Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 347235 times)

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #690 on: 11 March 2022, 18:41:50 »
there is a bug where prominthean merc cant be upgraded to level 4...much less level 5... the relic NPC just spit it out
You mean the vendors are not having the recipe?

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #691 on: 11 March 2022, 18:45:51 »
Wrong description .
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #692 on: 12 March 2022, 02:31:55 »
Quote
You mean the vendors are not having the recipe?

no the vendor has it... but when you have all the needed materials on the recipe... the Relic NPC wont combine it... the Spartan merc and Memphian Merc has no problem reaching level 5, the promenthean merc can only be achieved up to level 3, you cant upgrade him no further.... the recipes are there... but when you assemble them.. Relic NPC just spit them out.
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #693 on: 12 March 2022, 06:40:16 »
Quote
You mean the vendors are not having the recipe?

no the vendor has it... but when you have all the needed materials on the recipe... the Relic NPC wont combine it... the Spartan merc and Memphian Merc has no problem reaching level 5, the promenthean merc can only be achieved up to level 3, you cant upgrade him no further.... the recipes are there... but when you assemble them.. Relic NPC just spit them out.
Ok, will be fixed for next version, thanks.

latest progress - my attempt to ''reorganize'' things was a total fail. It became a huge pile of files that needed relinking, both resources and records, and i just gave up. at some point I even deleted my asset folder, which was a big mistake. I was forced to return an older version and rebuild my newer assets to it. I'm continuing with the mess for now - there are many duplicate files, but its better than being exhausted by relinking stuff.

A new version is coming soon.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #694 on: 12 March 2022, 18:01:04 »
Something from the next version - reworked Sentinel MI set and added spear and greaves to it:

Maybe i should add a shield as well. The set is just looks for now, not properly implemented yet.

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #695 on: 12 March 2022, 20:15:29 »
Something from the next version - reworked Sentinel MI set and added spear and greaves to it:

Maybe i should add a shield as well. The set is just looks for now, not properly implemented yet.
so so so so so so HOT!
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #696 on: 12 March 2022, 20:55:07 »
Hehe, that's the point  :D And TY!

Added the shield:



Edit - Original set to compare:
Spoiler for Hiden:

Edit 2 - Reworked greaves (final look of the set):
« Last Edit: 12 March 2022, 23:56:52 by nargil66 »

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #697 on: 13 March 2022, 18:02:40 »
really is mesmerizing to see sexy ladies fighting monsters bare footed... maybe to be able to feel the vibration of the earth better so she can detect certain ambushes... haha (earth-bender seismo-sense)
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #698 on: 13 March 2022, 22:22:59 »
really is mesmerizing to see sexy ladies fighting monsters bare footed... maybe to be able to feel the vibration of the earth better so she can detect certain ambushes... haha (earth-bender seismo-sense)
Tip-toe skeleton detection meter :D

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #699 on: 14 March 2022, 08:36:14 »
Made a small draft of how MI items will be related to current masteries. I loved this feature in Bumbleguppy's LoC mod, there MIs were much more interesting than vanilla, and I plan to do something similar. Here is the draft:

