Author Topic: Alpha tester bug reports  (Read 134190 times)

0 Members and 3 Guests are viewing this topic.

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Alpha tester bug reports
« Reply #150 on: 11 December 2018, 17:19:13 »
Hmm, I think Warlock is less like your last character. Try that.


Added two new chest/sarcophagai trap types: Runecircle and Grenade.

Fixed an existing trap type, fireball like the Monster Fire Trap's skill only from a chest. Had the AOE projectile in the fragment slot and vice versa.
I think that is the one that made a sound but nothing happened.


EDIT: Hey nargil66, don't you agree that Surtr should be wielding the Ragnarok sword in the final battle, I mean, that's the name of the expansion, right?
« Last Edit: 11 December 2018, 17:28:11 by Bumbleguppy »

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Alpha tester bug reports
« Reply #151 on: 11 December 2018, 19:03:46 »
Alright, i'll test Warlock, almost Mastery 40 on rogue. More squishy maybe, but still going for melee. Skeleton archers + liche + shadow demons will be great for debuff; spirit blade + sneak attack = heal to full health :D Imagine Sneak attack with no cooldown... Btw, just reached Parnassus, no deaths so far (twinked).
I couldnt find the Ragnarok Blade on tq-db. It sounds good though.
« Last Edit: 11 December 2018, 19:12:59 by nargil66 »

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Alpha tester bug reports
« Reply #152 on: 11 December 2018, 19:22:54 »
The sword is in teh equipmentweapons/sword in xpack2.

I tried attaching it to the Surtr mesh, but the mesh had a freaky shader glitch that filled the whole screen with flickering planes of colors. So I can't change the Surtr mesh as I don't want to learn shaders.

So I just had him wield it in his equipment right hand weapon slot and added one-handed animations to the monster files.

The sword appears perpendicular to his palm, the pommel coming through the back of his right hand.



If Endymion was around, I would ask him to rotate the XPack2/items/equipmentweapons/sword/h_surtrsword01.msh 90 degrees on the X-axis, but I haven't seem him around lately.

I even tried creating a MIF file and archiving it in the resources, but the game ignores it. Even if it didn't, I still have the rotation issue.

So I am left with learning blender/3dsmax and how to convert them to TQ mesh, or dropping it altogether.
« Last Edit: 11 December 2018, 19:34:18 by Bumbleguppy »

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Alpha tester bug reports
« Reply #153 on: 11 December 2018, 19:40:23 »
You can rotate R Hand attachments in the Surtr mesh by renaming x axis to z, y to x and so on. I dont know the exact formula tho.
Edit: Sword looks epic btw.

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Alpha tester bug reports
« Reply #154 on: 11 December 2018, 19:45:00 »
Thnks for the info on attach rotation!

But I can't use my version of the Surtr mesh as there is a critical shader issue when I do.

Could I do it on the sword?

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Alpha tester bug reports
« Reply #155 on: 11 December 2018, 19:48:18 »
Maybe, but i dont know how.
Edit2: Fixed attach point:

Spoiler for Hiden:
AttachPoint
{
    name   = "R Hand"
    parent = "Bone_R_Weapon"
    origin = (0.200000, 0.000000, 0.000000)
    xAxis  = (1.000000, 0.000000, 0.000000)
    zAxis  = (0.000000, -1.000000, 0.000000)
    yAxis  = (0.000000, 0.000000, 1.000000)
}

Changing axis value from 1.000000 to -1.000000 rotates (flips) the attach point by 180 degrees. The sword was pointing downwards after swapping y and z, thats why i used the "-" trick.

Spoiler for Hiden:
« Last Edit: 11 December 2018, 21:22:42 by nargil66 »

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Alpha tester bug reports
« Reply #156 on: 11 December 2018, 23:10:38 »
In the valleys after Pythian Caves now. Still 0 deaths. Haven't noticed any bugs except the missing boss chests and boarmen with no tags, but you probably fixed both already.
I think I'll aim for something like this with my build, but with Warlock instead of Dreamkiller:

Looks fun as hell :D
Edit: A suggestion about throwing knives - what if you make them deal 50% piercing, rest physical? They will benefit from more types of skills. I dont know how this will change balance tho.
« Last Edit: 11 December 2018, 23:15:37 by nargil66 »

