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- I played a bit today. I felt great intensity. But the original side quests now seem a bit dull to me. Ennemies to kill that are quest objectives are totally harmless compared to SV heroes or elites (like the satyre for the medicine quest...). What about replace them with special monsters of the same type already existing (why not randomly) ? Like it has been done for the shaman satyre in Helos. It will provide more interest to those quests. And then you can grant a bit more XP as reward, which could help to speed up XP curve (as side issue, XP rewards for those quests seem ridiculous know in SV ; in vanilla game, achieving a quest always boost your XP bar).
- Perhaps too late for now and with technical limitations that I don't know : what about metamorph skills in Rune mastery ? I mean bear or werewolf ones, using models already existing in the game. Perhaps as powerfull temporary skills (like Colossus...). It would be quite unique and awesome within the masteries and fit perfectly to norse berserker warriors lore :https://en.wikipedia.org/wiki/Berserker
- Perhaps too late for now and with technical limitations that I don't know : what about metamorph skills in Rune mastery ? I mean bear or werewolf ones, using models already existing in the game. Perhaps as powerfull temporary skills (like Colossus...). It would be quite unique and awesome within the masteries and fit perfectly to norse berserker warriors lore :
There is a is a small possibility that it can be done, for a very short time. Perhaps a single running animation with invisible skill template (like Phantom strike) and attached prop of a running bear to the player model. Just an idea. But even if it works, you wont be able to transform like the druid in diablo 2... only while you're charging. Again, that is just a theory and never tested.
Quote from: nargil66There is a is a small possibility that it can be done, for a very short time. Perhaps a single running animation with invisible skill template (like Phantom strike) and attached prop of a running bear to the player model. Just an idea. But even if it works, you wont be able to transform like the druid in diablo 2... only while you're charging. Again, that is just a theory and never tested.If it is actually doable, a powerfull charge skill with a short shapeshifting animation (or different skills with a choice between boar, or boarman, bear and werewolf for their effects) could be great.
After testing, it turns out it doesnt work. The prop animal becomes visible at the end of the running animation, when the player strikes. One more idea goes to the scrap... :/
How about just disappear at character's place then suddenly appear at enemies place and hit them. Similar to Phantom Strit but there is now animation effect when "blink", and set the "blink" duration very short so it looks like character just teleport to enemies' place.
rushed through normal/epic with petmancer build. absolutely love the mod, thank you for reviving this masterpiece!here are a few notes/suggestions/wishlist:-in general i'm totally satisfied with act 1-act 4, haven't touch ragnarok and atlantis content before SV release - they seem lacking right now (I understand there's work to be done, heroes to be added etc)-act 2 Telkine brings a spike in challenge compared to other content (please don't change that)), so I would suggest making nearby areas more suitable for farming (valley of kings tombs) - could you add more hero encounters / overall raise mob difficulty, since this zone becomes to easy to clean way before Telkine can be approached with decent strength.-about other 'farming zones' - for me its: Parnassus (good mob density, good hero to monster rate), Labyrinth (same), Valley of Kings (act 2 before Telkine), act 3 seems to be filled with them and I consider it 10/10, but here are a few favourites: marduks temple, great wall (between the wall and the portal), wusao mountain - featured zones spawn top heroes with best souls imho. so I suggest raising spawnrate of heroes/elite groups/ubers in those areas.-about uber spawn rates: there are some bosses that spawn more often than the others, like: Calybe, Rakanizeus, Elephantsnatcher. Rare ones I encountered once-twice at most are dark nymph (act 3, been farming moss elemental so a decent amount of time, only seen her twice), blood crow (act 4 machae (?) archer is pretty rare, bloody eyes (ratman uber) super rare)), act 3 wusao mountain dragon boss (mother of flame or something, can't remember). never seen Permean Extinguisher - can someone confirm it spawns in act2? act 1 outsider boss (Melalos or something) - pretty rare (or spawns only in one-time-pass areas like Catacombs). in current version of the mod all bosses seem to be pretty killable, so is there a point in making those encounters more reachable? would love that.-about shrines: could you add more/improve existing ones? right now only Battle and Mastery shrine seem useful; thorns, frostbite and healing are almost always avoided)) I'm thinking Path of Exile style shrines: Frostbite shrine casting frost novas around player instead of flat cold dmg; maybe Zeus shrine giving chain lighting on hit to attacks; always crit shrine; Hellraiser shrine giving flat fire dmg increase + meteors falling around player; Necromancer shrine spawning skeleton minions for a short time; Monster shrine spawning 3-5 random heroes + elite group of the act.-and of course more heroes/elites/bosses/mercenaries are always welcome))about adding new mercs: are there plans to add more to starting acts (normal) in the future? thing is, I don't enjoy twinked runs, but the hero souls sometimes so good and build-defining that I just have to create new character and play again through 1st zones)) I'm thinking Minotaur melee/support for act1 (white skinned, buff auras), Reptilian caster for act2, Tropical spider (crowd control, vampirism) and Neanderthal rider for act3.thank you for your attention
First of all, this is a great mod and amazing work The idea is to make sylvan nymph cast her heal not only on players, but on all of his pets (with smallest hp, perhaps). If it is possible, it should make the nymph more useful in low levels.And the last is why do you think that applying relics to epic/leg items is bad idea? The balance in mod is tough sometimes. Heroes and bosses with HUGE amount of different damage types. Challenge is cool but occasionally it's worth to feel yourself a bit more confident..) Builds creating will become more diverse and interesting too.Thank you for your work!