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Messages - sauruz
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1126
« on: 30 November 2018, 21:50:28 »
Two cents before i playing The terracota were generals with bows ( most of then) The templar and ritualist armor are there byt it gives no info of the stautus everything, it just shows the ingredients. Btw : -Found the yerren panda raider boss in the fetid lair ( cave) where all the plants monsters are, does he belong in there ? - Something fishy appear, while i was clearing the terracota, something invisible was attacking me, it sounded like a fire sprite, i couldnt see anything. heres the place, sorry i cant give more info about this.
1127
« on: 30 November 2018, 20:21:03 »
Sorry for double post, iam still playing atm.
-Theres 2x jade Figurine in the map , one in the cave in south, other Top, and so the jade guardian.
-TerraCotta Archers, are in "T" pose, they dont move our attack.
-The itchians~ Lord of deep, attacking the guards in Chang´an fields, are Tagged as normal, instead of champions
-The itchians from "Lession of Despair" quest are same from "Seed of destruction" quest, that means , tagged as Coastal Itchians
-The batle Banner from Tigerman could be the same from act 1, the black one.
-I did check the ordnance shop, i think i didnt miss anything, not sure you fixed now:
-Thane set parts : it have TagOrdinanceAxeNoname04,
-Seider worker Torso is called TagOrdinanceSeirWorker,
- Conqueror/Corsair/Sorcerer/Batlemage armor have no pet bonus, -Elementalist/Sorcerer/Haruspex/avenger/Spellbreaker/Batlemage/Prophets/oracle/druid/summoner/magican/evoker/juggernaut/illusionist/diviner/dreamkiller/soothsayer Helm , have no pet bonus
-Evoker/diviner armband no pet bonus
-Juggernaut torso skill says : TagOrdinanceJuggernaut01
-Theres no Ritualist and templat armor in shop
-Guardian set , requires 2x champions heart Nature , and no defense -Warden set , require 2x champions heart rouge , and no Defense -Assasin set is missing a ingredient ( warfare champion heart) -Runesmith armor , require 2x champions Rune, and no defense
-Evoker Crow, tagged as TgOrdinacestaff01
edited : sorry for class name typos, ( lol)
1128
« on: 30 November 2018, 17:27:06 »
Np man, this a pleasure ! Feedback 6.0 Lv 33, Great wall -There is a winter wolf hero, with no tagname00, was to slow to take print -Another TagName Ancestral boss from the cave, Yao ( not sure is name), Hight Shaman Neanderthal ( hero) from Khantai Mountains, and Jungle Raptor from "Child and the Raptor" quest, needs have more defense agaisnt pets, since they fall very quickly. -Winter Wolf boss ( mother of mongols), let me know if is on my end, but her Hp dont go down after 5% left. 1st boss i couldnt defeat for now
1129
« on: 30 November 2018, 13:58:08 »
a arcane scrool would be good for a reward. Completed act 2 , lv 31, ( found 2 titanic essence, 4 champions hearts) I enjoyed this act alot , big groups to fight, challange bosses and few other aspects Feedback 5.0 -ShadowLord (hero) gives 259 xp -Trickster Tunic gives +2 invalid skill profile - What the difference between champions hyenas than the regular ones ? same as maggots , Devourers can have big leech attck in melle range, to honour his title -The bosses from valley of kings, are good, i could defeat then all, the difficult one is the storm caster mummy type , main problem is. he cast 3x big thunder orbs that deals alot of dmg, but it can be avoided so its fair. -The inhabited statue hero, his stun attck duration is bit long, if you get caught you are dead -The obelisks cast by Thuyu boss ,dropped mechanical parts, -The gildead Skellies Revenants, could have some equiped armor, snce their are the strongest in the ranks -Telkine, he is fine, i would buff a litle his summons -Sandwraith lord boss, i would give more resistance against pets, i think he got good hp and dmg -Found a formulae for Formicid torax and deep carapce sold by merchants in act 2. -I decided to craft a hag skin charn , in the formuale is asked for 3x relics , so that means if i want a charm i need to use 3x relics and a relics cost 3x charms, i am right ? Hp potion, i noticed hp pots from Knosos costed around 1200, in whole act 2 costed 800 and in orient cost 2400 gold ACT 3 -Itchians- Hoplies coud be rename to halberdieres ( to fit more orient type) -Itchains from seeds of destrucion quest, are tagged as Coastal itchians, and they seens have low hp - I leave it here, if you want change, you can find the lv 3 tiny spider around parthian Hightland
1130
« on: 30 November 2018, 01:30:32 »
Lets kept it rooling! Nice work you did so far Mid wat in act 2- ( got 2x titanic essence and 3x champions heart) Feedback 4.0 -Mantle of Evisceraton , gives +2 invalid skill profile, and on pet bonus gives 0% bleeding damage with 100% improved duration ( what that means ) ? -Jackalman from sword quest is very fragile Shades mobs have very low hp Found Huang Fay the unclean, zombie hero, in some tomb, i dont think it fits well in the act the lowest of low quest, i defeat the bad demon, and as reward i got a yellow ring that gives +13 dexterity, i cried a litle lol You removed the dark obelisk hero in the tomb before Menphis ? just for curiosity Nehebkau , dropped eye of chaos ,as well the altar. So i had 2x eyes of chaos Also Nehebkau does a skill , a bleeding skill like plague, it didnt had much effect on me, very our almost no dmg from it Beast of legend, needs to be harder, it gives a nice +2 skils for the effort -After i defeat the skellies mages for khufu staff. just for fun -The two dark obelisks. where shade boss lives, near faym. doesnt die, also they dont spawn anyhting aswell
