Author Topic: Soulvizier AERA - General discussion  (Read 68206 times)

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Offline soa

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Re: Soulvizier AERA
« Reply #15 on: 01 September 2018, 16:14:49 »
Yes! Thank you for continuing on this. And ofcourse you can use my stuff, the cause is great and is totally worth it! I'll make a new menu screen especially for Soulvizier :)
Only one suggestion - don't use the gray interface from Underlord. Vanilla UI is fitting the game world better imo.
About new heroes - I can help with skins for sure, if you need the whole package (skills, souls, etc.) I'll try, only don't know how good I am in balancing.
You can find the source files for Enhanced Gameplay here:


Thank you. I don't know if I must have a hard mod for a new main menu to work (or maybe it works if you load then reload a game ?)
For the interface : I wasn't planning on changing it actually. I put a dark gray background on mastery skill panels for one reason : some guy decided that when you have + skills, skill level should be written in light blue. It's unreadable. This is mainly for readability. But maybe small black windows around the level numbers could do the trick ? Or if you know how to change this light blue color ? Couldn't find any way in the database.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline WNG

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Re: Soulvizier AERA
« Reply #16 on: 01 September 2018, 19:29:37 »
Yes, I hadn't expected you to include all the 100 affixes at once. I made a Google Doc with the most interesting ones. It will be sent to you with the forum's PM feature. Hopefully some of these will reveal themselves useful for you. ^^

Also, I figured I lacked experience with SV so I'm probably not best suited for the hero-design part. I guess I could help doing custom effects with PSEditor, though.

Lastly, I just figured you were from France. We could comunicate together in french by now. :p

Offline nargil66

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Re: Soulvizier AERA
« Reply #17 on: 03 September 2018, 11:01:15 »
About the new heroes - I did some reserarch on names for the different monsters in Ragnarok, if someone needs as reference. Here is the list:
 
Spoiler for Hiden:
1. Valkyrie Heroes

Eir the Merciful - Healing skills
Kára Stormblade - Storm + Rune
Skögul the Shaker - Some kind of ground-smash skill
Sigrún the Blademistress - Warfare + Rune
Hildr the Reviver - summon warrior spirits
Herja the Devastator
Gunnr, Battle Maiden - Warfare + Rune
Mist - Some kind of fog aura
Göndul Fatesealer - Spellcaster

2. Einhenjar Heroes

Arngrim the Berserker
Starkad the Jotunborn
Styrbjörn the Strong
Heimir, king of Hlymdalir
Helgi Hundingsbane
Hagbard the Sea-King
Hervör Ghostblade (Shield-maiden)
Heid (Shield-maiden)
Visna (Shield-maiden)
Veborg (Shield-maiden)

3. Alfar Heroes

Dain, King of Alfheim - Elf Uber Hero (If possible to make a male elf)

4. Dvergr Heroes

Modsognir, Dvergr Ancestor - Dwarf Uber Hero
Durin, Dvergr Ancestor - Dwarf Uber Hero
Lofar
Dvalin, Dvergr King
Andvari the Shapeshifter
Ivaldi the Craftsman

5. Siren Heroes

Aglaope
Leucosia
Ligeia
Molpe
Raidne
Parthenope

6. Seafolk Heroes

Glaucus
Thaumas
Eurybia (tritoness)

7. Kelpie Heroes

Fuath the Hateful
Aughisky
Cabyll-Ushtey

8. Nixie Heroes

Melusina
Pressyna
Talemaja
These are taken from real legends or are alternative names for the creature, as it is the case for kelpies.
« Last Edit: 03 September 2018, 11:18:08 by nargil66 »

Offline soa

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Re: Soulvizier AERA
« Reply #18 on: 03 September 2018, 21:22:54 »
Have you checked if they don't exist in the base game, because I have a x2tagHeroName69=Eir ~ Valkyrie Hero in the game, with a Regrowth skill.

Looks like your :
1. Valkyrie Heroes
Eir the Merciful - Healing skills

EDIT : I checked, it was the only one.

