Author Topic: Titan Quest- Atlantis Patch Notes  (Read 36222 times)

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Offline sauruz

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Re: Titan Quest- Atlantis Patch Notes
« Reply #30 on: 24 January 2020, 22:45:30 »
i Want add another feature

-Editor now crash when you select your map mod , or any object in it.

About the font size, well ts bit weird , i guess we were used for long time the previous one, its litle smaller to read indeed.
« Last Edit: 24 January 2020, 22:48:27 by sauruz »
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Re: Titan Quest- Atlantis Patch Notes
« Reply #31 on: 25 January 2020, 13:30:54 »
After the patch got through, my Editor seems to work normally. No crashes when I load a map, select units, move items around, change pathing, build it and save the map. I made sure that my game was actually updated (frozen enemies are now visible, can't craft artifacts without reagents, etc.) I'll let you know if the situation changes, however.

With that said, I have absolutely no idea for a cause let alone a fix. I hope you can make enough noise to reach the developpers.

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Offline soa

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Re: Titan Quest- Atlantis Patch Notes
« Reply #32 on: 25 January 2020, 15:23:30 »
After the patch got through, my Editor seems to work normally. No crashes when I load a map, select units, move items around, change pathing, build it and save the map. I made sure that my game was actually updated (frozen enemies are now visible, can't craft artifacts without reagents, etc.) I'll let you know if the situation changes, however.

With that said, I have absolutely no idea for a cause let alone a fix. I hope you can make enough noise to reach the developpers.

So, they finally fixed the freezing effect, but forgot to put it in the list ?
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Re: Titan Quest- Atlantis Patch Notes
« Reply #33 on: 25 January 2020, 16:42:50 »
They also added TQ orignal Soundtrack folder as well.

I have a problem, i need help if anyone can help me , i will be forever thankful.

After the new update , 2.9 , i having problems with the editor , when i select Rhakotis areas the program insta crash. Also when i select one of new monsters i made, even the old ones 4 months ago,  the editor crashes.

While ingame everything is running just fine.

I went to my other pc ( still have 2.8 version) and the editor is runing just as intended, no problems or whatsoever.

I  hate watching and doing nothing to try resolve it. Any ideias ?

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Re: Titan Quest- Atlantis Patch Notes
« Reply #34 on: 27 January 2020, 00:51:02 »
Another thing if anyone didnt notice

- There is new folder inside Titan Quest directory ( MP3 soundtrack) wich contains all music from vanilla ( not Imortal throne)

- Steam achivements are possible to get with mods , i dont know, while i was playing earlier i had 3x of then
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest- Atlantis Patch Notes
« Reply #35 on: 13 March 2021, 20:56:08 »
« Last Rated on: 13 March 2021, 21:21:09 »
2.10 update- Isnt live yet but  you can download as in public beta section

Gameplay:
Added gamepad support
Improved highlight system to work on more shaders and on attached equipment
Fixed some doors not unlocking if unlock event was issued when the door had been unloaded after being loaded once
Fixed WeaponPool WarmUp skills being castable without a target
Fixed WeaponPool WarmUp skills mana cost not applying properly
Fixed granted skills being removed from hotbar if weapon that grants skill was not in main weapon slot when loading save
Added reset for greatest damage dealt for saves that have encountered the bug where huge numbers where saved in PlayStats

UI:
Fixed notification popup not being clickable sometimes
Fixed granted skill having no indication that required equipment is not equipped
Fixed options dialog always showing settings changed popup even though settings weren't changed
Fixed party window being incorrect size when HUD Size was anything other than Normal
Fixed greatest damage dealt rollover not showing correct rollover

Graphics:
Fixed fog ending too soon in respect to far plane

Tartarus:
Fixed tartarus loot chance not updating correctly when picking up the orb before killing all the monsters
Fixed chests in tartarus that had delayed spawning
Tartarus multiplayer arena state desync fix

Item Seed:
Blocked seed 0 when loading items
Changed item seeding to always be in range 1-32767
Improved random seed for the item upgrader

Tools Fixes:
When creating a new world we center camera on origin of the empty world to build the new world from the center
Added check so we always get at least one segment in the worldgrid even if our world is small ( less then 128 in both directions)
Fixed bug with new world sometimes not visible
Artmanager now opens html version of toolguide
Various improvements to FBXExporter
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Offline Ninakoru

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Re: Titan Quest- Atlantis Patch Notes
« Reply #36 on: 14 March 2021, 22:50:06 »
« Last Rated on: 14 March 2021, 22:54:27 »
Also: (checked the database)

- Atlantis Tritons only epic helms fixed.
- Some stats to Triton's MI for Chest & Shield (lightning retaliation auto skill + lightning res)
- Crabman path for monster torso in normal fixed (should have a normal monster torso now)
- Changes in epic sword from ragnarok 'Elemental Reaver' (added duration to effects to actually work)

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Re: Titan Quest- Atlantis Patch Notes
« Reply #37 on: 14 March 2021, 23:18:38 »
I checked an older 2.10 beta database I forgot I had saved.
It's from 1 year ago, and I found the same fixes already.
Meaning they haven't worked on proper database fixes since then.

In that DB they also removed Lightning Dash cooldown and changed it to Skill_WeaponPool_WarmUp
Could be related to
"Fixed WeaponPool WarmUp skills being castable without a target
Fixed WeaponPool WarmUp skills mana cost not applying properly"
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Re: Titan Quest- Atlantis Patch Notes
« Reply #38 on: 15 March 2021, 02:00:25 »
In that DB they also removed Lightning Dash cooldown and changed it to Skill_WeaponPool_WarmUp
Could be related to
"Fixed WeaponPool WarmUp skills being castable without a target
Fixed WeaponPool WarmUp skills mana cost not applying properly"

Yeah not sure what is about, maybe controller-related. I checked ingame if I could "dash" without a target, but doesn't work like that.

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Offline icefreeze

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Re: Titan Quest- Atlantis Patch Notes
« Reply #39 on: 15 March 2021, 04:11:15 »
Do you guys noticed that game seems run faster at the same with previous v2.9?
And some change visual animation effect of skills too.

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Offline Ninakoru

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Re: Titan Quest- Atlantis Patch Notes
« Reply #40 on: 15 March 2021, 10:27:52 »
Do you guys noticed that game seems run faster at the same with previous v2.9?
And some change visual animation effect of skills too.

Didn't notice any performance improvement, to me the game runs mostly at full speed. I will check it, most of my FPS drops are deaths animations of Ragnarok/Atlantis monsters.

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