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Ragnarok monster armor pieces (not common ones) are bugged, and can have torso affixes on every armor type.Same for Atlantis.Q2 : Ragnarok MI shields are bugged and have axe affixes instead of shield ones. In general, shields can have a Defense or Rune mastery prefix (+1 or +2).But only act 4 or 5 shields (not monster shields in act 5 because bug above) can have a +X to Rune prefix. There are no act 5 affix tables, it reuses act 4 tables, so it's the same for A4-A5, and they didn't update the old affix tables for acts 1-3.
I appreciate your help a great deal, soa. Perhaps you can clarify a few additional questions resulting from your help.I am certain I have seen Warlord's & Runesage's Axes. TQ Database confirms this. Also, does the monster dropped non chest armor having Chest affixes mean that they use the Chest tables only?
Q1: Isn't it possible then for Act 5 monster shields to have +2 to War & Rune mastery? Eg: Warlord's Blacksteel Bullwark, or Runesage's Blacksteel Bullwark
Q2: Is a Hallowed monster helm from Act 5 even possible? Eg: Hallowed Helm of Valholl
Q3: Is a Hallowed monster helm from Atlantis even possible? Eg: Hallowed Redfist Hide
Q5: I was a bit confused by some of your wording. Do these bugs for monster drops extend to Act 4? Is a Stately Atouk possible, or could I find myself with an Atouk of the Gods?
Q6: I get that there are no thorough lists like I asked previously (I appreciate the clarification,) but is there some sort of source material that nearly exhaustively goes through these quirks that you're talking about--which drop tables are used, and which drop tables are definitely NOT used in these Acts? Even a forum thread would be appreciated. Or is there some sort of way to open up TQ game files so that I can harvest this data myself?
Q7: Not really related, but can I assume any item specific affix combo is possible so long as it occurs on the item by itself. Would a Redfist Jerkin of the Mammoth be possible, or is some exception put in so that you can't get 50 bazillion HP? I have seen Veteran's Spears, and Spears of the Siren. Is a Veteran's Spear of the Siren possible? There are probably better examples where the combinations would be incredibly OP, but I just can't think of them at the moment.
Q8: I gave your previous reply an excellent rating. Is this how I give karma? Is there something more I can do for your rep?
Quote from: ConradTheMad on 07 March 2020, 18:49:38I appreciate your help a great deal, soa. Perhaps you can clarify a few additional questions resulting from your help.I am certain I have seen Warlord's & Runesage's Axes. TQ Database confirms this. Also, does the monster dropped non chest armor having Chest affixes mean that they use the Chest tables only?They use chest tables only. So you can't drop a monster armband from A5 with an armband-specific affix.Quote from: ConradTheMad on 07 March 2020, 18:49:38Q1: Isn't it possible then for Act 5 monster shields to have +2 to War & Rune mastery? Eg: Warlord's Blacksteel Bullwark, or Runesage's Blacksteel BullwarkYes, I forgot about that. Because axes can have these affixes, it means those monster shield from act 5 can also have it. So for Rune affix they look correct. But they get a +X Warfare instead of +X Defense.Quote from: ConradTheMad on 07 March 2020, 18:49:38Q2: Is a Hallowed monster helm from Act 5 even possible? Eg: Hallowed Helm of ValhollNo. They only drop torso affixes (from act 4).Quote from: ConradTheMad on 07 March 2020, 18:49:38Q3: Is a Hallowed monster helm from Atlantis even possible? Eg: Hallowed Redfist HideNo. They only drop torso affixes (from act 4).Quote from: ConradTheMad on 07 March 2020, 18:49:38Q5: I was a bit confused by some of your wording. Do these bugs for monster drops extend to Act 4? Is a Stately Atouk possible, or could I find myself with an Atouk of the Gods?What I meant is that affix tables are the same for act 4 and 5. That's not a bug, only laziness. They reused the same tables. Affix tables are used to roll an prefix or a suffix on an item (it contains a list of affixes and a roll chance).What it means is that you won't have a progression of the power of the affixes between act 4 and 5.Loot tables however, are different between act 4 and 5. Loot tables are files that associate an item with an affix table (to make it simple).Loot tables from act 4 are fine. You can have a Stately Atouk but not an Atouk of the Gods.Loot tables from act 5 use affix tables from act 4 (like I said, not a bug), but for monster armor, all loot tables call torso affix tables.Quote from: ConradTheMad on 07 March 2020, 18:49:38Q6: I get that there are no thorough lists like I asked previously (I appreciate the clarification,) but is there some sort of source material that nearly exhaustively goes through these quirks that you're talking about--which drop tables are used, and which drop tables are definitely NOT used in these Acts? Even a forum thread would be appreciated. Or is there some sort of way to open up