From x2monsters.txt :
Spoiler for Hiden:
   Line 173: x2tagHeroName01=Hjördrimul ~ Valkyrie Hero
   Line 174: x2tagHeroName02=Geirdriful ~ Valkyrie Hero
   Line 175: x2tagHeroName03=Sverrir the Spinning ~ Einherjar Hero
   Line 176: x2tagHeroName04=Isenhelm ~ Einherjar Hero
   Line 177: x2tagHeroName05=Aegon ~ Einherjar Hero
   Line 178: x2tagHeroName06=Ljotgard the Bright ~ Hero of Alfheim
   Line 179: x2tagHeroName07=Nostur the Dark ~ Black Elf Hero
   Line 180: x2tagHeroName08=Risnelhaz ~ Elk Lord Hero
   Line 181: x2tagHeroName09=The Mother ~ Bear Hero
   Line 182: x2tagHeroName10=Tooth Chewer ~ Wolverine Hero
   Line 183: x2tagHeroName11=Dawn Eater ~ Scorched Fiend Hero
   Line 184: x2tagHeroName12=Lugno, Disgraced Druid ~ Bandit Hero
   Line 185: x2tagHeroName13=Caen the Collector ~ Bandit Hero
   Line 186: x2tagHeroName14=Drulain the Crafty ~ Bandit Hero
   Line 187: x2tagHeroName15=Venompincer ~ Centipede Hero
   Line 188: x2tagHeroName16=Nithyr the Incantator ~ Cultist Hero
   Line 189: x2tagHeroName17=Krakonos ~ Cultist Hero
   Line 190: x2tagHeroName18=Bondar the Zealous ~ Cultist Hero
   Line 191: x2tagHeroName19=Grabak the Firstborn ~ Dragonspawn Hero
   Line 192: x2tagHeroName20=Lord Thurbald the Elder ~ Draug Hero
   Line 193: x2tagHeroName21=Blerg ~ Bloated Draug Hero
   Line 194: x2tagHeroName22=Geomancer Alviss ~ Dvergr Hero
   Line 195: x2tagHeroName23=Skirver ~ Dvergr Hero
   Line 196: x2tagHeroName24=Gandinn ~ Dvergr Hero
   Line 197: x2tagHeroName25=Narfi ~ Jotun Hero
   Line 198: x2tagHeroName26=Fornjot ~ Rimthurs Hero
   Line 199: x2tagHeroName27=Logi ~ Eldjotun Hero
   Line 200: x2tagHeroName28=Lord Hyrr ~ Eldjotun Hero
   Line 201: x2tagHeroName29=Brunia, the Blaze of Death ~ Infernal Hero
   Line 202: x2tagHeroName30=Noiryt ~ Imp Hero
   Line 203: x2tagHeroName31=Pesta the Vile ~ Rat Hero
   Line 204: x2tagHeroName32=Vali  ~ Ulfjotun Hero
   Line 205: x2tagHeroName33=Mánagarm ~ Ulfjotun Hero
   Line 206: x2tagHeroName34=Skalli  ~ Warg Hero
   Line 207: x2tagHeroName35=Hercynian Alpha ~ Wolf Hero
   Line 208: x2tagHeroName36=Hati the Spectre ~ Wolf Hero
   Line 209: x2tagHeroName37=Ytu the Kaleidoscope ~ Golem Hero
   Line 210: x2tagHeroName38=Adamas the Unbreakable ~ Golem Hero
   Line 211: x2tagHeroName39=Termerus ~ Bandit Hero
   Line 212: x2tagHeroName40=Sauros ~ Bandit Hero
   Line 213: x2tagHeroName41=Syleus ~ Bandit Hero
   Line 214: x2tagHeroName42=Thelxiepeia the Beautiful ~ Siren Hero
   Line 215: x2tagHeroName43=Peisithoe the Entangler ~ Siren Hero
   Line 216: x2tagHeroName44=Glublir  ~ Fjord Ichthian Hero
   Line 217: x2tagHeroName45=Slushwaddle ~ Fjord Ichthian Hero
   Line 218: x2tagHeroName46=Hyndla ~ Jarnvidja Heroine
   Line 219: x2tagHeroName47=Ingeborg the Merciless  ~ Raven Warrior Hero
   Line 220: x2tagHeroName48=Rungandr  ~ Seidmadr Hero
   Line 221: x2tagHeroName48=Novynn  ~ Raven Warrior Hero
   Line 222: x2tagHeroName49=Thoosa ~ Merfolk Hero
   Line 223: x2tagHeroName50=Triteia ~ Merfolk Hero
   Line 224: x2tagHeroName51=Nereus ~ Merfolk Hero
   Line 225: x2tagHeroName52=Aphros ~ Merfolk Hero
   Line 226: x2tagHeroName53=Palaemon ~ Merfolk Hero
   Line 227: x2tagHeroName54=Bythos ~ Merfolk Hero
   Line 228: x2tagHeroName55=Struana ~ Nixie Hero
   Line 229: x2tagHeroName56=Huldra ~ Nixie Hero
   Line 230: x2tagHeroName57=Ankou, the Fury of Nerthus ~ Revenant Hero
   Line 231: x2tagHeroName58=The Hydraweed ~ Spriggan Hero
   Line 232: x2tagHeroName59=Kloz Tree-Crack  ~ Troll Hero
   Line 233: x2tagHeroName60=Rumplestiltskin ~ Troll Hero
   Line 234: x2tagHeroName61=Sramm the Swift ~ Troll Hero
   Line 235: x2tagHeroName62=Chief Nunatak ~ Whitefur Yerren Hero
   Line 236: x2tagHeroName63=Jormun the Glacier ~ Whitefur Yerren Hero
   Line 237: x2tagHeroName64=Bub ~ Miner Hero
   Line 238: x2tagHeroName65=Lum ~ Miner Hero
   Line 239: x2tagHeroName66=The Evolved ~ Fungoid Hero
   Line 240: x2tagHeroName67=The Demolisher ~ Bloodbeast Hero
   Line 293: x2tagHeroName68=Trichophyton ~ Black Fungoid Hero
   Line 295: x2tagHeroName69=Eir ~ Valkyrie Hero
« Last Edit: 03 September 2018, 21:28:38 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline nargil66

