As much as I dislike melee characters, there is something truly enchanting about nuking enemies into space and getting them stuck like space debris as well as one-shotting jotun. Dps-oriented for sure, so it lacks a tini tiny bit in survivability, makes up for it mostly with permanent standard though. I guess there's not much explaining to do with melee. -80% CDR is what makes it fun for me :>
also the aesthetic*Bleeding resist sucks so I'm staying away from bleeding dmg on my skills
**I use Gusir's Gifts as a swap weapon
*** Blacksteel spike could get an upgrade if I happen to find a better one; might switch apollo for star of elysium too
Performance in legendary: 10/10 (melee guy smash)
Performance in 6-players difficulty: 9/10 (melee guy smash but elves and reflect hurts)
Party support: 8/10 (who doesn't like permanent banner and buffs)
Fun meter: 7/10 (
Slayer can into space)
Base Attributes:
780 hp
300 ep
390 str
50 int
382 dex
Skill tree - Warfare:
Skill tree - Hunting:
Items:
MI / upgraded:
Stonebinder's Cuffs (of alacrity)
Blacksteel Spike (colossal)
Pelaron Shield (juggernaut's, +hp)
Hervor's Fine Steel (poison res, energy)
Wyrmskin Harness (cold res, hp regen)
Torc of the Ancestors (cold res, energy)
(yes I get cold res as an upgrade way too often -.-)
Legendary 6-players diff - Tomb of Ramses:
https://www.youtube.com/watch?v=g6i8ieu2Poc&feature=youtu.beLegendary 6-players diff - Crashheim:
https://www.youtube.com/watch?v=U0G0mOZJqD4&feature=youtu.be