TQ game files so that I can harvest this data myself?What I do is decompile the game's database (Titan Quest Anniversary Edition\Database\database.arz) with ARZExplorer.exe (it's in the game root directory, or if not you should find it on this forum). That gives me readable files (.dbr format). And then I open the files in Art Manager. Or in some cases it may be more convenient to open them with a text editor to make searches through many of them.Quote from: ConradTheMad on 07 March 2020, 18:49:38Q7: Not really related, but can I assume any item specific affix combo is possible so long as it occurs on the item by itself. Would a Redfist Jerkin of the Mammoth be possible, or is some exception put in so that you can't get 50 bazillion HP? I have seen Veteran's Spears, and Spears of the Siren. Is a Veteran's Spear of the Siren possible? There are probably better examples where the combinations would be incredibly OP, but I just can't think of them at the moment.There's no exception or limit of this sort. I saw builds aiming for max HP, and these were involving something like a Redfist Jerkin of the Mammoth.Exceptions or caps (eg. max -80% recharge, 80% resistance, etc.) are global for a character, not linked to a particular item. You can have a 115% Fire resistance item for instance, it will fully work as long as your global resistance is under or equal to 80%. There is no hard cap for HP.A Veteran's Spear of the Siren is theoretically possible, but very rare.Quote from: ConradTheMad on 07 March 2020, 18:49:38Q8: I gave your previous reply an excellent rating. Is this how I give karma? Is there something more I can do for your rep?I believe ratings are given per post.But karma is given for per people. You can click the +1/-1 buttons under the karma score of a member.
Q2 + Q3 - M.I - NOT, Green - YES. I get some Hallowed green head armors in act5+Atlantis, play with single game no mod + xmax +massbosses,... those custom maps don't change drops loot table.
I believe ratings are given per post.But karma is given for per people. You can click the +1/-1 buttons under the karma score of a member.
Q1: I have never seen a monster infrequent leg armor with any +movement speed bonus. No pegasus, campaigning, journeying, etc affix has EVER appeared. Is this just bad luck?
Q2: Is there a universal pool of affixes for Legendary Craftmanship Quest (LCQ) that all characters have access to, or is it limited to a specific character somehow, by mastery, attributes, skill distribution, etc? IE if I were to back up 2 very different characters and continue to run the LCQ, would they eventually both roll all the same bonuses? Or would a very different character facilitate a very different bonus?
Q3: Assuming I'm happy with an upgrade, can I transfer the upgraded item to another character with LCQ, and upgrade it multiple times?
Q4: Is there any relations to drops, and what level or how much experience a character has or any other factor excluding what Act/difficulty you're in? Maybe it's just coincidence, but when my experience bar at the bottom is in the first one or two notches, it seems like I get better & more frequent drops. Eg. I once farmed three Stonebinder Cuffs in a single hour in the Labyrinth, and after that bar went beyond that point, it was 2 hours before I saw another. Is this pure coincidence & luck?
There is a fixed affix pool for the forge upgrades.Namely it puts torso affixes on all armor including jewelry; Weapons receive sword prefixes and club suffixes, except staves that do get staff affixes.So ultimately yes, different chars will eventually get the identical bonus if they upgrade items of the same type.
There's probably a seed for every character that influences the rolls, but you don't really know before you try it.
So now it seems that I'm getting conflicting information. soa says each hero has a specific seed. I have seen other things on my various searches that allude to this as well. You seem to be saying that this isn't the case.Unless I'm mistaken you are saying: If Hero A gets +Vitality Resistance on an item, then Hero B will definitely, eventually get the same bonus affix on the same item provided I have backed up the hero, and rerun it repeatedly. This will hold true no matter what hero I use.Not to be rude, or discouraging, I just want to be clear about this--What evidence do you have of this? Trial error wouldn't exhaustively prove this, because if two characters had similar seeds, that wouldn't preclude that every hero made would have the same result. Do you have some evidence from extracting game data, or something more definitive?
We can suppose the game rolls in these lists independantly of the character (its level, its class, its seed that is reset when you relaunch the game, etc.). I just meant that, like any roll, your character's seed may influence the quality of the affix, or what affixes you can drop in a game session. But I don't know how, and unless you have data on this, you can't anticipate what affixes you will possibly get for every seed.