Author Topic: Pantheon Mod - Development  (Read 269115 times)

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Offline Typhon

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Re: Deities Mod - Early Development
« Reply #15 on: 11 November 2017, 13:09:53 »
Whoa... Hirelings for the win!
Your inventory is full *Plays intense game of tetris*
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Offline botebote77

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Re: Deities Mod - Early Development
« Reply #16 on: 11 November 2017, 13:16:22 »
1) i see.. and we can't increase their damage further because of (3), that's fine then

4) no i meant will there be random hero encounters? actually I've changed my stance on souls.. because nobody wants to wear rings anymore

6) oh that makes sense then i guess.. but it has to be very low chance or else it would look like shopMI
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Re: Deities Mod - Early Development
« Reply #17 on: 12 November 2017, 13:33:41 »
Yesterday, after losing hours trying to fix some skills in Artemis tree, i was totally burned out. So i switched to reworking the mastery panels. There are two new variants:

Picture variant:

[missing]

Only not sure about new Ares icon on this one.

Pottery-like variant:



Which one you like more?

« Last Edit: 03 November 2018, 16:23:24 by nargil66 »

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Offline sauruz

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Re: Deities Mod - Early Development
« Reply #18 on: 12 November 2017, 13:36:02 »
« Last Rated on: 12 November 2017, 13:44:57 »
I like more the 1st one, in my opinion

(picture variant)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Re: Deities Mod - Early Development
« Reply #19 on: 12 November 2017, 13:51:35 »
my vote also goes to the first one
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Re: Deities Mod - Early Development
« Reply #20 on: 12 November 2017, 16:02:28 »
Yeah, the first one does look better in my opinion.
Your inventory is full *Plays intense game of tetris*
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Re: Deities Mod - Early Development
« Reply #21 on: 12 November 2017, 17:00:32 »
Thanks for the feedback :) First post is updated with the latest version of panels. I returned the old Ares panel - looks more badass imo.
« Last Edit: 16 November 2017, 10:05:30 by nargil66 »

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Offline Cygi

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Re: Deities Mod - Early Development
« Reply #22 on: 12 November 2017, 19:08:17 »
Fingers crossed for this project, it looks promising.

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Re: Deities Mod - Early Development
« Reply #23 on: 14 November 2017, 18:10:36 »
Thanks Cigy :). To be honest, this is my first attempt in real modding. There are so many things i dont know yet... But i'm not planning to give up easy ;)

Made my first custom effect today for Ares mastery. Nothing too fancy, just recolored Onslaught:

[missing]

Right now the effect looks like a paint, i guess i'll play with it more. At least i learned something new.
« Last Edit: 03 November 2018, 16:28:58 by nargil66 »

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Offline sauruz

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Re: Deities Mod - Early Development
« Reply #24 on: 14 November 2017, 21:46:26 »
looks good to me :)

Great work so far
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Re: Deities Mod - Early Development
« Reply #25 on: 14 November 2017, 21:53:54 »
It can always be better ;)

Here is more like i've imagined it - flame and blood:

[missing]

I post way too many spoilers, lol.

« Last Edit: 03 November 2018, 16:29:28 by nargil66 »

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Re: Deities Mod - Early Development
« Reply #26 on: 14 November 2017, 22:59:29 »
Can't wait for Satyr buddies :P
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Offline botebote77

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Re: Deities Mod - Early Development
« Reply #27 on: 14 November 2017, 23:11:51 »
It can always be better ;)

Here is more like i've imagined it - flame and blood:

Spoiler for Hiden:

I post way too many spoilers, lol.

i like the flame and blood better too.. it looks like it has a slight touch of yellow
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Re: Deities Mod - Early Development
« Reply #28 on: 15 November 2017, 19:04:35 »
Can't wait for Satyr buddies :P

Hehe, me too. Dionysus will be a fun mastery to make. For now, here is a tease - Dionysian priestess and zealot :):



Both are still in a working stage.
« Last Edit: 03 November 2018, 16:30:38 by nargil66 »

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Re: Deities Mod - Early Development
« Reply #29 on: 16 November 2017, 18:47:38 »
While testing the new Onslaught effect, i noticed the charges in vanilla doesnt increase right (4th ring is too big, 6th too small, etc.). Its fixed.
I made new looks for the spartoi (Ares summons) using machae mesh. Here is how it look for now, with old ancestral warriors to compare:



Normal ancestral warriors will be moved to Athena.
« Last Edit: 03 November 2018, 16:33:49 by nargil66 »

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