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Messages - Giant2005

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It is a thrown weapon introduced by Ragnarok that supposedly drops from Machae.

Preferably it would have the Dire prefix and the Suffix "Of Nightmares" but I understand that is very unlikely, so I'd take whatever I could get. The more vitality damage the better.

If anyone has one they would like to give me, I have plenty of really powerful items to trade with. Just tell me the sort of thing (or things) you are looking for and we can do a swap.

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AE Trading / Re: Ragnarok Vault
« on: 02 January 2018, 08:35:59 »
Someone made a map with all of the game's loot. I went around picking out the Ragnarok stuff for the sake of the Vault.

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AE Trading / Ragnarok Vault
« on: 02 January 2018, 06:51:49 »
If anyone is looking, here is a vault with all of the Ragnarok Epics and Legendaries: https://www.dropbox.com/s/pq4hu3z3ov3wheq/Ragnarok.vault?dl=0

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I like my spirit users of the non-Ternion variety.
Now that vitality damage scales with Int, you can really capitalize on Necrosis.
Get a Dreadful/Dire weapon of Nightmares/Devouring, a Legendary Fury's Heartblood, and some Legendary Vile Ichors; and at it all to the Vit damage Dream already brings to the table.
It is a good way to build an int-based, high damage, high survivability, melee pet-user.

5
Pazuzu, the AE version is a 10th Anniversay one that Nordic put out to celebrate 10 years of TQ which was released in 2006.  It has both TQ and IT, it's all one game now with that version plus things like the Bugfix Patch and spectre's patch for the patch are included.  The Ragnarök expansion only came out a few weeks ago and adds an Act 5 set in the northern countries and has a new Rune mastery too.  TQDefiler doesn't work with the AE or expansion as far as I know, though you can see your toons still - whether you can edit I don't know since I never use it for that.  GDDefiler will work with AE - but doesn't have the various mods like freeze time of day, etc, in it yet, but doesn't recognise toons that have been in the expansion.

TQVault that works with the expansion is here:

http://titanquest.4fansites.de/forum/viewtopic.php?t=12241

or here:

https://www.kirmiziperfect.com/titan-quest-anniversary-edition-caravan-xl-mod/

There's an updated TitanCalc for AE and the expansion here:

https://www.kirmiziperfect.com/titan-quest-anniversary-edition-calculator/

As for the TQCollector - only the gods know when anyone will update that again.   There is an updated version for AE here:

https://www.kirmiziperfect.com/titan-quest-anniversary-edition-tq-collector-tool/

but it was already missing about 6-7 items before the expansion came out.

I don't know if anyone else has had the same experiences as me, but I was not a fan of TQVault XL at all. The version I downloaded from kirmiziperfect was a mess (with the expansion). It had huge chunks of missing data which prevented me from even using a lot of my stash tabs.
If anyone else is having issues with it, I'd much more recommend TQVault (sans XL - the XL is basically useless now anyway considering the default TQVault is of the same size). It is updated for Ragnarok without the missing data points. It can be found here: https://github.com/EtienneLamoureux/TQVaultAE/releases

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Warfare AE / What Does the "Duration" of Battle Standard Refer to?
« on: 30 December 2017, 05:11:30 »
My Battle Standard exists for 36 seconds yet it has a duration of 98. The buff doesn't persist once the standard expires nor when leaving its range, so the buff only exists for as long as the standard itself: 36 seconds.
As best I can tell, that 98 seconds refers to nothing at all.

Is it that the buff is supposed to last for 98 seconds after leaving the standard's range (or the standard expiring), but is failing to do so due to a bug?

8
Guides AE / Re: House of Flying Daggers Build
« on: 29 December 2017, 13:18:12 »
I think Dream is probably tankier than Warfare, but that really doesn't matter to me - Dream is my go-to for basically every build so I'd like to avoid it as often as there is a viable alternative.
You did bring up a bit of a sore point with the life steal thing though. The only way I can see to pull it off is via the Elemenal Rage Arti. That Arti means missing out on the incredible Tyrant's Fist Arti, which is even more incredible on a Warfare character rather than Storm. I find that choice to be basically impossible to make and hope to just use both by whipping out the Elemental Rage whenever I am in need of health. It really isn't all that practical, but Tyrant's Fist really is far too good to give up. The only alternative I see is using the Shadowformed Band for one of my ring slots but frankly, that thing really kind of sucks. I'd much rather be using a Mark of Ares.
I really think that might be the biggest issue with choosing Warfare over Storm - there are too many items that boost Physical Damage and that makes itemization really quite difficult.

