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Messages - wolpak

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46
Carnyx don’t work with no ternion :(
really? that's a bummer.. and it's weird since carnyx is a staff.. i was thinking of a reduced requirement build for it tsk

thnx for your test.. will edit

It "works", you can use Ternion, but it just shoots one projectile like a normal attack.

47
Carnyx don’t work with no ternion :(

48
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 18 October 2018, 02:59:20 »
2-3 should fill up the world nicely.  I think the fast paced nature of burning your way through hordes of mobs is great to then have a slowed down battle royale with a boss.  Doubling boss HP and somehow cutting their damage by like 1/3rd would be an interesting tradeoff if feasible.

49
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 17 October 2018, 23:22:29 »
Someone requested it on his steam page.  Honestly, I'd like to see more mobs and harder bosses (but just 1) if that is feasible. 

50
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 17 October 2018, 15:38:40 »
Any chance you still plan on releasing a version with X more mobs but just 1 boss?

51
Rogue AE / Re: [Guide] Poison and bleed trickster with traps
« on: 17 October 2018, 06:06:24 »
elem damage? why not? and all skills is easy to get

edit: wolpak, rune weapon is an aura that activates after you attack.. so when you attack with rune weapon, then cast throwing knives after, you get the effects of rune weapon including the synergies magical charge and energy drain.. transmutation doesn't seem to affect throwing knife

Only if you attack with it and then it only lasts 3 seconds per stack.  Seems like too much effort for little bit of gain.  However, I’d max frightening power even if you don’t max rage.  Absorption gets high and a 77% fear of you are caught with your pants down.  Also, if you are using calculated strike, why not add runeword explode for procs?  They provide free elemental damage.  Speaking of elemental damage, spots where poison and pierce are weak, you could try Guardian Stones.  Plus, they benefit from your pet gear and are devices so keep with trap theme.

Btw, I love reading people’s in depth builds.  These things should be put in a compendium with botes summoner mage and others.

52
Rogue AE / Re: [Guide] Poison and bleed trickster with traps
« on: 17 October 2018, 01:13:51 »
you really hate int huh?  ;D

int could've solved your slow cast speed.. archmage's clasp is good for every build with int, and even if you don't have archmage's clasp, stheno's wisdom will do the job.. and rune weapon affects throwing knives too, but calculated strike doesn't

How does Rune Weapon affect throwing knifes? 

53
Forum News and Info / Re: Is there a problem with Kirmizi Perfect?
« on: 16 October 2018, 21:57:32 »
@wolpak and @andyblast , be more specific with your idea because maybe we can make something similar. Please post longer post with details.

Just a drop down box that gives a +1, +2, +3 and +4 to all skills and the tooltip shows the overskill points (so I can get an idea was 10/6 in something looks like).

54
Guides AE / Re: Rune Skills for Beginners [Ragnarök Guide]
« on: 16 October 2018, 18:45:10 »
One more note on Rune and Reckless Offense...

While testing things out, I noticed that Reckless Offense appears to sometimes proc two attacks and sometimes proc three attacks.  It seems like each attack is checking to see if there is a proc.  And since procs can only happen once per attack, it seems like your first attack is proccing a second attack and then your second attack is proccing your first attack.

55
Guides AE / Re: Rune Skills for Beginners [Ragnarök Guide]
« on: 16 October 2018, 18:01:46 »
Necroing this because it's all about the Rune.

Did some testing with Runeword:Explode and Burn as well as Thunderstrike.  Both work with staff attacks.  That's definitely interesting and Thunderstrike looks pretty cool as it's a ternion attack with 5 projectiles.  Sadly, Runeword:Explode does not work with Ternion which would make Shaman a pretty sick, Gandalf like staff user.

Also, Runeword: Explode and Burn work nicely with scattershot.

56
Forum News and Info / Re: Is there a problem with Kirmizi Perfect?
« on: 15 October 2018, 23:05:33 »
Any chance for added features?  You know, something to distract yourself with?

The ability to add +4 to skills would be nice.

57
Runemaster AE / Re: Dragon Hunter is the best Rune class?
« on: 15 October 2018, 19:01:35 »
Study Prey gives even more -resistance to piercing that Flush out does to Elemental Resist.