MI SETS RELATED TO MASTERIES

Amazon Set - Warfare + Hunting
Anouran Mage Set - Nature + Dream
Aunoran Melee Set - Hunting + Nature
Arachnos Set - Defense + Rogue
Bandari Set - Earth + Neidan
Bastet Minion Set - Defense + Hunting
Boarman Set - Defense + Earth
Centaur Set - Warfare + Nature
Coral Guardian Mage Set - Defense + Defense
Coral Guardian Melee Set - Defense + Defense
Dark Elf Set - Rogue + Rune
Desertwing Set - Earth + Dream
Draugr Set - Spirit + Rune
Dryad Melee Set - Defense + Nature
Dryad Ranged Set - Hunting + Nature
Dune Raider Melee Set - Warfare + Rogue
Dune Raider Ranged Set - Rogue + Earth
Dvergr Mage Set - Earth + Rune
Dvergr Melee - Defense + Rune
Egipan Mage Set - Earth + Nature
Egipan Melee Set - Warfare + Nature
Einherjar Set - Warfare + Rune
Eldjotun Set - Warfare + Earth
Embalmed Priest Set - Spirit + Spirit
Empusa Set - Earth + Dream
Formicid Mage Set - Dream + Nature
Formicid Melee Set - Warfare + Defense
Gigante Set - Defense + Dream
Greek Bandit Set - Rogue + Rogue
Gorgon Minion Set - Warfare + Hunting
Gorgon Elder Set - Hunting + Earth
Harpy Set - Storm + Dream
Hesperide Set - Earth + Nature
Ichthian Mage Set - Storm + Nature
Ichthitian Melee Set - Hunting + Storm
Jackalman Mage Set - Nature + Spirit
Jackalman Melee Set - Defense + Spirit
Jiangshi Set - Spirit + Neidan
Keres Mage Set - Earth + Spirit
Keres Melee Set - Hunting + Spirit
Lamia Set - Hunting + Dream
Lampad Mage Set - Spirit + Dream
Lampad Melee Set - Rogue + Spirit
Light Elf Set - Hunting + Nature
Machae Set - Warfare + Dream
Maenad Mage Set - Rogue + Storm
Maenad Melee Set - Hunting + Rogue
Melinoe Set - Rogue + Dream
Merfolk Melee Set - Storm + Storm
Merfolk Mage Set - Storm + Storm
Minotaur Set - Warfare + Defense
Mogwai Set - Warfare + Neidan
Naiad Set - Hunting + Storm
Neanderthal Mage Set - Dream + Spirit
Neanderthal Melee Set - Warfare + Storm
Nerthus Cultist Set - Nature + Rune
Nixie Set - Storm + Rune
North Ichthian Melee Set - Hunting + Defense
North Ichtian Mage Set - Storm + Storm
Oceanid Set - Hunting + Hunting
Orient Assassin Set - Warfare + Rogue
Orient Monk Set - Defense + Neidan
Orient Pirate Set - Rogue + Spirit
Potamos Melee Set - Hunting + Storm
Potamos Mage Set - Storm + Dream
Ratman Set - Hunting + Spirit
Reptilian Set - Defense + Storm
Satyr Brute Set - Defense + Nature
Satyr Mage Set - Earth + Nature
Sekhmet Minion Set - Warfare + Warfare
Serpentoid Mage Set - Rogue + Nature
Serpentoid Melee Set - Defense + Rogue
Skeleton Melee Set - Warfare + Spirit
Spirit Fox Set - Rogue + Neidan
Telkhine Set - Earth + Storm
Tigerman Mage Set - Storm + Neidan
Tigerman Melee - Warfare + Neidan
Troll Melee Set - Hunting + Rune
Tropical Arachnos Set - Rogue + Defense
Wraith Set - Storm + Spirit
Yerren Set - Warfare + Storm
? - Nature + Neidan
? - Dream + Neidan
? - Dream + Rune
? - Rune + Neidan
? - Hunting + Neidan

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Offline Abraham

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #700 on: 14 March 2022, 15:23:52 »
Hello, nargil66. I've been playing your mod. This project interested me. I am very glad that my notes about bugs posted here https://titanquestfans.net/index.php?topic=758.90 were not ignored. I remind you that I am writing through a translator, so English will be broken.
I'm in the process of adapting M4ssBoss3s mod to Eternal Embers. More precisely, I already did. I am testing it now. Maybe someday I will post it on the site. All bugs which I already published and will publish were fixed in the new version of M4ssBoss3s mod.

Now I would like to give you a list of those bugs that have not yet been fixed.

