@Torstein159 After i investigate a litle on my monsters files here i can show you.
1-Evey champion have 830 mana in act 1, in act 2 the champion i made/change have normal mana numbers between 200ish
2-Every champion have their buff skill at "initial skill", that means the monster already have their buff active, and it wont re cast after player use spellbreaker for exemple.
3-My champions monsters dont have any mana burn dmg ratio resistances. As spellbreaker do mana burn ratio so its a huge blow into then.
4- My Bosses are complety immune to spellbreaker dmg skill, you can still remove their buffes but they will cast then because i put on "buff active skill". but you cant 1 shot then with spellbreaker.
About skills im complety open to do any changes to any skill, if is something i can do, for exemple i can nerf/change those lv 40 skill from ATlantis , its no problem for me, and if improves the game even better!
My 1st priority ( i think i ve spell that right yes?) is build improve the concept, and monsters. That doesnt mean everyhting else is out of the table, ive created few new monsters charms to give litle more diversity and help the players with more choices.
@botebote77 no worries you are not toxic, for me toxic is when one person starts to insult and calling mean words. You are not that case, if you are posting here , that means you are interested with this project, you can continue to post of course.
About Saurius hero you found, its from Age of empires 2, in one of campaign missions, as you have to defeat general Saurus (ah ah)