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I would like to see Herbal Remedy without a duration. it's annoying to have to recast it every 10 minutes, and even more often since i run the game on fast.
Hi,Love this mod just wondering if it can be combined with an Xmax to make the game more challenging?Also is there a chance to increase the area of effect of the ice shard projectile?
Here's an idea, you could use the questrewardskilltree in xpack2 to grant monster skills to the player. Then use the quest editor to give skill points to that skill just the resistance rewards.
b) a radically different skill (I call it Wither as a working title) that makes enemies waste away by giving them (lots of) negative health regeneration?.
Interesting. Is there a template for that?
Vision of Death: what exactly do you mean with "non-target"? Apart from that, I think fear is okay to get enemies out of your hair for a while, and those that resist get debuffed. More of a croud disperser.
Monster Skill: I've already exchanged some skills for monster versions (Thunderball and Freezing Blast, I think), the rest seems more or less fine in my opinion. I don't know if the Fury's wave is visually different from DW, but the other two would be redundant with the new Atlantis skills, Meteor Shower (which I already changed to a much cooler version, if I dare say so myself) and Soul Vortex, which looks pretty nice and also drains (leeches) health and energy.
I dream of an extra mastery that can use some of the nicer monster and boss skills