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I've never used 3ds Max before, so I decided to pick the first option, and now it's much shorter while still looking quite natural, which I'm really grateful for. Here is a demonstration of my animation: https://imgur.com/a/CqGrTDrAnd as always, I ran into new problems. This time, for some reason, the dual-wielding passive skills 'crossblade', 'doubleX' and 'AoE360' won't trigger their animations (gameplay wise, they work perfectly fine). For some reason, my Scorpos is still using his default dual-wield attacks instead of those special animations (except for 'DwAttAlpha'), even if I revert them back to the human ones. What could be the issue here? https://imgur.com/a/eGoVTFb. I even removed my added lethal strike for Sting, but nothing happened.Or maybe I should just let it go? As I mentioned earlier, DW skills still trigger, but with normal attack animations.
However, there is no guarantee how good these animations will look on the Scorpos. Most likely they will have to be fixed with the Animation Composer, and some can be almost impossible to fix.