(https://i.imgur.com/vP1aoXM.jpg)
As much as I dislike melee characters, there is something truly enchanting about nuking enemies into space and getting them stuck like space debris as well as one-shotting jotun. Dps-oriented for sure, so it lacks a tini tiny bit in survivability, makes up for it mostly with permanent standard though. I guess there's not much explaining to do with melee. -80% CDR is what makes it fun for me :> also the aesthetic
*Bleeding resist sucks so I'm staying away from bleeding dmg on my skills
**I use Gusir's Gifts as a swap weapon
*** Blacksteel spike could get an upgrade if I happen to find a better one; might switch apollo for star of elysium too
Performance in legendary: 10/10 (melee guy smash)
Performance in 6-players difficulty: 9/10 (melee guy smash but elves and reflect hurts)
Party support: 8/10 (who doesn't like permanent banner and buffs)
Fun meter: 7/10 (Slayer can into space)
Base Attributes:
780 hp
300 ep
390 str
50 int
382 dex
Skill tree - Warfare:
(https://i.imgur.com/8H93mGd.jpg)
Skill tree - Hunting:
(https://i.imgur.com/OIKD2hY.jpg)
Items:
(https://i.imgur.com/8CjguGx.png)
MI / upgraded:
Stonebinder's Cuffs (of alacrity)
Blacksteel Spike (colossal)
Pelaron Shield (juggernaut's, +hp)
Hervor's Fine Steel (poison res, energy)
Wyrmskin Harness (cold res, hp regen)
Torc of the Ancestors (cold res, energy)
(yes I get cold res as an upgrade way too often -.-)
Legendary 6-players diff - Tomb of Ramses:
https://www.youtube.com/watch?v=g6i8ieu2Poc&feature=youtu.be (https://www.youtube.com/watch?v=g6i8ieu2Poc&feature=youtu.be)
Legendary 6-players diff - Crashheim:
https://www.youtube.com/watch?v=U0G0mOZJqD4&feature=youtu.be (https://www.youtube.com/watch?v=U0G0mOZJqD4&feature=youtu.be)
Atlantis Update
(https://i.imgur.com/G8NtWbJ.jpg)
I went back to an older, more tanky setup, and it's working wonders, not to mention the new skills from Atlantis, which make this op char even stronger. Toutatis really makes a difference in survivability. Finesse makes it so almost every one of my hits is critical, and I've also got permanent warriors now, which work beautifully with the OA buff and battle standard. Spear dance on top of war wind makes the kill speed is more than satisfying. Ensnare and dummies have become obsolete, it's even more of a melee-guy-crush now.
Skill tree Hunting:
(https://i.imgur.com/VefBpTX.jpg)
Skill tree Warfare:
(https://i.imgur.com/1CXwobz.jpg)
Items changed:
(https://i.imgur.com/iYYXagF.jpg)
SBC: Set's Betrayal (pierce res) -> Yeti Fur (bleed res)
Wyrmskin Harness -> Toutatis (slow res, energy)
Apollo's Will -> Star of Elysium
The overall difficulty of the game seems to have increased quite a bit, especially when using the mod, but it's not a dramatic change with this character in particular, other ones suffer more, definitely. I'm having trouble adapting them to the difficulty and new skills.
Hades Palace, 6-players difficulty:
https://www.youtube.com/watch?v=pX-2hJISzk4&feature=youtu.be