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Alpha tester bug reports
« Reply #157 on: 11 December 2018, 23:14:28 »
Maybe, but i dont know how.
Edit2: Fixed attach point:

Spoiler for Hiden:
AttachPoint
{
    name   = "R Hand"
    parent = "Bone_R_Weapon"
    origin = (0.200000, 0.000000, 0.000000)
    xAxis  = (1.000000, 0.000000, 0.000000)
    zAxis  = (0.000000, -1.000000, 0.000000)
    yAxis  = (0.000000, 0.000000, 1.000000)
}

Changing axis value from 1.000000 to -1.000000 rotates (flips) the attach point by 180 degrees. The sword was pointing downwards after swapping y and z, thats why i used the "-" trick.

Spoiler for Hiden:
OMG you are my hero!

I gave the sword a staticglowskinned shader and made a glow texture form the base texture. I added a white gradient to the sword tip too to amke it extra hot looking :)

Thank you nargil66!  :))

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Alpha tester bug reports
« Reply #158 on: 11 December 2018, 23:48:55 »
Wait, I changed the sword mesh R Hand attach point and nothing changed in game. Still poking through his hand perpendicular.

I tried changing Surtr's mesh and it looks like this in game:


So I guess I did something wrong. I dunno.

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Alpha tester bug reports
« Reply #159 on: 11 December 2018, 23:58:57 »
Hmmm, i'll test with the real Surtr then. The attachnment data is for his mesh, not for the sword. I never tried doing it for a weapon, but it swould work differently, and not sure how.
Btw, maybe the shader problem is caused from the hair.
Edit: I dont understand what causes the visual glitch for you. Tested ingame with the real surtr and he spawns with the sword:

Spoiler for Hiden:

Maybe the mesh you have is corrupted somehow. I'll send you the modified one.
Edit 2: Sent :)
« Last Edit: 12 December 2018, 00:55:36 by nargil66 »

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Alpha tester bug reports
« Reply #160 on: 12 December 2018, 00:50:52 »
I'd be very happy if you could send me that mesh you made for Surtr already. :)

EDIT: You have to increase the scale of the sword by 100% so it looks epic enough  ^-^

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Alpha tester bug reports
« Reply #161 on: 12 December 2018, 01:10:20 »
Thank you nargil66!


Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Alpha tester bug reports
« Reply #162 on: 12 December 2018, 01:13:27 »
A Surtr pet... man it must be OP  ^-^
Found a small bug - Grieving Widow quest gives 3000 xp, not 30000.
« Last Edit: 12 December 2018, 01:18:58 by nargil66 »

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Alpha tester bug reports
« Reply #163 on: 12 December 2018, 01:30:59 »
THe sword doesn't dissolve when he  dies, so I copied the mesh and opend it with MeshEditor and removed the sword attachment in the TextData. I saved it and created an asset and built.

Got the flipping screen full of colors again.

It isn't the shaders, it's my copy of tamchi's meshview or the ArtManager v1.6 or something else. The mesh you made works awesome.

So I just removed the mesh from the sword item file and made a copy that I put in his right hand, now it dissolves on death no problem.

EDIT:
Also a not to modders. Setting the dropItems bit to 0 in the Monster Parameters doesn't affect misc equipped items.

Surtr still drops a titanic essence sometimes. I though I was going to have to do an invisible monster spawn on death thing.

Found a small bug - Grieving Widow quest gives 3000 xp, not 30000.

That's what it's supposed to give in normal difficulty.

EDIT: All of Surtrs melee attacks are actually Attack Radius spells. I halved the fire damage in the spell file and put that half in raw elemental damage so it does phys+fire+elemental now.
« Last Edit: 12 December 2018, 01:53:50 by Bumbleguppy »

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Alpha tester bug reports
« Reply #164 on: 12 December 2018, 02:01:12 »
So I just removed the mesh from the sword item file and made a copy that I put in his right hand, now it dissolves on death no problem.
You mean he wields it now? I have the same problem with most of my pets, attach items arent dissolving.
I was about to ask you something:

Spoiler for Hiden:

See the ponytail? the texture gets overrided by the helm texture. Do you know waht causes it or how to fix?
Same happens with gorgon helms. Sorry for asking in your thread btw  :-[
« Last Edit: 12 December 2018, 02:31:01 by nargil66 »

Tags:
 


SimplePortal 2.3.7 © 2008-2024, SimplePortal