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Messages - mammoth_hunter

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31
AE Trading / Hallowed TQ Vault of the Mammoth
« on: 27 February 2019, 19:15:36 »
I'm getting bored with Titan Quest, and with Grim Dawn expansion coming and personal time shrinking will likely have to abandon it sometime soon. I'll push some of my item collections to the public - since similar vaults with legendaries exist here already, what I am sharing is mostly greens and monster infrequents collected over my playthroughs. Some of these were cherrypicked from older stashes, others collected in ragnarok time with lower pretentions.

dropbox link

Threre are four stashes in this file, one with an assortment of basic items, one with jewellery, one with MIs and one with shields. They are probably located in C:\Users\your username\Documents\My Games\Titan Quest\TQVaultData , and work with TQvaultAE 2.5.6.0

32
Rogue AE / Re: Poison damage deserves better
« on: 27 February 2019, 18:00:07 »
Showcasing phys/pierce primary poison secondary damage





Whoever tried to build a corsair should know that unlike brigands they lack debuff, so using some on gear is necessary. This one does it with Hugin and Munin, one Monkey King and Shen-Nong. Another one I made long time ago used Mbuti Advocate.

When using spears with defense WPS you are technically losing DPS on part of your attacks: some of these WPS hit with both weapon and shield, while others with shield only. Shield damage is much lower than that of spears. This may be avoided by not investing skill points into corresponding WPS though. For swords it is the opposite, sword damage is approx on par with shields, so you don't lose on shield attacks. And whenever you add weapon + shield WPS into rotation you gain.

33
Guides AE / Re: DW Spellbreaker - Hardcore and Farming setups
« on: 25 February 2019, 22:13:52 »
Surviving on battle standard with 800 DA as a melee is hilarious, last time I played with that much I tried to never let anything near. BS is an object that can be destroyed by the way. And deathchill... yeah, nullified.

34
Earth AE / Re: Using flame surge skill
« on: 24 February 2019, 15:55:12 »
short range with not enough reduced resists.. late game ToW does not hold for me.. unless maybe it's a tanky enough melee build
Thats a feauture. Close range spells are a thing in other arpgs, there are others close range spells in dream, and this one was meant to be played that way. But it has issues with numbers.

35
Earth AE / Using flame surge skill
« on: 23 February 2019, 15:59:55 »
I've been trying to build an evoker around using two close range spells, flame surge and DR/TR with TOW. Ran into problems with flame surge damage in epic act 5. Looks like a clear warning, if it has issues in epic, it will run into a wall in legendary, and I don't seem to know how to fix it. Or perhaps I do, 2x seals of Hephestos, Eye of Ra, Hesione's Golden Veil, but I don't want to do that. It will ruin resists and other stats and playing melee with poor defenses is unpleasant. I'm not sure it will suffice to fix it either.

TitanCalc

Flame surge was buffed in anniversary but apparently is still a poor skill. Its damage is approx on par with ice shards. Ice shards can shotgun, while flame surge hits with one projectile per cast unless the target has a very large hitbox.

Skill has one more infuriating "feature": it can't hit certain mobs that hover above the ground, like valkyries and Hades in final form.

36
Bah, spear brigand.

Pre Anniversary edition strength gives more damage than dexterity for spear attacks, common distribution is 1 : 1 str : dex. Post anniversary dexterity gives more, but you still need quite some strength for items, for other dexterity builds I went 1 : 1 until approx level 60, then all in dexterity.

Here is a rough draft for IT TitanCalc. For Ragnarok its the same except you will have oh so many skill points and nowhere to spend them, just max whatever you wish.

First priority for maxing is calculated strike, then hunting passives and resists, wood lore, herbal remedy. Study prey (debuff), pierce auras and buffs, art of the hunt, blade honing, call of the hunt. Lethal strike (boss killer), envenom weapon and flash powder (CC). You can use throwing knives with envenom weapon instead of flash powder. Or both, but I think its redundant. In Ragnarok you can also max envenom weapon skill line fully, mortal wound modifier to lethal strike, throwing knives and anatomy to add some poison and a little bleed DOTs. But its best done with just some poison gear, like parts of the assasin set, Ismene's helm and the like. Poison gives you ranged DOT attack (knives) and kills off any wounded mobs, like running away or confused.

