Quest- Atlantis Patch Notes
« Reply #6 on: 20 June 2019, 01:14:56 »
Atlast we got everything from every xpac in viewer
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Offline Bumbleguppy

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Re: Titan Quest- Atlantis Patch Notes
« Reply #7 on: 21 June 2019, 22:13:04 »
Update 2.7a came out.

It isn't typed out for Steam yet and GOG Galaxy won't let me copy and paste and I am not going to type out all the changes BUT this one:

*Boss and Hero monsters health now scale more strongly with number of players.

Check it: there is a new file in Database/Records/Game called bossgamebalanceattributes.dbr

It doesn't appear in the actual Boss or Hero files, and its location and name suggest it is applied to boss and hero type monsters in the game engine automatically.

It is the same template as monstergamebalanceattributes and petgamebalanceattributes, so it has 18 values in the buffs: 6 values for each player for 3 difficulties.

Here is the Offensive Parameters -> Offensive Absolute -> Offensive Lightning -> offensiveLightningModifier (%bonus) values:

0.000000;5.000000;10.000000;15.000000;20.000000;25.000000;65.000000;70.000000;75.000000;80.000000;85.000000;90.000000;110.000000;115.000000;120.000000;125.000000;130.000000;135.000000

So in legendary with 6 players, bosses and heroes do 135% more lightning damage now. Wow!

This is great and easy to access for modders. My mods had to add files manually to every hero and boss, it was so tedious and time consuming.

Of course now I have to remove all the boss and hero modifier files...

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Offline sauruz

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Re: Titan Quest- Atlantis Patch Notes
« Reply #8 on: 21 June 2019, 22:27:13 »
I had a specail boss/hero dbr file as well, thats means i need to remove then and leave only that template doing his magic ? Or this only affects with Multiplayer ?

#confused
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Offline Bumbleguppy

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Re: Titan Quest- Atlantis Patch Notes
« Reply #9 on: 21 June 2019, 22:54:34 »
What it means is that the file you added to buff bosses AND the bossgamebalanceattributes will BOTH apply to all bosses that have your file in them.

So you may find that bosses and heroes in epic and legendary are really really tough. If so, then you can tweak either your custom boss file or you can tweak the bossgamebalanceattribute file at your leisure.

I am going to leave my boss and hero files as I use racial defense to reduce pet damage to bosses and the attributepak template doesn't have racial modifiers so the bossgamebalance attribute file won't do the job I need in this case.


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Offline sauruz

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Re: Titan Quest- Atlantis Patch Notes
« Reply #10 on: 25 July 2019, 01:31:53 »
Patch 2.8 is here and we have a lot of changes and fixes for you.
The game now uses a single launcher that lets you select to play Enhanced or Legacy.
(skip by using command-line option /dx11 for Enhanced or /dx9 for Legacy)

Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community

Changelog
Fixed War Wind freezing for spear users without Atlantis
Increased chance of unique items in Atlantis chests
Added level requirements to Atlantis unique thrown weapons
Reduced First Disciple pursuit distance
Fixed Triton Witches not getting their MI staves
Fixed requirements on Allfather and Freya torsos and greaves
Tweaked pet equip that may become visible in MP
Changed art on Mudman accessories
Removed "ice shard" name from First Disciple rock hand grab
Fixed Merfolk Fighters using their left hand
Merfolk Fighters learned to use Shield Bash
Fixed Serpentoid equipment on mages and mounted
Added Unholy Beacons as a new enemy
Fixed icon of Sigurd's Cloak skill
Fixed augmented masteries on Gem of the Serpent Priest
and Tartarian Armlets
Fixed Lifedrain - Cascade not increasing damage at the ultimate level
Removed screen shakes from water creature death effects
Fixed low attribute requirements of thrown MI weapons
Tweaked some unique item levels to improve drop distribution
Upgraded resists of ghostly priests from 'undead' to 'ghost'.
Tweaked size of xsq24 chest
Minor fix to Core Dweller
Reduced damage of Triton lightning rods
Reduced number of spear users among Merfolk and Potamoi
Tweaked PGB radius on level 16
Reduced volume of Basilisk sounds
Fixed Hades dropping relics from the next difficulty
Fixed missing properties on Serpentscale Mail
Fixed requirements and value of Enforcer's Bracers
Centaur armor is now consistently "light" (no dex req) on all difficulties
Windswept Packs are now consistently dex-based on all difficulties
Deathwing helmets are now consistently dex-based on all difficulties
Reduced excessive armor on normal Mummy MIs
Gamma is now working in DX11
Fixed crash related to volume options in GOG version of the game
Fixed an issue where the main menu screen sometimes would remain black after starting the game with the Atlantis backdrop
Fixed issues at startup that could lead to game crashes
Fix crash when playing in a language with CJK characters
The cinematic menu now picks correct language trailers if they do exist
Fixed Persephone sometimes not being placed correctly while chained
Fixed Hotbar keybinds symbols not corresponding to the bound button
Holding down now works for skills in the hot slot bar
Fixed bug where rapidly clicking a skill could give you more levels than intended
Improved Meteor skill so it is more likely to hits the ground
Improved the way the game responds to alt-tab
Fixed bug where animations sometimes failed to trigger events/drops (e.g. Eye of Chaos)
Libyan Satyr Camp textures now have lower saturation.
Fixed Projectile model for several 1hRanged weapons
Fix switched Bitmaps of Michanismos and Shark Spine bows
Updated arts and textures on several items
Updated art on The Fomorian and Grim Companion
Added some random enemies to Tartarus boss arena.
Fixed fog in Atlantis District 2
Mollusk Turrets appear in Malta caves and Atlantis Wilderness/City
Changed POI's in Necropolis
Added day/night layer near Odysseus in Elysium
Fixed some collision bugs
Built new arena for Tartarus (Arena 15)
Rebuilt pathing on Orient
Fixed the bug where Atlantis NPC symbols are visible without the expansion.
Added "device_gadirobelisk_01t" to necropolis/tombs
Chests placement adjusted
Tweaked torches and lights in Gylfis settlement
Restored Mistletoe Shrine in Nerthus Sanctuary
Fixes to the character getting stuck in Tartarus arenas
Collision bug in Atlas mountains fixed.
Experience potion effect can no longer be dispelled
Reduced low-end damage of Arc Discharge
Made pet bonus on Svalinn a direct effect
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline wolpak

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Re: Titan Quest- Atlantis Patch Notes
« Reply #11 on: 25 July 2019, 03:49:29 »
Created bug where you can no longer combine relics.

Meh patch.  I wanted to see some good changes!

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Offline botebote77

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Re: Titan Quest- Atlantis Patch Notes
« Reply #12 on: 25 July 2019, 04:35:17 »
Created bug where you can no longer combine relics.

Meh patch.  I wanted to see some good changes!
lolz.. is the eitr bug fixed now? and shift + quick cast?
i are TQ titans
i are many people

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Offline sauruz

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Re: Titan Quest- Atlantis Patch Notes
« Reply #13 on: 25 July 2019, 13:12:31 »
Created bug where you can no longer combine relics.

Meh patch.  I wanted to see some good changes!
lolz.. is the eitr bug fixed now? and shift + quick cast?

The eitr relic bitmap is fixed

The only bug so far is you cant combine relics/charms manually only with auto combine button
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline icefreeze

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Re: Titan Quest- Atlantis Patch Notes
« Reply #14 on: 25 July 2019, 16:14:49 »
Created bug where you can no longer combine relics.

Meh patch.  I wanted to see some good changes!
lolz.. is the eitr bug fixed now? and shift + quick cast?
Now we can cast skill in number button as far as it can like previous Atlantis.

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