1131
« on: 29 November 2018, 19:09:25 »
alright thanks for the answers Lv 22- finished act 1, with 9 champion hearts and 2 titanic essence , well round number Feedback- 3.0 Theres 2x Empedocles , i spell him righ i think , ( lich boss) inside Athens Tomb before the city - one on the room you addead and the other on the spot where the zombie hero is in vanilla Seagul dropped witch plume ( is intead ? ) Piraetes heroes can have bit more hp ( like blackbeard for exemple) Goblin boss ( guarding the healer staff quest) hits to hard and very fast. Found a Goblinsnatcher ( spider boss) in that cave aswell, that mean the one that appear in cave in criasae falls shouldnt be in there i guess I notice you can see some part of the maze in the mini map, its a minor thing Minotaur Lord - hes fine in dmg, but a tiny extra hp dont hurt Telkine- hes perfect, but his lighting bolt hurts alot, it kill me with 30% lighting resistance and 1.1k hp
1132
« on: 29 November 2018, 14:40:09 »
Feedback -2.0 ( some are bugs and other in my opinion some booses and heroes improved ) I arrived to monster warcamp before Athens , lv 17 - ( found 2x titanic essence from Bosses and five our six champion hearts) The things i noticed while ingame: -Leimon The vengefull, he tries summon 4x zombies, theres animation , but only one appears. -The Pirate Lord boss, the special mellee attck is deadly to much hp from a single hit -Prince of blade , from skeleton raiders quest, dropped a lv 25 helm ( is a nice one btw) -Cinder bone, oh my, one of hardest foe i faced so far, his fire explosion is very strong for mellees chars -Clycops Polyphemus have low hp, died super fast. - I loved the new dungeon behind him, very well made, but now theres a thing that cant be bad, i found the boss ( troglodyte boss). The problem is you can lure him into the door and he will be stuck, that means you can kill him safely with a ranged weapon. -Got a few hp pots from dread pirate robert ( was suprised to see then dropping from chest) - The shark beast minion, summoned by Daughter of poisedon, dies in 2 hits -Found 2x Sildon Barbed Net ( Centaur hero) in same spot in ambrossus farmland ( in the area you made) -Arachne summons , can be buffed, the boss is fine -Ino have a room for a buff as well -Found a Goblin Catcher inside cave in criase falls, ancestral archers tanked the boss good while, maybe because they are ghosts ( ? ) - Oestrus - satyr general, can have litle more hp, his dmg is fine -Turgox manslayer ( aracnhos hero), ancient limos and cepharos ~Master of flame , they all die to quickly -Gorgons sisters ( except medusa) die very fast - No crashes so far
1133
« on: 29 November 2018, 09:37:49 »
Heya! 1st of all congrats on alpha! Made a batlemage lv 9 so far in Tegea . ( No crashes so far ) Bosses. I really enjoyed the changes, feels great. ( Nessus , Tegea spider ) so far Satyr brute and Pandarus could be buffed things i noticed : - Desecrated Skeleton~ Priest , is going attack at mellee range, instead of being a ranged mage - Festering Zombie seens being a litle tuff than the rest of monster i faced until now -I get horn of apollo ( the warfare archer summons at lv1 ) and i think they are bit strong : - They got a very long range , monsters dont even go after then. - They tanked Tegea spider with a full hp. Like Nargil said: Missing icon and skill description of Ancestral Horn Missing icons and, are those skills intended to be linked to each other ? Menhir wall skill have no info is this intended , feels weird ( the rewards)
1134
« on: 28 November 2018, 08:37:38 »
No need to worries WNG, hope everything will be ok. Sometimes life can bring some bad moments, but its only a bad phase, take a rest and you will see things will be on our own. Big cheers for you my friend
1135
« on: 27 November 2018, 11:05:35 »
10 ordinance left to be done ? oh my ! that is a great achivement!
1136
« on: 26 November 2018, 10:59:16 »
Thats an incredible improve!! I never knew that chests could drop 100% unique when you 1st open it! Now it feells right challenge the bosses yhea, doing ordnances at full speed its bit tedious, you already did a big part of then, maybe focus and other things and after a few days come back on it! you will see the things going on nicely
1137
« on: 24 November 2018, 16:48:39 »
ew a simple banner has so many thing :O!
oh btw , the sounds of bandits and troolls in act 5 are kinda to noisy , atlast in vanilla
1138
« on: 24 November 2018, 01:33:08 »
At this rate, ordnaces will be finish before christmas Excelent work
1139
« on: 23 November 2018, 19:42:28 »
Hello StormyBoy, Welcome to foruns Sadly i cant give all answers you seek, but i know a litle thing our two. -Yes, you can use dual throw weapons, - The difference of bows and throw weapons, from what i noticed, is more on range/speed/dmg , bows have greater range deals more dmg and are slow in attck speed ( without some investements) while Throw weapons have small range , and faster attacks. Well since hunters skills is aimed for ranged , throwing weapons are affect as well, i guess it works with rogue buffs.
1140
« on: 22 November 2018, 22:21:40 »
mhm..does pets will try to attack the monsters placed on other "Bitfrost " Bridge ? Magican ? thts preatty neat
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