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there is a bug where prominthean merc cant be upgraded to level 4...much less level 5... the relic NPC just spit it out
You mean the vendors are not having the recipe?
QuoteYou mean the vendors are not having the recipe?no the vendor has it... but when you have all the needed materials on the recipe... the Relic NPC wont combine it... the Spartan merc and Memphian Merc has no problem reaching level 5, the promenthean merc can only be achieved up to level 3, you cant upgrade him no further.... the recipes are there... but when you assemble them.. Relic NPC just spit them out.
Something from the next version - reworked Sentinel MI set and added spear and greaves to it:Maybe i should add a shield as well. The set is just looks for now, not properly implemented yet.
really is mesmerizing to see sexy ladies fighting monsters bare footed... maybe to be able to feel the vibration of the earth better so she can detect certain ambushes... haha (earth-bender seismo-sense)
Hello, nargil66. I've been playing your mod. This project interested me. I am very glad that my notes about bugs posted here https://titanquestfans.net/index.php?topic=758.90 were not ignored. I remind you that I am writing through a translator, so English will be broken. I'm in the process of adapting M4ssBoss3s mod to Eternal Embers. More precisely, I already did. I am testing it now. Maybe someday I will post it on the site. All bugs which I already published and will publish were fixed in the new version of M4ssBoss3s mod. Now I would like to give you a list of those bugs that have not yet been fixed. Act 2 (Egypt) 1. Ghost hero us_shadowlord_14.dbr in the "Ghost" folder is not added to the pool. 2. Skeletons "egypt_bm_bm_mummycaptainspawn_19.dbr, egypt_bm_mummycaptainspawn_22, egypt_bm_mummycaptainspawn_25,egypt_bm_mummycaptainspawn_28, egypt_bm_mummycaptainspawn_31" in Skill Tree have path to skill "Pillar of Flame" (Records\Skills\Monster Skills\Attack_Radius\PillarofFlame.dbr), but in Skill Configuration Skill this path is not written. 3. The magma beetles "am_magmabeetle_20.dbr, am_magmabeetle_22.dbr, am_magmabeetle_24.dbr, am_magmabeetle_26.dbr" have path to "MagmaBeetle_EarthFury_Ring" (Records\Skills\Monster Skills \{Attack_Radius\MagmaBeetle_EarthFury_Ring.dbr), but they can't use it. These bugs have no energy, and the MagmaBeetle_EarthFury_Ring skill requires energy expenditure. 4. Scorpos champions have the "ShieldCharge" skill path in the Skill Tree, but they have no shield. Scorpos Common has an unnecessary path to the "Scorpos_Sting" skill in their Skill Configuration, but they don't sting with their tails, the skill is used by scorpos champions. 5. Skeletons "fire magia colyte" and "fire magi adept" in the tree of skills prescribed an unnecessary path to the skin "Monster_Fireball". 5. Gilded skeletons "gilded spirit magi acolyte" and "gilded spirit magi adept" have unnecessary path to skills "NegativeEnergyRay, DeathchillAura, DeathchillAura_Necrosis" in the tree of skills. 6. Jakalmens "shamanacolyte" and "shamanadept" have an unnecessary path to the skill "Regrowth". Regrowth use shamans. 7. Adepts of mummies (priestadept) in the tree of skills prescribed path to the skill "Plague", but in the configuration of the skills it is not. 8. TombGuardian has "TombGuardian_FlameRing" skill path in his skil config, but it's not in his skil tree. (This is the skill used by the guardian "Hesi-su-neb-ef ~ defender of the clan" in one of Giza's caves). Act 3. 1. Skeletons "gilded spirit magi acolyte" and "gilded spirit magi adept" have unnecessary paths to skills "NegativeEnergyRay, DeathchillAura, DeathchillAura_Necrosis". 2. Skeleton mages "egypt_cs_gildedwarlock, orient_cs_gildedspiritmagi, orient_cs_gildedwarlock" have path to the skill "Attack_DamageModifier_02.dbr". This passive buff only increases physical damage. Maybe you should replace it to "attack_elementalmodifier.dbr"? 3. Djinns "amc_djinn_25, amc_djinn_28, amc_djinn_31" have unnecessary way on skill tree "Djinn_RangedBlast". 4.Dragonids "am_lancer_27, am_lancer_30, am_lancer_33, am_lancer_36" have path to skill "EnvenomWeapon" (Records\Skills\Stealth\EnvenomWeapon.dbr) in their Skill Tree, but no path in their Skill Configuration. 5. Neanderthal hero "hero_grom_31" has the path to the skill "Neanderthal_Shockwave" in the configuration of the skills, but the path is not spelled in the tree of skills, so it does not apply the skill. 6. Saberlions do not apply the skill "Mantid_Feast", not spelled out in the configuration of the skills. 7. Warrior tigermen (Common) have the path to the skill "EnvenomWeapon" in their skill configuration, but it's not in their skill tree, so the skill is not active. And they have no energy. 8. Yerren's hero "hero_swiftstream_36" has the path to the skill "Squall" prescribed in his skill configuration, but there is no path in his skill tree. 9. In the Records/skills/Boss skills folder, there are two skills called "typhon_summonflameliche.dbr" and "typhon_summonfrostliche". But Typhon doesn't have them prescribed in the skill tree (there's no room for them there either). I guess originally developers planned for Tiphon to summon liches. But for some reason they changed their mind.
there are lot of ideias in there that were planned during in original game but it was changed or removed when IT came out, one of exemples is typhoon having abyssal liches, in the previous version, the olympian statues could be destroyed by Typhoon and after destroyed he gain new abilities, like demeter he had the poison bolt, zeus lighting bolts and so on..After he destroyed Hades statues he had the liches summon, of course , if you imagine , typhoon is already dangerous with some classes , by having abyssal liches summon it would be impossible for some people defeating typhoon. So it makes sence they remove it. Abyssal liches are already one of strongest monsters having alot of spells like plague, meteors and squall tagged with typhoon abilities, it would be once again impossible for some classes.
BTW, i think you should let Ninakoru know of your reports as well, his mod fixes many bugs in the base game, similar to AFBF. I'm sure he will want to know about your findings.
I'll try to address as many of the bugs as possible for the next version.