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Messages - ConradTheMad

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We can suppose the game rolls in these lists independantly of the character (its level, its class, its seed that is reset when you relaunch the game, etc.). I just meant that, like any roll, your character's seed may influence the quality of the affix, or what affixes you can drop in a game session. But I don't know how, and unless you have data on this, you can't anticipate what affixes you will possibly get for every seed.

Ah, ok. That clears things up for me as much as possible given the lack of info & seems to be more consistent with what Endymion said. Sorry about that. I wasn't trying to put words into your mouth. 

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There is a fixed affix pool for the forge upgrades.
Namely it puts torso affixes on all armor including jewelry;  Weapons receive sword prefixes and club suffixes, except staves that do get staff affixes.
So ultimately yes, different chars will eventually get the identical bonus if they upgrade items of the same type.

There's probably a seed for every character that influences the rolls, but you don't really know before you try it.

So now it seems that I'm getting conflicting information. soa says each hero has a specific seed. I have seen other things on my various searches that allude to this as well. You seem to be saying that this isn't the case.

Unless I'm mistaken you are saying: If Hero A gets +Vitality Resistance on an item, then Hero B will definitely, eventually get the same bonus affix on the same item provided I have backed up the hero, and rerun it repeatedly. This will hold true no matter what hero I use.

Not to be rude, or discouraging, I just want to be clear about this--What evidence do you have of this?  Trial error wouldn't exhaustively prove this, because if two characters had similar seeds, that wouldn't preclude that every hero made would have the same result. Do you have some evidence from extracting game data, or something more definitive?

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Okay, thanks again, soa. Lots of great information here. Another +1. Have a good one.


4

I believe ratings are given per post.
But karma is given for per people. You can click the +1/-1 buttons under the karma score of a member.


Thank you, icefreeze.

And thank you, soa. The +/- karma didn't show up below the rating until today. Not sure what that's about, but +1. And holy hell, man--thank you very much. You've saved me a lot of time & grief. I was trying to farm the impossible. You have answered basically every question I've had about TQ since Ragnarok came out excluding a few more that I just thought of.. would you mind? LOL

Q1: I have never seen a monster infrequent leg armor with any +movement speed bonus. No pegasus, campaigning, journeying, etc affix has EVER appeared. Is this just bad luck?

Q2: Is there a universal pool of affixes for Legendary Craftmanship Quest (LCQ) that all characters have access to, or is it limited to a specific character somehow, by mastery, attributes, skill distribution, etc? IE if I were to back up 2 very different characters and continue to run the LCQ, would they eventually both roll all the same bonuses? Or would a very different character facilitate a very different bonus?

Q3: Assuming I'm happy with an upgrade, can I transfer the upgraded item to another character with LCQ, and upgrade it multiple times?

Q4: Is there any relations to drops, and what level or how much experience a character has or any other factor excluding what Act/difficulty you're in? Maybe it's just coincidence, but when my experience bar at the bottom is in the first one or two notches, it seems like I get better & more frequent drops. Eg. I once farmed three Stonebinder Cuffs in a single hour in the Labyrinth, and after that bar went beyond that point, it was 2 hours before I saw another. Is this pure coincidence & luck?

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Ragnarok monster armor pieces (not common ones) are bugged, and can have torso affixes on every armor type.
Same for Atlantis.

Q2 : Ragnarok MI shields are bugged and have axe affixes instead of shield ones. In general, shields can have a Defense or Rune mastery prefix (+1 or +2).
But only act 4 or 5 shields (not monster shields in act 5 because bug above) can have a +X to Rune prefix. There are no act 5 affix tables, it reuses act 4 tables, so it's the same for A4-A5, and they didn't update the old affix tables for acts 1-3.

I appreciate your help a great deal, soa. Perhaps you can clarify a few additional questions resulting from your help.

I am certain I have seen Warlord's & Runesage's Axes. TQ Database confirms this. Also, does the monster dropped non chest armor having Chest affixes mean that they use the Chest tables only?

Q1: Isn't it possible then for Act 5 monster shields to have +2 to War & Rune mastery? Eg: Warlord's Blacksteel Bullwark, or Runesage's Blacksteel Bullwark

Q2: Is a Hallowed monster helm from Act 5 even possible? Eg: Hallowed Helm of Valholl

Q3: Is a Hallowed monster helm from Atlantis even possible? Eg: Hallowed Redfist Hide

Q5: I was a bit confused by some of your wording. Do these bugs for monster drops extend to Act 4? Is a Stately Atouk possible, or could I find myself with an Atouk of the Gods?

Q6: I get that there are no thorough lists like I asked previously (I appreciate the clarification,) but is there some sort of source material that nearly exhaustively goes through these quirks that you're talking about--which drop tables are used, and which drop tables are definitely NOT used in these Acts? Even a forum thread would be appreciated. Or is there some sort of way to open up TQ game files so that I can harvest this data myself?

Q7: Not really related, but can I assume any item specific affix combo is possible so long as it occurs on the item by itself.  Would a Redfist Jerkin of the Mammoth be possible, or is some exception put in so that you can't get 50 bazillion HP? I have seen Veteran's Spears, and Spears of the Siren. Is a Veteran's Spear of the Siren possible? There are probably better examples where the combinations would be incredibly OP, but I just can't think of them at the moment.

Q8: I gave your previous reply an excellent rating. Is this how I give karma? Is there something more I can do for your rep?

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TQ Database lists "of the Gods" as chest only, and "of the Mammoth" as helm & chest only.  However I know there are exceptions, and this seems to common knowledge.

Personal anecdotal evidence in my possession:

- Resistant Bandit Helm of the Gods
- Serpent Arm Guards of the Gods
- Veterans Eldjotun Bracers of the Mammoth

Q1: Is there a comprehensive list somewhere which includes all possible affixes by Act? I have searched & come up empty. 

Q2: While I'm here, I have never seen a monster infrequent with class buff attributes. Eg. Sentinel's Blacksteel Bulwark. Is this possible, or do MI's have a limited/different affix pool?  Weirdly, what I do have is a Blacksteel Bulwark of Devouring. No, that's not an error. I have an MI shield with stats exactly like the Devouring suffix.

I appreciate any help. Thanks.

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So I hear a lot of people saying which affixes can & can't drop. Is this just anecdotal, or can I find this information online in detail? I know where I can find lists of affixes, but I've never seem any specification as to which can & can't drop in which acts. For example, tq database still lists veterans as chest only, and mammoth as helm & chest only, despite my possession of "veterans of the mammoth" arm & leg gear.

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Tyvm for the quick response. You have saved me a lot of grief.  At the risk of going off topic, though this is tangentially related, is there a comprehensive list of affixes which indicates what affixes can drop in an Act, & which will not?

Eg:
1. Tinkerer only drops in Atlantis.
2. Veteran's & Mammoth only appear on arm & leg armor in Ragnarok.

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Q1. Monster infrequents' affixes are invisible. Has anyone confirmed an implied tinkerer suffix on an Atlantis monster infrequent? If not, is it basically certain that it can happen? eg. Redfist Jerkin with the implied invisible tinkerer suffix.

Q2. Some legendary jewellery can have affixes. Has anyone confirmed a tinkerer suffix on these (black pearl, jade, etc?) If not, is it possible? Do these even drop in Atlantis?

Q3. Yes this only DROPS in Atlantis, but tinkerer sounds an awful lot like crafting to me. Has there been any case of rigorous testing where the Legendary Craftsmanship side-quest yields a tinkerer suffix? Is it possible?

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Conrad The Mad

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