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...This also ties into my intention of being able to obtain all tiers of loot due to the mod not having the traditional difficulty progression. So the difficulty in these areas will be high and rewards high too, particularly in places like the Tombs of the Lost.Let me know your thoughts
aaaand a familiar tomb entrance....
Here's an editor shot of the Ancient City:
I dont know if you based it on some real map or made it by imagination, but it looks authentic... Nice work, Prosoro!Spoiler for Hiden:
Updated city shot as promised ..still more to add to it though
Looks better than the actual Egypt act... 0,0
New undead enemy - the Necro Priest! (first iteration, name/skillls still need final tweaking)This guy is the first of a list of summoner type monsters I want to add to the mod. The Necro Priest is the classic necromancer, raising skeletal legions to aid him in his diabolical, eternal quest to add the living to his ranks of undead minions. One or two of these fellows aren't too much trouble to deal with, but beware! You can easily be ambushed by scores of them, and each Priest can raise four warriors at a time up to a max of eight at any one time. Add to this all the other fiends of undeath that'll likely accompany them, along with their buffs, and you will be overwhelmed quickly! Spoiler for Hiden:
...Just wondering if its minions vanish when it dies?
Nice one, what is Egypt without it's necromancers? What is tht blue orb btw, or it's a secret ?
P.S. Just an idea - have you ever tried to tick the summoned minions "Survive after Master Death"to 1 and see what happens? It might fix the freezing in the air bug if summoner is killed. Haven't the time to test it out, so I'm not sure.
killing the Priest's still causes his summons to die too.