                                                                                 
Act 2 (Egypt)

  1. Ghost hero us_shadowlord_14.dbr in the "Ghost" folder is not added to the pool.
 2. Skeletons "egypt_bm_bm_mummycaptainspawn_19.dbr, egypt_bm_mummycaptainspawn_22, egypt_bm_mummycaptainspawn_25,egypt_bm_mummycaptainspawn_28, egypt_bm_mummycaptainspawn_31" in Skill Tree have path to skill "Pillar of Flame" (Records\Skills\Monster Skills\Attack_Radius\PillarofFlame.dbr), but in Skill Configuration Skill this path is not written.
 3. The magma beetles "am_magmabeetle_20.dbr, am_magmabeetle_22.dbr, am_magmabeetle_24.dbr, am_magmabeetle_26.dbr" have path to "MagmaBeetle_EarthFury_Ring" (Records\Skills\Monster Skills \{Attack_Radius\MagmaBeetle_EarthFury_Ring.dbr), but they can't use it. These bugs have no energy, and the MagmaBeetle_EarthFury_Ring skill requires energy expenditure.
 4. Scorpos champions have the "ShieldCharge" skill path in the Skill Tree, but they have no shield. Scorpos Common has an unnecessary path to the "Scorpos_Sting" skill in their Skill Configuration, but they don't sting with their tails, the skill is used by scorpos champions.
 5. Skeletons "fire magia colyte" and "fire magi adept" in the tree of skills prescribed an unnecessary path to the skin "Monster_Fireball".
 5. Gilded skeletons "gilded spirit magi acolyte" and "gilded spirit magi adept" have unnecessary path to skills "NegativeEnergyRay, DeathchillAura, DeathchillAura_Necrosis" in the tree of skills.
 6. Jakalmens "shamanacolyte" and "shamanadept" have an unnecessary path to the skill "Regrowth". Regrowth use shamans.
 7. Adepts of mummies (priestadept) in the tree of skills prescribed path to the skill "Plague", but in the configuration of the skills it is not.
 8. TombGuardian has "TombGuardian_FlameRing" skill path in his skil config, but it's not in his skil tree. (This is the skill used by the guardian "Hesi-su-neb-ef ~ defender of the clan" in one of Giza's caves).

Act 3.

 1. Skeletons "gilded spirit magi acolyte" and "gilded spirit magi adept" have unnecessary paths to skills "NegativeEnergyRay, DeathchillAura, DeathchillAura_Necrosis".
 2. Skeleton mages "egypt_cs_gildedwarlock, orient_cs_gildedspiritmagi, orient_cs_gildedwarlock" have path to the skill "Attack_DamageModifier_02.dbr". This passive buff only increases physical damage. Maybe you should replace it to "attack_elementalmodifier.dbr"?
 3. Djinns "amc_djinn_25, amc_djinn_28, amc_djinn_31" have unnecessary way on skill tree "Djinn_RangedBlast".
 4.Dragonids "am_lancer_27, am_lancer_30, am_lancer_33, am_lancer_36" have path to skill "EnvenomWeapon" (Records\Skills\Stealth\EnvenomWeapon.dbr) in their Skill Tree, but no path in their Skill Configuration.
 5. Neanderthal hero "hero_grom_31" has the path to the skill "Neanderthal_Shockwave" in the configuration of the skills, but the path is not spelled in the tree of skills, so it does not apply the skill.
 6. Saberlions do not apply the skill "Mantid_Feast", not spelled out in the configuration of the skills.
 7. Warrior tigermen (Common) have the path to the skill "EnvenomWeapon" in their skill configuration, but it's not in their skill tree, so the skill is not active.  And they have no energy.
 8. Yerren's hero "hero_swiftstream_36" has the path to the skill "Squall" prescribed in his skill configuration, but there is no path in his skill tree.
 9. In the Records/skills/Boss skills folder, there are two skills called "typhon_summonflameliche.dbr" and "typhon_summonfrostliche". But Typhon doesn't have them prescribed in the skill tree (there's no room for them there either). I guess originally developers planned for Tiphon to summon liches. But for some reason they changed their mind.



