Good evening, everyone. It's been a long time since I posted the last bug report. And now it's Ragnarök's turn (Act 5). As a reminder, I am writing through an Internet translator.
Act 5
Monsters
- 1. Asgard mages (records\xpack2\creatures\monster\aesir\as_fodder_mage) have faulty tree and skills configuration. Mages do not use "regrowth" and "runecircle_aftershock". And they have a path to the passive for some reason
"BonusDamage_Physical".
- 2. Dark elfs ( br_dark_archer ) has a broken tree of skills. In the configuration of the skills written toute to the skill "records\skills\earth\fireenchantment.dbr", but there is no path in the skill tree.
- 3. Archers cultists (ar_archer) do not use a ensnare, the skill path is not written in the skill configuration.
- 4. Hero Cultists "x2hero_shaman_47.dbr" does not use the skill "nerthus_summonvine", because the path to the skill is written in the skill tree, but is NOT written in the configuration.
- 5. Cultist hero "x2hero_shaman_49.dbr" does not use "dvergr_summongolem.dbr". Skill is written in the Configuration, but is not in the Skill Tree
- 6. Bloated Draug (am_draug_bloated_45.dbr) is not spawned correctly. He should be spawned according to level of his first form.
- 6. Dvergers (am_tormentor) cannot use skill "dvergr_summonslaves.dbr". They have no energy. And dvergr_summonslaves.dbr requires energy input. Also, in their skill tree, they have an unnecessary path "Records\Skills\Monster
Skills\Auras\Character_SpeedAll.dbr".
- 7. In dveregers "as_cannoneer" in the tree of skills written unnecessary path to the skills "duneraider_flamestrike.dbr, calculatedstrike.dbr,
volcanicorb_fragmentation.dbr, volcanicorb_immolation.dbr".
- 8. The dveregers hero "x2hero_seer_49.dbr" does not use the skill "earthfury_flaming.dbr", the path is not written in the configuration of the skills.
- 9. Mercenary mages (as_mage) have unnecessary path to skill "runecircle.dbr" and its passive. These skills are used by the hero.
- 10. The hero Mercenary (x2hero_mage_47.dbr) in the configuration of the skills written path to the skill (records\xpack2\skills\item skills\ring_spiritshot.dbr), but in the tree of skills it is not.
- 11. Rider dvereger hero (x2hero_bloodbeast_51.dbr) does not use "Odontotyrannus_StoneForm.dbr" skill, because it's not in the skill configuration.
- 12. Ichthian shamans (as_shamanapprentice_42.dbr) have an extra path Records\Skills\Monster Skills\Buff_Other\Monster_Heal.dbr.
- 13. Rimturs (as_rimturs) have unnecessary records\skills\storm\freezingblast.dbr path in the tree of skills. Freezingblast uses the hero rimturs.
- 14. Jotun hero (x2hero_jotun_52.dbr) has unnecessary path to "jotun_stomp.dbr and stormnimbus" skills in the skill tree. These skills use common jotuns.
- 15. The thrym (x2q05_thrym_a) has an erroneous path in the configuration of the skills: "#records\skills\defensive\quickrecovery.dbr", because of this quickrecovery does not work. There is a path to records\xpack2\skills \monster skills\attack_wave\rimturs_hoarfrost.dbr, but it is not written in the configuration.
- 16. The second form of thrym (x2q05_thrym_b) in the tree of skills has paths to the skills "records\skills\\boss skills\all_cleaveattack.dbr and
Records/XPack2/Skills/Monster Skills/Buff_self/StormNimbus.dbr", but they are No in the tree of skills.
- 17. Karkinos "am_deathpincer_40.dbr and bm_deathpincer_46.dbr" does not work skill "mantid_feast.dbr", it not in the cofiguration of the skills.
- 18. The automatons in the maze of Mimir (am_mimerdrone_47.dbr) does not work skill "mimerdrone_lightning.dbr", the path to the skill is written in the tree of skins, but it is not in the configuration. (records\xpack2\skills\monster skills
\attack_projectile\mimerdrone_lightning.dbr)
- 19. Vines-puts (ar_rootvine_40.dbr and ar_yggvine) have the path "Records\Skills\Monster Skills \Attack_Projectile\QuilVine_Barb.dbr", but it is not in the configuration of skills. Vines (ar_yggvine_45.dbr, ar_yggvine_47.dbr, ar_yggvine_49.dbr) do NOT spawn correctly. They should spawn according to the level, which was their first form.
- 20. frost mage skeletons (cs_iceskeleton_mage) cannot use IceShard. Skill is prescribed in the tree, it is not prescribed in the configuration of the skills!
- 21. Woodcolossus don't use "woodcolossus_stomp.dbr" (records\xpack2\skills\monster skills\attack_radius\woodcolossus_stomp.dbr). It is not written in their configuration of skills.