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Re: Soulvizier AERA
« Reply #19 on: 03 September 2018, 22:13:59 »
I checked the same list, but it seem I've missed Eir.

Offline soa

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Re: Soulvizier AERA
« Reply #20 on: 08 September 2018, 10:41:52 »
Working on affixes, I'm getting rid of those useless OA affixes on ranged weapons.
Nordic Games has wiped out suffixes, but haven't touched prefixes, which makes no sense.
I prefer to create ranged versions of affixes instead of deleting them.

What do you think of these :

Treacherous prefix : replacing +40 OA (in original Soulvizier) by +8% Projectile Speed, and 25% chance of +15% Pierce Damage
Murderous prefix : replacing +60 OA (in original Soulvizier) by +12% Projectile Speed, and 25% chance of +20% Pierce Damage
Veteran prefix : replacing +19% Physical Damage, +15% OA by +22% Physical Damage, +15% Projectile Speed, and 25% chance of +40% Pierce Damage
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline nargil66

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Re: Soulvizier AERA
« Reply #21 on: 08 September 2018, 13:44:09 »
Finally, a big question : what to do with souls ? Let them as rings ? But rings are quite useless then. Another proposal : make some of them become relics for rings. Balance things like this : 1 max soul as a ring, and 1 max soul as a relic (otherwise a major penalty is given to the player). What do you think ?

Imo leave them as rings. If you split them on 2 types, you cant equip 2 souls of the same kind or the souls you really want. Buff blue/purple rings to compare with souls instead. For example, I remember I preferred using Magma Stone ring for an Earth char more than any low level soul.

About the ranged OA affixes, they look good to me.
« Last Edit: 08 September 2018, 13:49:09 by nargil66 »

Offline soa

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Re: Soulvizier AERA
« Reply #22 on: 08 September 2018, 15:31:58 »
Finally, a big question : what to do with souls ? Let them as rings ? But rings are quite useless then. Another proposal : make some of them become relics for rings. Balance things like this : 1 max soul as a ring, and 1 max soul as a relic (otherwise a major penalty is given to the player). What do you think ?

Imo leave them as rings. If you split them on 2 types, you cant equip 2 souls of the same kind or the souls you really want. Buff blue/purple rings to compare with souls instead. For example, I remember I preferred using Magma Stone ring for an Earth char more than any low level soul.