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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #701 on: 14 March 2022, 16:40:57 »
Hello, nargil66. I've been playing your mod. This project interested me. I am very glad that my notes about bugs posted here https://titanquestfans.net/index.php?topic=758.90 were not ignored. I remind you that I am writing through a translator, so English will be broken.
I'm in the process of adapting M4ssBoss3s mod to Eternal Embers. More precisely, I already did. I am testing it now. Maybe someday I will post it on the site. All bugs which I already published and will publish were fixed in the new version of M4ssBoss3s mod.

Now I would like to give you a list of those bugs that have not yet been fixed.

                                                                                 
Act 2 (Egypt)

  1. Ghost hero us_shadowlord_14.dbr in the "Ghost" folder is not added to the pool.
 2. Skeletons "egypt_bm_bm_mummycaptainspawn_19.dbr, egypt_bm_mummycaptainspawn_22, egypt_bm_mummycaptainspawn_25,egypt_bm_mummycaptainspawn_28, egypt_bm_mummycaptainspawn_31" in Skill Tree have path to skill "Pillar of Flame" (Records\Skills\Monster Skills\Attack_Radius\PillarofFlame.dbr), but in Skill Configuration Skill this path is not written.
 3. The magma beetles "am_magmabeetle_20.dbr, am_magmabeetle_22.dbr, am_magmabeetle_24.dbr, am_magmabeetle_26.dbr" have path to "MagmaBeetle_EarthFury_Ring" (Records\Skills\Monster Skills \{Attack_Radius\MagmaBeetle_EarthFury_Ring.dbr), but they can't use it. These bugs have no energy, and the MagmaBeetle_EarthFury_Ring skill requires energy expenditure.
 4. Scorpos champions have the "ShieldCharge" skill path in the Skill Tree, but they have no shield. Scorpos Common has an unnecessary path to the "Scorpos_Sting" skill in their Skill Configuration, but they don't sting with their tails, the skill is used by scorpos champions.
 5. Skeletons "fire magia colyte" and "fire magi adept" in the tree of skills prescribed an unnecessary path to the skin "Monster_Fireball".
 5. Gilded skeletons "gilded spirit magi acolyte" and "gilded spirit magi adept" have unnecessary path to skills "NegativeEnergyRay, DeathchillAura, DeathchillAura_Necrosis" in the tree of skills.
 6. Jakalmens "shamanacolyte" and "shamanadept" have an unnecessary path to the skill "Regrowth". Regrowth use shamans.
 7. Adepts of mummies (priestadept) in the tree of skills prescribed path to the skill "Plague", but in the configuration of the skills it is not.
 8. TombGuardian has "TombGuardian_FlameRing" skill path in his skil config, but it's not in his skil tree. (This is the skill used by the guardian "Hesi-su-neb-ef ~ defender of the clan" in one of Giza's caves).

Act 3.

 1. Skeletons "gilded spirit magi acolyte" and "gilded spirit magi adept" have unnecessary paths to skills "NegativeEnergyRay, DeathchillAura, DeathchillAura_Necrosis".
 2. Skeleton mages "egypt_cs_gildedwarlock, orient_cs_gildedspiritmagi, orient_cs_gildedwarlock" have path to the skill "Attack_DamageModifier_02.dbr". This passive buff only increases physical damage. Maybe you should replace it to "attack_elementalmodifier.dbr"?
 3. Djinns "amc_djinn_25, amc_djinn_28, amc_djinn_31" have unnecessary way on skill tree "Djinn_RangedBlast".
 4.Dragonids "am_lancer_27, am_lancer_30, am_lancer_33, am_lancer_36" have path to skill "EnvenomWeapon" (Records\Skills\Stealth\EnvenomWeapon.dbr) in their Skill Tree, but no path in their Skill Configuration.
 5. Neanderthal hero "hero_grom_31" has the path to the skill "Neanderthal_Shockwave" in the configuration of the skills, but the path is not spelled in the tree of skills, so it does not apply the skill.
 6. Saberlions do not apply the skill "Mantid_Feast", not spelled out in the configuration of the skills.
 7. Warrior tigermen (Common) have the path to the skill "EnvenomWeapon" in their skill configuration, but it's not in their skill tree, so the skill is not active.  And they have no energy.
 8. Yerren's hero "hero_swiftstream_36" has the path to the skill "Squall" prescribed in his skill configuration, but there is no path in his skill tree.
 9. In the Records/skills/Boss skills folder, there are two skills called "typhon_summonflameliche.dbr" and "typhon_summonfrostliche". But Typhon doesn't have them prescribed in the skill tree (there's no room for them there either). I guess originally developers planned for Tiphon to summon liches. But for some reason they changed their mind.

