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@epinter A little offtopic - is it possible for the old TQCam Tool to be updated for EE? It was a total blast to play with, but it got broken after Atlantis. Koderkrazy's cheat engine table can still edit the camera angle, but it isn't interactive as the old tool:Spoiler for Hiden:
Hello, I have a problem with unpacking the map. When I decompiled the map, the information about the zones that the player cannot enter (the "Passable" brush on the level editor panel) is not imported.Screen #1P.S. I applied this zone myself, it was not in the decompiled mapFor example, in the original, it is not possible to go into the river. After decompiled a level with river, do a Rebuld patch and compile the map, I can freely move into these zones.Screen: #2, #3Can you say something about this situation?P.S.2. Sory for my bad English.
This appears because you rebuild the pathing in that area, you need to paint again
I think it is possible if there's a source code, and the time available. To rewrite a tool like TQCam from scratch is hard, and in my opinion it's a tool that makes the game ugly, you see everything you shouldn't. The game itself have a much better camera than TQIT, THQ Nordic have done an amazing job.
@Bumbleguppy I don't know if you have figured it out since then.Basically here there are two releases :https://github.com/epinter/tq-mapdecompiler/releasesUse the link at the bottom (v0.1), not the top link v0.1.1 which is bugged. Download mapdecompiler.7z from v0.1 on December 5th, 2021.https://imgur.com/B5oHpCFI had a dll error (ucrtbased.dll) solved withhttps://fr.dll-files.com/ucrtbased.dll.htmlPut 32 bits version in C:\Windows\System32 and/or 64 bits version in C:\Windows\SysWOW64The correct command is: mapdecompiler.exe world01.map world01.wrlWriting ".exe" seems necessary.