About the ranged OA affixes, they look good to me.

OK, another option would have been to create formulas to make any soul convertible to a relic for jewelry (1 max soul as ring, 1 max as relic). That way the player would have an incentive to use at least one ring other than a soul, and some relics for jewelry. But this would require quite some work.
For now, I think I'll stick to souls as rings only. Balance would be achieved like this :
- Yellow/green rings are buffed with a flat health/energy regen in SV0.98. Some new affixes make them more appealing + they get relics and charms
- Blue/purple need a buff for some of them, but still not enchantable
- I think souls still need to have a handicap, or have tiny bonuses if no handicap, and shouldn't be enchantable any more. But in the other hand the drop rate might be increased so that you can use those fit for your build.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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Re: Soulvizier AERA
« Reply #23 on: 12 September 2018, 17:53:49 »
Found out that throwing weapons have the same affix tables than axes, which seems pretty bad considering they don't need offensive ability.
I was thinking of giving them the affix tables of bows for a start. And maybe in the future, create their own tables.
Thoughts ?
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline nargil66

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Re: Soulvizier AERA
« Reply #24 on: 15 September 2018, 18:28:16 »
Yeah, I don't see a point in using axe affixes. Bow ones sonds good.

Some more names for Alfar heroes:

Quote
Velent the Artisan
Egil
Slagfidr
Olafr
Skuld Half-blood (the only female I found) - shes a half-elf witch in legends (seidrworker skills maybe?)

Since elves are only female in Ragnarok, maybe we need to invent some names. The question is, should they be more fantasy like (like in LotR) or just Nothern female names that sound good?
Another possibility is to try making male elves. Maybe a retextured male teen mesh can do the trick. I'm on a elf-related skinning spree right now anyway, will try :)

Offline soa

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Re: Soulvizier AERA
« Reply #25 on: 15 September 2018, 19:57:03 »
Yeah, I don't see a point in using axe affixes. Bow ones sonds good.

Some more names for Alfar heroes:

Quote
Velent the Artisan
Egil
Slagfidr
Olafr
Skuld Half-blood (the only female I found) - shes a half-elf witch in legends (seidrworker skills maybe?)

Since elves are only female in Ragnarok, maybe we need to invent some names. The question is, should they be more fantasy like (like in LotR) or just Nothern female names that sound good?
Another possibility is to try making male elves. Maybe a retextured male teen mesh can do the trick. I'm on a elf-related skinning spree right now anyway, will try :)

OK, I only have a little experience in retexturing but I never made new meshes or modified existing ones (if it can be done, I think I saw a few tutorials about this).
Maybe that a retextured female elf with reworked eyes/face and a male armor would do ? In general, adding armor helps.
Different animations may help too (not jumping like a nymph)
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline hieudkt

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Re: Soulvizier AERA
« Reply #26 on: 24 September 2018, 05:45:14 »
Just register to say thank you. It is great to hear that someone still continue the awesome work of amgoz1. Looking forward to hear good news from you guys. Cheers!!!

Offline nargil66

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Re: Soulvizier AERA
« Reply #27 on: 16 November 2018, 20:50:46 »
Hey, i found this in my old files, maybe you will like it:

Spoiler for Hiden:
It was made originally by Munderbunny, imo its better than the normal Occult icon.
Here is a slightly tweaked variant:

Spoiler for Hiden:
I softened the sigils to make it fit more with the other mastery icons.

« Last Edit: 16 November 2018, 20:56:16 by nargil66 »

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Re: Soulvizier AERA
« Reply #28 on: 16 November 2018, 22:17:58 »
Masterpiece.
discord: efko#5979
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Re: Soulvizier AERA
« Reply #29 on: 19 November 2018, 18:36:22 »
I really loved the mod on IT. The way it expand the gameplay and add more usefull mechanic (loot orb, Heros souls, crafting etc). And the class rework, giving better synergies and usefull skills.

From the things you dont want to import from the IT version you said relic and charms on rare/legendaries. Is true it make them very powerfull... but at the same time, i feel they lack utility in the game. The only reason to use a relic or charm is to make a very good MI better (and go try your luck to find one).

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