RW gives elemental damage, so you are going to be doing 1/3 fire, 1/3 cold and 1/3rd lightning and only that.  So, clearly focusing on +elemental damage works best.  For Marksmanship, you are in a similar boat in terms of damage.  You have physical from the weapon and piercing from the ratio and bonuses.  You can also factor in bleeding. 

Bow doesn't give you the Reckless Offence Proc, which is significant in terms of damage.  Also, it is one item instead of two, with additional bonuses.  I'm assuming Thunderstrike only send out 5 daggers instead of 10. 

RW is definitely a stronger single target damage dealer (though, a lot of that also depends on itemization).  A Marksman can go DEX/STR or SEX/INT for armor where a RW is stuck with INT/DEX (for Stonebinders). 

58
Runemaster AE / Re: Dragon Hunter is the best Rune class?
« on: 15 October 2018, 17:37:04 »
Doing some more testing, I think Marksmanship is vastly superior when dealing with a boss that has mobs around it.  A) your daggers don't get stopped by the guys in front of you, and B) if you focus on the boss, those guys get the full brunt of your attacks.  Also, Marksman doesn't have to warm up either.  It's always ready to go.

59
Runemaster AE / Re: Dragon Hunter is the best Rune class?
« on: 15 October 2018, 17:18:58 »
Ok, so, I did some testing. 

I maxed every pertinent skill for Rune and Hunting for Rune Weapon and wait for it...Marksmanship.  I figured, ok, Rune Weapon has some sick bonuses, but Hunting as a LOT of piercing buffs.  Can you make it work with a dex based Marksman build (obviously you can, and can it be comparable to Rune Weapon). 

So, I put Int and Dex at 300 and used a couple of basic throwing knives with 10% piercing ratio.  Clearly this can be buffed either way, but this is only for testing purposes.

I tested Rune Weapon tree maxed, Reckless Offence Maxed and Rune Word Explode and Burn Maxed against the Markeman Tree max with Art of the Hunt and Call of the Hunt.

Rune Weapon did more damage, and by upwards of 50%.  Interestingly enough, if I attacked with Marksman right after maxed stacks of RW, then Marksman benefited a lot from the % damage increase.  It seemed to do even more damage, but also, it appeared that, in general, RW outperformed Marksman on a single target.  But that is where it got interesting.

I went to Sparta in the enemy camp where there are three targets side by side.  I did two tests.  I stood perpendicular to the middle target and started markmaning.  Both side targets got hit with scattershot and both procced Runeword Explode EVERY time my main target did.  It appears that the proc is checked once on the initial throw and then if you hit 9 fragments, then 9 runeword explodes.  Wowzers.  I then decided to test Punctureshot and lined up all three targets in a row.  If I targeted the first target, passthrough seemed to go through it every time.  I figured it would have been only 55% of the time, but it actually went through to the third target like 75% of the time.  Not sure how that is all calculated.  Even more so, if I targeted the last target, it seemed every attack went through.

If people want pics, I'll see if I can grab some, but when I attacked with RW, on the first target, some nice numbers went up and it went ding ding ding and sometimes the other targets would get hit with Runeword Explode.  With marksmanship, my screen was full of yellow numbers.  It was beautiful.  Marksmanship absolutely rocks with Runeword explode.  I'll have to test this with a real character in the game, but everything was lit up like a Christmas Tree.  Also to note that it seems enemies can only be procced once.  So, hit a target, and Explode procced, all three targets got hit with the initial dagger throw (2 if Reckless procced or 3 if Volley procced), then all three targets got hit with a scattershot (just 1) and all 3 got hit with a Runeword Explode (just 1).  I couldn't tell if Runeword Burn procced on all 3 cause it is burn damage, but I am sure it did.

Some side notes.  I didn't notice any projectile speed bonuses.  And I couldn't test bleed either.  Clearly the bleeding gets bonified from the other hunting skills and dex (nice additional damage). 

Also, Thunderstrike loses a little bit of goodness as it doesn't get the Int scaling bonus to the lightning and electrical burn.  Clearly Marksmanship doesn't have the other bonuses like leach health and energy, and it scales with Dex, not Int and you can't get a double dex like you can get a double int.

Marksmanship:


Rune Weapon:

60
Forum News and Info / Re: Is there a problem with Kirmizi Perfect?
« on: 14 October 2018, 14:32:57 »
Stay strong dude.  I’ve been divorced twice.  Life has never been better!

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