Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 217902 times)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #120 on: 19 May 2019, 01:52:50 »
Redone couple centaurs textures.

Started looking at Nessus boss, ddint want to turn him into a push over, since its 1st major boss fight, so i improved a tiny bit his hp, his mana (only had 150 mana lol), and moviment speed. He also have heart of oak skill in normal dif as well, oh he had a skill charge in skill tree but it was never implemented, well he uses it now :)

Changed Nessus centaurs minions.

Improved some speciall proxies around sparta....there are rumours  saying Sparta is falling into the monsters, can this be true ?  :-X >:D
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #121 on: 20 May 2019, 16:11:32 »
Could get my caves into game again  :)
The trick is in the Editor-Region- and then click "Add Existing region"
Select the name of your missing zone and there he is
you need is rebuild the pathing into new zone
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #122 on: 20 May 2019, 19:12:06 »
Redone Helos Woods area, and made a special arena for the evil shaman

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #123 on: 22 May 2019, 16:52:50 »
Gave the Mycenean area a well deserved dungeon, ( it have 3x lvs)

Beware of what lurks below  O:-)

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #124 on: 23 May 2019, 01:17:10 »
Im very suprised for the big amount of monsters the original devs (Iron lore) cut off, for exemple there are Wraiths that should appear inside of ruins/tombs across Greece. Their have their dbrs all set and everything.

If you check the monster modstings more half of their names are not used,  they are pretty good names.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #125 on: 25 May 2019, 01:05:51 »
On last days i benn playing with game map in act1 ( on the editor), made few lvs for some underground lvs, changed some music in here and there. Also customizing  the outside world, making it more into twisted  world :)

And im fixing some pools along the way.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #126 on: 27 May 2019, 17:50:21 »
Music redone all the way to Arcadia.

(Note Knossos zones already have its own music)

If you have any request music for act 1, let me know
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #127 on: 28 May 2019, 00:55:32 »
The mod just achive 340 new Textures ( only in greece)

And its not only paint in new colour.... alot of new things were added to monsters ( from symbols, changes in meshes, and so on)

More will come , since im re visiting the whole act :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #128 on: 29 May 2019, 01:29:58 »
The mod just achive 340 new Textures ( only in greece)

And its not only paint in new colour.... alot of new things were added to monsters ( from symbols, changes in meshes, and so on)

More will come , since im re visiting the whole act :)

Impressive, that tells you have made a lot of additions. My only worry is the size of your mod, how big is it so far? I feel like a mod with 1k texture files will be quite heavy.

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #129 on: 29 May 2019, 02:46:59 »
My latest mod is 1gb :)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #130 on: 29 May 2019, 10:16:53 »
The mod just achive 340 new Textures ( only in greece)

And its not only paint in new colour.... alot of new things were added to monsters ( from symbols, changes in meshes, and so on)

More will come , since im re visiting the whole act :)

Impressive, that tells you have made a lot of additions. My only worry is the size of your mod, how big is it so far? I feel like a mod with 1k texture files will be quite heavy.

I think this might answer your question


I think the mod size will be simillar as Lith mod, with all new texture/music / and map lvs.

Imagine this as TQ 2.0 :p
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline botebote77

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #131 on: 29 May 2019, 11:32:35 »
great.. but a new update will come that will again mess up the mods

lol just kidding  ;D
i will perform harakiri now
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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #132 on: 29 May 2019, 12:28:06 »
Ah ! From what i saw in discord, the devs are trying to fix the mod issues with Atlantis for the next update.

I could fix 90% of mod issues, pathing is still not perfect

Thankfully i already have a backup  ::)

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #133 on: 31 May 2019, 01:01:46 »
Some of various foes you will face in your journey








Improving Sea Monsters as we speak
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #134 on: 31 May 2019, 01:37:55 »
Kool man, Iove that archer wraith!
~  Anything new for TQ? Experience what Unearthed Studios NZ has been up to with the release of Eternal Embers! - Website: https://www.unearthedstudiosnz.com/ ~


Lurking no more..

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