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- Blood Cave, Secret Passage, secret vendors (they don't fit the original game atmosphere)
Hi all,Actually, I already started a project like this a few weeks ago, but never announced it.So far, I only ported :- Masteries (new skills of SV) and expanded Runes with two pets and 1 unused skill the devs left (Earthbind). Made small tweaks to skills in the 9 first masteries (unfinished skills from Soulvizier mod ; some skills reverted to their SV0.96 version)- Creatures, FX and items from SV- Some gameplay elements such as XP curve (needs testing because AER changes the progression), life/mana regen depending on your life/mana total, several gameplay equations tweaked, general difficulty increased (more monsters, approx x3 except bosses, more heroes encounters, general stat boost for all monsters)- Tweaked class namesThings that are needed are :Items- Adapting items (SV and Ragnarok) to the new skills of SV and Ragnarok - for now, i'm looking into relics - for some of them, the Ragnarok version is better, for others, I prefer SV versionThere were tons of new items and several new item types in SV. SV_AER should include : *Unique Souls for most heroes and monsters, 1 version per difficulty level ; they use a ring slot *New charms & relics including elite charms *Wands from SV =>1H ranged ; 1H orbs from SV => can now receive relics (either in R or L Hand) *New 1h ranged items (throwing weapons) *Mythic formulas and items (above legendary) *Vitality staves *Mercenary contracts- Some item features such as penetration (pierce ratio) for axes and life/mana regen for rings- Item formulas (create equipment with a new feature from SV, forging formulas) + adding some for act VCreatures- Creating new heroes/elites monsters for act V- Adjusting the difficulty level of act V bosses ? They are far too easy. That being said, SV adds a general buff to all monsters, so testing is neededGraphical- UI mod : bringing back UI from Underlord mod should be appropriate, but it needs to be adapted to the AE changes (life/mana bar...)- Blood & Gore (Death Effects 1.6 Mod) or an equivalent should be in the mod, in my opinion - haven't tested this mod- Main menu should be reverted to SV, or IT or AE, Ragnarok one is pretty bad- Camera Mod : camera rotate + proxies are hidden from view - I know these features at least are possible- Most boss fights should have a barrier that closes behind the player when fighting (Typhon, Nessus...) - remove the Benny Hill feelingGameplay- Some items should give increased Weapon mastery (increased damage and attack speed when you use these weapons)- Potion cost and cooldown should be greatly increased- Incorporate Caravan XL + Inventory XL mod- New affixes- The forge in act V should be used an infinite amount of times, for Epic or Legendary items, and require a lot of gold and special relics.MapFor now, as map mods are very time consuming to make, I think map modifications should be limited to :- adding merchants - New merchant type "Alchemist" - sells artifact formulas - these should no longer drop- changing proxies if neededMaybe when the mod is up and running, maps mods would be a good idea ("elite" maps at the end of Legendary)Things that in my opinion should not be ported in this version of Soulvizier, or maybe optional. In any case, I won't work on these.- Enchantable Epic and Legendary items (too much imbalance)- Blood Cave, Secret Passage, secret vendors (they don't fit the original game atmosphere)- Quest in Blood Cave- Diablo 3 UI (not fit for this game)- Infinite level (imbalance ; lvl 90 or so should be new maximum)- Resistances penalties (or maybe not as much as before ; coherent with blue/purple not enchantable)- Materials => no longer dropped or sold (inventory cluttering ; they are only needed in formulas ; should be replaced in formulas by charms or relics that were previously never used as ingredients)blue : my personal suggestionsmaroon : existing mods that should be part of the mix (my opinion)green : existing features of SV that need to be expanded in act VThe rest in black is as in Soulvizier (last version 0.98i).