- 22. Yerrens (am_chieftain_44.dbr) have the following skill "MeleeAttack_+3PhysicalandFireperlvlx100.dbr" full path (Records\Skills\Monster Skills\Attack_Melee\MeleeAttack_
+3PhysicalandFireperlvlx100.dbr). MeleeAttack_+3PhysicalandFireperlvlx100 increases damage with fire, and the Yerrens are frosty in Act 5. That is, need to create MeleeAttack_+3PhysicalandColdperlvlx100 that gives cold damage.
- 23. Yerrens (am_rider) have unnecessary paths in their skil configuration.
- 24. Am_einherjar_46, am_einherjar_48, am_einherjar_50 do not use onslaught. Skill is not written in the configuration.
Affixes
Rognrek developers have created 4 new prefixes: "defensive_resistbleed_01,2,3,4 (for all armor); rare_giantprotectstrarmor_01,2,3,4 (for all combat armor requiring strength); rare_reduceresistsx%life_01.dbr (for all weapons); rare_manamanaregen%manaregen_01,2 (not clear for what). And 8 new suffixes: "offensive_+%damage to beastmen_01.dbr, offensive_+%damage to beasts&plants_01.dbr, offensive_+%damage to constructions_01.dbr, offensive_+%damage to divine_01.dbr, offensive_+%damage to giants_01.dbr, offensive_+%damage to insectoids_01.dbr (for staffs and clubs); rare_armorblock%daxspeed_01.dbr (for shields, definitely, but maybe something else); rare_speedoffensexdefense_01.dbr (For all melee weapons)
NONE OF THESE AFFIXES HAVE BEEN INTRODUCED INTO THE GAME!!!
Loot Tables Unique
In LootTables unique items for mages and for warriors are mixed up.
For example:
records\xpack2\item\loottables\arms\unique\armband
records\xpack2\item\loottables\arms\unique\bracelet
Armbands: u_e_01.dbr, u_e_02.dbr, u_e_04.dbr, u_l_01.dbr u_l_02.dbr, u_n_01.dbr, u_n_02.dbr, u_n_04.dbr, u_n_06.dbr, us_l_donarsmight.dbr, us_n_brennus.dbr, us_n_sucellus.dbr, z_tracksuit.dbr require strength and agility, they must drop from armband loot Tables.
Bracelets: u_e_03.dbr, u_e_05.dbr, u_l_03.dbr, u_n_03.dbr, u_n_05.dbr, u_n_06.dbr, usm_l_allfather.dbr, usm_l_freyja.dbr require intelligence (for mages), they should drop from bracelet Loot Tables. But in the game everything mixed up. Bracelets for mages drop from armband loot Tables, and armbands for martial warriors drop from bracelet Loot Tables. The same goes for helmets, leggings, and torsos.
Broken loot table rarity items. All rare things such as black steel armor, Skiron gear, Valhalese armor, and other, fall out with affixes only breast armor, regardless of whether it's helmet, armor or greaves.
Spawn
- 1. Hero x2hero_wolfrider_45.dbr is not added to the pool.
Pools at all:
records\xpack2\proxiesnorth\pools\beastman\troll_01_wolfriders01.dbr
records\xpack2\proxiesnorth\pools\beastman\troll_01_wolfriders02.dbr
records\xpack2\proxiesnorth\pools\beastman\troll_02_wolfriders01.dbr
records\xpack2\proxiesnorth\pools\beastman\troll_02_wolfriders02.dbr
records\xpack2\proxiesnorth\pools\beastman\troll_03_wolfriders01.dbr
records\xpack2\proxiesnorth\pools\beastman\troll_03_wolfriders02.dbr
In the championship pool, EVERYTHING IS WRONG WITH THE MONSTERS. .
- 2. Granite Golem hero x2hero_golem_granite_47.dbr not added to the pool.
- 3. Dverder heroes x2hero_bolter_50.dbr and x2hero_cannoneer_51.dbr have not been added to the pool.
- 4. Jotun hero x2hero_jotun_52.dbr not added to pool.
- 5. Eldjotun heroes x2hero_cinderwarrior_55.dbr and x2hero_eldjotun_54.dbr have not been added to the pool.
- 6. Ulvertun hero x2hero_ulvjotun_56.dbr has not been added to the pool. (Heroes x2hero_ulvjotun_56.dbr and x2hero_ulvjotun_51.dbr are exactly the same, they have the same stats, health, and skills. They differ only level)!
- 7. Faulty pool of Celtic bandits.
- 8. Heroes mercenary "x2hero_mage_47.dbr and x2hero_officer_47.dbr will not spawn, as not added to the pool.
- 9. The hero of the Greek bandits "x2hero_officer_46.dbr" is not added to the pool. (The Greek bandits pool is defective at all, it's full of unnecessary paths).
- 10. The hero of the centipede has too low a chance of appearing.
