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Hamunaptra Mod - Development
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Topic: Hamunaptra Mod - Development (Read 95349 times)
0 Members and 6 Guests are viewing this topic.
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Medea Fleecestealer
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Re: Hamunaptra Mod - Development
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Reply #180 on:
05 December 2021, 09:06:45 »
Well done Prosoro and congratulations!
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sauruz
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Re: Hamunaptra Mod - Development
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Reply #181 on:
05 December 2021, 09:51:34 »
Congratz ! A very well done work!
I didnt finish the new Egypt yet, started last night but when i arrived on 1st camp and enter the 1st tomb i reemenber right away your project pictures you shared during development.
I love it the dark atmosphere in there !
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Prosoro
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Re: Hamunaptra Mod - Development
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Reply #182 on:
05 December 2021, 12:03:24 »
@MedeaFleecestealer
Thanks Medea! We've come a long way from the old tq.net days
@efko
@sauruz
Thank you guys, means a lot for sure and yes I did my best to maintain the dark atmosphere! I'm sure you'll recognize more areas I'd shared over the years ^^
Keep an eye out for secrets and references
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~ Anything new for TQ? Experience what Unearthed Studios NZ has been up to with the release of Eternal Embers! - Website:
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Medea Fleecestealer
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Re: Hamunaptra Mod - Development
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Reply #183 on:
05 December 2021, 12:14:42 »
We have indeed Prosoro and here's to many more years of enjoying TQ in all its glory!
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TheFrostLich
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Re: Hamunaptra Mod - Development
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Reply #184 on:
05 December 2021, 12:23:43 »
YEARS!!! Ive been waiting years for this Prosoro! So so proud of you!
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Prosoro
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Re: Hamunaptra Mod - Development
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Reply #185 on:
05 December 2021, 12:38:40 »
lol
@TheFrostLich
I know I know! but good things take time heheh thanks for the longtime support!
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~ Anything new for TQ? Experience what Unearthed Studios NZ has been up to with the release of Eternal Embers! - Website:
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nargil66
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Re: Hamunaptra Mod - Development
«
Reply #186 on:
05 December 2021, 14:25:16 »
As always, your work on scenery is outstanding and I witnessed that beauty while testing the beta. I'm happy that you are among the dev team now
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soa
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Re: Hamunaptra Mod - Development
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Reply #187 on:
05 December 2021, 14:51:20 »
@Prosoro
Thank you for the great work on Egypt maps ! I noticed the resemblance with the mod when playing the beta. Dungeons in particular have a special atmosphere and a complex layout now.
Spoiler
for
Hiden
:
I was really wondering when I saw a place called "Prosoro's Path"
I've noticed that the mod has new monsters and probably some places that weren't included in the official game.
So do you have any plans to release the mod at some point with those ?
Or maybe the game has placeholders and will be updated later ?
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Soulvizier for AE, Ragnarok and Atlantis [released] :
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Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.
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Vio
aka Violos
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Re: Hamunaptra Mod - Development
«
Reply #188 on:
08 December 2021, 15:01:34 »
Quote from: Prosoro on 05 December 2021, 12:03:24
We've come a long way from the old tq.net days
We have, haven't we? Still a shame that so much of that forum was lost.
Anyway congrats on having your levels included! Would have been a shame not to share those dungeons with the world.
(And people who complian that 'It's just a mod' after you refined them all these years can go F a duck. Imho.)
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Prosoro
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Re: Hamunaptra Mod - Development
«
Reply #189 on:
09 December 2021, 11:33:54 »
@soa
Thank you for the kind words
the dungeons seem to be a highlight from what I'm hearing/seeing which is great!
With regards to the mod and its prior version; yes you're correct but ultimately due to it being integrated as official content it has been
significantly
updated in all aspects to adhere to a professional standard of work, with certain parts being cut as part of this process for various reasons. As for releasing the mod this is no longer possible.
@Vio
Hey Vio, good to see you! Yeah I still miss the old forums, and I especially remember keeping a close eye whenever Medierra (Arthur) posted clues and info on his new project - which of course became Grim Dawn
Yeah I can understand some initial 'shock' or confusion perhaps, and all I can say is that I value this community like no other and equally value and respect TQ. I myself come from the community so surely that counts for something
but more to the point and as I briefly mentioned above - from where the state of the mod was to where the content you see is now is essentially years worth of difference and refinement.
Anyway, thanks again for your support guys and hope you're enjoying Eternal Embers!
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Tasim
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Re: Hamunaptra Mod - Development
«
Reply #190 on:
11 February 2022, 07:39:29 »
As always, I disappear for some time, life takes over, TQ gets pushed to the side, etc.
That is, until I saw the new DLC was released. Yeah, I know, I'm late to the party, but still excited to play it. Installed it last night, spent some time pushing my character to the entry point, and finally started about an hour ago. Immediately, I remembered the forum, so wanted to check out if it was still up and running(glad to see you guys are all still here), and went to check some of the topics I've been posting on. Hamunaptra mod was a must see, and man...
@Prosoro
congratulations on everything, you deserve it. As I said, I've just started playing it, so haven't reached the Egypt part yet, but seeing the good news, I'm so excited to continue playing and finally see what you've been working on. Again, congrats man, I'll leave my impressions when I go through the whole thing
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Prosoro
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Re: Hamunaptra Mod - Development
«
Reply #191 on:
11 February 2022, 09:15:00 »
Hey Tasim, welcome back man
Yeah we still lurk around over here haha I think in general most congregate over on the official TQ Discord server now. Forums are great though and much easier to pick up where you left off.
Thanks man, and can't wait to read your impressions
Hope you enjoy the new ancient China segments too, I've worked on many of those maps (
Spoiler
for
Hiden
:
wait til you reach The Ascent
)
Also just a heads up if you've missed it; we've release a couple of patches to address bugs and make improvements. One was adding new Champion variants to the expansion, but of course some are pretty unbalanced/o.p and need further refinements (watch out for the mummified 'High Priests'..) Still, it's worth installing them though.
The patches are still in the beta stage so you'll need to activate them via public beta in the games steam properties.
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~ Anything new for TQ? Experience what Unearthed Studios NZ has been up to with the release of Eternal Embers! - Website:
https://www.unearthedstudiosnz.com/
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