Author Topic: Re: LoC Reloaded - Development Thread  (Read 279445 times)

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Offline sauruz

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Re: LoC 2024 - Development Thread
« Reply #165 on: 25 December 2025, 21:35:23 »
Great changes, well done , kinda agree the npcs in later acts are bit weirdly looking ah

Hope we can see new version soon :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #166 on: 12 March 2026, 03:25:28 »
After a long break from modding (IRL stuff) I'm back to working on the next update of LoC. Continuing to tweak and rescale values in the mastery skills. There will be not much difference than before, just better progression on leveling. And much less fractional numbers (i always hated them, haha). Stay tuned!

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #167 on: 19 March 2026, 18:46:28 »
Last few days i made new bitmap icons for all dyes in LoC and NewSkins III:

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Offline nargil66

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Re: LoC Reloaded - Development Thread
« Reply #168 on: 03 April 2026, 22:29:45 »
The latest source files are uploading to Nexus as I write this. I decided to rename the mod to Legion of Champions Reloaded, since year 2024 is long past. When the new update finally comes, you will have to start a new character, be warned. But this will be one time only.

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Offline Medea Fleecestealer

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Re: LoC Reloaded - Development Thread
« Reply #169 on: 04 April 2026, 15:26:25 »
Will dive in once I'm back home and have a PC to play on.

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Offline nargil66

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Re: LoC Reloaded - Development Thread
« Reply #170 on: 16 April 2026, 17:41:18 »
The rescaling of Mastery skills is almost done. I'm finalizing Warfare Mastery today and start to properly implement the Mining system. Here is a preview of new things in Warfare:

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