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Quote from: Antifringe on 14 June 2020, 20:47:11Random feedback: I ran into a crazy powerful satyr hero shortly after the dowry quest. He was a lightning shaman with a rapid fire ball lightning attack and an undodgeable stun attack. His regen was high enough that I couldn't keep pace with it and dodge his attacks at the same time. I don't mind weird, out-of-depth encounters from time to time, but this guy seemed a bit extreme. The design is good, it just felt way too soon. I'd have to have strong resistances in both lightning and stun to fight him, and there's just no way to do that when you only have access to Helos.It's extremely difficult to do anything with this kind of comment, without a screenshot of the precise location, and if possible the real name of the hero. I guess it was Karato, but he just can't spawn in this location, or I don't know how.
Random feedback: I ran into a crazy powerful satyr hero shortly after the dowry quest. He was a lightning shaman with a rapid fire ball lightning attack and an undodgeable stun attack. His regen was high enough that I couldn't keep pace with it and dodge his attacks at the same time. I don't mind weird, out-of-depth encounters from time to time, but this guy seemed a bit extreme. The design is good, it just felt way too soon. I'd have to have strong resistances in both lightning and stun to fight him, and there's just no way to do that when you only have access to Helos.
Quote from: soa on 14 June 2020, 22:18:44Quote from: Antifringe on 14 June 2020, 20:47:11Random feedback: I ran into a crazy powerful satyr hero shortly after the dowry quest. He was a lightning shaman with a rapid fire ball lightning attack and an undodgeable stun attack. His regen was high enough that I couldn't keep pace with it and dodge his attacks at the same time. I don't mind weird, out-of-depth encounters from time to time, but this guy seemed a bit extreme. The design is good, it just felt way too soon. I'd have to have strong resistances in both lightning and stun to fight him, and there's just no way to do that when you only have access to Helos.It's extremely difficult to do anything with this kind of comment, without a screenshot of the precise location, and if possible the real name of the hero. I guess it was Karato, but he just can't spawn in this location, or I don't know how.Noted. I tried to find him again, but hero spawns are rare. New issue. These guys:are too much. They have a fast firing lightning attack that does a lot of damage. They either have a huge health pool or huge resistances, because a full DoT that two shots most champions only took about 8% of their health off. But the biggest problem is that there are way, way too many of them. They're about as strong as heroes, and there are 16 of them at once! I tried kiting some away from the pack, but even the four that I managed to peel off were too much. You can't really attack much, because you have ot be constantly dodging the converging waves of lightning blasts, and their regen makes guerilla tactics worthless.I think one or two would be fine as a "mini boss" encounter, but sixteen seems unworkable. This encounter happens right before reaching Megara.
New issue. These guys:...are too much. They have a fast firing lightning attack that does a lot of damage. They either have a huge health pool or huge resistances, because a full DoT that two shots most champions only took about 8% of their health off. But the biggest problem is that there are way, way too many of them. They're about as strong as heroes, and there are 16 of them at once! I tried kiting some away from the pack, but even the four that I managed to peel off were too much. You can't really attack much, because you have ot be constantly dodging the converging waves of lightning blasts, and their regen makes guerilla tactics worthless.I think one or two would be fine as a "mini boss" encounter, but sixteen seems unworkable. This encounter happens right before reaching Megara.
I have some question about mod:1.Will mod have Soulvizier HUD in the future ?2.Can you add more detail about OA, DA, Casting speed,... like you did with DEX, STR and INT?3.Can i use Mercenary Contracts and Artifacts at the same time in battle ?4.How many skills that Toxeus can use ?5.Haven't you changed anythings in Tartarus ?6.What time Blood Cave will come back ?7.And last one, will Defense and Earth have skill to + Health ? After all, they are tanker, right ?Thank you for working hard in this mod. It's really interesting and attractive, even though i died a lot.
