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Messages - nargil66

Pages: 1 ... 109 110 [111] 112 113 ... 167
1651
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 15 December 2018, 14:59:30 »
I probably suggested this before but getting random resistance from the proper offering can be really irritating (fire resistance as an earth character!) instead of 5+7+ 5(all) i suggest 2(all)+3(all)+5(all). similar amount and more balanced. If you want to give psn resist to characters i would say add similar amounts to poisoned spring reward
+1. Always hated the random bonus.

1652
Forum News and Info / Re: Role/Titles banners
« on: 14 December 2018, 21:48:48 »
I think red for admin/global is good, same as their name color.

1653
Other Modifications / [REL] Horse Rider
« on: 14 December 2018, 21:00:13 »




This small mod makes both playing characters mounted. All weapon and special skill animations are reworked to be usable from horseback.
To play the mod, go to Custom Quest menu and choose "horserider - activate.map" from the mod list. You will be redirected to the main game, where you can play normally or create a new character. I recommend you to start anew just in case.
You have to reload the mod each time, if you want your character to remain mounted.

Enjoy!

Download Beta 0.1:
Download Beta 0.2:

Special thanks to:

Koderkrazy - for his custom made bone renamer tool
Tamchi - for his mesh and animation tools
Endymion - for his tutorials and tips

1654
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 14 December 2018, 00:34:12 »
First death in normal by Goblinsnatcher. I think he's almost immune to poison and piercing, traps cannot even scratch him. Well, my feeble attempt for hardcore has ended... will have to continue normally. :(
Bladeflinger armor is having invalid skill profile

1655
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 13 December 2018, 16:32:44 »
Turned Runemaster's Life Rune into toggled aura.
Nice! You had to cast it on each pet before. Good news for petmancers.
Thats alot of things added, cant wait for next update :)

1656
Other Modifications / Re: Horse Rider Mod (WIP)
« on: 13 December 2018, 16:16:49 »
Added animations for:

Thunderclap
Colossus Form
Unarmed

Edit: Added Dual Ranged animations + many special skill animations.
Edit 2: All animatins are done. Added hitbox to male character. Now remains to compile it as a mod, add sounds, etc.

1657
Soulvizier AERA / Re: Soulvizier AERA
« on: 13 December 2018, 15:16:46 »
First picture is made by Munderbunny, i found it in UL thread in old titanquest.net.
I just edited it a little in second picture,

1658
Other Modifications / Re: Horse Rider Mod (WIP)
« on: 13 December 2018, 07:28:06 »
Thanks!

Took me one night to make decent dual wield animations, i'm satisfied though:



There is no spin animation, but the current one does the job.
I'll try to release a testing version in few days.

1659
Other Modifications / Re: Horse Rider Mod (WIP)
« on: 13 December 2018, 02:51:47 »
For those interested - i'm continuing the work on this mod. Added alot of missing animations today, and fixed an issue where projectiles were going through the character without hitting. Turns out player characters dont have hitboxes, and i had to import one from a mounted neanderthal.
A small preview of the changes:



This is still very much WIP. For now it's just a database replacement, some animations have wrong speed, character does not fit in inventory window, etc.

1660
Art Manager / Re: Large Projectiles?
« on: 13 December 2018, 02:34:39 »
Hey WNG, about your hitbox problem with Fissure... i just learned how to add a hitbox to a mesh today, I can try help you if you want.

1661
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 12 December 2018, 18:51:02 »
Smexier female Banded Armors :P:



Left - before, Right - after.

I always wanted to move these things down, lol.

Download (all metal types included):


To install, put Items folder in your main game Database folder.

1662
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 12 December 2018, 14:21:15 »
Tried yesterday, and the hair is still bugged. I don't know what i'm doing wrong  :-\
Haha, while fighting pirates in Knossos, found a jolly roger :D Nice idea. If there is a green version...
Can you do a small update with the chest fixes? Most of the new boss chests in Act I were missing.

1663
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 12 December 2018, 02:01:12 »
So I just removed the mesh from the sword item file and made a copy that I put in his right hand, now it dissolves on death no problem.
You mean he wields it now? I have the same problem with most of my pets, attach items arent dissolving.
I was about to ask you something:

Spoiler for Hiden:

See the ponytail? the texture gets overrided by the helm texture. Do you know waht causes it or how to fix?
Same happens with gorgon helms. Sorry for asking in your thread btw  :-[

1664
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 12 December 2018, 01:13:27 »
A Surtr pet... man it must be OP  ^-^
Found a small bug - Grieving Widow quest gives 3000 xp, not 30000.

1665
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 11 December 2018, 23:58:57 »
Hmmm, i'll test with the real Surtr then. The attachnment data is for his mesh, not for the sword. I never tried doing it for a weapon, but it swould work differently, and not sure how.
Btw, maybe the shader problem is caused from the hair.
Edit: I dont understand what causes the visual glitch for you. Tested ingame with the real surtr and he spawns with the sword:

Spoiler for Hiden:

Maybe the mesh you have is corrupted somehow. I'll send you the modified one.
Edit 2: Sent :)

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