Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 217567 times)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #390 on: 27 May 2020, 19:53:14 »
Yes, i wanted to make some kind of sentinels placed in Marduk temple area. Like i been doing on previous two acts.

It can be litle difficult recreate a exacly model. As the one that exist ingame  is litle limited.


I might have some ideias to try out, i will try to design something closer or  related to Babylon.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Tauceti

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #391 on: 27 May 2020, 20:18:30 »
My bad. I wasn't aware you have already did it Sauruz.

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #392 on: 27 May 2020, 20:40:38 »
My bad. I wasn't aware you have already did it Sauruz.

I didnt test it yet.

I only did a visual/"mind" theo-crafting on how i can do it exacly like the original model. I will do a real attempt on a nearby future.

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Cygi

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #393 on: 28 May 2020, 07:37:16 »
Maybe put their texture on a sabre lion model?

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #394 on: 28 May 2020, 12:38:27 »
I did try something, since the quadruple models animations are a litle limitied in TQ i went to a humanoid skelleton, i follow the pictures/myths and i put some personal elements.

(They are hybrid between a lion and a bull)



I will probably add some cosmetic texture on the helmet.
« Last Edit: 28 May 2020, 12:40:57 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Online nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #395 on: 01 June 2020, 09:05:13 »
If you are able to attach the upper body parts to a Lamia, it will look like real Lamassu... but i dont know if possible.

Some more ideas of monsters/bosses in Babylon area (these are from Shumerian myths, described as the ofspring of Tiamat):
Basmu (“Venomous Snake”), Usumgallu (“Great Dragon”), Musmahhu (“Exalted Serpent”), Mushussu (“Furious Snake”), Lahmu (the “Hairy One”), Ugallu (the “Big Weather-Beast”), Uridimmu (“Mad Lion”), Girtablullu (“Scorpion-Man"), Umu dabrutu (“Violent Storms"), Kulullu (“Fish-Man") and Kusarikku (“Bull-Man”).

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Offline Tauceti

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #396 on: 03 June 2020, 01:18:00 »
What about the Manticore as initial model ? it has already full body + wings . It would require new wings texture though.
This Lamassu couldn't fight with weapons but maybe as the Manticore with its breath ?

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #397 on: 08 June 2020, 00:20:00 »
i still think having a humanoid model gives more option to shape and can show more potencial. Because quadruple monsters , like manticore its litle limited to work, special when it dont have  a long "neck".

And wings, oh man, litle difficult to make then to fit and work with proper animation. Lets see.

@nargil66 , its a nice list of monsters you got there, i can tell you, there will be lions for sure, dragons , mhm probably Wyrms along side with lizardmen. Kulullu , probably can work with itchian around here. Bull-man, there will be , but not in Babylon :)

About scorpion man and snakes, while i love then very much i will not do it for this act, because in the previous one (Egypt) you will fight vs alot of snake types+ scorpos, for me its just for a diversity sight, i will consider adding those maybe in Atlantis act , in Africa zone.

edit : i dont understand why tiamat is in Atlantis tho :S, i can see it can be a opurtunity to add more meso monsters along side the aquatic ones.

Anyway , the act 3 is going very smooth, i been adding new foes here and there. In wusao there will be more fitting monsters, like obsidian spiders that shoots obsidian shards, volcanic turtles
 that cast volcanos for exemple. It is very exciting to kept working on this project, wich i love it.

After the third act or during it, i will also improve some old textures / models in the 1st act, as they have room to be more shapped.

One of then will be  Pelanis Satyr Trader in Parnassus, will have new look as he deserve.
« Last Edit: 08 June 2020, 00:36:51 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #398 on: 14 June 2020, 18:12:03 »
Minotaurs in Olympus will now have a new look as they deserve, After all its the beging of the end.

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Tauceti

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #399 on: 14 June 2020, 20:09:02 »
What ? A hord of Sauruz on the path to Typhon , Noooooo !  ;D

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Online nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #400 on: 17 June 2020, 11:49:44 »
Minotaurs in Olympus will now have a new look as they deserve, After all its the beging of the end.


Nice! Finally that armor gets implemented!

What ? A hord of Sauruz on the path to Typhon , Noooooo !  ;D
Indeed :)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #401 on: 22 June 2020, 22:54:39 »
Sorry everyone for the silence, probably it can feel boring and abandoned duo of much time without no update or similar aspects.

I can asure you on my side im still working on it, somedays a litle slower being honest..as im enjoying the progress ive made so far, sometimes i just want playing and replaying the same content over and over again, than checking the art manager (feeling lazy i know ah ah :p).

I still can see the end of the road, as i cant wait  to see your reaction with in the mod :)

 :))
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #402 on: 23 June 2020, 17:29:35 »
Tigerman in Mongolia will be replaced by Saber lion men ( need find other name mhm)



They are more vicious more barbarian look like. As Mongolia  will have more primitive beings as i think it fits more into the area theme.

No worry, Tigerman will return after Great wall area .
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #403 on: 23 June 2020, 17:36:47 »

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #404 on: 23 June 2020, 17:54:33 »
How about Rakhsasha?
https://en.wikipedia.org/wiki/Rakshasa

YES!!

That will fit perfectly ! thank you <3

"Rakshasas were most often depicted as ugly, fierce-looking and enormous creatures, with two fangs protruding from the top of the mouth and having sharp, claw-like fingernails. They are shown as being mean, growling like beasts, and as insatiable man-eaters that could smell the scent of human flesh"
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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