New issue. These guys:are too much. They have a fast firing lightning attack that does a lot of damage. They either have a huge health pool or huge resistances, because a full DoT that two shots most champions only took about 8% of their health off. But the biggest problem is that there are way, way too many of them. They're about as strong as heroes, and there are 16 of them at once! I tried kiting some away from the pack, but even the four that I managed to peel off were too much. You can't really attack much, because you have ot be constantly dodging the converging waves of lightning blasts, and their regen makes guerilla tactics worthless.I think one or two would be fine as a "mini boss" encounter, but sixteen seems unworkable. This encounter happens right before reaching Megara.
My Prophets have about 70+ damage per hit at this time which you describe (yes lighting and cold most of time, which is resistant by turtles). Depending on "build" at level 10 - you can easily face tank them or can still can face tank them if you focus on recovery items. Generally First 20 level, stacking recovering items feels like cheat, however this mod abandon cheating feelings. This is still valid strategy: this mod allow this.So, to defeat pack of turtles you need able to tank them (1-3 at once) and deal damage, for example via summons (at this level no summons be able tank for you), or kill it faster than they can kill you. If your mastery gives additional damage - then enfleebling weapons (even dagger) should allow you tank turtle much longer. Actually slowing enemies is also valid tactics, however having near 90% slowing attack - doesn't mean what you will make this for everyone: some heroes much more resistant or completely immune to effect. I'm already wrote about in another topic. This is what i'm say HORRIBLE experience.The only thing, what I may agree, what if you really unlucky, or classes did not provide good tools at 1/2 tier skills - then yep, you are in trouble.Proposed running technique is still valid and legal: right after Megara you may meet really tough heroes which will be defeated easily near end of act 1, but they may spawn right after Megara. And, i'm agreed, what balance there is no exist. Only prior knowledge may save you - you should know if you can survive or tank or kill (have enough dps) or you should skip/run hero this time. This is really bad thing: many areas has specific spawns, so ahead of time you exactly doesn't know what you be able to meet them again.PS: I'm stuck once in same situation with skeleton-caller (spirit). And it was long recalling run with lot of kiting. Skeletons can't tank them. Only once i'm take aggro and focus their attack - then can do something valuable. Something, doing in minutes what Prophet do in seconds. Haha.
You probably expect every mastery or build to behave the same against every monster, that's not the case.You have to adapt, know the game, know the skills, and have backup solutions (like against Undead if poison, etc.). The mod is not made for beginners, I think you need more knowledge about the game before complaining too much.Heroes resisting slow and stun is just a basic feature of the vanilla game, it's not a horrible experience, just part of the base game.And again, I can't do anything with generic comment like "there are heroes that are too strong".
I'm may be described badly. Some heroes much more resistant without any visible reason (practically - immune). Some heroes (and most of them) can't resist at all or resist partially, and this is not depends on hero level or color. As player, you just has no any input to guess something. I know what you can't do anything with this. Understand correctly: horrible this is only in sense what overall playing experience is horrible. Say, first-time experience. This is non-linear complexity. There is no issue with strength or resistance of heroes: the issue what they appears when, as you say, some classes has no chances to counter this. Equipment also can't solve: you has no any good what can solve at this moment (just no source, even with money shops are still mediocre). And on top of this, if you newcomer, first levels hero get too quickly, which gives false illusion about strength of hero. And in my taste right before Megara, and right after Megara (is should be 10-11 hero level without farm i guess), - is some kind of culmination: you still too low level, low health, no real damaging skills (yep, depending on mastery) which may help to solve issues. Even quest with three princes is not easy, however, only melee prince is real bad ass (however something similar present in "vanilla" AE too, but not at this degree). Yep, if hero can deal with this at this time without big troubles - i guess, it will not have really big troubles with anyone later (in act 1).PS: I'm doesn't complain too much. I'm personally found a own way and no one turtle stayed behind me... I'm complain, no more than other say to you. Before you get any tools - game may spawn non adequate challenge for you. This happens rarely on low levels. I'm meet hero who spawn spirit boars, but in sparta. He stun. I'm wasn't able do anything with him at level 7, unless kiting away to spartan's soldiers who with right kiting ends this job. Fighting with 6 spirit boars at once will be challenge enough even at end of act 1 (doen't forget what there is exist also 10-20 satyrs who fire on you, hero fire on you, and if you lucky enough you can get boar rider or even better pillager). And you say about experience? No. There is no any balance. Spawns are not adequate to map level. Stop think about all players around you are stupid mans who doesn't understand nothing. If i'm say what percentage-based damage is suck - then it is suck. This is exist only because whole game never was properly balanced. Period.