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Guides AE / Re: House of Flying Daggers Build
« on: 29 December 2017, 04:25:20 »
I plan on making myself a new Knife Thrower but I'm having a had time choosing a second mastery.
My last was Storm and focused more on Int and Elemental Damage over Piercing. However Warfare offers a lot too - Warfare that focuses on Strength and Physical Damage might be the better route; especially considering focusing on Strength will make the Incarnation of the Rage of Ares even more powerful (and that thing is powerful enough to deserve to be used regardless).
The way I see it, defensively they come out basically a wash: Squall + Energy shield = Dodge + Battle Standard.
Offensively seems close, but I think I'd give it to Warfare primarily based on Str's damage scaling being superior to Int's and Study Prey (via Mbuti's Advocate effecting physical but not elemental): Storm Nimbus + Squall + Summon Wisp + Int < Battle Standard + Battle Rage + Mbuti's Advocate + Str. Although I really can see that one being up for debate.

The real question is whether the Warfare version can hold up energy-wise (I think that might be why I chose Storm the first time around). Just focusing on Int alone helps a lot with the energy issues, but even more importantly; a lot of the good -Energy Cost gear is Int gear (I'm pretty sure my previous character made use of both Bai Hu's mantle and Coronal). Battle Standard comes with a built in -50% energy cost reduction but I'm not sure that is enough to make up the deficit.

So what do you think about Storm vs Warfare?

10
General Discussion / Re: Diary of a Mage Lover
« on: 28 December 2017, 14:04:51 »
If mages are unpopular, it has to be due to them being more difficult rather than weaker. As strong as the likes of a dual-wielding Warfare character can get, they can never compare to a well equipped knife thrower. Even an ice sharder should out damage them with ease. This is pretty much common knowledge to anyone who has played this game in earnest.

11
I am digital only these days. After moving countries and having to ditch most of my crap, I have learned that digital is the only way forward. Since then, I have even been taking measures to replace my book collection with digital versions - in some instances even taking the time to scan them myself.

12
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 26 December 2017, 23:16:46 »
She looks a lot like Max from Black Sails. Was that coincidence or by design? Either way, the resemblance is uncanny.
Here is a picture of max if anyone is interested and has no idea what I am talking about: https://wallpapersite.com/images/pages/pic_h/6985.jpg

13
I have no idea how to do it, but those more capable could probably make a custom map that allows one to spam legendary crafting.
Such a map would make what you ask easy - just back up the item you want to craft and run it through that map constantly until you get the bonus you are after. All it would require is a bit of self-discipline.

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Runemaster AE / Re: Why Aren't I Immortal?
« on: 21 December 2017, 01:05:00 »
edit 2: i really feel DA has been nerfed ever since AE.. i feel 1500 DA isn't as effective in AE as it was in IT.. even 1000 DA.. but it's just personal observations from playing the game.. just speculations

You would be right about that. I don't know the specifics, but this line was included in the AE changelog: "- Defensive Ability greatly exceeding the attacker's Offensive Ability yields diminishing returns".
It is also much harder to even get DA scores that high considering most %age based bonuses like Wood Lore have now become flat bonuses.

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Runemaster AE / Re: Why Aren't I Immortal?
« on: 20 December 2017, 17:28:58 »
I never really liked the immortality gimmicks in the vanilla TQ:IT.

This is a good thing. Being able to shrug off most attacks or mitigate most damage should be good enough. Expectations of leaving your toon AFK in a mob without getting damaged is something that needed changing anyway.

I agree - I was mostly just trying to figure out the mechanics of it. I'm pretty sure the reason why I still suffered damage was due to Shield Recovery being capped at 90%.

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