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Messages - ByteSquire

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1
Installation and Tools / Re: New and improved ArtManager
« on: 11 December 2022, 13:52:20 »
Just released v0.11
https://github.com/ByteSquire/TQDB-Editor/releases/tag/v0.11

The next release might not be next weekend, I am looking into a different UI framework entirely as my experience with the Godot 4 beta thus far hasn't been quite what I was hoping for.

I guess it's never too late to realise there might be a better way of doing things.

Looking forward to your feedback anyway as I will try to keep things as similar as possible.

2
Installation and Tools / Re: New and improved ArtManager
« on: 07 December 2022, 17:05:28 »
Thanks for the log,

I seem to have forgotten to include one of my branches in the latest build that fixed a couple of issues with the build silently failing in the background.

I will include them in the next release this weekend.

3
Installation and Tools / Re: New and improved ArtManager
« on: 06 December 2022, 20:50:01 »
Hey nargil thanks for checking it out already.

Did you see any error messages in the console? Did the editor start up and load as you'd expect the ArtManager to?

There definitely is room for optimisation regarding the whole build process but it shouldn't hang indefinitely.

You can also take a look into the log that's in
%appdata%\Godot\app_userdata\TQDB-Editor

If there is anything unusual, that is something other than information and warnings.

We can elaborate on this tomorrow (CET)

4
Installation and Tools / New and improved ArtManager
« on: 06 December 2022, 17:12:55 »
I'm back at it,
sorry for the delay but I needed a bit of time off to reconsider some stuff and let the Godot community do some fixes and updates.

But here I am releasing version 0.10 (I know the about window tells you otherwise but trust me it's different).
https://github.com/ByteSquire/TQDB-Editor/releases/tag/v0.10 (click on the release.zip asset to download it and just unpack it anywhere to get started)

This time I'm encouraging anyone creating mods to give it a try and tell me what you think.
There is definitely some functionality missing and a few quirks but I still think it's already quite the improvement over the ArtManager.

I am already working on a way to enable mass-edits with some queries but am unsure what direction is best.
If you are interested in editing multiple files at once using a query/filter language or a fancy GUI, let me know so we end up with something actually useful.

That's it for the first big update, but do keep looking out for more updates that I will post inside this topic.

5
New Members Introduction / Re: Greetings fellow fans
« on: 06 November 2022, 09:30:21 »
Thanks for welcoming me everyone, much appreciated.

Good to see you around @soa , glad you are interested in my projects.

The parsing library can be used for a lot of things, it's similiar to what my mastery skill calculator uses but improved and in a different language/framework.
I'm sure one could build something like TQDB.net with it, maybe I'll look into it myself some day.

The editor does require the mono version of godot as I rely on my libraries.
I've just pushed the first preview of the TQDB-Editor v0.9.
You should not need to install the .NET 6 runtime as it is shipped self-contained. But you do need the C++ redis.
Keep in mind that there is also some optimisation to be done and the size of the binary will hopefully decrease later.

Give it a try and get in touch if anything is broken (expect it to be).
It'll be interesting to see which features the editor will have, you mentioned copy handle and drag&drop but also filtering and infos, I like all of these!
For now you will be able to browse your database and open the dbr files, editing values is just string edit at the moment but finding inside a file (File->Find) should work quite well.

6
New Members Introduction / Greetings fellow fans
« on: 25 October 2022, 15:01:32 »
Hello everyone, I'm ByteSquire or Zaphodgame, 8)
I'm excited to finally be active on the Titan Quest fans forum.

I've played Titan Quest since the release of IT and always come back to it every once in a while, especially when new mods or official content releases.

Some of you may already know me from a variety of Discord channels or have visited the mastery calculator I've developed a couple of years ago.
I am currently working on even more tools for Titan Quest:
I'm most excited about the Editor, with the recent release of the Godot 4 beta I have been looking forward to a nice GUI application project and with the support of multiple windows the time of waiting is over.



I know this will be a bit of a controversial move as I'm not creating anything new or particularly useful(for now) and there are plenty of tutorials for creating mods for Titan Quest and using the ArtManager and the other tools.
But I personally was always a bit disappointed by the ArtManager with it's old design, no way of validating data (that I know of), awful directory tree view and mediocre editors for values.
I also think it is very hard to get into as a beginner, part of that is due to the design of the database but I think there is a lot of room for improvement.

I love the idea of having a couple of modern toolkits that are open source and, therefore, easier to maintain for longer or by different people.

I am always searching for someone who would like to contribute anything, be it code, editor plugins/extensions, documentation, wiki, ideas, etc.
Or just using and giving feedback on anything is also appreciated, one person can only test so much and have one opinion.

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