I'm playing an Occultist, with an eye towards expanding into warfare. The idea is to try out a DoT build. DoT builds didn't really work well in original TQ, and poison DoT were especially bad. TQAE allows DoTs to scale with player stats, which is huge, basically doubling their power by the time you hit Legendary.
Quote from: lixiss on 15 June 2020, 23:44:59I'm may be described badly. Some heroes much more resistant without any visible reason (practically - immune). Some heroes (and most of them) can't resist at all or resist partially, and this is not depends on hero level or color. As player, you just has no any input to guess something. I know what you can't do anything with this. Understand correctly: horrible this is only in sense what overall playing experience is horrible. Say, first-time experience. This is non-linear complexity. There is no issue with strength or resistance of heroes: the issue what they appears when, as you say, some classes has no chances to counter this. Equipment also can't solve: you has no any good what can solve at this moment (just no source, even with money shops are still mediocre). And on top of this, if you newcomer, first levels hero get too quickly, which gives false illusion about strength of hero. And in my taste right before Megara, and right after Megara (is should be 10-11 hero level without farm i guess), - is some kind of culmination: you still too low level, low health, no real damaging skills (yep, depending on mastery) which may help to solve issues. Even quest with three princes is not easy, however, only melee prince is real bad ass (however something similar present in "vanilla" AE too, but not at this degree). Yep, if hero can deal with this at this time without big troubles - i guess, it will not have really big troubles with anyone later (in act 1).PS: I'm doesn't complain too much. I'm personally found a own way and no one turtle stayed behind me... I'm complain, no more than other say to you. Before you get any tools - game may spawn non adequate challenge for you. This happens rarely on low levels. I'm meet hero who spawn spirit boars, but in sparta. He stun. I'm wasn't able do anything with him at level 7, unless kiting away to spartan's soldiers who with right kiting ends this job. Fighting with 6 spirit boars at once will be challenge enough even at end of act 1 (doen't forget what there is exist also 10-20 satyrs who fire on you, hero fire on you, and if you lucky enough you can get boar rider or even better pillager). And you say about experience? No. There is no any balance. Spawns are not adequate to map level. Stop think about all players around you are stupid mans who doesn't understand nothing. If i'm say what percentage-based damage is suck - then it is suck. This is exist only because whole game never was properly balanced. Period.I just played a new character to check, until Ambrossos for now (Nature with pets, because someone else told it was very bad) and I found it was pretty balanced, kinda easy. I was using self-found items, no artifact/contract, yellow items with very few relics. There was like 1 hero fight that lasted a few minutes, I died, but it wasn't a big deal. Green turtles group took me 2:30 and I wasn't really doing my best, taking them 4 by 4.Obviously you don't fight a hero in the middle of 20 satyrs, you just clean things around him before really engaging, you don't fight everything at once.There are some heroes here and there that may be over the top, so I nerf those who can kill you in like in one hit with no cooldown, but it's far from what you describe. To me it's very clear you expect every fight to be as difficult as the last one, but it's not how the game works, sometimes you get surprises.And if you can't kill one hero for some reason, you can just skip him.
PS: I'm noticed what Storm mastery now gives less health, than usual (but more energy). Is it what expected?