- 11. Aesir ar_jarl_50.dbr not spawn, incorrect path (records\xpack2\creatures\monster\aesir\#r_jarl_50.dbr).
- 12. Aesir "as_fodder_mage_49.dbr" is not added to the pool.
- 13. Dragon hero "x2hero_dragonspawn_52.dbr" (records\xpack2\creatures\monster\dragonspawn\x2hero_dragonspawn_52.dbr) does not spawn. He has a 0 chance to spawn.
- 14. Ghosts "as_ghostcaster_39.dbr and as_ghostcaster_47.dbr" have not been added to the pool.
- 15. Loki's spawn is defective. Loki should spawn according to Ilva's level. (Loki only spawns at level 52, regardless of Ilva's level).
- 16. Fafnir "fafnir2_47.dbr" never spawns. He doesn't have the first form "fafnir_47.dbr"!
In records\xpack2\quests\proxies\pools\x2bonus_fafnir_pool.dbr first form of Fafnir written (records\xpack2\creatures\monster\bosses\fafnir_47.dbr), but in the folder bosses fafnir_47.dbr not. It must be created and in the parameters of death write the second form fafnir2_47.dbr. Then he will be spawned.
- 17. The thrym x2q05_thrym_a_52.dbr will not spawn. It is not added to the pool. There's an error. In records\xpack2\quests\proxies\pools\x2q06_thrym_pool.dbr prescribed x2q05_thrym_a_51.dbr, but there is no such. There is a level 52 bilge.
- 18. Act 5 monsters list has yeti, but they are not added to the pool.
- 19. If I am not mistaken, the pools einherjar_01_general01.dbr, einherjar_02_general01.dbr and einherjar_03_general01.dbr (records\xpack2\proxiesnorth\pools\magical\einherjar_01_general01.dbr) are not prescribed in any proxy. Because of this, none of the three warrior heroes of Asgard will spawn. Champions am_einherjar_46, am_einherjar_48, am_einherjar_50 do not spawn either.
Skills.
- 1.There is no "--earthbind.dbr" (earthbindbuff.dbr) skill in the "Runes" mastery! It is not added to the tree Skill tree. In the folder records\XPack2\ui\skills\mastery 10\ there is a skill "Skill05.dbr"- that is earthbind. But in records\xpack3\ui\skills\mastery 10\panectrl.dbr in skill buttons it is not added.
- 2. In the "Warfare" mastery crosscut, jumpslash and tumult do not work with throwing weapons.
- 3. In the skill "hunting" skill "weaponskill_gouge.dbr" does not work with throwing weapons.
- 4. Hero of granite golems "x2hero_golem_granite_47.dbr" in the tree and configuration of skills incorrect path to the skill "records\xpack2\skills\hero skills\ring_crystals_golem.dbr". In the hero skills folder there is no skill "ring_crystals_golem.dbr", there is "wall_ring_crystals.dbr". So the correct path is "records \xpack2\skills\hero skills\wall_ring_crystals.dbr". Wall_ring_crystals.dbr has the wrong skill level. (20, and should be 1).
- 5. In the records\xpack2\skills\monster skills\summoning_pets directory, the skill "dvergr_summongolem.dbr" is broken. Skill level should not be 20, but 3. In the tab spawnObjects granite golems should be summoned According to their skill level (am_golem_granite_43 - level 1; am_golem_granite_45 - level 2; am_golem_granite_47 - 3rd level).
- 6. The skill "dvergr_summonskellies.dbr" is also defective. Level 3. In the tab spawnObjects skeletonskellies should be called according to their skill level (am_warrior_42.dbr - level 1; am_warrior_44.dbr - level 2; am_warrior_46.dbr - level 3).
- 7. Skill "fungoid_minescatter.dbr" has incorrect level 10. And it should be 16.
- 8. Skill "merfolk_summonjelly.dbr" is broken. In the tab spawnObjects summoned creatures mismatched level of the skill.
- 9. The records\xpack2\skills\boss skills folder has the skill "nidhoggr_soulbreath.dbr", but it has not been added to the the nidhoggr skill tree.
- 10. Almost all of the skills in the "boss skills", "Monster Skill", and "Item Skill" drops have level errors, but this trifle, which does not affect gameplay.
- 11. Jarls' jarl_onslaught skill doesn't work. (records\xpack2\skills\monster skills\attack_projectile\jarl_onslaught.dbr).
Yarls always attack with a throwing weapon, and jarl_onslaught does not work with a throwing weapon, although it is designed for it.
P. S. The Ice Raptor Hero ( Uber Ice Raptor) is not added to the pool in Act 3.
Ichthian shamans, jackalman, satyrs; reptiloid-overseers; yerren shamans; queen and formicid mages have a passive skill that increases physical damage. (Attack_DamageModifier_02). I think it's better to replace it with attack_elementalmodifier.
Nargil66, I'm looking forward to the updates of the mod.