there are lot of ideias in there that were planned during in original game but it was changed or removed when IT came out, one of exemples is typhoon having abyssal liches, in the previous version, the olympian statues could be destroyed by Typhoon and after destroyed he gain new abilities, like demeter he had the poison bolt, zeus lighting bolts and so on..After he destroyed Hades statues he had the liches summon, of course , if you imagine , typhoon is already dangerous with some classes , by having abyssal liches summon it would be impossible for some people defeating typhoon. So it makes sence they remove it. Abyssal liches are already one of strongest monsters having alot of spells like plague, meteors and squall tagged with typhoon abilities, it would be once again impossible for some classes.
« Last Edit: 14 March 2022, 16:44:28 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #702 on: 14 March 2022, 18:08:34 »
Greatly appreciated, Abraham! And welcome!
I'll try to address as many of the bugs as possible for the next version. And you are getting in the mods's credits for sure :)
BTW, i think you should let Ninakoru know of your reports as well, his mod fixes many bugs in the base game, similar to AFBF. I'm sure he will want to know about your findings. Maybe post them on his Steam mod comments:
https://steamcommunity.com/sharedfiles/filedetails/?id=2359770187

---
Today's progress - remade some of the visuals of the Gorgon Archer MI set and added new pieces to it (i made the greaves and helm some time ago, the bow is new):

If you wonder how the gorgons will drop greaves without having legs, the answer is that they will most likely be craftable through recipe that requires the armbands.
But in actual mythology the Gorgons DO have legs. And also wings:
Spoiler for Hiden:
The snake tails modern culture depicts them with are related to another Greek creature - the Drakaina (female dragoness with upper body of a beautiful nymph). The Gorgon's mother Keto was such creature, but their appearance is quite different. Here is a more accurate modern depiction of a gorgon:

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #703 on: 15 March 2022, 12:06:55 »
Ok, next step is done - the bitmaps. I think they became decent this time :) :
Spoiler for Hiden:

What remains to be done for next version:
- Add stats/tags to the new pieces, and include them to loot tables (this part i hate most  :-\)
- Fix the bugs reported by Abraham
- Fix Promethean Merc bug (the drop sounds and Horus Will wrong tag are already fixed)

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Offline Abraham

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #704 on: 15 March 2022, 16:01:11 »
Quote
there are lot of ideias in there that were planned during in original game but it was changed or removed when IT came out, one of exemples is typhoon having abyssal liches, in the previous version, the olympian statues could be destroyed by Typhoon and after destroyed he gain new abilities, like demeter he had the poison bolt, zeus lighting bolts and so on..After he destroyed Hades statues he had the liches summon, of course , if you imagine , typhoon is already dangerous with some classes , by having abyssal liches summon it would be impossible for some people defeating typhoon. So it makes sence they remove it. Abyssal liches are already one of strongest monsters having alot of spells like plague, meteors and squall tagged with typhoon abilities, it would be once again impossible for some classes.

Thank you for the information. I didn't know about the Abyssal liches.


Quote
BTW, i think you should let Ninakoru know of your reports as well, his mod fixes many bugs in the base game, similar to AFBF. I'm sure he will want to know about your findings.

I'm not a big fan of Steam and rarely go there. I think Ninakoru, himself, can go to this thread and read my notes, if he is interested.

Quote
I'll try to address as many of the bugs as possible for the next version.

I'm glad your mod is moving forward.  Good luck. In the near future I will try to make a list of errors in Acts 4 and 5. Act 5 is the richest in errors! :o





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