Max both masteries and calc strike first, leaving everything else at 1 pt as usual. Then add points to skills in the order described.

37
https://titanquestgame.com/pcchangelog/TQ_AnniversaryEdition_FullChangelog.txt if you used to know mechanics you should read it. Overall its 98 positive changes per 1 negative and 1 weird. Anniversary is a good feat, Ragnarok on the other hand...

1 - Nordic replaced nonfunctional MP with something thats supposed to work. Strange, but I never tested it.

2 - See the changelog.

3 - Yes, but they will gain a few levels and some skills might work different, see the changelog.

4 - No.

5 - most people here are not into meta, its a group of modders each into their own thing, so no. But maybe check this post https://titanquestfans.net/index.php?topic=748.0

38
Farming Runs / Re: Act V - 200 farming runs
« on: 30 January 2019, 09:51:10 »
I got substantial number of Ragnarok legendaries from other sources, than bosses. Like chests standing on the fringe of Lower and Higher ashes maps.

Spoiler for Hiden:


Fun fact: you can open Loki's chest before you kill him. Just run past him, open it and take what you need. You won't be able to open the door though and progress the main storyline until you fight him.

39
Of immortality 400-500 hp, of supremacy 75 DA or OA, of focus -18 recharge, of rumination -13 recharge. Purifying 40% poison res, impenetrable 40% pierce res.

40
Anniversary Edition - General discussion / Re: Ragnarok Question
« on: 25 January 2019, 15:36:36 »
What I don't like is the imbalanced amount of throwing weapon drops. now, I'm not sure if these drops overwrite the "normal" drops, as far as I can tell I think they are seperate from them, and it feels like the devs are pushing their new class/exp pack a bit much.
Someone somewhere around here explained the issue with thrown weapons drops, it has nothing intentional in it of course. Because the pool of these weapons is very small, you see that many of them drop.



I should separate anniversary game and Ragnarok, which I'm not used to do. Anniversary changes are almost all positive. These are mostly bugfixing and balancing. Community asked for them and Nordic delivered. Very little to complain about. Some build went extinct, but these were overpowered broken ones, and then there are several times more that became viable.

Ragnarok expansion is mixed, there was some effort put in, but not consistently, probably due to financial limitations and mismanagement. Its lower quality than the original game and IT, and its balance was screwed. Its very long which can be good or bad, depending on how you see it.

https://titanquestfans.net/index.php?topic=547.0
https://titanquestfans.net/index.php?topic=701.0

Would I be playing without it? No. New content is what has drawn me back into it in the first place.

41
General Discussion / Re: Russian Titan Quest Gold box (unreleased?)
« on: 17 January 2019, 10:52:40 »
Unfortunately I stopped using trackers several years ago and the one in question (free-torrents.org) does not exist anymore indeed. But if there were disc images, there was a disc they were made from.


...

Found it on rutracker. But it looks like my account was deleted for inactivity. I only see one image in the post, maybe there are more in the files there


42
General Discussion / Re: Russian Titan Quest Gold box (unreleased?)
« on: 15 January 2019, 15:56:13 »
While I came to TQ myself a little too late to have CD versions I do remember this gold edition made an appearance on torrent trackers (pirated). That was several years ago. Probably even these trackers do not exist anymore.

43
Heroes & Bosses / Re: Post Your Enemy Hero Screenshots
« on: 11 January 2019, 16:21:14 »
You got to name it to summon it by proverb

Spoiler for Hiden:



44
Heroes & Bosses / Re: Post Your Enemy Hero Screenshots
« on: 11 January 2019, 12:32:29 »
I met something unusual in act II recently, dune raider assasin hero called the Faceless. Have no screenshot for now. I think I met this one before but instakilled without noticing anything. He appears to have a combination of lethal strike with phantom strike (which gives out a new design - there was no dream mastery in the first three acts of the original game). Thats a lot of burst damage.

45
I think in Grim Dawn there is no difference whether a skill has %weapon damage component in it or not. It only affects whether it can carry special effects from the weapon or not. Procs, debuffs, etc. No definite answer for you about this particular game, but I would bet on armor always working.

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